• 0

    posted a message on ◍[1.6.4]◍SC-PVP◍FACTIONS◍MCMMO◍RAIDING◍LOTS MORE!◍

    Our community has been running strong for over two years!

    SC-PVP is a server focused on Factions and PvP. Griefing, and more specifically raiding, is allowed and encouraged. The world border is set 10,000 blocks away from spawn. There is NO chest protection! Design your base with security in mind to keep the baddies away from your loots.

    Spawn has a shop where you can buy and sell things with in-game money. There is also Nether Portal access and a warp to the PvP arena. You can also find Lawrence the pig, our mascot, here.

    Here are some of the noteworthy plugins we run:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Factions : Allows users to create and join factions. Factions can claim land and this prohibits people outside of the faction from building or destroying blocks on their territory. However, our configuration does not protect chests. Design your base with security in mind to prevent people from raiding you!

    ObsidianDestroyer : No invulnerable bases. Allows for obsidian to be damaged by TNT. It takes 10 TNT blasts to destroy a piece of obsidian.

    mcMMO : This plugin allows for an RPG-like leveling system with multiple stats such as Mining and Woodcutting. There are also combat stats such as Swords and Axes. The combat stats will aid you in PvP.

    Shop : The Shop is at spawn. You can buy and sell tons of different items here. Note that player-made shops are disabled. Left click a sign to buy. Right click a sign to sell (must be holding the item at the appropriate sign)

    WorldBorder : The border is set at 10,000 blocks away from spawn.

    NoCheatPlus : Down with the cheaters!

    CombatTag : Punishes those who log out in combat.

    FloAuction : Player made item auctions. Sell and bid on items.

    PvP Arena : Play Team Deathmatch! Battle on a map custom made by the SC-PVP community. The first team to reach 30 kills wins. Other arenas, maps, and gametypes are coming soon!

    Hunger Games : You've seen the movie (or read the books). Last man standing wins.

    We hope to see you all soon!

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [ Website: http://www.sc-pvp.com ]
    [ Server IP: sc-pvp.com ]
    Posted in: PC Servers
  • 0

    posted a message on bspkrs' mods (ArmorStatusHUD, DirectionHUD, StatusEffectHUD)
    I've figured out the problem, It's my fault, I apologize.
    In each of the mod pages (http://bspk.rs/MC/bspkrsCore/latest/index.html) I was right clicking on the link and clicking (Save Target As) instead of normally clicking on the link to view the Adfly.
    Sorry for the trouble. xD
    Posted in: Minecraft Mods
  • 0

    posted a message on bspkrs' mods (ArmorStatusHUD, DirectionHUD, StatusEffectHUD)
    Quote from bspkrs

    Sorry if this is a stupid question, but have you tried re-downloading? I'm unable to find any problems with any of the publicly available mod archives.

    Downloaded all the files numerous times, attempted to run them through Forge, attempted to open them in Winrar/7Zip. All failed and gave the same error message.
    Not entirely sure what's going on here.
    Posted in: Minecraft Mods
  • 0

    posted a message on bspkrs' mods (ArmorStatusHUD, DirectionHUD, StatusEffectHUD)
    Quote from bspkrs

    I just tried downloading several of the latest version mod archives and testing them with 7z and they are all fine. Sounds like WinRAR doesn't like archives created by Apache Ant, maybe?

    Just tried using 7z, still getting an error message.
    Posted in: Minecraft Mods
  • 0

    posted a message on bspkrs' mods (ArmorStatusHUD, DirectionHUD, StatusEffectHUD)

    All the latest Builds regarding all these mods are either in "Unknown Format or are Corrupt" according to Winrar and would explain why they aren't being detected by the version of Forge I have installed.
    Well at least that's what I'm assuming.

    Discovered this in my Launcher.
    Client> 2013-09-11 23:21:01 [INFO] [ForgeModLoader] FML has found a non-mod file [1.6.2]ArmorStatusHUDv1.12.zip in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible.
    Client> 2013-09-11 23:21:01 [INFO] [ForgeModLoader] FML has found a non-mod file [1.6.2]bspkrsCorev3.04.zip in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible.
    Client> 2013-09-11 23:21:01 [INFO] [ForgeModLoader] FML has found a non-mod file [1.6.2]DirectionHUDv1.14.zip in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible.
    Client> 2013-09-11 23:21:01 [INFO] [ForgeModLoader] FML has found a non-mod file [1.6.2]StatusEffectHUDv1.14.zip in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible.
    I'm assuming there's some problem with the latest build files you've uploaded, as the previous .zip files prior to 1.6.1 are able to be opened and explored. Just about all continuing from 1.6.1 are either "Unknown File or Corrupt" according to Winrar.
    Also, Forge is having no problems detecting Optifine, that's the only other Mod I have installed and I doubt that it's causing the compatibility problem. I could be wrong though.
    Posted in: Minecraft Mods
  • 0

    posted a message on bspkrs' mods (ArmorStatusHUD, DirectionHUD, StatusEffectHUD)
    All the latest Builds regarding all these mods are either in "Unknown Format or are Corrupt" according to Winrar and would explain why they aren't being detected by the version of Forge I have installed.
    Well at least that's what I'm assuming.
    Posted in: Minecraft Mods
  • 0

    posted a message on Needing Assistance
    Quote from Eliza_Zarc

    Have you searched on google yet? xD

    I have, but no such luck.. >.>
    Posted in: Server Support and Administration
  • 0

    posted a message on Needing Assistance
    (I apologize now if I've requested this in the wrong part of the Forums)

