Another solution for dark interiors is if villagers were treated like players for monster-spawning purposes (there's a safe zone of about 16 cubes around each player so zombies etc don't spawn in your face). If each villager had a 16-cube exclusion zone, then zombies would be forced to spawn outside the village and then walk in.
No no no. If you added that, then I'm just going to bury villagers around my house so that no mobs could spawn nearby.
Anyways, I don't think this change is strictly necessary. Not that many people LIVE in a village, unless they're on superflat. If you're that concerned with villages, fix them up yourself.
The nether villages aren't a horrible idea, though they could seriously be improved, and I might make my own suggestion thread on that sometime.
Everything else... Eh. We'll start off with the easiest to rebut, the "rain". There is literally a roof on the nether, there's no logic whatsoever. Then the diamonds are just... no... Try imagining that in Minecraft. In a mod it might work, but implemented in MC? No.
And the dragon/fortress just seems really poorly designed. Apparently breaking blocks or going around parts will lead to death, which effectively restricts the breaking of blocks. Again seems like something that would go better in a mod.
As for the Nether Dragon, why the hell (no pun intended) would I WANT to kill it? It has twice the health of an EnderDragon and apparently has a much more difficult prerequisite to get to it, and it drops about nothing useful. The levels, sure, but I could get those easily by killing Zombie Pigmen and whatnot.
And taking a look at the nether diamond AGAIN, it's ridiculously overpowered.
I'm not particularly sure how this works logically. Why would water touching lava from the north side create a different block than, say, the east side?
Also, there's probably a reason these blocks are rare. (Not sure why they would need to be, because they're essentially a building block...), however I think Mojang would rather keep them that way.
So you want us to make the dragon wing more realistic.
Because you can totally make a creature based off mythology more realistic, right?
In all seriousness, it just seems like a nitpicky thing at this point. It's not a real creature, dragons have many interpretations (Dragons from americain/western tales are generally horrible cruel beasts that like to attack adventurers, usually have wings and breath fire and whatnot, while dragons from Chinese mythology take on a more snake form, have smaller or no wings, and are usually there to help humanity.), and Mojang does what they want.
If you rush both of them around a corner, getting a couple of hits on each of them, they will drink potions of healing, giving you time to rush in and kill them. Milk buckets are definitely useful, but poison will not kill you. If you're sure nothing else is around, rush them, getting an equal number of hits on each of them (if you son't, they will kill you with harming potions).
An alternative plan is to get them to fight each other, then use arrows to kill them. it's fun to watch, much like dueling skeletons.
Pretty sure witches no longer get hurt by each other's potions, or at the very least they don't aggro on each other.
When did the fanbase start making it's own assumptions of Minecraft?
-Snip-
Taken directly from the front page of the wiki. There's a difference between what Notch had in mind and what resulted.
Now, if you look at the three games listed... Dwarf Fortress is a rougelike/city building game, Dungeon Keeper is a game where you build and maintain a dungeon. Then take a look at Infiniminer. Taking a look at what Notch said here, it's literally the inspiration for Minecraft. A digging and building game, and essentially the definition of a sandbox game. (After more research, Dwarf Fortress is listed there because it was actually an inspiration for an earlier project of his, some of which got incorporated into Minecraft.)
I'm by no means saying a sandbox cannot have a story, however the beauty of sandboxes is that the player has to create his own. When you set down paths for a player to follow, then it's not really a sandbox anymore. (Huge reason why Mojang avoided strict "do this do that" achievements, and used them to guide new players into the game. Most Pros just ignore the achievements.)
And @OP, since I'm too lazy to do all the fancy multiquoting stuff, if you have an object that directly unlocks another object/feature, that's essentially bordering on a storyline/structured play. There are alternatives to almost anything in Minecraft (Nether portals can be forged out of lava/water, you don't TECHNICALLY need eyes of enders to get into the stronghold...) and that's what makes it great.
Also, adding on to my last post, it makes little sense, because dragon eggs do not hatch into clouds.
Methinks this is both a bad idea and horribly unbalanced.
Why?
*sits in house* *puts a paperweight on spacebar* *goes to do some stuff* = Permanent Jump boost III.
Or *sets bed spawn near pit* *create redstone system to push you in pit every time you spawn* *die a lot* = Resistance III (Which, by the way, is about 60% damage reduction
Or if I kill 600 mobs, then I get a permenant strength III, which multiplies my attack strength by 4.9. Translation: A WOOD SWORD could one hit any mob or player with 10 hearts.
