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Dec 20, 2013There are many not so famous 10$ games like 90% off.Posted in: General Gaming
Use this website if you want to look at all games on discount at the moment. Its very handy, and I usually check on that website everyday or so.
Nov 15, 2013Posted in: General Gaming
Requesting something without offering something in return is literally the definition of begging.
Actually, it is not. If you ask it in a proper manner and not repetitively, although you do not give something in return is not considered as begging.
Feb 3, 2013Le11onK posted a message on [1.4/1.5+][PARKOUR] Just Jump: A 100-stage, pure parkour map. (100,000 DLs!) (As seen on Adventuere Lobbies!)Awesome Map!! It is very useful for people to get much better at parkour.Posted in: Maps
Also I have decided to make a lets plays about this map. Hopefully you will enjoy it and it is very much appreciated when you can put it in your post. Currently I only have episode 1 but more are coming soon.
Jan 10, 2013Funny to see how influenced the citizens of USA are of their goverment. When a guy kills 20 ppl and they show it on tv, ppl are crying in front of tv and start arguing about gun violence and mentall illnes. But when the US goverment kills more than 20 children in Yemen, because they are "terrorists" (Obviously this is ) nobody doesnt pay much attention to it.Posted in: Politics, Philosophy, News and Science
Jan 10, 2013Le11onK posted a message on Mojang, thank you for ignoring me and stealing my money.K so you say your 18 but then this problem is hillarious for me as you are 18 and whining cuz a game wasnt working. I mean alright if you are 9 or somwthing and spent all your pocket money just to buy mc I understand. So what you should do is instead of sitting here typing you should get a job (if you dont have one) and work for a bit. In countries like US and UK u should be able to get back ur 30$ in less than a day.Posted in: Mojang Account / Minecraft.net Support
Aug 13, 2012IGN: LeonKerstenPosted in: Let's Plays Help
NAME(FIRST ONLY): Leon
EXPERIENCE(DONT NEED ANY): I play minecraft for a year and 3 month and I make videos for about 10month.
CAN YOU RECORD: yes
CAN YOU HOST A SERVER: No my internet service doesnt support servers.
DO YOU LIVE IN THE UK: No in Singapore but we could record on a time when we both can record.
MIC(NEEDED): Yes I have one and most probaly I will buy a better one soon.
STEAM(THIS WOULD HELP ME ALOT): I have steam but I am not telling my username yet.
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Aug 17, 2011Posted in: Technical Help
How to make a (GOOD) Minecraft video
Here's a quick little guide on making not just a Minecraft video (lots of those) but...one that's good (not as many).
To preface, I've worked as a reporter (No, I'm not Tom Brokaw), cameraman, video editor and producer. My work has been featured nationally (in the USA) and internationally as well on major television networks. I've also dabbled on YouTube and have a few videos with over 100k views and one that's about to hit 250k so I think I know what I'm talking about.
I know a lot of you want to make the next cool YouTube channel and get millions of hits just like Yogscast but before you get ahead of yourselves, I've got a few pointers for everybody.
1. You need a good idea.
You don't need to enlist people into being in your video by filling out convoluted application requests. You don't need someone to make you a super awesome video intro. You don't need hot babes (couldn't hurt tho) and explosions.
You need an idea...a good one.
Your video should be original, creative, inventive, educational, humorous, exciting and entertaining. The more of those traits you can combine together, the better.
Wait, lemme guess...you have an idea already? Is it..."Surviving the first night" by any chance? If so, stop there. Unless, you're going somewhere different with this we've all seen the ole' make a wood/dirt hut and then maybe start a mineshaft thing. Also, with the addition of beds and being able to sleep through the night, it's all but pointless.
Original, Creative & Inventive:
If you can come up with an idea for something that hasn't been done before. This may be hard at this point but do your best to come up with at least some original twist. Just don't go all "Shyamalan" on us.
It doesn't hurt to get inspiration from others but remember, plagiarizing is usually frowned upon. On the other hand, don't think that everyone who makes a log cabin or a lamp post is stealing your totally original ideas.
Think outside the square! Do something that hasn't been done before or do it in a new way. Showcase a new/original mod or come up with novel solutions to problems in Minecraft using simple or complex means.
Also, remember you're not limited to the Minecraft game world. You can make your own animation, cartoons, artwork or 3D models too!
Teach people how to do stuff! You can probably skip things like surviving the night, making sticks, etc. unless you have a novel way to do it in mind.
Things like redstone creations, making complex buildings, traps, elaborate minecart systems are all things that fall into that category and more likely to get views than something like "Dirt Huts 101".
Walking into a creeper to get hugs and blowing things up with so much TNT it crashes Minecraft has been done. Doing something that has been done before but with a funny twist can sometimes work. Humor is great but again, try to be novel and original with it. Also, try to appeal to a broad audience and age group with your jokes.
Exciting & Entertaining:
I've seen way too many videos where the player spends two minutes talking about looking for coal, finally finds coal then spends two minutes mining coal. Don't just wander aimlessly and bore the audience to tears with your mundane observations of the game world.
Your video needs to have a goal or objective, a point or a message. Before you begin making your video you need to ask yourself what's the point of this video? What message do I want to convey to the audience? For instance, a common (but cliche') message in many Minecraft videos might be "Creepers are prone to ruining all your hard work."
Ensure that before you start making a video you have all the proper hardware and software needed to make your video. You should have a half-decent video editing program, a screen-capturing program and if you're narrating or talking you may want to at least "splurge" on a $10 microphone. Avoid using internal laptop microphones if at all possible.
For roughly $30 you can pick up a copy of Sony's Imagination Studio 2 which comes with audio and video editing software. Windows Movie Maker or IMovie just don't cut it. Avoid software with "Easy" in the title. Also, avoid programs like Pinnacle that have a limit on how many audio and video tracks (layers) you can edit.
If you're wondering how people get Steve or Creepers to do novel things like an animated dance and stuff you can't currently do in-game it's likely they're either using 2D animation software, Garry's Mod (a game popular for making machinima) or 3D modelling software like Blender, 3D Studio Max or Maya. Of the three, Blender is the only one that's free. The others will run you thousands of dollars for a license.
If you plan to make in-game machinima you'll also need to prepare a game map and install any mods or other stuff you'll need to make everything work how you want it to.
If you still find you need to recruit other players for your video production when you post about it, give as much information as possible.
If you post something like "Ima make a video!" then "Ima" gonna ignore it along with most other people as well likely.
Once you've got a great idea and you've prepared you're ready to shoot/create your video, produce it and then publish it!
