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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    I found the problem! It was the IntegratedSoundpacks litemod! When I disabled it, I could start hearing weapon sound effects, mobs, and all sorts of other things!
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Yea... strangly enough, I too can't hear any new mob sounds, and I too am using the FTB pack for Diving RPG... I know that the music and sounds exist... I looked inside the jar file, and found them. I just can't hear them ingame.

    Anyhow, here are the mods the FTB Divine RPG pack comes with.

    Forge
    Code Chicken Core
    Not Enough Items
    DivineRPG
    Damage Indicators
    InvTweaks
    Voxelmods
    liteLoader
    intergratedSoundPacks

    Would any of these particular mods cause the sounds to not play?
    Posted in: Minecraft Mods
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    posted a message on Minecrafts News - 1.4, Mojang's Birthday, & More
    As soon as I saw the title, I thought "Holy ­! Minecraft 1.4 came out!!" And in the moments that followed, I thought "Aww crap, it'll take a while for the mods to play catch-up..." This thought especially scared me, since I recently got hooked by a mod pack recently (The AMCO mod pack to be specific). And it wouldn't work unless all of the mods on it were updated to 1.4. Ah well, I have a few more days at least.

    Happy (2nd? 3rd?) Birthday Mojang. I'm positive that Mojang wasn't ALWAYS around during Minecraft's development. Mojang didn't exist back in 2009 right? You know what? The wiki will refresh my memory.
    Posted in: Minecraft News
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    posted a message on Tool Repair Changes?
    I feel like that in order for us to repair an enchanted weapon, we must put exp levels into it. It's a completely fair tradeoff. Enchanting isn't exactly reliable, and obviously, you have an absolutely random chance of getting any enchantment. Clearly, the cost of repairing a pickaxe, with lets say Fortune III, Unbreaking III, and Efficiency II, is going to be much much less, then all of the levels you might spend in trying to get another pickaxe with those exact same enchantments. You might spend 120 levels of exp, in sets of 30 four times, in an attempt to get those exact enchantments.

    Also on a side note, when are we getting more durable golden swords!? Let's face it, gold is super enchantable, and tools can get unbreaking, but it's pretty messed up when your sword can only be used 30 times before it breaks. Can't we give swords a minor (passive) durability boost when they get enchanted?
    Posted in: Minecraft News
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    posted a message on MCX360 Updates On The Horizon - What Awaits?
    I'm guessing that eventually, the Xbox world generation will switch over to Anvil, and end up making the world twice as tall correct?
    Posted in: Minecraft News
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    posted a message on Minicraft - Mining Made Easy, Deceptively Engaging Concept
    Some tips for people who want to play. WARNING: WALL OF TEXT APPROACHING. SHIELD YOUR EYES!


    1. Find an area and stick with it. When on the surface, make a monster free zone so you can work in comfort. Particuarlly, make it around a staircase to the cave. When you're underground, don't rush... EVER! (Unless you have a plan.) I died 3 times because I ran out and got crowded by mobs.

    2. The shovel is your friend. Aside from all of the sand I collected, the shovel is your friend simply because it can make a mob free zone. Something I did during my last playthrough really helped. To avoid any surprises in the dungeon, I dug out all of the dirt around the stairs. Then, I often dug out a path to where ever I went. (I dug a path between my staircases. I made a path to the cloud stairs, and dug out an area around my farm.) I even did this on the lower floors too. By the time I finished the game, I had about 500 blocks of dirt. This helped more on the lower floors, which held water and even later, lava. (Most of my paths were 2 block wide.)

    This also is a good way to survive when you've ran out ahead. And, it helps as a landmark.

    3. Prioritize light over defence. In many videos of this game, when people get cornered in the underground, they often carry a lantern, but they stick with flailing their sword in the dark. Predictibly, they died shortly. If you ever run ahead (which I did whenever I got tired of looking for stairs the slow way...) and you feel the need to stop, place your lantern down FIRST. If you have a few moments of silence, feel free to dig up the dirt around you. (I really do love the shovel...)

    4. Lanterns galore! I had made about 20-30 lanterns when I had finished. If any of you had played Terraria, you should know how utterly important light is. You can't fight in the dark very well.

    5. Pow gloves are for carrying your items... I feel that this is an important thing to know.

    6. Cloth is worthless. Weird...

    7. Clouds are worthless too? And what about those white crystals? Maybe Notch was going to add another floor and weapon tier....

    8. Expect chaos on the clouds. When I got to the clouds, I had placed a bunch of ovens and furnaces up there to try and keep the mobs out. (About 15, and I still had over 999 stone.) Granted... I don't think it worked super well but... I did see fewer mobs after. (Of course... I was also lucky to have a 2nd cloud staircase in sight of my first one, so zombies also could not shotgun me at the same staircase.)

