• 0

    posted a message on How do I filter out adult chickens?
    Well moving the young ones would be the only way to do this because anything the adults can fit through the babies can too. So your best solution would be to rework your farm so that you move the young ones or do what TheGlobefish said, move them twice which I feel is much more work than what is needed.
    Posted in: Survival Mode
  • 0

    posted a message on Cross-Platform Servers
    Cross-platform usually refers to being able to run the same program on two different operating systems (i.e. Windows/OSX). Console and PC minecraft are two completely different programs. PC runs Java the consoles run C++ (I think) so the server would have to decode then recode(?) before it would send it back to the players.

    Also Java is client based, meaning the server send you information, say a chunk. Your computer decodes the information then sends basic information (location, vector your facing, stuff like that) back to the server. Thus you don't need a buff computer to run a minecraft server because all its really doing is sending information, your computer does all the work.

    C++ is a server based, which does the opposite of client based. Put it simply the server sends you frames and you send the sever basic information.

    To sum it up your idea is not possible right now, and I doubt it will be anytime soon. What I am waiting for is when you can play online with players using Xbox and PS, not only Xbox or PS.
    Posted in: Suggestions
  • 0

    posted a message on I CANT MAKE AN ACCOUNT
    Have you contacted Mojang?
    Posted in: Java Edition Support
  • 1

    posted a message on New "globe" style of rendering worlds
    Quote from FalconFlurry»


    I thought about that too -about the moon. I think it would be really cool, but i don't know if Mojang would want to do it. The moon follows a very complex orbit that "wobbles" by about 10° every 18.6 years meaning it will never be in the same position more than twice every 18.6 years. To simulate this they would have to develop an algorithm that would be able to determine the moon's position every moment for 18.6 years. If you wanted proper eclipses, you would also have to determine the earth's orbit around the sun. Of course that would be if they wanted it to be accurate. I suppose they could just make some stuff up. I will add that to the list for you.

    As for the earth size planet, the earth has a circumference of 40,078km which would translate to 40 million blocks. If you flew the whole way at the standard flying speed of 38.9km/h it would take you 1030 hours or about 43days to travel around the globe. In minecraft that would translate to about 8.6 years. That seems a little beyond painful to me. At the size i suggested it would take 56 minutes to fly around the globe and 1hr/47mins to sprint. That may not seem long, but keep in mind that for that entire period of time you are doing absolutely nothing except holding down W. Even a 5 minute walk feels like forever in minecraft. Not only that, but you also have to consider cpu power: 40 million blocks is only the circumference. If you assume an average land depth of 65 blocks, there would be about 33,154,680,000,000,000 (33 quadrillion) blocks that would have to be rendered and saved in the world files. That being said, i like the idea of an earth-sized planet and i want it to work, but i don't think it is feasible… not yet anyway.

    Not feasible with the average computer running Java, now if it was C++ it would be possible.
    About the moon. When you look at the sky the moon looks like it take the same orbit since you can't really see the little bit of a difference it moves. Kind of like the moon never looks larger or smaller when it moves closer and further from the earth. Maybe if it ran a simpler algorithm that determined the approximate. Also since most people would not play in a single world long enough for it to really make a difference or even see more than a few eclipses.
    Posted in: Suggestions
  • 0

    posted a message on New "globe" style of rendering worlds
    Quote from FalconFlurry»

    I get what you're saying, I kinda mentioned it in my initial post. It would work kind of like a map i guess, but it might get kind of weird around the poles, where maps are usually the most distorted.

    Not if "halved" the world at the equator. This would allow you to sill be able to make the "planet" have different tilts because the major differences are only visible the farther from the equator. So if you say made the world a flat, circular, plain with centers at the poles it would not cause the distortion.
    Or you could make it like how Galaticraft shows Minecraftia, a giant cube. If you made it so that there are 6 maps (one for each side) it would still allow for all the features with out having as difficult time for rendering.
    Posted in: Suggestions
  • 0

    posted a message on What's the story of your username?
    My first gaming account was for the game Powder Toy, which at the time I thought that ninjas were the best thing (don't know why) and I am into Legos. Thus my username was LegoNinja.

    When I made a minecraft account I first tried LegoNinja, but that was taken. So I thought "Hey, just add a few numbers!" I then randomly typed LegoNinja39 and it said it was open. Since then I have made almost every username LegoNinja39 and have never had the "Username not available" error.
    Posted in: Discussion
  • 1

    posted a message on New "globe" style of rendering worlds
    Like the idea, except for a few minor things.