Don't rely on a team of people to do all the work for you. If you put out a request for people to do sound, graphics and video editing then ask yourself...what do they need you for?
The Minecraft forums are littered with video application threads where someone wants a team people to do everything for them so can they can slap their name on it and no one has ever even heard of them.
Start small and start simple. Try making a few good videos on your own to prove to people you're someone they would want to collaborate with and not just some kid who wants to make another "awesome" survive the first night video.
You don't need fancy graphics or 3d logos flying through the air. You just need...a good idea.
Once you product is finished, you can publish it and promote it. It's okay to post your video on a few forums but it will be better received if:
-It's not your first post. Spend a little time on the forum first before blasting everyone with your must see YouTube video.
-You post your video on the proper board and you DON'T DOUBLE/CROSS-POST!
-Don't over-inflate how awesome and life-changing your video is. Be realistic and don't write a check your video can't cash.
-Be prepared to receive either harsh criticism or such total lack of interest that you get no feedback at all. When you post it, ask for constructive criticism if possible and be prepared to get non-constructive criticism in return. The internet is a harsh place my friend. It's not safe to go alone...
Finally, I'd like to take a quick look at some Minecraft videos on YouTube that have gotten a bejillion views and how they did it.
"TNT" - A Minecraft Parody of Taio Cruz's Dynamite (10 million+ views)
This is a musical parody of the popular "I throw my hands up in the air sometime..." song, geared towards a Minecraft audience.
If you watch the video there's a lot of cool stuff in this video like a creepers dancing, which was done with Blender, like I mentioned previously.
More to the point though, it's got a basic and simple idea, a Minecraft parody of a popular song. The video is timed to the music and also makes inventive use of note blocks for the song.
This is Minecraft (8M+ views)
The video is a simple non-narrative overview of Minecraft, featuring music from C418. The video was featured on the homepage of Minecraft.net which no doubt is one factor in how many views it got but what makes it stand out is it's creative use of camera angles and panning.
The creator probably (I'm guessing) used 2 players (an actor and a cameraman) and a mod like Single Player Commands to allow flying or possibly a mod that gives you access to a free camera mode.
You will find in order to make most videos like this that until Notch makes Minecraft more machinima friendly you'll probably need two players to pull stuff like this off. It wouldn't hurt to get a second account.
Minecraft: The Last Minecart (8M+ views)
It's Minecraft...in real life! Two lone players stage a breakout against the zombie horde!
These guys went all out with this video, costumes, graphics, video effects, actors and cameras.
They used two cameras and multiple cameramen to shoot this with post-production done in After Effects and 3D Studio Max as well as other software.
They may have begged, borrowed or stolen to get all the equipment to produce this video but don't expect to be able to top a production like this in your Mom's basement.
These guys had the resources and the people to pull this off. You probably don't. Remember, keep it simple and realistic. Maybe start off by trying to make your own cardboard costumes and staging a sword fight and if you're ambitious adding some effects later.
An Honorable mention goes to the scale replica of the (7M+ views). Even though it was imported into Minecraft through a script/program it's still insanely incredible and massively complex. The creator used a partial model he himself created in Google Sketchup working from blueprints and then imported it into Minecraft.
And another honorable mention goes to the simple but fun and educational . (6M+ views)
So to sum up one more time, get a good idea, keep it simple and don't forget to have fun! If you're not having fun, we're not either! Remember these tips and you could be well on your way to getting a million views too but...let's try to break 100 first! :tongue.gif:
P.S. Please tell Red Warrior to stop shooting my food. :/
Questions, Comments, Props, Comical insults? Reply!
Jul 6, 2012thehippomaster21 posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]Posted in: Minecraft ModsMutant Creaturesby thehippomaster21
Want to contribute to the Mutant Creatures? Help add content on the virtually empty wiki here!
Thanks to Bockwurst
Gunpowder... Spice... And everything nice. These were the ingredients chosen to create the perfect pet creatures. But Professor HippoMaster accidentally added an extra ingredient to the concoction... Chemical X! Thus the Mutant Creatures were born! (Semi-quoted from a famous kids TV show..)
Mutant creatures do spawn on their own, but rarely..
You thought the normal enderman was scary? Meet the mutant enderman
With a stunning 100 hearts, this massive arm-growing mutant has seven life threatening attack tactics:
Much like the normal enderman, the mutant enderman is also normally neutral unless stared at. But the second you look away from its gaze, the mutant enderman pulls you in towards it and blinds you at the same time!
That's not it. The mutant enderman gets angered if it sees you wearing a pumpkin or sometimes just randomly; and if it's angry, it'll automatically attack you!
Don't think that the mutant enderman is just as simple as your typical enderman. When the mutant enderman teleports, it emits its ender-soul that produces a huge impact, knocking all mobs around it, while occasionally blinding them, and dealing 2 hearts of damage! Best be more careful when near this monster!
Of course, if its hands are all free, the mutant enderman can use its basic melee attack with one of its four arms. Beware, because although the mutant enderman's inner arms deal 4 hearts of damage, its outer arms deal 5 hearts! Never underestimate the simplest attack!
The enderman carries blocks? Well the mutant enderman carries up to four blocks and throws them at you! Be careful. This ranged attack deals 3-4 hearts at a direct hit, and 2 hearts as splash damage.
Thought you cornered this majestic beast? Think again!
The mutant enderman's clone attack spawns eight of the mutant enderman's endersoul minions to torment you. Along with that, the mutant enderman itself becomes disguised as one of them too, just a bit larger in size.
During this attack, the clones will randomly attack their target by dealing 0.5 hearts of melee damage, as well as teleporting randomly. Take note that in this form, the mutant enderman deals 3 hearts for each attack and heals 1 heart for each successful attack!
Better knock the real mutant enderman to break the spell automatically!
The mutant enderman doesn't just teleport. It teleports you too!
Watch out for its telesmash, which bends you through space and time into the air, hitting you with 3 hearts AND dealing fall damage!
That's not it! Some people get nauseous after traveling through space and time, and you do too! Try continuing your fighting after THAT!
Not many have lived to tell a tale of the scream of the mutant enderman. Although the mutant enderman still takes damage in rain, fighting it in rain will much increase its tendency to scream!
Along with delivering the voice of Death himself, the mutant enderman's scream deals 2 hearts of armor-piercing damage from its impact, and STOPPING THE RAIN if raining!
If you're lucky, you may individually avoid the scream's effects of major poisoning, lengthy weakness, crazy energy depleting (hunger), and troublesome nausea. However, if you're unlucky, this scream could kill you in seconds..
