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    posted a message on [1.7.10 Windows] Flashing Squares Issue
    Quote from webrosc»
    does this happen without the resource pack installed?

    It looks like it does, but I didn't notice it for a couple of hours. My computer is pretty lame, so it might just be telling me that I should upgrade.
    Posted in: Java Edition Support
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    posted a message on [1.7.10 Windows] Flashing Squares Issue
    Hi. I've been experiencing this problem with Minecraft that I assume is a rendering issue. Up until recently, it only happened after I've been playing Minecraft for a couple of hours, so I thought it was just an overheating problem. However, it has been happening alot more frequently, sometimes within a few minutes of playing. I've only experienced this issue on servers, and not singleplayer. From what I've found out, this affects chunks, and I can sometimes fix affected areas by updating blocks in or beside it.

    I'm using Java Version 7 Update 67.

    Screenshots:

    DxDiag Log:
    http://pastebin.com/yNSFNWPj

    Edit: Looks like it does happen on Singleplayer.
    Posted in: Java Edition Support
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    posted a message on help with playing on a map
    Not sure if this is relevant, but depending on when the map was last modified by its creator, it'll appear farther down. If you have a lot of recently played worlds, then it might be buried under those.



    And yeah, make sure that the folder has been unzipped. If the folder has a .zip or .rar extension, it's compressed, as nasallyone said.
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from goldentwister888

    Alright, well I have been working quite a bit on my introductory area and I think it's good enough to show off:

    Feedback plez:








    The grass/dirt transitions sharply into stone, you might want to change that. More erosion, probably, as the others said, the lava.
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from shadow25605
    I am new to the map making community and I was wondering if someone could give me feedback on an area I have been working on


    This area looks very nice, except for the endstone. I personally don't like how it looks, but you could roll with it if you like it. Also, does the suspended bit of land have a flat bottom? If it does, you should consider rounding it out, and you could add some vines that hang down.
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from voidcat

    Something I'm working on


    Looks nice. You did a great job breaking up the stone. The vines might get obnoxious after awhile, so you'll need to trim those in the final touch ups. Or, if this is a later area in the game (If the player should have a bow by now, and you wouldn't be giving them free resources) you could stop the vines from growing using string. The bushes seem out of place in a dark area, so you probably should make bushes instead in the area touched by the sun. Also, you could add some glowstone lights underneath the water.
    Posted in: Maps Discussion
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    posted a message on CTM Map Talk/Advice
    Hey. It's great to see that more people are trying their hand out at map building. If you need advice, feedback, or really anything related to CTMs, I suggest checking out the CTM Community. But here's a few tips anyways. Make sure you pay attention to detail when you're making areas. A Dungeon in any map is not a couple of round brush strokes and a gimmicky horse named Epona. Don't just make landscapes with flat bottoms. You should add hills, trees, or really anything that fits the theme of the area. Make it dynamic.

    Also, from my understanding, the front post hasn't been changed for months now. You should try and stick to the most recent 5-10 pages.
    Posted in: Maps Discussion
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    posted a message on Goo map for a PVP Server?
    Check out the Overcast Network. Project Ares is the best of the three, uh... styles. The others don't really get played (Blitz, Ghost Squadron). It's a great server network, I remember a few games that went to an hour. They have Destroy the Monument, Destroy the Core, Team Death Matches. Lots of good maps, and a great community.

    The IP: oc.tc (same as their website)
    Posted in: Maps Discussion
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    posted a message on Map Names
    We can't give you suggestions for names without knowing what you want to build. I don't know if you want to build a map about Chickens, or an adventure map, Parkour or anything else. You need to help us help you.
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from clonex10100
    Does anyone have any tips for mapmaking? I want to try my hand at building a ctm map but i'm afraid it will suck compared to all the amazing maps people have been making.

    I've been on vacation for the past few weeks. No consistent internet in Asia >.>

    Anyways, to answer your question: It helps to know how to use programs such as McEdit and WorldEdit. WorldEdit allows you to use brushes and tools in-game, but it needs to be updated with every version. There's currently a 1.7 version (search up WorldEditWrapper), but nothing for snapshots. It really depends on the version you want to build your map in (Stupid keyboard keeps freezing, it's painful to type this). You can install different filters and brushes, called Craftscripts into WorldEdit. I'm not sure how this works with Wrapper.

