• 1

    posted a message on [v05] MrMeepz' Shaders - The Cat's Shaderpack!
    Quote from MrMeep_x3

    I think this torchlight looks good.



    If you have problems with the GLSL Shaders mod, please ask karyonix :3


    I like it :D
    Posted in: Minecraft Mods
  • 1

    posted a message on [v05] MrMeepz' Shaders - The Cat's Shaderpack!
    Quote from MrMeep_x3

    First, Thank you so much for downloading and playing with my shaderpack! We've reached almost 40.000 Downloads ^_^ !


    I'm working on v3 RC2 - RC4... Here's RC2: http://www.mediafire...s v03.0 RC2.zip

    The new things are:

    WIP - 8 sun reflections
    New water waves.

    The ''Instagram Look'' isn't built in... (That's the reason why i don't post this link on my thread, i will only post this as a comment) The same with RC3 and 4. It will come back in RC5 :)


    Quote from MrMeep_x3

    -snip-

    Look! DeDelner fixed the DoF and the... <-- that's a secret, it will come later into this shaderpack... Thank you so much! :3 You will see DoF working in v03.0 RC5! (beacuase the others are not really finished... Oh, and one thing more, Here's RC3: http://www.mediafire...03.0_RC3.zip < Changed little things... Nothing special, as i said. :)


    :D
    Posted in: Minecraft Mods
  • 1

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from SkyChaseZone

    hey guys,

    I know this doesnt have to do with SEUS but I thought I could find some help on this thread anyhow, Ive seen a lot of helpful people on here in the past.

    Anyways, I need help with a weird shadow problem in the Rudoplays shaderpack, no other packs do this and Ive tried alot to fix it.

    running latest forge release (have tried earlier versions too)
    running 2.0.1 beta 18 shadermodcore (have tried earlier as well)
    GPU: geforce GTX 780
    drivers: WHQL 320.49

    Note: also does this in 1.6.2 with optifine installed
    (no optifine is installed in video)

    watch the sides of the buildings the lighting angle and shadows seem to change every few steps :(

    Any help would be amazing as I love this shaderpack and have tried everything to fix it, its quite annoying.
    Thank you to anyone who gives their time helping me out :)


    Also I heard Seus recommends a certain driver version for his packs and I was wondering if someone could point me in the direction to where I could find them.


    Did you try to turn on shadow frustrum?
    Posted in: Minecraft Mods
  • 1

    posted a message on [v05] MrMeepz' Shaders - The Cat's Shaderpack!
    I consider this shaderpack: "The Cat's Shaderpack" ;3
    Posted in: Minecraft Mods
  • 1

    posted a message on [v05] MrMeepz' Shaders - The Cat's Shaderpack!
    Quote from J_dogProductions

    Does anybody have a working link possibly to chocapic13's post? I heard that he's working on some WIP shaders and I can't seem to find them!


    here :3 http://www.mediafire.com/folder/9na9ex1vchscf/WIP_shaders
    Posted in: Minecraft Mods
  • 2

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from Masterzach32

    Hi, I love these shaders but now they don't seem to work :(

    Here are my system specs:

    Model Name: iMac
    Model Identifier: iMac12,2
    Processor Name: Intel Core i7
    Processor Speed: 3.4 GHz
    Number of Processors: 1
    Total Number of Cores: 4
    L2 Cache (per Core): 256 KB
    L3 Cache: 8 MB
    Memory: 16 GB
    Boot ROM Version: IM121.0047.B1F
    SMC Version (system): 1.72f2
    Serial Number (system): D25GR2U9DHJW
    Hardware UUID: 82EFF4DA-7BBA-5590-AE0D-04810C1CADF3

    Chipset Model: AMD Radeon HD 6970M
    Type: GPU
    Bus: PCIe
    PCIe Lane Width: x16
    VRAM (Total): 2048 MB
    Vendor: ATI (0x1002)
    Device ID: 0x6720
    Revision ID: 0x0000
    ROM Revision: 113-C2960K-152
    EFI Driver Version: 01.00.507
    Displays:
    iMac:
    Display Type: LCD
    Resolution: 2560 x 1440
    Pixel Depth: 32-Bit Color (ARGB8888)
    Main Display: Yes
    Mirror: Off
    Online: Yes
    Built-In: Yes
    Connection Type: DisplayPort

    And i'm getting this problem when i run the 10.0 ULTRA DOF.zip



    It also says something about invalid shader files:


    I am running forge and not optifine with the non-optifine version of the GLSL Shaders.

    If you could please help me that would be awsome.


    I don't have a Mac but one thing for sure, some Macs are compatible, but many Macs are not. Not sure why.
    Posted in: Minecraft Mods
  • 1

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from blockman2011

    I will try to convey my problems/questions with as much detail and clarity as possible. So this one is going to be a little lengthy, but please don't let that diverge you from my questions.

    Question #1: Shader customization
    It used to be as easy as going into the "Final.fnl" file and putting "//" before the "#Define (so and so)" of something you don't want, and remove the "//" before something you do want. With these newer shaders, its not so simple... unless my mind has turned to mush over the summer (I wouldn't be surprised.) Anyway, what I would like to know; is how to activate/deactivate certain features of a shader. Here is my situation.

    My situation:
    I am using the "SEUS v10.0 Ultra Motion Blur" shader pack.
    And I want to turn off "Plant waving."
    So I go into the "Final.fnl" doc, and that's as far as I get.

    #End of Question 1#


    Question/Problem #2: Weird particle color/effects.
    For some reason I can't figure out why these particles look so strange.
    First off are the torches. It seems that during the day, the torch particles are fine, and they look lovely. But during the night the particles are a blue-ish white.
    To give you an idea here are some pictures

    -snip-

    So.. yeah. there's that, and it seems that block breaking, and sprinting particles, or any other particles have the same problem, but its 24/7 (Minecraft days). Here are some pictures depicting this.

    -snip-

    Here are my computer specs, just in case my computer has some incompatibilities that may be causing this.

    Running: Windows 7
    Graphics Card: GeForce GTX 660
    Computer Manufacturer: Alienware
    Model: Andromeda_R5
    Processor: Intel cor i5

    Minecraft Stats/Mods:
    Forge Universal Mod (Latest)
    GLSL Shader's Mod
    (Latest version of Minecraft.)

    So if you can help me in any way to fix this, I would appreciate it.

    #End of question/problem 2#
    So, I think that's about it. If anyone can help me in any way I would be very glad.

    Thank You!



    1. Go to gbuffers_terrain.vsh, find the #define stuff and do // to disable.

    2.Its's a feature added by sonic that at night, particles will be greyscale, and it affected block break particles and torch particles. I hope sonic fixes it in the new update.

    Quote from Infinyati

    I'm having the same problem with the torches and block destruction. In addition I'm having problems with anti aliasing making all the blocks pixelated and broken. I'm running the same card and processor too.


    Turn off anti-aliasing.
    Posted in: Minecraft Mods
  • 1

    posted a message on [v05] MrMeepz' Shaders - The Cat's Shaderpack!
    ill be checking this post everyday for teh updates :3
    Posted in: Minecraft Mods
  • 1

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    SEUS is probably incompatible with OS X at the moment, probably the new update will fix the problem.
    Posted in: Minecraft Mods
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