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    posted a message on Grimoire of Gaia 3 (1.12.2) (1.7.1) (Updated 01/27/2020) - Mobs, Monsters, Monster Girls

    Silentine, i was curious was development on the taming branch of Grimoire of Gaia 3 dropped? or did the link just go down.

    Posted in: Minecraft Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    i know the mod devs said they wouldnt make other element dragons but is there any chance we'll see different dragin species? still only fire and ice dragons but different species like the serpentine mongolian or chinese dragons, maybe the western dragons, or other more robust types of Wyverns, i feel like it might be cool to run into different kinds of dragons like you're hunting for a wyvern den and end up finding a stage 5 western dragon. or sailing across the ocean and suddently you see a sea dragon, like the mongolian one, surfacing or capsizing your boat

    Posted in: Minecraft Mods
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    posted a message on Grimoire of Gaia 3 (1.12.2) (1.7.1) (Updated 01/27/2020) - Mobs, Monsters, Monster Girls

    is the mod going to skip dirrectly to 1.12 or will there be a 1.11.2 port, as this mod is an essential part of a custom adventure map im making (also hoping the taming plugin on Github updates with the mod version)

    Posted in: Minecraft Mods
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    posted a message on [1.8.0] Tails - A bunch of different tails, ears, wings and muzzles to enhance your character

    is there a chance that this mod is compatible with mo' bends/ will be made compatible with it, i really hate that i have to choose between my tail and the animated player model, i really would love to run both in perfect unison together

    Posted in: Minecraft Mods
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    posted a message on Grimoire of Gaia 3 (1.12.2) (1.7.1) (Updated 01/27/2020) - Mobs, Monsters, Monster Girls
    Quote from ATotalGit»

    This post contains basic mechanics info about how taming works. Currently, there are 5 toggleable buttons that determine how a tame mob behaves. They can be set to either true or false. They are:

    • Follows player
    • Attacks other aggressive mobs (meaning tame mobs will look for untame, hostile mobs and attack them)
    • Attacks player's current target (meaning the tame mob will attack anything you hit)
    • Attacks things that attack the player
    • Follows player and ignores everything else (they will quickly follow you and not get distracted by other stuff, also sets the other buttons to false)

    There's also a "sitting" button, but this doesn't currently do anything.

    The issues page on github contains more info on current bugs and future plans.


    thanks for the links and the quick run down, i just did some testing and i posted my finding on Github, not sure if its relevant but i didnt see it posted so yeh
    Posted in: Minecraft Mods
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    posted a message on Grimoire of Gaia 3 (1.12.2) (1.7.1) (Updated 01/27/2020) - Mobs, Monsters, Monster Girls
    Quote from ATotalGit»

    Yes, there is. If you are using the default Grimoire of Gaia mod, then right clicking on a mob with a boxed lunch will cause them to become non-aggressive to you.


    I've also been working on a taming branch to GoG, which implements a more fleshed-out taming system. It's currently in pre-release, so expect bugs (the biggest of which is that it doesn't work on multiplayer at all).


    Check out this post for a brief run down of taming mechanics.


    Next release will add a lot. Planned additions include:

    • Customizable dialog system - there will be certain hard-coded triggers, like accidentally punching a tame mob, which will trigger dialog that's determined by the content of the language files, so you can edit those to decide what the mobs say.
    • An actually meaningful leveling system, where mobs gain experience and get more powerful.
    • Adjustable follow distance.
    • Adjustable aggro distance.
    • Fixing the multiplayer thing (hopefully; it depends on how convenient CodeChickenLib/Core are to use).
    • Adding custom mob names.
    • Making it so that different tiers of mobs are tamed with different items.
    • Updating the taming branch to include features from 1.5.5 of the main branch. (The taming branch is currently on 1.5.4 of the main).
    • Partially implementing the contentedness system for tame mobs, in addition to the current anger system.

