Quote from foxnuts
:/ i keep finding places where i can jump over the invisible walls, and after the rain stopped at the start and i was told not to leave the house (i instantly left the house) it kinda seems to break am i seriously expected to stand in the house the whole time? because when i started exploring i couldn't figure out where i was suppose to go and all the pigmen went away and i was able to just roam around
You've never played A Link to the Past? You're gonna get really lost if you haven't. You're supposed to grab the lamp and go to the castle, FIY.
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You know those sandworms common in fiction? I was picturing it having one of those mouths with several rows of teeth. It would try to fit the mouth around you so it could dissolve your body. And that's why it takes time before you die as well as why you take damage over time. Your vision would be blocked since its mouth is all around you, but in return you can just swing anywhere and hit it.
Another thing worth experimenting with is some good ol' magical powers. Instead of it eating you it would use some kind of magic that draws you closer to it (a tractorbeam), making it impossible to escape. Once you're next to the beast it would slash at you or something like that.
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Oh no, they wouldn't spawn in the End. When you open the End portal they start spawning in the Overworld. They've already consumed most of the End, so they want to move to another world as fast as possible. That's merely a way to turn them into end-game mobs like Blazes and Wither Skeletons (and it adds some neat storytelling). They'd have to be very, very rare to justify them spawning from the start, or very easily avoidable. You have to consider balance. The Enderman is ridiculously hard until you get decent equipment, but that's balanced out by the fact that they're decently rare and you have to look at them. Instead of making them aggro'd by default they could be highly territorial like I also suggested. Get close to their Endstone and they'll attack.
Insta-kill attacks are too cheap and highly frustrating. There would have to be ample time and indicators before you die, but even still it's not a good mechanic, especially not if it attacks just because you got close enough. A DoT attack would still do the same thing as the insta-kill, but with a very clear indicator whether you're ok or not. Plus, if you get out in time you'll be hurt instead of perfectly healthy. The OP said he wanted a fast, nimble creature that's stealthy, and a 5 block tall beast does not invoke that at all (plus it would be super easy to do the "2 high gap and attack the feet" strategy you kill Endermen with). A smaller, cat-/dog-like build (or even a small humanoid) would be a lot better since you have to fight it fair and square like a zombie or a pigman, it can go wherever you can. And it's a lot harder to hit. Then when it gets close it stand upright and becomes 3-4 blocks tall (it's still a really tall mob) so it can lift you off the ground to eat you.
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"Player was eaten by an Enderbeast" in reference to "was eaten by a Grue".
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How about trying to add onto the End 'lore' and make the new mob based in that dimension?
A little critter with a huge, gaping maw, Ender particles coming out of it and dark, purple skin. These creatures come from the End, which once was a world much like the Overworld (or Minecraftia, whatever floats your boat :P) but due to their mere presence the world was corrupted and turned into Enderstone. The Enderbeasts consumed the Enderstone (which is why it's a small island now) while the Endermen (capable of dimensional travel) scout for new worlds to corrupt. Once you open the End portal you've opened the gates for these Enderbeasts to infest the Overworld and you'll start to see them every once in a while. Most of the time you'll find lone spots of Enderstone where they have started the corruption.
This is merely a base concept, I could get a lot more involved than this.
This would also add to the lore of Minecraft and add storytelling elements without forcing a story. It also adds a reason for the End to exist.
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You've never played A Link to the Past? You're gonna get really lost if you haven't. You're supposed to grab the lamp and go to the castle, FIY.
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How is this over powered? To get the first pick he needed 46 levels (plus 30 or so levels on each pick used to combine), and that takes a really long time to get. After lv 30 you need way more XP to level up, and they'll nerf mob grinders in 1.4 as well. If you just stand there and farm you get less and less XP.
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That quiver has been there since the dawn of time. Also, the rest of the items were added in previous snapshots, so no new items in this one.
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The //set command turns everything in the selection box into the block you want. Use the //replace command instead, that way you can select what blocks are replaced, eg (//replace wood stone) turns all wood blocks into stone. Also, if you mess up with worldEdit you can just /undo to do what the command implies.
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Mojang owns the rights to all mods, they can take whatever they want from whatever mod without giving credit. It's even in the 'TOS', or whatever you want to call it. So they can't "steal" from mods, because Mojang owns the mods.
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The pigman has always been there. Just opened my 1.3 bin, and it's there. It never left.
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