    9. Heal during the silent bits. I had about 35 bread when I made it to the cloud. I used about 10 of them when I killed the wizard. Anyway, about bread, I find that it is a pretty helpful item, since you can grow wheat underground. (Granted, since patches of wheat don't always guarantee a seed drop, you might run out of seeds to grow more with...) But, it still can be planted deep down there. So it helps.

    10. Take your time... I had played for 3 hours and 4 minutes on my last run through, but total, I probrably topped off on 7 hours.
    Posted in: Minecraft News
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    posted a message on Minicraft - Mining Made Easy, Deceptively Engaging Concept
    I beat it! Took me 4 deaths too, along with 3 rage quits. My 8th attempt ended with, Time: 3 Hours, 4 Minutes. Score: 94935. Take that you dumb wizard.... Now what says my character... .-.
    Posted in: Minecraft News
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    posted a message on Digital Diamond: Zombie Attack
    Well what else would you do if zombies and creepers started spawning in the day? I'd be killing them as well.
    Posted in: Minecraft News
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    posted a message on Last Build of 1.9 Pre-Release Available Now!
    There seems to be a serious lag issue. Even on minimum settings, it now gives me trouble moving. (It's basically when I move an inch 'lag'.) The issue at hand appears to have been increasing throughout the years. Where we could play the survival test, and indev with no issue, but then face trouble with alpha and beta.
    Posted in: Minecraft News
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    posted a message on Digital Diamond: Kohle Metal
    Hey I love coal too! I just won't let it take over 2-3 stacks of items.
    Posted in: Minecraft News
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    posted a message on Leaked information about lanterns!
    You know... we already know that torches will burn out. What we also know is that redstone torches will not burn out. If the material for lanterns DOES become a rare material, then I could just stick with using redstone torches to light my house. I could also just stand to use lava, or furnaces powered by lava for light. Seriously people, we have other solutions to our light issue. Sure... you can't use redstone for street lights. But still... the REAL problem with torches, is the fact that people want to keep mobs from spawning/traveling around their well lit areas.

    Also, does anybody know how long torches last? Who is to say it isn't at least 30 minutes, or an hour? We can eliminate the option of them being 5 minutes, for that is too short.

    Lava IS a grand option for lighting, its as bright as fire.

    Also, he said that the lower you go, the more light you need to stay safe. Well... what happens then you climb up? You need less light. If its a strong change, then you could stick with redstone torches on top of a mountain.
    Posted in: Alpha - Minecraft Halloween Update
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    posted a message on Famous Minecraft Last Words
    "Hey a cave!"

    I enter the cave and soon realize that its a lot deeper than I thought.

    "Oh boy, lava, I better be careful."

    I wasn't careful enough.

    "At least water doesn't flow down."

    Someone dies because his water elevator slowed him down too much. (Not me thank god.)
    Posted in: Alpha - Survival Single Player
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    posted a message on quick easy houses
    How would this be cheap and easy to make? Looks like it would take a bit of time and resources.

    Here's a pretty easy house to make. Pillar up about a few blocks, and make a 5 by 5 floor, then just add a short fence thats about 1 or 2 blocks high (that should leave you with a 3 by 3 space). No need for a roof. When the sky starts to light up (or whenever you want to after light comes up), begin to tear it down and collect the blocks at the ground.
    Posted in: Alpha - Survival Single Player
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    posted a message on Lolwut Pit?
    Hey! I got one of those myself. I found a lava spring at the bottom, and eventually... when going through a tunnel, I by chance found myself at the bottom. I plugged up most of the lava and found coal and iron. At tbe top, I made a small fence around the pit.
    Posted in: Alpha - Survival Single Player
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    posted a message on What do YOU do when you get lost?
    When I get lost above ground, I usually pillar myself all the way to the clouds to get a better view and to find my base. If this doesn't help, I look around for familiar places that may be NEAR my base. I would not go so far that I couldn't get back within a few minutes.

    If I want to explore a new area, I might leave a torch on an arrow shaped landmark (the arrow is pointing to the base of course), and if I get too far from my base, I simply look for that torch in the night. I would leave a few of these arrow markings here and there. (I make the arrows with a simple material like cobblestone, gravel, or wood. The torch would be on a block too.
    [] [] :wood: [] []
    [] :wood: :--+: :wood: []
    :wood: [] :wood: [] :wood:
    [] [] :wood: [] []
    [] [] :wood: [] []
    Posted in: Alpha - Survival Single Player
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