Have you killed this monster? Good job! There's just one more barrier you need to get past:
When you kill the mutant enderman, its soul becomes unstable and deteriorates. But when this happens, the mutant enderman shoots out endersoul fragments that can explode within a few seconds, blasting you around and dealing some damage!
However, now you can grab that pumpkin and slap it on your head to prevent the impacts of the fragments and most of the damage.
Luckily, you'll be rewarded with eight drops of ender pearls or eye of enders.
Wait, is that it? Where's the awesome prize to this exhausting battle? Well, you have to make it!
While that mutant enderman is dying, you can actually collect endersoul fragments by right-clicking them before they explode. Right-click again while sneaking if you want to drop an endersoul fragment.
Now with some endersoul fragments following you, all you have to do is drop (not right-click) an eye of ender, and viola!
The combination of the endersoul fragments and the eye of ender transform into your very own endersoul hand, with 60 uses for each fragment originally following you!
The endersoul hand deals 3 hearts as a melee attack, and has 240 maximum uses. It provides you with two abilities:
Right-click blocks to pick them up, and right-click again to throw them far away (or at mobs)!
Right-click while sneaking to teleport to any block within a radius of 128 blocks, as well as hitting nearby mobs from the impact! However, this ability damages the hand by four uses instead of one use.
Also, if your endersoul hand is running out of uses and you have some spare endersoul fragments, just toss out your endersoul hand while the fragments are following you, and it'll recharge the hand again (with 60 uses each fragment)!
It's risen from the ruins! It's the mutant skeleton!
This unholy creature has 75 hearts, and four bone-chilling attacks:
Just like normal skeletons, mutant skeletons shoot you with arrows too. Unfortunately, their arrows go through all bodies and can deal random effects such as poison, exhaustion, and movement slowdown. But all is not lost. If you can hit this creature right before it shoots the arrow, you may break its focus.
Once you get too close to the mutant skeleton, it'll whack you far away, so it can shoot you again! This may not deal very much damage, but it'll take you a long time to get back!
Too good at dodging arrows? Try dodging this! The mutant skeleton jumps into the air and fires six arrows at you!
Wonder what that huge ribcage is used for? Squeezing the life out of you! In this attack, the mutant skeleton quickly smashes you together with its ribs and sends you up into the air! Seems like a tight situation! (Sorry for bad pun)
Just like the mutant zombie, the mutant skeleton doesn't burn in the day. Instead, it heals one heart every five seconds at night! I'd wait for the sun to rise!
Finally killed the undead abomination? Careful! When the mutant skeleton dies, it's body bursts into pieces, and getting hit by flying bones will hurt! If you're still not dead, congratulations! You can now pick up (right-click) the pieces of your victory!
Mutant Skeleton Armor
But what do you do with these bones other than decoration and bragging? You craft some mutant skeleton armor! Make sure not to forget a piece. Every bone must be used! Although the full armor set is slightly weaker than iron, it has some special effects!
When the Mutant Skeleton Helmet is equipped, all critical midair arrow shots deal double the damage! However, there's a drawback! If you're not airborne, arrow shots will deal half the damage, and you can't get critical shot arrows! Also, 50% of the time, your arrow resources won't be depleted!
Skeleton arms are part of the crafting recipe for the Mutant Skeleton Chestplate.
The skeleton ribcage is part of the crafting recipe for the Mutant Skeleton Chestplate.
While also being the strongest mutant skeleton armor piece, when the Mutant Skeleton Chestplate is equipped, bows charge at four times the original rate!
How will you survive without strong armor? Be nimble with the Mutant Skeleton Leggings. When these are equipped, the player gains a Speed II boost! Dodge those attacks!
Kind of hard to stay airborne and use your Mutant Skeleton Chestplate ability? No problem! With the Mutant Skeleton Boots equipped, You can jump much higher, especially when sprinting!
Once you have everything equipped, you'll look something like this:
Or if you have the Animated Player Mod (shameless advertising), like this:
Teach those skeletons who's boss!
Is that the HuLk?! Nope. It's just the mutant zombie.
This monster has 75 hearts of health! Watch out for its three devastating attacks:
If you get close to it, the mutant zombie slams the ground and hits everything in front of it! Be warned. The mutant zombie's slam attack deals a range of up to 12 hearts of damage! Also, there's a 25% chance you'll become hungry (affected by hunger)!
Don't this guy off, because he might just get angry and roar! When the mutant zombie roars, the impact deals half a heart to any entity nearby. But this isn't a simple attack. The mutant zombie is resurrecting zombie minions from the earth to support him! Summoning up to six zombies depending on the environment (spawns less in the day), you'd better run or break the blocks to stop zombies from spawning!
Best stay as far away as possible from this beast. If he gets a hold of you, the mutant zombie will throw you up into the air, and then slam you down! This is the mutant zombie's most damaging attack, dealing fall damage, and attack damage.
The mutant zombie isn't like a normal zombie. It does not burn in daylight, but instead, it heals one heart every five seconds at night! If I were you, I'd start running!
Think you've finally killed the mutant zombie? THINK AGAIN.
If you don't completely incinerate the mutant zombie's body seven seconds after it dies, it will come back to life. It may not have full health, but it's ready to fight again! Of course, after three kills, the mutant zombie will die without burning.
You can watch the body of the mutant zombie vanish as it burns..
Once you've finally killed the mutant zombie, it will drop a hulk hammer. This weapon has 64 uses, and it creates an attack just like the mutant zombie's melee attack! Good job not dying!
What is there to fear about the mutant creeper?What is there not to fear?
With a health of 60 hearts, the mutant creeper has five spine-chilling attack tactics:
When using its direct attack, the mutant creeper swings its head at you, and hits you! Yup, that's right.
Take note that blocking with a sword will prevent you from being pushed back.
Can't see the enemy? Maybe you should check the air. Beware, because by using its jump attack, the mutant creeper flies into the air, and lands by creating an explosion. Might wanna stay away from this monster.
Do you see those little creepers? That's what Professor HippoMaster's experiment was supposed to create. Well, the experiment worked! There's just one problem: they aren't helping you; they're helping the enemy. If you make the mutant creeper angry, it'll throw a maximum of four little creeper minion directly at you. Even worse, the minions are targeting you at the same time! Now would be a good time to run.
Can't seem to hit the mutant creeper? You can take the chance when it uses the charged attack! The mutant creeper will freeze and flash five times, giving you the right amount of time to inflict some damage! Be quick, because if you don't break it out of the charge by the sixth flash, the mutant creeper will gain 15 hearts of health!
However, it isn't that easy.
