• 0

    posted a message on New Mob Idea
    Quote from Mattggff

    I am not a programmer so I am not sure if they could do this, but I was thinking about it more. We could have the best of both worlds. It doesn't make any sense for him to take about 5 or 6 seconds just to put you in his mouth. What is he doing, preparing the meal? I think it would be cool if he could rip you in two pieces then with one hand stuff half of you down his mouth and with the other hand do the same. I really doubt they could implement this to say the least so I would be willing to settle with the ripping you apart thing. It seems to make the most sense in taking a few seconds to really kill you. As much as I like the idea of him eating you it doesn't seem to make as much sense. This would be a unique and interesting way for him to kill you. As for the drops I agree they would be quite tough in packs and I think the drops should be talked about a little more as well. The challenge with creating a drop for these is if it isn't cosmetic it runs the risk of breaking things. If it is cosmetic and easy enough to obtain then it looses it uniqueness and value. On the subject of combat again due to the tight timer you have to kill him before he kills you it would be impractical to eat. This is my only gripe with the monster so far. If they were to be in packs (which I think would be almost non existent in the overworld, but not in the nether) you would have to combat them with a potion. On the other end this at least provides some reliability and the expectation of when to bring potions.



    Did you even read the post?


    You know those sandworms common in fiction? I was picturing it having one of those mouths with several rows of teeth. It would try to fit the mouth around you so it could dissolve your body. And that's why it takes time before you die as well as why you take damage over time. Your vision would be blocked since its mouth is all around you, but in return you can just swing anywhere and hit it.

    Another thing worth experimenting with is some good ol' magical powers. Instead of it eating you it would use some kind of magic that draws you closer to it (a tractorbeam), making it impossible to escape. Once you're next to the beast it would slash at you or something like that.
    Posted in: Suggestions
  • 0

    posted a message on New Mob Idea
    Quote from SVGK

    i disagree, it shouldn't be spawning in the end, i think the end should stay just mostly empty with just endermen, i don't like the idea of another ender monster, and the nether desperately needs a new mob that is actually strong.

    i think just killing plant life, being 5 blocks tall standing up (2 or three seems too small to fit the images shown) and being naturally aggressive and fighting by tearing you apart is the way to go, spawning semi-commonly in the nether, and very rarely in the overworld.

    we don't need a mob that uses the same mechanic as endermen, that is just lazy.

    also, it shouldn't be purple, seems too endery, maybe black with very dark bluish fur.


    Oh no, they wouldn't spawn in the End. When you open the End portal they start spawning in the Overworld. They've already consumed most of the End, so they want to move to another world as fast as possible. That's merely a way to turn them into end-game mobs like Blazes and Wither Skeletons (and it adds some neat storytelling). They'd have to be very, very rare to justify them spawning from the start, or very easily avoidable. You have to consider balance. The Enderman is ridiculously hard until you get decent equipment, but that's balanced out by the fact that they're decently rare and you have to look at them. Instead of making them aggro'd by default they could be highly territorial like I also suggested. Get close to their Endstone and they'll attack.
    Insta-kill attacks are too cheap and highly frustrating. There would have to be ample time and indicators before you die, but even still it's not a good mechanic, especially not if it attacks just because you got close enough. A DoT attack would still do the same thing as the insta-kill, but with a very clear indicator whether you're ok or not. Plus, if you get out in time you'll be hurt instead of perfectly healthy. The OP said he wanted a fast, nimble creature that's stealthy, and a 5 block tall beast does not invoke that at all (plus it would be super easy to do the "2 high gap and attack the feet" strategy you kill Endermen with). A smaller, cat-/dog-like build (or even a small humanoid) would be a lot better since you have to fight it fair and square like a zombie or a pigman, it can go wherever you can. And it's a lot harder to hit. Then when it gets close it stand upright and becomes 3-4 blocks tall (it's still a really tall mob) so it can lift you off the ground to eat you.
    Posted in: Suggestions
  • 0

    posted a message on New Mob Idea
    I could whip up a few sketches about its looks if you want. But I imagine this beast with a seemingly short, hunched over stature walking on all fours, a knuckle-walker (like a gorilla) but wolf or tiger like in its walking cycle, graceful yet savage. Would you dare to look at it the Enderbeast would do like their Endermen brethren and stare you down. Avert your gaze and it'll run after you, fast at that. Once it gets close enough it'll rear up on its hind legs, revealing its true stature (this is based on what SVGK said, as I love the idea) of 2-3 blocks tall. Once it gets a hold of you it won't let go. Nicknamed very appropriately "the Consumer" it'll try to devour you whole unless you manage to inflict it enough damage. About as tough as an Enderman it will take several hits with a diamond sword to vanquish it (which is fair since you have to have visited the End to find them), but to make up for its swift- and toughness the damage would be equal to suffocation/drowning, giving you around 8 or so seconds to kill it. Since they can't teleport they're subject to arrows, but if you're ever surprised by one you won't have enough time to draw your bow. Aside from being aggro'd from a glimpse, if you get too close to their Enderstone patch they'll aggro as well. As for drops, I haven't come up with anything yet.