    I'm looking for a Plugin that deletes a players inventory after being logged out of a Server for an excessive amount of time. Basically we need to force players to place their Items into chests due to some of them using alternate accounts as SafeGuards. (PvP/Raiding/Faction Server)
    Any assistance would be greatly appreciated.
    Posted in: Server Support and Administration
  • 1

    posted a message on Detailed Nether Villagers (Lots of Images)
    Everyone, **** off. This guy put LOADS of thought into this idea which I 100% Support! Stop looking at the ****ing flaws and look at the Benefits of this!! This actually gives people another reason to go into the Nether. It looks great and Im interested to see how they Build places to stay in caves and Expand.
    If I see another Hate post, Ill ****ing give you a reason to *****! This is Minecraft! Not Binding of Isaac! This game has very little satanic references so Shut the **** up.
    Thank You.
    Posted in: Suggestions
  • 0

    posted a message on Failed to login: java.io.ioexception: server returned http response code
    GUYS! DO NOT DESCEND INTO ANARCHY! THIS IS WHAT HEROBRINE WANTS US TO DO!
    The reason the servers are down is because of one of many soultions I've seen.

    Theory 1: The Authentication Servers have developed a Error which has shut down all servers, preventing all corruption to the Servers or WhatNot.

    Theory 2: A Unknown Organisation has attacked the Authentication Servers (In which case, Everyones Minecraft Accounts have been Compromised and Mojang has shut down the Servers to prevent the Hackers to gain more access to peoples accounts.) This has happened before.

    Theory 3: Someone posted that Mollstam (The person who Maintains the Minecraft Servers) has Closed the Servers down for a Day to Update the Coding for the Servers, making it more stable and better performance.

    None of these above Theories are False or True unless Stated by the Mojang Employee's. The 3rd Theory is probably more viable.
    Please spread this word around, as I dont want people arguing over this predicament. Thank You
    Posted in: Server Support and Administration
  • 0

    posted a message on Failed to login: java.io.ioexception: server returned http response code
    Guys Keep checking back to this site
    http://xpaw.ru/mcstatus/
    The servers are now Up its just that they are probably checking to see if the Update/Attack on the servers/Glitch (Whatever you want to call it) has not done anything to your servers. Please Keep this link in your tabs and check back to it. Thank you.

    Guys Keep checking back to this site
    http://xpaw.ru/mcstatus/
    The servers are now Up its just that they are probably checking to see if the Update/Attack on the servers/Glitch (Whatever you want to call it) has not done anything to your servers. Please Keep this link in your tabs and check back to it. Thank you.

    Sessions are now down again. Please keep checking this and report back when you can Successfully enter and exit a server TWICE.
    Posted in: Server Support and Administration
  • 0

    posted a message on Are All Minecraft Servers Are DOWN?
    Lol I find this so Hilarious that the Players of Minecraft fall into Anarchy when one false error appears.
    The Internet is a Fun and Amazing Place!
    Posted in: Discussion
  • 1

    posted a message on Killstreaks in SMP
    <--- Geoffrey Leonard says NO!
    Posted in: Suggestions
  • 0

    posted a message on New Mob; EyeSore
    Quote from Kholdstare

    This is fairly unique idea, even if they do resemble the Beamos from TLoZ.

    They seems fairly overpowered compared to other mobs, though. It has powerful ranged explosive attacks stronger than that of a Ghast and it's much harder to kill compared to the other monsters. It wouldn't fit in caves, but if they spawned in some kind of a dungeon (and didn't despawn) they would be interesting to fight. Sort of like Blazes, but stronger and less frequent.

    This is exactly where I got this idea from, Nice observation. They do seem a little Overpowered, but they would do good in some sort of dungeon to fend off people. The fact that they follow you as well makes it even harder to sort out. Especially if it's making craters everywhere because your running from it. Would make a nice little challenge.
    Posted in: Suggestions
  • 0

    posted a message on New Mob; EyeSore
    So, I was thinking. Mobs usually have the ability to run around and cause crazy crap to happen in game. For example, when you turn a corner and a Creeper appears. I was thinking that it would Invoke fear into some people if there was a Mob that spawns in caves and Restricts the players movements, so players would be a bit scared to enter the cave again. The mob will be a EyeSore. A 2 Block high Golden Statue with Redstone engravings on it. At the top of the statue, there will be a rotating eye, and if the player is caught in the vision of the eye, the Eye will start to Glow and Pursue the player, Shooting Explosive balls at the player, similar to the Ghast. Since this mob is made out of Gold, using a Sword to attack it seems Illogical, so you must attack the mob with a pickaxe. The stronger the Pickaxe, the more Damage you do to the Eye. The tricky part is, the Eye is protected by the Statue, so in order to harm the eye, you must take out the Statue first. If you move to far away from the Eye, it will return to the Statue, regenerating whilst it waits for you to return..

    The Mobs Explosive Eyeblast doesnt hurt the statue, so dont try and redirect the blast to the Statue. Explosive Blast does 5 Damage if its a Direct hit and it will have a Explosive destructive rate of Tnt. The Eye barging into you does 2 Damage, The Statue drops 5 Redstone and 2-4 Gold Ingots. The Eye drops 1-3 Gold ingots and a Eye of Ender when killed. The eye has 6 Hearts and the Statue has 20. Wood or Stone picks do no damage to them as they cant mine Gold.
    Not sure if this mob is suitable to spawn in caves. Or should it have its own dungeon?

    Feedback is greatly appreciated. :3

    EDIT: If you Destroy the Statue and not the eye, The Eye will Generate a Statue to "Live on" when you exit its hostility range.
    Posted in: Suggestions
  • To post a comment, please .