Each time a mutant creeper charges, there's a one out of six chance that it's actually waiting for you to get closer! And if you do, it'll summon a bolt of lightning down on itself, making it stronger! Be very cautious...
Dangerous? No? Watch out for the powered mutant.
This mutant creates bigger explosions. His minions are powered too.
Think you can give the mutant creeper a taste of its own medicine? Too bad, because the mutant creeper heals from explosions (not including explosions from other mutant creepers)! Try not to use TNT!
And when you think you've finally killed this monster, something else happens:
That mutant creeper is charging up its last amount of energy! You'd better run now, because once it's done charging, you'll have to face the biggest explosion yet! THEN, the mutant creeper will finally be dead.
For killing the mutant creeper, you are rewarded with its egg!
You can right-click it to put it onto your head and carry it around. Eggs can be stacked on your head as well! This egg needs 3-5 minecraft days for it to hatch.
Of course, you can speed up the process by blowing your egg up (multiple times)! Once it does hatch, it becomes your personal...
Just like wolves and cats, your creeper minion will follow you around, unless you right-click it, making it sit. Here's a creeper minion sitting down. They won't despawn. A tamed creeper minion has a few features:
Give it TNT, and it will become continuous -- it won't die from its own explosions
If it already is continuous, its blast radius will increase by 0.2
Give it gunpowder and it'll heal 2 hearts
If at full health, it's maximum health will increase by half a heart
Can't tell how much health your minion has? Forgot whether your minion can only explode one time? Check its information with the creeper stats item:
Right-click a tamed creeper minion with this to see its info. You can even change its name!
Changing Name - click the top button and type in your new name; then click the button again to finalize it.
Blast Radius - default creeper minion blast radius is 1.0; a normal creeper's blast radius is 2.0
However, if you break the egg before it hatches, it'll occasionally drop a creeper shard. The creeper shard starts with no power, but it gains a bit of energy from each mob you hit. Once you right-click, depending on the amount of energy the shard has, it'll create an explosion, then resetting the power back to zero!
Of course there's just one drawback: every once in a while, the creeper shard must drain energy to keep working and in doing so poisons the user for about 5 seconds.
Of course, if breaking the creeper egg does not yield a creeper shard, it will drop 5 to 10 gunpowder.
Mutant Snow GolemFeeling lonely?
Then the mutant snow golem is the right creature for you! Just add some Chemical X to your typical snow golem, and viola! Your monster-killing snowman is created!
With it's mesmerizing fiery eyes, you'll never be bored again! The mutant snow golem has a few features:
The mutant snow golem automatically freezes every water block nearby and also creates a path of snow! This only works when it is standing on the ground.
Like a normal snow golem, the mutant snow golem automatically attacks mobs, except instead, he throws huge chunks of ice which deal up to 6 hearts!
If your mutant snow golem is injured, simply throw some snowballs at it. It'll heal one heart per snowball.
If you want your mutant snow golem to follow you, right-click it, and your name will appear above its head! Take note the mutant snow golem doesn't have the best vision and may take some weird paths to you.
If you manage to knock a mutant snow golem into the water (without it freezing the water), it'll deal 8 hearts of damage to the mutant snow golem.
Currently, the death of your poor companion will leave 32 to 48 snowballs, as well as its lighted pumpkin head.
It's a spider! It's a pig! No! IT'S BOTH!
You thought the "spider pig" from the Simpsons movie was made up for fun?? It was actually originally based off of Professor Hippomaster's spider pig!!! (Disclaimer: The "spider pig" from the Simpsons movie was not actually based off of the spider pig in this mod)
After the subject of an experiment to combine a spider with a pig escaped from the laboratory, they started infecting and populating the whole Minecraft world!!
The spider pig has 25 hearts and has the abilities of both spiders and pigs! It can climb walls, is unaffected by poison, and can move quickly through webs (so basically only the abilities of spiders). Also, it will attack any normal pig or spider and transform them into spider pigs once they die as well!
When provoked, the spider pig leaps at its target either attacking its target or immobilizing the target in a web block. Although it's attack is typically not strong, when the target is inside a web, the spider pig deals 2 extra hearts of damage!
Unlike the normal spider however, the spider pig has the brain of a domesticated animal and can be tamed, but only in specific circumstances. When the spider pig has 4 or less hearts remaining, and it kills a tamed creeper minion, it will devour the creeper minion's soul and become tamed to the player whose creeper minion was killed.
Once tamed, the spider pig can be ridden! Instead of jumping, the spider pig performs a charge attack by leaping forward and dealing 1 heart of damage to nearby mobs. Careful, charging too often in a short amount of time will make it overworked.
Spider pigs can be fed porkchops or spider eyes to heal 2-4 hearts of health.
Chemical X - Make Your MutantItching for battle? Dying for a strong companion? Your dreams have arrived in a small bottle of Chemical X!
Throwing Chemical X onto the ground creates a skull spirit that picks one random mob nearby and infects it.
Then, (if a mutant is available), there's a 50% chance that the mob will turn into a mutant! If not, it'll kill the mob. Use wisely!
To prevent problems, you can throw Chemical X directly at an entity to infect it.
Older videos:Thanks to:
The Atlantic Craft
Even older videosThanks to:
A .cfg file can be found in .minecraft/config and opened with text reader (notepad, wordpad, etc) which allows the user to:
enable or disable mob spawns
change the spawnrate of the mobs from 1 to 20 (even at 20, spawnrate isn't super common)
Posts that are answered in the FAQ can and will be ignored.
Q: I keep getting a java.lang.NoClassDefFoundError crash. What's wrong?
A: You may have forgotten to install the AnimationAPI. Check the download section.
Q: Can you make this for modloader?
A: Unfortunately, I need forge for many of my things to work. Exporting to modloader is too troublesome, so sorry. I can't make a modloader version.
Q: Can you make a mutant ?
A: I'm planning on making a mutant for most of the creatures in minecraft. Please do not flood me with suggestions unless I am currently working on the mob you're talking about. Make sure your ideas haven't already been repeated. I will not make mutant boss mobs because they are already bosses, and too hard for me to make even better .
Q: Can I make a modpack with this mod in it?
A: If it's a private modpack, go ahead. Please do not use this mod in a public modpack or PM me asking for permission.
Q: Can I make a video of your mod?
A: You don't need permission from me to make a video of this mod Go ahead!
Q: Why didn't you answer my post?
A: I may have missed it. If it's important, then just type it again.
Q: What else have you made?
A: Check out my imgur for things I've worked on or that I'm working on!