    "Player was eaten by an Enderbeast" in reference to "was eaten by a Grue". :P
    Posted in: Suggestions
  • 0

    posted a message on New Mob Idea
    Hmm, this sparks ideas of my own. Creepers explode, Endermen pick up, the Ender Dragon phases through and destroy, the Wither chews blocks up. What about corruption? Like you said, some kind of aura around the beast that turns blocks into different ones.
    How about trying to add onto the End 'lore' and make the new mob based in that dimension?
    A little critter with a huge, gaping maw, Ender particles coming out of it and dark, purple skin. These creatures come from the End, which once was a world much like the Overworld (or Minecraftia, whatever floats your boat :P) but due to their mere presence the world was corrupted and turned into Enderstone. The Enderbeasts consumed the Enderstone (which is why it's a small island now) while the Endermen (capable of dimensional travel) scout for new worlds to corrupt. Once you open the End portal you've opened the gates for these Enderbeasts to infest the Overworld and you'll start to see them every once in a while. Most of the time you'll find lone spots of Enderstone where they have started the corruption.

    This is merely a base concept, I could get a lot more involved than this. :P
    This would also add to the lore of Minecraft and add storytelling elements without forcing a story. It also adds a reason for the End to exist.
    Posted in: Suggestions
  • 0

    posted a message on Community Creations - Legend of Zelda, a Block to the Past
    So far I've reached Kakariko Village, and most if not all chests have been empty, except the ones inside the castle. For some places I know there are rupees there are none and so on. The layout is flawless so far, just that minor gripe. Oh, and that outside the church like 50 passive zombie pigmen spawned.
    Quote from foxnuts

    :/ i keep finding places where i can jump over the invisible walls, and after the rain stopped at the start and i was told not to leave the house (i instantly left the house) it kinda seems to break am i seriously expected to stand in the house the whole time? because when i started exploring i couldn't figure out where i was suppose to go and all the pigmen went away and i was able to just roam around

    You've never played A Link to the Past? You're gonna get really lost if you haven't. You're supposed to grab the lamp and go to the castle, FIY. :P
    Posted in: Minecraft News
  • 0

    posted a message on Tool Repair Changes?
    Quote from thabest007

    shut up everyone, this shouldn't be in the game, it will make enchantments way overpowered! Especially since getting xp has become so much easier since 1.3.2


    How is this over powered? To get the first pick he needed 46 levels (plus 30 or so levels on each pick used to combine), and that takes a really long time to get. After lv 30 you need way more XP to level up, and they'll nerf mob grinders in 1.4 as well. If you just stand there and farm you get less and less XP.
    Posted in: Minecraft News
  • 0

    posted a message on 12w40a Snapshot Ready For Testing!
    Quote from Spellyr

    I see quite a few new things, but then again i am not in the habit of checking the item.png out. That quiver looks interesting though. Also finally the painting bug is fixed (i really do hope so) the rest is just icing on the cake for me, so thank you Mojang! Keep it up!

    That quiver has been there since the dawn of time. Also, the rest of the items were added in previous snapshots, so no new items in this one.
    Posted in: Minecraft News
  • 0

    posted a message on Single Player Commands [V4.9] - Official Download [SPC] [+NoClip]

    WARNING! Back up your worlds before using world edit! I tried to use world edit to make a roof on a building i was making (//set stone) and it made the whole building a solid stone block so i had to redo the entire interior!

    The //set command turns everything in the selection box into the block you want. Use the //replace command instead, that way you can select what blocks are replaced, eg (//replace wood stone) turns all wood blocks into stone. Also, if you mess up with worldEdit you can just /undo to do what the command implies.
    Posted in: Minecraft Mods
  • 0

    posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)
    Ok, I can't download this because Adfly doesn't work for some reason. It's the same on every mod that uses adfly.
    Posted in: Minecraft Mods
  • 2

    posted a message on [1.6.2] WATER SHADER ALPHA - OVER 325,000 DOWNLOADS! - ITS BACK! OPTIFINE SUPPORT
    I want this, but I want Optifine even more, so unfortunately this is a pass until it's compatible.
    Posted in: Minecraft Mods
  • 0

    posted a message on Block by Block, J!NX Swag Discounts, Gaming Network News & More
    3 years ago, when Minecraft alpha was released, who could imagine that it would take off like this? From a small Java game to merchandice, conventions and now helping the UN to design parts of cities? It's so much more than a game now, it's a tool to design the future. Now if only our schools implemented Minecraft in the education.
    Posted in: Minecraft News
  • 0

    posted a message on Snapshot 12w36a Ready For Testing!
    Quote from Hsenfow

    Have you noticed how, yet again, the minecraft developers have stolen content from a mod?
    The "mob" heads were originally created by Jammy780 in the mod found here:

    http://www.minecraft...-furniture-mod/

    Mojang owns the rights to all mods, they can take whatever they want from whatever mod without giving credit. It's even in the 'TOS', or whatever you want to call it. So they can't "steal" from mods, because Mojang owns the mods.
    Posted in: Minecraft News
  • 2

    posted a message on Mojang at PAX - Panels, Streams & More; QubeTuber's Charity - Notch's Beard Edition
    Don't worry about the beard. Under his beard is just another beard, and so on.
    Posted in: Minecraft News
  • 0

    posted a message on Minecraft News, Updated Snapshot & More
    Quote from RedstoneRobot

    I think I know what this "hidden feature" is. I was perusing the new .jar when I saw a texture in "mobs" that made my jaw drop. They're re-adding/adding Pigmen. If you don't believe me, look for yourself.

    The pigman has always been there. Just opened my 1.3 bin, and it's there. It never left.
    Posted in: Minecraft News
  • 0

    posted a message on Books Guide: Tips and Hacks
    This will be so useful for my adventure map, much appretiated. :)
    Posted in: Maps Discussion
  • To post a comment, please or register a new account.