I feel like that in order for us to repair an enchanted weapon, we must put exp levels into it. It's a completely fair tradeoff. Enchanting isn't exactly reliable, and obviously, you have an absolutely random chance of getting any enchantment. Clearly, the cost of repairing a pickaxe, with lets say Fortune III, Unbreaking III, and Efficiency II, is going to be much much less, then all of the levels you might spend in trying to get another pickaxe with those exact same enchantments. You might spend 120 levels of exp, in sets of 30 four times, in an attempt to get those exact enchantments.
Also on a side note, when are we getting more durable golden swords!? Let's face it, gold is super enchantable, and tools can get unbreaking, but it's pretty messed up when your sword can only be used 30 times before it breaks. Can't we give swords a minor (passive) durability boost when they get enchanted?
- Learner
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Member for 14 years, 4 months, and 6 days
Last active Sun, Dec, 20 2015 14:45:47
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Oct 4, 2012Learner posted a message on MCX360 Updates On The Horizon - What Awaits?I'm guessing that eventually, the Xbox world generation will switch over to Anvil, and end up making the world twice as tall correct?Posted in: News
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Dec 21, 2011Learner posted a message on Minicraft - Mining Made Easy, Deceptively Engaging ConceptSome tips for people who want to play. WARNING: WALL OF TEXT APPROACHING. SHIELD YOUR EYES!Posted in: News
1. Find an area and stick with it. When on the surface, make a monster free zone so you can work in comfort. Particuarlly, make it around a staircase to the cave. When you're underground, don't rush... EVER! (Unless you have a plan.) I died 3 times because I ran out and got crowded by mobs.
2. The shovel is your friend. Aside from all of the sand I collected, the shovel is your friend simply because it can make a mob free zone. Something I did during my last playthrough really helped. To avoid any surprises in the dungeon, I dug out all of the dirt around the stairs. Then, I often dug out a path to where ever I went. (I dug a path between my staircases. I made a path to the cloud stairs, and dug out an area around my farm.) I even did this on the lower floors too. By the time I finished the game, I had about 500 blocks of dirt. This helped more on the lower floors, which held water and even later, lava. (Most of my paths were 2 block wide.)
This also is a good way to survive when you've ran out ahead. And, it helps as a landmark.
3. Prioritize light over defence. In many videos of this game, when people get cornered in the underground, they often carry a lantern, but they stick with flailing their sword in the dark. Predictibly, they died shortly. If you ever run ahead (which I did whenever I got tired of looking for stairs the slow way...) and you feel the need to stop, place your lantern down FIRST. If you have a few moments of silence, feel free to dig up the dirt around you. (I really do love the shovel...)
4. Lanterns galore! I had made about 20-30 lanterns when I had finished. If any of you had played Terraria, you should know how utterly important light is. You can't fight in the dark very well.
5. Pow gloves are for carrying your items... I feel that this is an important thing to know.
6. Cloth is worthless. Weird...
7. Clouds are worthless too? And what about those white crystals? Maybe Notch was going to add another floor and weapon tier....
8. Expect chaos on the clouds. When I got to the clouds, I had placed a bunch of ovens and furnaces up there to try and keep the mobs out. (About 15, and I still had over 999 stone.) Granted... I don't think it worked super well but... I did see fewer mobs after. (Of course... I was also lucky to have a 2nd cloud staircase in sight of my first one, so zombies also could not shotgun me at the same staircase.)
9. Heal during the silent bits. I had about 35 bread when I made it to the cloud. I used about 10 of them when I killed the wizard. Anyway, about bread, I find that it is a pretty helpful item, since you can grow wheat underground. (Granted, since patches of wheat don't always guarantee a seed drop, you might run out of seeds to grow more with...) But, it still can be planted deep down there. So it helps.
10. Take your time... I had played for 3 hours and 4 minutes on my last run through, but total, I probrably topped off on 7 hours. -
Dec 21, 2011Learner posted a message on Minicraft - Mining Made Easy, Deceptively Engaging ConceptI beat it! Took me 4 deaths too, along with 3 rage quits. My 8th attempt ended with, Time: 3 Hours, 4 Minutes. Score: 94935. Take that you dumb wizard.... Now what says my character... .-.Posted in: News
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Oct 5, 2011Learner posted a message on Digital Diamond: Zombie AttackWell what else would you do if zombies and creepers started spawning in the day? I'd be killing them as well.Posted in: News
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Jul 5, 2011Learner posted a message on Digital Diamond: Kohle MetalHey I love coal too! I just won't let it take over 2-3 stacks of items.Posted in: News
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[Edit]:Holy Smokes I found it.
[Edit]:[Edit]: Even better, the items are infinite!!!
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Wait until buckets come in. Some driven fool will travel back and forth, to simply flood your base.
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WRONG SIR! The SHEEP ARE A SPY!
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I also once found a floating island vein with about 20 diamond in it. This map, was someway inbetween the most of the updates. Crafting, lights, and water were done,, enemies and Floating Islands were done. (Remember the glitch where you would ask for a small deep map, and you parachute from the sky? It was around that time.)
Now, my worst map, obviously one of the ones where I fell at the start and miss 3 islands with water in them! WATER///
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Here's how it will work.
The chest is in the middle of the room. When the player leaves, I will come in, and place a 2*1*1 painting at the dark spot in the room. Behind this painting, is a hole, which I will constantly use to take stuff from the chest. Now obviously, the owner of the chest will find this painting, and find the tunnel behind it. What he won't know about however, is the alternate exit that I use, instead of the main tunnel. The main tunnel has doors and behind one, are enemies! If he kills them, then he will find a room giving a hint to who robbed him. Something clever and catchy. Like... Mr L. Yesh....
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This my friend is what you would call a Freeper, a Friendly reeper.
Btw, a Creeper Stands for Ckiller reeper.
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Skeletons are worse than spiders thanks to the new cease-fire that spiders have. Skeletons shoot arrows! I do miss how they no longer explode in a shower of arrows... It was such a fun chain reaction if you had a bunch together... And it was easier to collect the arrows. Good thing about skeletons... their arrows are easy to avoid, if you see them coming.
Zombies? Hate them, or I used to. In the survival that we have now (not indev) zombies were fast creatures who did a lot of damage. Now, they basically are the new pig.
Creepers? Errr, I'll get back to you on that while I attempt to find one. I do hate how they survive in the day. I mean come on! I saw one on a paradise themed level!