    Seasons- On paper (pre-say) it makes since for a year to last 60 hours. But I think that would have a weird effect on game play. I always have thought that season would be nice, but it would never work right. Say you spawn in a world during winter, how would you get food? Unless you are lucky and spawn next to a river and a few herds you will starve. To prevent this you would always have to spawn in summer/spring which would take some random ness out of the game.

    Sphere- How do you make a sphere out of blocks? We all have seen it, a bunch of levels the get larger the closer to the middle. The larger the sphere the more rounded it become, yet it will always have "corners." This would be particular awkward when trying to traverse the world. Also Mojang would have to recreate "gravity" to deal with the curvature.

    Time zones- They seem like you are over thinking it. I don't think they are even needed.

    Personally I think this would be better as a mod than vanilla.
    Posted in: Suggestions
  • 0

    posted a message on Lightning Stuff
    First off, you are in the wrong section. This is a suggestion (technically), that goes in the suggestion section not the general discussion.

    Second, you need to explain your self more.
    Posted in: Discussion
  • 0

    posted a message on Macbook Air Trouble
    You must not be looking in the right stop. What you need to do is look up how to find the Library folder (I can find it but it is not very easy and hard to explain without me doing it), which is hidden by default. You might be able to find it using Spotlight, but there could be multiple Library folders. Inside the correct Library folder is Application Support which has the minecraft folder in it.
    Edit: it is impossible to "look hard enough" (took me almost 30 minutes the first time to find it), you have to know where to look to find it (I have had to find many "hidden" files).
    Posted in: Java Edition Support
  • 0

    posted a message on Weird graphical error
    To use optifine just make a new profile in the launcher using your normal Mojang account. I don't think that will work because they are corrupted chunks, I would contact the host and see if they can delete those chunks, or at least delete the old world and make a new one. Having the host shut down your server (which I doubt is possible because of how their server is set up) and restart it may also flush out the chunks and fix the problem.
    Posted in: Java Edition Support
  • 0

    posted a message on Door bug to go up a tower gone in 0.10.4
    That was a bug and most bugs don't have another bug similar, hence the reason they are anomalies. Also you should never rely on bugs, never know when they are going to get fixed.
    Posted in: MCPE: Discussion
  • 0

    posted a message on A new launcher ?
    I use macs and i only have that problem if I click out of the game and go back in. Even then all I have to do is hit esc and hit is again, always thought it was a minor Minecraft bug not java since it happens very rarely.

    Anyway, I think that updating the launcher is very important because I hate having to wait 15-30 seconds before it even launches the game. Then it takes another 30-45 seconds to open the game.
    Posted in: Discussion
  • 0

    posted a message on Glazed Clay Blocks, and Glass Dust
    Quote from Hidiety»

    t didnt add the your quote on my post that was for the coolreader guy. I knew what you meant.

    oh ok
    Posted in: Suggestions
  • 0

    posted a message on Glazed Clay Blocks, and Glass Dust
    Quote from Hidiety»
    What? I don't know what you mean.

    About what? Glass takes temperatures over 4K degrees Fahrenheit to make. It is also done in something called a blast furnace, which is completely different than anything you would cook food it. If you tried it would turn it into charcoal. That is why i say no to the kiln, just use the magical furnace that can cook food, make glass, and smelt iron in. Leather armor can be dyed, but if you dye dyed armor it changed the colour to make it looked like you mixed the two colours together.
    Posted in: Suggestions
  • 0

    posted a message on Byteandahalf's C++ Native Mods (Better than scripts) | Better Item drop mechanics
    Quote from Byteandahalf»

    Haha, yes. In fact, one of the splash messages in the game even says "C++11!" The reason it's in C++ and not Java is because it's supposed to be for Android and iOS, but iOS doesn't have any sort of Java Virtual Machine like Android's dalvik VM, so iOS can't even run Java code. The way BlockLauncher works is that it hooks MCPE functions with normal C++ code, and then has a JavaScript interpreter built in(written in Java) and it connects them, so the JS interpreter reads your script and then calls MCPE's functions from BlockLauncher's C++ side. It's really a bad system.

    I personally don't have MCPE so I had no idea it had that splash message. And I knew Flash player did not work on iOS, but I did not know why (never looked or thought about it). I did know it ran C++, thats why I am making my video game (still in very early dev) with UE4. It also makes sense now why Xcode can run about every major language (HTML, CSS, Python, all the Cs, Ruby, etc.) but Java and JS. :P
    P.S. sorry about the double post
    Posted in: MCPE: Mods / Tools
  • To post a comment, please or register a new account.