* fixed mutant enderman crashing when picking up blocks
* increased mutant skeleton's health to 80 hearts
* slightly increased mutant skeleton's attack damage
* fixed creeper minion still griefing even with "Destroy Blocks" set as OFF
* added spider pig
- 25 hearts
- can climb walls
- unaffected by poison
- not slowed down by webs
- transforms any killed pigs and spiders into spider pigs
- can trap enemies in spider webs
- deal 2 more hearts of damage to enemies trapped in webs
- tameable: becomes tamed to a player whose creeper minion is killed by the spider pig (while it has 4 hearts or less)
- tamed ridden spider pigs can use a charge attack when the player jumps
- can be healed 2-4 hearts by feeding porkchops or spider eyes
* fixed packets allowing memory to leak
* fixed some sounds not playing
* fixed mutant enderman glitch randomly placing unlimited blocks
* fixed mutant skeleton helmet not rendering properly
* updated to mc1.7.10
* updated to mc1.7.2
* fixed skeleton boots or helmet not losing durability
* made mutant skeleton only shoot the player when visible
* fixed hulk hammer sometimes glitching up
* added a creative tab for mutant creatures items
* fixed creeper minions still destroying terrain when game rule is set to non-griefing
~updated to mc1.6.4
~fixed mutant skeleton chestplate effect not working on servers
~verified egg stacking is fixed
~fixed the server issue with the endersoul hand FOR REAL
~fixed wither skeleton turning into a mutant skeleton
~fixed skeleton helmet crashing without skeleton chest armor
~fixed another server issue with the endersoul hand
~fixed game crashing because mutant skeleton chestplate is not equipped
~moved the mutant skeleton armor chestplate damage effect to the mutant skeleton helmet
~finished the mutant skeleton
~fixed endersoul hand block-picking crashing game and screwing up maps
~fixed game crashing for some servers
~fixed mutant skeleton doing its bone constrict more than its normal melee attack
~made mutant skeleton's ribs turn bigger when doing its bone constrict attack
~made mutant zombie use the throw attack a bit less
~fixed sounds not working and causing crashes
~added a mcmod description
~fixed mutant zombie melee attack not doing damage
~fixed mutant zombie roar not hurting players
~fixed mutant enderman moving extremely slowly
~updated to mc1.6.2
~repositioned some files
~added more code for mutant skeleton
~made mod dependant on AnimationAPI
~made mutant enderman not spawn particles when its target is blinded
~made mutant enderman clones spawn much less exp when killed
~updated to mc1.5.2
~added a bit of code for mutant skeleton
~added mutant zombie villagers, spawning with a 1/8 chance for each mutant zombie spawn
~made mutant zombie villager spawn more zombie villagers when roaring
~made mobs attacking the mutant enderman stop attacking when the mutant enderman uses its clone attack
~re-implemented spawn eggs for more compatibility with forge
~made creeper minions spawned from spawn eggs tamed
~completely changed entity IDs to use only forge IDs; THIS UPDATE WILL NOT WORK WITH OLD UPDATES
~removed entity id section in configuration; there should be no more entity id conflicts
~moved the files around to make things more organized
~stopped mutant creatures from spawning in biomes from other mods
~made mutant zombie and mutant enderman animation transitions a bit smoother
~fixed mutant zombie not doing throw attack
~fixed chemical X not working on servers
~REALLY fixed servers not working
~removed some debugging code from endersoul hand
~improved some performance issues regarding the mutant zombie chasing villagers
~fixed up many mutant zombie glitches
~improved mutant zombie's melee attack and made it quicker
~made mutant zombie's melee attack's block particles a bit more accurate
~updated to the recommended version of forge
~fixed compatibility with optifine
~updated to mc1.5.1
~fixed mod crashing servers
~stopped endersoul hand from being able to pick up certain blocks
~fixed mutant zombie healing during the day
~fixed mutant enderman texture messing up sometimes when using clone attack
~fixed mutant enderman melee attack not working
~attempted to fix mutant enderman's soul glow sometimes failing
~made the mutant enderman death a tiny bit weaker
~fixed some creeper minion gui bugs
~fixed mutant snow golem attacking tamed creeper minions
~updated to minecraft 1.5
~added mutant enderman
~fixed mutant snow golems sometimes attacking mobs after they're dead
~decreased universal spawnrate for all mutant creatures
~made configurable spawnrate range from 1 to 20 again
~removed mutant zombie's knockback when it is getting hurt
~increased mutant zombie's health to 75 hearts
~made mutant zombie's hunger effect a bit stronger
~slightly increased chance of mutant zombie roaring
~made hurt color for all mutant creatures look nicer
~attempted to fix some animation glitches
~fixed creeper shard explosions glitching up
~changed maximum charge for creeper shard from 25 to 32
~fixed mutant creeper attacking too quickly
~changed mutant creeper's lightning effect to happen at a 1/6 chance instead of 1/8
~increased volume of sounds made by all mutant creatures
~fixed chemical x crashing servers
~FIXED CREEPER MINION EGG NOT BEING ABLE TO BE PLACED ON HEAD
~removed mutant snow golem throwing presents easter egg
~updated to mc1.4.7
~stopped chemical X from being able to kill bosses
~increased max universal spawnrate to 30 instead of 20
~made mutant snow golems throwing presents toggleable by feeding it cookies
~fixed mutant snow golem drops glitching
~updated to mc1.4.6
~fixed mod creepers still destroying blocks even when destroyBlocks is off
~decreased the average spawnrate even more
~made mutant creepers only attack ocelots instead of all animals
~added chemical X
~added mutant snow golem (christmas edition)
~made entity ids configurable
~fixed mutant creeper's melee attack being too low
~added code for mutant enderman, but didn't fully implement it yet
~made mutant zombies die if not killed after resurrecting three times
~decreased the spawnrate of the mobs again
~added a configuration to control the spawnrate of the mobs (range of 1-20 with default as 10)
~attempted to fix a few glitches with mutant zombie's animations
~made mutant zombie's attack range bigger
~added feature where mutant creepers won't grief if it is in the game settings
~made mutant zombie slightly faster when it has a target
~updated to minecraft 1.4.5
~fixed mutant creeper's melee attack being too low
~added code for mutant enderman, but didn't implement it yet
~added up-down running movement for mutant zombie
~increased mutant zombie's melee attack damage to a range of 4 to 15 hearts
~made villagers run from mutant zombies
~made mutant zombie slightly faster
~decreased the spawnrate of the mutant creeper and mutant zombie
~updated to 1.4.4
~increased number of uses for the hulk hammer to 64
~mutant zombie's melee attack has a 25% chance of making the victim hungry
~fixed heart particles not spawning when the mutant creeper heals
~fixed SMP crashing
~decreased the hurt impact of the mutant zombie
~fixed mutant zombie glitching sometimes after coming back to life
~fixed sounds not working
~increased mutant creeper health to 60 hearts
~made mutant creeper explosions do more damage
~made mutant creeper's melee do more damage
~increased the chance of mutant creeper using lightning instead of healing when doing charge attack to 1/8
~added mutant zombie
~added zombie minion
~added hulk hammer
~fixed heart particles not spawning
~verified SMP compatibility
~re-added config file
~removed bug with mutant creepers spawning too much in daytime
~updated to 1.3.2
~ported to Minecraft Forge instead of Modloader
~tamed creeper minions do not take damage from iron golems
~increased power of TNT on creeper egg's time again
~improved mutant creeper's targetting
>> Click Start and type %appdata% into the Search area
>> Click the folder that is called Roaming
>> Find the folder inside called .minecraft
Move the mod jar/zip file to .minecraft/mods
Mutant Creatures v1.4.9 mc1.7.10
Mutant Creatures v1.4.5 mc1.7.2
Mutant Creatures v1.4.4 mc1.6.4
Mutant Creatures v1.4.3 mc1.6.2
Mutant Creatures v1.3.4 mc1.5.2
Mutant Creatures v1.2.2 mc1.4.7
Mutant Creatures v1.1.4 mc1.4.5
Mutant Creatures v1.1.1 mc1.4.2
Mutant Creatures v1.0.2 mc1.3.2
Mutant Creeper v1.1.0 mc1.2.5
Requires the AnimationAPI and Minecraft Forge.