Not only that, but this would pretty much ruin multiplayer.
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No Support
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No no no. If you added that, then I'm just going to bury villagers around my house so that no mobs could spawn nearby.
Anyways, I don't think this change is strictly necessary. Not that many people LIVE in a village, unless they're on superflat. If you're that concerned with villages, fix them up yourself.
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The nether villages aren't a horrible idea, though they could seriously be improved, and I might make my own suggestion thread on that sometime.
Everything else... Eh. We'll start off with the easiest to rebut, the "rain". There is literally a roof on the nether, there's no logic whatsoever. Then the diamonds are just... no... Try imagining that in Minecraft. In a mod it might work, but implemented in MC? No.
And the dragon/fortress just seems really poorly designed. Apparently breaking blocks or going around parts will lead to death, which effectively restricts the breaking of blocks. Again seems like something that would go better in a mod.
As for the Nether Dragon, why the hell (no pun intended) would I WANT to kill it? It has twice the health of an EnderDragon and apparently has a much more difficult prerequisite to get to it, and it drops about nothing useful. The levels, sure, but I could get those easily by killing Zombie Pigmen and whatnot.
And taking a look at the nether diamond AGAIN, it's ridiculously overpowered.
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Also, there's probably a reason these blocks are rare. (Not sure why they would need to be, because they're essentially a building block...), however I think Mojang would rather keep them that way.
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Just spawn in some god armor, and then run around killing stuff. It should help. (Turn off the sound if you must.)
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1) Run Minecraft at least once, on the version you want to install mods on.
2) Go to the forge site and click Forge Installer.
3) Run forge installer for client.
4) Run Minecraft using the Forge profile, you may have to relogin.
5) Assuming you're on windows, click the windows key + R. This should open up the run application.
6) Type %appdata% and hit enter.
7) Open the .minecraft folder.
8) Download mods.
9) Put the downloaded mods into the "mods" folder.
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Because you can totally make a creature based off mythology more realistic, right?
In all seriousness, it just seems like a nitpicky thing at this point. It's not a real creature, dragons have many interpretations (Dragons from americain/western tales are generally horrible cruel beasts that like to attack adventurers, usually have wings and breath fire and whatnot, while dragons from Chinese mythology take on a more snake form, have smaller or no wings, and are usually there to help humanity.), and Mojang does what they want.
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Damn. Right.
1) Tunnel Under
2) Get them in a hole
3) Kill/suffocate
Pretty sure witches no longer get hurt by each other's potions, or at the very least they don't aggro on each other.
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Taken directly from the front page of the wiki. There's a difference between what Notch had in mind and what resulted.
Now, if you look at the three games listed... Dwarf Fortress is a rougelike/city building game, Dungeon Keeper is a game where you build and maintain a dungeon. Then take a look at Infiniminer. Taking a look at what Notch said here, it's literally the inspiration for Minecraft. A digging and building game, and essentially the definition of a sandbox game. (After more research, Dwarf Fortress is listed there because it was actually an inspiration for an earlier project of his, some of which got incorporated into Minecraft.)
I'm by no means saying a sandbox cannot have a story, however the beauty of sandboxes is that the player has to create his own. When you set down paths for a player to follow, then it's not really a sandbox anymore. (Huge reason why Mojang avoided strict "do this do that" achievements, and used them to guide new players into the game. Most Pros just ignore the achievements.)
And @OP, since I'm too lazy to do all the fancy multiquoting stuff, if you have an object that directly unlocks another object/feature, that's essentially bordering on a storyline/structured play. There are alternatives to almost anything in Minecraft (Nether portals can be forged out of lava/water, you don't TECHNICALLY need eyes of enders to get into the stronghold...) and that's what makes it great.
Also, adding on to my last post, it makes little sense, because dragon eggs do not hatch into clouds.
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2) Lava
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Why?
*sits in house* *puts a paperweight on spacebar* *goes to do some stuff* = Permanent Jump boost III.
Or *sets bed spawn near pit* *create redstone system to push you in pit every time you spawn* *die a lot* = Resistance III (Which, by the way, is about 60% damage reduction
Or if I kill 600 mobs, then I get a permenant strength III, which multiplies my attack strength by 4.9. Translation: A WOOD SWORD could one hit any mob or player with 10 hearts.
Not only that, but this would pretty much ruin multiplayer.
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If you're me, you run around in fortresses hunting them down. (By the way, you ARE trying to do this in a fortress, right?).
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