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    posted a message on Offence is easier than defence = not good
    I would like to toss my zone idea again. Just throwing it out there. There are enough zones that you can have bandits, castles, and other things.
    Posted in: Alpha - Survival Single Player
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    posted a message on Offence is easier than defence = not good
    Did you even try to read it?! Here's the fast and easy way. We have zones. Zones have their own rules and difficulty levels. The zones have certain rules regarding players.
    Posted in: Alpha - Survival Single Player
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    posted a message on Offence is easier than defence = not good
    I have a couple of suggestions, and I would like you to bear with me and hear them.

    First idea, Zombie minions. What do they do? They stay around the area they were summoned in, and defend against other people. The number of zombies you can have must be limited to about 3-5, and you can even see their HP. However, I see another method of grief. Other people could easily summon zombies in your base, so you would have to kill them before you can get in. I doupt this could work though.

    Second idea, cease-fire zones, or danger zones. How this works, is a number of people decide whether or not to make an area a safe one. Obviously the spawn zone MUST be a cease-fire zone, or a blue zone. The area's surrounding it slowly grow in danger. What this can also do is help determine the number of enemies that spawn.
    Here's my listing for this:

    Blue zones, basically this is what you would call a city or a village. There is no stealing, there can be landclaims in area's like this (or predettermined areas that players claim when they start building in one), players can not get hurt (even if you lob arrows over there), you can not start fires, this is an area where players socialize with other players. This sort of place promotes socializing. You also get more light here. This is an example of peaceful difficulty.

    Green zones: these are learning zones, or noob zones. Think of these places as the easy difficulty but easier. You still can not hurt other players, stealing should not be allowed, but you recover hp at a slower pace. These places would be where normal players can actually walk around and collect things.

    Yellow zones-Here, we actually get some danger. Stealing is finally allowed, and you can hurt other players. However, while you can hurt other players, you can not kill them, when your hp is 1 heart or lower, and you are attacked by someone, then you black out. What this means is, you are taken to a safer zone, any items in your inventory are kept, and the person who KO'd you can grab anything you left there (that means your house can be robbed.) Also, you no longer recover hp. This is what you call actual Easy mode, (its easy because you do not lose your items.)

    Orange zones-Here, we take the dramatic step from simply KO'd, to losing a few of your items. (This means, when a player takes your hp, you lose a few of your items.) You also are taken back to a safer zone. The items lost are selected by worth. You are more likely to lose stone than you would lose iron. This difficulty would be Normal. In addition to the added risk, you can find some more valuable items.

    Red Zones-You get extra danger, you can lose even more items and the valuable ones can be lost too. Think of this place as where no one lives at. This is what you call Hard difficulty, with more monsters, better items. You may also have fewer trees.

    The Wilderness (or black zones)-This is the final level. In these places, you just plain die, you keep no items, all of the bad things you guys DON'T want can happen here. This is what you would call an insane difficulty. To help you keep track of these places, these zones also have darker skies, and because of that, the sun can't fully reach through. (Think of these places as nights within the day.) You can get lava on the surface, you can get stone on the surface, you can get barren wastelands, you can get craters on the surface, you can get deep holes on the surface, these places can have REALLY valuable items, and at these places, diamond can even be found in sizable quantities. Random treasure chests can be found in these places. (Think of these places as places of evil that reward you if you can make it in these.) Its a risk-reward deal. The game should warn you before you enter these zones.

    With the second suggestion, the game tells you what kind of zone you're in. Also, I'm not sure how these zones work underground. I'm not sure if the zone above a block should be the zone beneath it, or if the game should have different zones beneath the ground. (That could mean we can have underground villages.) Also, the game can put zones of one type next to a zone that is 2 or 4 levels higher. This means Blue zones could be next to yellow zones, but rarely can a blue zone have the wilderness next to it.
    I really think the second suggestion could work, and you can even suggest some different things.
    Posted in: Alpha - Survival Single Player
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    posted a message on Stairs, are they more economic?
    Well. There's a problem with stairs right now. If you place stairs made of wood and gather it again, it turns back into a single block of wood. That means you lose 4 blocks of wood because of that.
    Posted in: Alpha - Survival Single Player
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    posted a message on I found a body in the ocean...
    Did you dive down to see if there was a spawn? Or did you wait to see if more would appear?
    Posted in: Alpha - Survival Single Player
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    posted a message on Secret Update 2 on Notch's Blog
    I found 3 spawn caves. All just in the last hour too. I got some wheat, 8 things of gunpowder, a golden apple, 3-4 iron bars, a saddle, a bucket, and 2 loafs of bread. (There were 2 chests in there.) It was a zombie spawn.
    The second one, I broke the spawn. But I got a single chest and there was 1 loaf of bread, 1 thing of gunpowder, another saddle, and string. This was another zombie spawn.
    The final one had a spider spawn, and there was 4 pieces of string, 3 iron ingots, and another bucket, although I left that one behind, (I don't need 5 buckets. 4 is plenty) and oh yes! another saddle. I'm RUNNING OUT OF SPACE HERE! Stop giving me the same items over and over.

    Also, I found a pretty cool cave network. I ran into this underground waterfall, and the tunnel it was pouring through... was dangerously steep (think of someone making a TNT tunnel going straight down, but occasionally stepping foward. Thats what the water was pouring through.)