If no recommended version of Forge is updated, use the latest version.
Check out my other mods here!
Wanna show your support for the mutant creatures mod? Try a banner!Thanks to:
<a href="http://www.minecraftforum.net/topic/1336132-"><img src='http://i.imgur.com/4QO6W.png' /></a><br>CreatureSuzMeow
<a href="http://www.minecraftforum.net/topic/1336132-"><img src='http://sphotos-g.ak.fbcdn.net/hphotos-ak-ash4/458861_258435260951522_233812655_o.jpg' /></a><br>OMGitzDmC
<a href="http://www.minecraftforum.net/topic/1336132-"><img src='http://i1190.photobucket.com/albums/z454/lordvader619/MutantSnowGolemBanner_zps7f30e434.png' /></a><br>GameKarim
<a href="http://www.minecraftforum.net/topic/1336132-"><img src='http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/<a href=' /></a>http://i.imgur.com/bmWfXl1.jpg?1" /><br>
CopyrightTERMS AND CONDITIONS
0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
MOJANG - Mojang AB
OWNER - TheHippoMaster21, Original author of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.
USER - End user of the mod, person installing the mod.
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
Hope you have fun, and click the if you do!
Nov 2, 2010Posted in: Resource Packs
The texture pack's been updated to support all the new stuff in 1.6 and a whole bunch of new features of MCPatcher to boot. Keep in mind that some of the new features are still a work in progress, and check the changelog to ensure any bugs you might wish to report aren't already addressed there. As the texture pack for 1.6 uses yet another a new format, the main link of the texture pack is no longer backwards compatible with 1.5. I will be leaving up links to the 1.5 and 1.4-earlier packs in the download section for those who do not wist to upgrade versions. For those looking for alternates, grab the 1.4-earlier pack until I can get around to redoing my alternates pack (yet again). As always, be sure to check out the changelog to see what all's been added--there's quite a few new things this round.
It should go without saying but YOU WILL NEED THE LATEST MCPATCHER TO AVOID PROBLEMS WITH THIS PACK. Note that Optifine may not support every feature in this pack. If you choose to use Optifine, any problems you encounter should be reported on the Optifine thread so that they can hopefully address your problems. DO NOT POST ANY ISSUES HERE IF YOU ARE USING OPTIFINE. This thread is for discussion of this texture pack only. I can only provide support if you've followed the installation instructions posted. I've also posted my pack on PlanetMinecraft. Give my pack there a diamond if you wish to support me.
Before you even download the pack note that this is not a place to post error messages. I am an artist. I simply provide art files for MCPatcher which enables HD texture packs to work with Minecraft. There is nothing in my pack that will mess up your game! So don't blame me for your hardships with installation. Be sure to read the installation instructions! This is an HD Pack, you cannot install it like any other texture pack! After you have read and followed the instructions, and you still have trouble with installation, check the F.A.Q. If you still have issues, please post them on the thread--someone should be able to help you. Do not PM me with tech support issues regarding getting the texture pack to work.
- Patch Notes
-Reformatted the texture pack (yet again) to work on the new format.
-Added all 13 textures for the legitimately-obtainable horses, donkeys, and mules.
-Added textures and icons for the three horse armors.
-Added texture for coal blocks and hay bales
-Added icons for all the new items in Minecraft 1.6.
-Added CIT custom potion art support for all legitimately-obtainable potions.
-Tweaked existing color values for potions so the effect particles better match the new art.
-Added placeholder for unique birch leaf art until I can figure out how I want to revamp oak and birch leaves.
-Reverted sponge texture back to its original look now that it's no longer needed for haybales.
-Set custom colors for horse spawn egg to better reflect the spawn.
-Updated the GUI file to include the new horse health and jump meter.
-Expanded chiseled sandstone's CTM to include vertically-oriented cartouches.
-Expanded birch plank blocks to have full CTM support.
-Added CTM textures for all of the new hardened clay blocks.
-Added custom lead and fishing line textures.
-Tweaked Better Skies so that the distant ambient clouds move across the skies gradually.
-Tweaked CTM for Bricks, Iron Blocks, and Smooth Sandstone to use the inner seam method for corners.
-Tweaked and expanded biome-based custom colors slightly.
-Added very limited support for the 'ß' Unicode character.
-Removed Unicode kana support as it no longer fit the look of the western font and looked messy with kanji.
-Added Custom Items (CIT) support for degredation of shovels, pickaxes, axes, and swords of all materials.
-Added CIT support for degredation of carrots on a stick, flint and steel, and shears.
-Added six unique enchantment effects with CIT -- many of which are fully animated (More to come later).
-Disabled the generic enchantment effect temporarily so the new potion animations are more visible.
-Moved unique top and bottom textures from wool blocks to carpet.
-Retained unique wool block bottom texture for white wool block as it works well for ceilings.
-Added on state for detector rails.
-Animated golden apple.
-Repacked the zip to fix any potential corruption on some machines.
