- LearnToSpel
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Member for 13 years, 4 months, and 1 day
Last active Wed, May, 16 2018 22:26:41
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Jan 25, 2012LearnToSpel posted a message on Minecraft Poll; Sneak Peek of the JungleDid anyone else notice the sideways logs?Posted in: News
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Aug 6, 2011LearnToSpel posted a message on Bethesda, Mojang & "Scrolls"What the hell? I mean really, I've seen so many different games that include the word "Scroll" in them, but Mojang is the one who gets sued? Bethesda is probably just trying to get easy money for suing them for an unreasonable cause... I hope they lose badly in court, greedy assholes.Posted in: News
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Aug 2, 2011LearnToSpel posted a message on 1.8 Updates: Endermen or Farlanders?Posted in: NewsQuote from Pizarro
As for the zombie with arrows in its back.
It sounds like a new feature to see injured mobs. As for assuming the zombies and skeletons working for each other now, thats wrong. Notice how the zombie is looking dead on at the skeleton, its obvious the arrows in its back were from the skeleton.
Also, if you enlarge the image by clicking on it, you can also see that the skeleton is looking straight at the Enderman/Farlander and there is an arrow already flying towards his back. -
Aug 2, 2011LearnToSpel posted a message on 1.8 Updates: Endermen or Farlanders?Farlander sounds a lot cooler in my opinion, but it clearly isn't winning... :CPosted in: News
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I don't know if you already know this, but that is the code for making you walk faster when walking on a certain block (I think)
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Here is the error:
Do you know how I need to define spear properly?
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Thanks for the suggestion, but I've already got it under control :smile.gif:
It will be released in a version compatible with modloader very soon.
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At addrecipe, you need to name it ItemBowlMilk, because that's what you named the main Item class file :smile.gif:
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Oh! Sorry for the foolishness, I myself usually don't forget to read the Readmes, but I guess I was stupid this time =/
Thanks for the help :tongue.gif:
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What do I need to do to fix these?
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I put all the ModLoader components in a fresh jar, and decompiled it. This is what it said:
What does it mean by hunks?
Then, I tried recompiling without editting anything. It gave me this error:
What do I need to do to fix this? Run enable_modloader.bat?
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WOW! Nice, I love that banner! :tongue.gif:
You have pretty nice artwork, and also some good news is that I think I've learned how to make it
mod loader compatible, it may just take a bit of time.
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Thanks for the positive feedback :smile.gif:
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viewtopic.php?f=1032&t=240150
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world.playSoundAtEntity(entityplayer, "modsounds.spear", 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 0.8F));
I tried it, and the sound didn't play for some reason. Do I need to make it with AudiMod or something?
And also, you know how when you put your mouse over an object, it gives its name? I'm trying to do that for my spear, but I can't quite find out how. Can you please tell me where I go to edit that?
Oh, and thanks for all the help so far :smile.gif:
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