    thats useful i suppose, id still like them to be tamed but neutral works, as for the taming branch, everything is working but possibly buggy? so they follow and fight for you and such?
    Posted in: Minecraft Mods
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    posted a message on Grimoire of Gaia 3 (1.12.2) (1.7.1) (Updated 01/27/2020) - Mobs, Monsters, Monster Girls

    is there any probability for a way too "ally" yourself with some of the hostile mobs, like maybe crafting a special item or potion that would bind them to your will, i wouldnt mind exploring the pits of hell with a succubus companion or becoming a vampire lord myself with a coven of vampire minions with their own minions, or tending to a garden of Mandragoras that attack unwanted visitors but remain passive around you (maybe if you right click they pop out of the ground and follow you whilst attack if left clicked) probably not something youd want to do but i feel it would add a bit more to the mod, maybe the mobs themselves rarely drop an item needed for said binding contraption or a scrap of paper that shows the recepie to bind them, i really like the mod's conscept and disgn but i often wish i could make some of the monsters my companions, (im looking at you ninetails Q.Q)

    Posted in: Minecraft Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update
    Quote from colejagdtiger»

    If you are playing on 1.1.1 go and change the config option for dragon suffocation to false, if you are not on 1.1.1 update to it and then change the config option, if you are playing on minecraft 1.11.2 then I am sorry but I do not think that there is anything you can do to fix dragons suffocating in their lairs.

    so the config, is it in the config folder of in-game on the mod options, cus i cant find a fireandice config in the folder...
    Posted in: Minecraft Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    its not the dragon's breath attacks anymore, its the dragon in general, being in the same area as them freezes the game entierly,

    Posted in: Minecraft Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    i found the issue posted there, its probably a memory leak

    Posted in: Minecraft Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    its happening in 1.11.2 and 1.10.2 , just being near a dragon nest makes the game lag to the point it stops responding and crashes, and i have 5 gigs assigned to minecraft

    Posted in: Minecraft Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    i seem to be running into an issue in singleplayer while fighting fire dragons, other than them flying around me and not really hitting me, after little bit of time, the game freezes, it only happens when fightinng a dragon, i theorize it freezes when the dragon tries to use its fire breath, but tamed dragons use their breath just fine with no issue, but wild dragon fights freeze the game... anyone else having this issue? know a possible fix?


    Edit: i forgot to mention im using 1.11.2 version

    Posted in: Minecraft Mods
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    posted a message on MO' BENDS - Animations for Players and Mobs! (0.24.0 - The Customization Update)

    im sure this has already been asked, and if so could someone quote the answer for me. is there any way to make this mod compatible with the Tails mod? i currently have both installed, but, when i have my tail, the mod bend animations and nulled, no new bendy spider, no jointed player, not hunching zombie...they have default animations, if i remove my tail, everything gains the animations, , id really love to have the amazing animations as well as my tail so id like to find a way to make them compatible

    Posted in: WIP Mods
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    posted a message on JurassiCraft - Bringing dinosaurs to life

    im not sure if the whole tamable indominus arguement ended or not, but this should in theory end it if its still going. You can Always choose not to tame Indominus, simple as that, I want indominus to be tameable, but i can always Choose not to tame her. The same way ive been doing for T-rex, and other carnivores, so, this whole "untameable" "tameable" arguement which may or may not have ended is pointless, Let her be how she will be, and if she is tameable Then dont tame her Period.

    Posted in: Minecraft Mods
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    posted a message on JurassiCraft - Bringing dinosaurs to life
    Quote from wolffatalis1»

    well it isn't full grown yet. i believe it's still a child


    im sure hoping this isint a spoiler, but in the movie, Henrry confirmed she was not fully grown, and that she would be approximatly (if i remember right) 16 meters , who ever it was that said 50 meters was waaaaaaaaaaaaaaaaaaay off, holy hell

    also i want to make a suggestion for JC2 when they add Indominus, however this will be a spoiler.. so im not sure if i should post my suggestion... obviously i would hide it in a spoiler tab, but, well i need to know if the staff are ok with taking this suggestion,

    Posted in: Minecraft Mods
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