-Removed version from the filename of the pack. Current version will be listed at the top of the changelog.
-Tweaked legal.txt to reflect format changes. It's now easier to know which files can't be redistributed.
-Various minor tweaks.
-Reformatted texture pack to work on the new format.
-Optimized filesize as much as possible and did some major cleaning of redundant files.
-Completely rebuilt CTM structuring from scratch to be more organized.
-Added textures and various CTM support for all of the new netherquartz blocks.
-Decreased hue of pre-existing netherquartz components to better match the whitish nature of blocks.
-Added item icon for TNT Minecarts.
-Designed a new clock to make use of new Custom Clock features and animation.
-Reformatted compass to make use of the new custom compass format.
-Simulated SSAO on Iron doors to make them better match iron walls with smooth lighting.
-Added wither status life meter icons.
-Various tweaks. (I'm sure there's a lot I did that I can't remember...)
-Cried profusely at the release of every single snapshot that somehow managed to mess SOMETHING up.
-Had Kahr's babies. (I promise next time I'll update the changelog AS I make changes. )
-Altered map colors slightly to give more of a color palette to work with.
-Added soft firework flash particle.
-Added animated textures for both netherquartz ore and mined netherquartz.
-Added animated textures for light sensors.
-Added item icon and animated texture for Comparators.
-Recreated the textures for Repeaters to better match Comparators and reflect the new analog nature of Redstone.
-Added animated textures for new redstone blocks.
-Added textures for the new trapped chests.
-Used CTM to create custom art for the two new pressure plates.
-Added nether brick item icon.
-Added GUI file for the hopper.
-Attached nightvision light maps to the Nether and End lighting palettes.
-Minor various adjustments to existing textures to match the newer ones.
-Recreated every single creeper (again) and assigned biome biome and rarity support to all 70 of them.
-Full-body animation added for one of the easter egg creeper skins.
-Added new item icons for firework rockets, firework stars, and enchanted books.
-Added fireworks particles.
-Animated the arrow/critical spark particles. (Now arrows should look like they have spin on them.)
-Remade ladders from scratch and added vertical CTM support to them.
-Moved old ladder texture to ALTERNATES.png.
-Added support files for custom compass needle.
-Added item icon for new music disc.
-Recreated jukebox and note block textures from scratch with on and off states.
-Style remains the same but has been greatly cleaned up to match the current wood planks. -Without a disc, jukeboxes will better resemble their crafted materials. -Jukeboxes will only glow with color when a disc is inserted. -A spinning record will be visible on top when a disc is inserted. -As unique record labels cannot be applied for each disc, all discs play on the reverse side. -Note blocks have unique animated sides and a static top texture. -Randomized Cobweb placement angles. (They should look a bit less artificial in large clusters now.)
-Adjusted Better Glass.
-Panes and blocks have been reduced in color saturation. -Panes have the original glass frame for windows. -Blocks are now tapered and have thin, ground-down, opaque edges. -Redesigned the healing beam for the Enderdragon.
-Added 4 new slimes and assigned biome variance to all slimes. (Knit caps now only in snow areas.)
-Brought back 5 old spider skins and assigned biome variance to all spiders. (Jungles are the best!)
-Recreated all creeper skins (50 total now) and assigned biome variance to them all.
-Repacked the zip to hopefully correct issues with Mac and Linux users being unable to decompress.
-Various minor texture tweaks.
-Added textures for repair interface.
-Added beam texture.
-Added animated texture to beacon emitter.
-Reverse-engineered and added new painting.
-Added Shading to panes to make edges of the pane clearly visible without needing a proper frame.
-Removed test pixel from glass panes.
-Added expended trade icon to the trading GUI.
-Fixed a minor issue with black pixels on one of the random tall grass textures.
-Fixed the texture size format for witches and zombie pigmen.
-Added Custom Color support for new spawn eggs, leather armor, armor dyes, and wolf collar dyes.
-Added skin for the new bats.
-Added skin for the new witch.
-Added GUI elements for the beacon block interface.
-Added animated textures for both the beacon block and Nether star.
-Redesigned the Ender Dragon crystals with animation to be more consistent with the Nether stars.
-Added item icons for all the new head blocks.
-Added item icon for the pumpkin pie.
-Redesigned the item icons for fish and cooked fish.
-Added 16 Randomobs skins for the new wither skeletons.
-Completely redesigned leather armor from scratch to make use of the new dye overlays.
-Added textures and item icons for new potatoes and carrots and the plants that grow them.
-Added animated item icon for golden carrot.
-Added textures and item icon for new flowerpots.
-Added textures and item icon for new item frames.
-Added unique art to the new wooden button.
-Added unique and animated textures (three of them!) for new command block.
-Added 10 Randomobs skins for the new zombie villagers.
-Added particles for throwable healing and damage potions.
-Added item icon for the new blank maps.
-Added support for dyeable wolf collars.
-Added skins for the new Wither mob and its two other associated model textures.
-Added wither status icon to inventory.png.
-Added custom Nightvision palette to make the effect much more realistic.
-Added unique textures and CTM support for plain and mossy cobblestone walls.
-Added more sensible CTM support to birch slabs and stairs.
-Added BetterGlass and CTM support for glass blocks and panes. (Each behave differently.)
-Re-designed the sign art to clean it up a bit and to reflect the current look of oak planks in the pack.
-Altered the sign icon to reflect the new sign art.
-Slightly reduced the size of the painting icon and added a small hanger to match the item frame icon.
-Redesigned the look of emotion-based particles, and added particles for anger and new stock for villagers.
-Slightly altered potion colors--like Vanilla, speed potions are now sky blue, and harming potions are now purple.
-Smoothed out runic particles for enchantment tables surrounded by bookshelves.
-Added large texture support to Netherrack and slightly redesigned held texture to match.
-Extended CTM support for smooth standstone to the top and bottom of the blocks.
-Added 3 more random variants of Dead Shrubs.
-Slightly altered underside textures to chests.
-Slightly altered CTM support for bookshelves to hopefully address some of the tiling issues with the four white books.
-Fixed a bug with one of the gold bands from the Diamond helmet not lining up properly.
-Fixed the custom gate texture to align properly for stone walls.
-Fixed a minor graphical issue on the furnace GUI.
-Toned down the enchantment effect (glint.png) a bit.
-Removed mini craft interface from creative inventory.
-Removed tab shifting from creative inventory as it made no sense without the icons shifting with tabs as well.
-Desaturated rain particles.
-Various optimizations to formatting to hopefully improve performance.
-Completely redesigned the wheat texture from scratch to look less sickly and provide better cues for maturity.