    After I climbed the waterfall, hoping to get some height back and to make it back to the surface, I dug at what appeared to be a good place. I ran into some dirt. (I see a lot of dirt just underground now.) Hit some gravel, which did some minor damage. And then, I hit water. (I quickly blocked it before it flooded the tunnels.) After I cleared it, I blocked the tunnel behind me, and started making a staircase to the top of it. Turns out, I dug out and missed land by about 20-30 blocks (diagonally). When I finished making the cobblestone staircase to the top of the water, I bailed the water out, and headed to land. (I tried the spawns and got pigs.) They all wanted to hang around the place where the spawn was at. I put a saddle on one of them. And he didn't move that far away from where I put the spawn.

    Apparently, the level designer also tries to make a tunnel connect somehow with each and every monster closet. That way, when they spawn, they can walk around outside of their room.

    Well, that was my experience today. Tomarrow, I will try the railcarts!

    P.S. You all say that mobs now fight each other correct? Well guess what! Try testing the survival mode. (I AM NOT TALKING ABOUT INDEV OR INFDEV! I mean the survival mode that anyone can see.) The game apparently had the feature to make creatures fight each other.
    Posted in: Alpha - Survival Single Player
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    posted a message on Fire Tex!
    Well... It could just be notch messing with you guys. He's done things just to mess with us remember? The brick pyramid, structures or ruins. This whole dragon thing could just be another example.
    Posted in: Alpha - Survival Single Player
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    posted a message on Minecart Trap/ Minecart Access only
    Yea, good find. Hmm... I wonder if we will be able to place resources in carts soon, then we will be able to make some low hanging tunnels for these.
    Posted in: Alpha - Survival Single Player
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    posted a message on *Cries*
    Maybe the dragon's reposessed it...
    Posted in: Alpha - Survival Single Player
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    posted a message on gold
    Hmmm... I guess gold is good for the throne room, and the treasure room.

    PS... NO LAND CLAIMS!!! Their gay. We have infinite maps! So why would we need land claims. Just walk 20 block thataway and build. Seriously...

    Yea, gold is a good enchanting item, and gold is probrably good for the blocks, and to make shiny armor. (Crown anyone?) I mean, you people say that nothing says grief me like a gold covered wall. But... you also say that gold isn't worth digging up! So, veterans, (or anyone who isn't utterly new and hopeless) would know that there isn't a use for gold. (Until magic comes...) So don't worry about the gold! No one wants it, until an actual use comes for it.
    Posted in: Alpha - Survival Single Player
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    posted a message on Are Diamond Tools and Armor worth it?
    Swords, and pickaxes are good for diamond. I mean, if you find diamond, you might as well use it! Shovels are a poor idea for diamond, because dirt is too easy to remove anyways, but iron shovels, and even stone shovels, will do it anyways.

    Axes... Not a useful choice, because if your finding diamonds, then you shouldn't be needing wood. Stick with steel axes for a nice range.

    Hoes... Absolutly bad, Hoes don't destroy anything. Diamond would only make them more durable.
    Posted in: Alpha - Survival Single Player
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    posted a message on How do YOU yes YOU make your fort?
    Yes, only if you live in the trees. He means the trees around him are burning. Its not a dumb idea really. It stops monsters from spawning, and kills those that live.
    Posted in: Alpha - Survival Single Player
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    posted a message on How do YOU yes YOU make your fort?
    I'm not very good at making forts... T_T

    Because I have never ever made one in all my years of minecraft...

    NAHHH Just kidding. But seriously, I am not good at them. :/

    But I am good at making houses and stylish tunnels.

    Infact, my greatest house, was a cliff house, in the middle of a valley (with nice ocean level lake that can be lowered, or raised) and a slightly above ground lake. The entire valley is lit with torches (on the side I'm on). My cliff house uses natural light to light up the 3-4 floors, and the bottom floor is where I grow crops. (Remember the lake? I raised it a bit to get it to water my crops!) I also make a nice torch trail to the top of my house. I can add more floors in the sky, and the stairs are located IN the cliff. And the torches are also dug into the cliff protected by glass.

    Believe me though, it was a lot of work, because the area beside the house had to be filled in.

    I can however, turn the spawn house into a decent fort.
    Posted in: Alpha - Survival Single Player
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    posted a message on Under Water Forts
    Umm, yea, but like I said, make sure no one finds it. AH! Heres a good idea for an underwater base. Smelt some cobblestone and get refined stone, and then your base looks natural.
    Posted in: Alpha - Survival Single Player
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    posted a message on Under Water Forts
    A lava fort would be a simple add on if you know what to do. Simply build the fort beneath a layer of dirt, being sure to clear the ground beneath it (so some fool doesn't dig through the ground and grief when your done flooding), remove the surface, then remove a block that you saw (that had an ocean behind it) and run to the base. Obviously, this has a few holes in it. Like... what if you missed your base? Then lol, haha you missed your base, and are probrably going to run to the forums to cry about it. What if someone finds your base before you finished, then, your a fool for not collecting the materials ahead of schedual most likely.
    Posted in: Alpha - Survival Single Player
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