    McEdit can work in any version of minecraft, but blocks it can't recognize are rendered as purple "future blocks," which makes it possible, but not simple to work with. I heard somewhere that the developer is going to stop working on it. I don't know if this is true, but if it is, then hopefully someone will take up the project. The McEdit version of Craftscripts are filters. Texxelelf makes a lot of them, and so does Sethbling.

    Also, I suggest that you begin with a Mini-CTM. These are usually 3 to 5 objectives. You should also play some CTMs before trying to make your own. If your computer can't handle big maps (I know mine can't), then you should watch playthroughs and developer commentaries of maps. I personally watch Ethoslab and Amlup for playthroughs and developer commentaries. Vechs also has some dev coms as well.

    Hope this helped.

    Less Related: I saw your question about Sunburn Islands from a page back. I think it has something to do with a lot of flowing water by parts of the wall. Vechs mentioned in in his multiplayer playthrough.
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from LimitlessMC

    okay so i havent plyed minecraft in general for a long while.. so i might be rusty on everything ctm when i used to be pretty uptodate with everyone and stuff.. found out #ctm is empty now.. sad. was fun.... so i saw a video of a ctm map and was inspired and saw all the new ctm tricks and stuff so i decided to take a crack back at it. ive made a few areas, but this is the intersection -snip- ima switch the biome to jungle afterwards so picture that... seriously picture it... its gonna be a much nicer green, trust me.. that didnt take that long to make so any suggestions, i got some sweet ideas for this map but since im so far behind with this ctm new gadgets and stuff so yeah .. another area.. -snip- im just creating the general idea of the areas and ima spend a long time afterwards touching up stuff.

    k

    So, the intersection looks pretty good. However, the vines seem sort of sprayed on in clumps. Perhaps you could work on making it seem more natural. With the second area, I think that the walls look a bit too uniform. The icicles are great. Maybe you could mix in some packed ice?

    Just some advice.

    Edit: Dang forums, what have you done? You made a mess right out of my quote!
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Sylf_

    This look ok?

    -snip-

    Looks great! I really like how the terrain spiraled up and layered on top of itself. But, the vines will become horrendous after a while, so you might want to consider using leaf vines. Or, if this is a later area in the map, where the player probably has a bow, you could stop it from growing with string. It's pretty helpful aesthetically to do this, but it serves no real other purpose.
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from DrSnap23
    How can I make a custom villager who does NOT add normal trades after trading something ? The method of putting an impossible trade at the end doesn't seem to work anymore...

    What program/filter are you using? I know Sethbling's was able to add a tile.null.name block at the end, but I believe that blocks like that have been removed. I guess that one way to work around it is to have a stupidly expensive and useless trade at the end (Beacon for a Beacon, 64 Diamond Blocks for 64 Diamond Blocks, etc.)
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Smeagolow
    I'm scared... so much change....

    Anywhore, after all this talk of "difficulty" I was kinda wondering about how often a map should be possible to "fail", like if you lose all of a certain wool. Most maps have 3 of each wool in a chest, lose all three and you lose. Players rarely lose all three, which is kind of why I like that system... players don't tend to want to deal with restarting a map. I also liked Legendary's approach to the black wool, one chance to make or break your playthrough at the very end. If the player manages to die with it, they probably won't want to go through the map again. They'll generally accept defeat and move on with mild crying spells. I like this kind of failure, not the kind that just inconveniently makes you have to restart the map after the first few minutes or even hours.

    Just my thoughts on "failure" in a typical CTM... but it always depends on the kind of map you're going for of course. I was gonna talk about failing "side goals" but meh, this post too long already.

    These new forums... They seem too modern and slick...

    Back on topic... I agree that three wool in a chest is a great system. That really should be the bare minimum, with the exception maybe of the Black and Red wools, in which case, if you've made it that far, you'll probably make it back. There are probably only two scenarios where a player could lose all of the wool. One, stupidity, such as taking all of the wool in one go and dying with all of it, or not planning a way back (Not lighting up areas). The second scenario is cruelty, if the area is unbalanced as heck.
    Posted in: Maps Discussion
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    posted a message on [CTM COLLECTION] Vithrue's Maps
    Hey, I just started playing TSB. I'm only on my first area (the second one, with the endstone and clay), but from what I've seen so far, the map looks great! It's really nice that you wrote out lore for the areas.

    I noticed the abundance of resources in the area I'm currently in. There's mountains of coal, and trees made of iron and stone. It seems a bit generous
    Posted in: Maps
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