-Added unique, random top textures to spruce planks that makes more physical sense. (Great for floor tiling!)
-Added unique textures for all log tops to better match the color of planks they produce
-CTM support for log tops is now only limited to jungle wood.
-Added random texture support to TNT blocks. (They can now have a variety of labels or no label at all.)
-Fixed a texture problem with the bottoms of cauldrons.
-Added support for Better Skies:
-New, detailed star skybox--complete with galaxies and nebulae.
-Distant ambient cloud layers for night and day.
-New sun art with dynamic flaring effects for more realistic sunrises and sunsets.
-Moon was shrunken down a tiny bit, as there's more things in the night sky to look at now.
-Various moon phases have been given slightly more color to fit with the new, less-greyscale night skies.
-Tweaked the biome coloring of skies and fog to account for new sun effects. (The sun is brightest in deserts.)
-Altered snow golem design slightly and added randomob support to it.
-Redesigned mooshroom slightly by removing the mushrooms on the back and giving it a big mushroom cap.
-Added brown mushroom version of mooshroom.
-Adjusted the old and added new blinking animation for both mooshrooms.
-Added random texture support for red and brown mushrooms.
-Altered default brown mushroom to accomodate the new random textures for mushrooms.
-Added CTM large texture support for monster egg (Silverfish) blocks. (They now indicate burrowing.)
-Tweaked water to be SLIGHTLY more translucent.
-Altered glint.png to make the enchanted effect a bit more subtle and colorful.
-Updated the trading GUI window to accomodate trading of two items at a time.
-Added support for the new creative mode block menu.
-Added animated emerald block texture.
-Added textures for tripwire hooks and placed string.
-Added CTM support for iron blocks.
-Added CTM support for sugar cane.
-Added CTM support for obsidian which has also received a new, more realistic and less noisy look.
-Added unique fence art for both fence types and fence gates. (They're not perfect from some angles, but way better than the default.)
-Added unique top and bottom art to nether bricks.
-Added unique art to stone and wooden pressure plates now that tripwire is the camouflage way to do traps--also improves the look of tables.
-Added unique art to stone buttons to help them stand out a bit.
-Added unique tops and bottoms to all wool blocks to add some mild variety to wool blocks being used as carpeting.
-Removed animations from iron blocks and iron doors to accomodate CTM iron blocks.
-Slightly redesigned the look of iron doors to match the new look of iron blocks.
-Slightly darkened the item icon for sugar cane to match the new look of sugar cane.
-Updated the enchantment tables and enderchests to reflect the new look of obsidian.
-Slightly lightened the color of Nether fences to better showcase the new textures.
-Reverted to the old coloring method for nether bricks and nether brick stairs. (Fences will look weird in the inventory and hand only.)
-Removed the wood variance from half-steps and stairs made of oak planks to accomodate the new fence textures.
-Various colored blocks in the mushroom biome are now a bit more vibrantly colored than elsewhere.
-Created a proper logo for pack.png that doesn't require me to constantly update it with each version.
-Fixed the issue with biome stone coloring not being applied to emerald ore blocks.
-Moved obsolete textures from terrain.png to ALTERNATES.png
-Added a few new requested tiles to ALTERNATES.png
-Added GUI for NPC trading interface.
-Added and animated emerald ore texture.
-Added and animated emerald item icon.
-Added and animated enderchest textures.
-To make worn pumpkins less worthless, the nightvision effect has been improved with no LOS drawbacks. The creeper face will mostly be visible in extremely dark areas now.
-Added textures for the three cacao pod stages.
-Added GUI and item icons for the book and quill.
-Altered existing book item icon to accomodate the look of the new book and quill item icons.
-Added MCPatcher CTM support for end stone
-Added MCPatcher CTM support for bedrock.
-Added MCPatcher CTM support for snow.
-Added MCPatcher CTM support for ice.
[4.1.3] -Added MCPatcher CTM support: -Bookshelves now have more of a variety of books when more than one are placed next to each other.
-Circle stone blocks can now be used to construct pillars, archways, and all sorts of interesting geometric stone patterns.
-Tops of logs will now expand to form a large smooth tree ring surface when 4 or more are connected at right angles.
-Jungle tree logs will now be shaded dynamically based on width--other logs are unaffected for wall-building.
-Brick walls now have corner stones.
-Hieroglyphic sandstone blocks have more variety in how they tile and when placed alone or in groups.
-Smooth sandstone blocks now have a completely smooth surface everywhere except their edges.
-Light wooden planks now have CTM dynamics that allow better framing on the side with unique tops.
-Crafting workbenches can now form desks, shelves and drawers when placed adjacent to each other. -Added MCPatcher Random Texture support: -Flat grass now has much more variety with: clover patches, flowers, gopher holes, thistle, crabgrass, and leaf debris.
-Stone slabs now have random variation that matches the new look for Smooth stone.
-Stone blocks now have random block angles, where some blocks may jut out or sink in slightly more than others.
-Oak, Pine, and Jungle planks now have some minor random variation to their tiling pattern.
-Roses and yellow flowers now come in 9 various shapes and sizes each.
-Dead bushes now come in various stages.
-Tall grass has more variety to it now.
-Lilypads can now face in 8 possible directions as opposed to the previous 4.
-Watermelons have an incredibly rare chance to spawn in some locations with a creeper face. -Added MCPatcher Repeating texture pattern support: -Smooth stone is now way smoother and doesn't have that weird diamond pattern in the distance.
-Gravel tiles much less obviously and makes for more rugged-looking roads.
-Clay is now more usable as a building material with its new variance.
-Dirt has a lot more character and detail than ever before.
-Sand is now slightly more granular and the dune-size has been realistically increased to tile better over large areas. -The main font has been given a tiny bit of depth to make it look smoother and slightly more three dimensional.
-Custom sign color added.
-Decreased the view obstruction a bit when wearing the pumpkin. Nightvision effect is unchanged.
-Replaced the completely worthless sponge texture with a more useful bale of hay, due to similar properties/function.
-Modified the texture for light wooden planks to account for the new dynamics introduced by CTM. (may do the same for brick later)
-ALTERNATES.png has been updated to store any altered old versions of textures.
-Colored areas on terrain.png to water and lava colors so they work properly on mini-map mods.
-Fixed a stray pixel on the animated diamond shovel.
-Fixed the missing animated blaze texture.
-Fixed a missing snout on Pig12.png.
-Fixed a few stray pixels on inventory.png [4.1.2]
-Added texture support for the new plank and sandstone blocks added in 1.2.4
(I didn't keep all the planks uniform to make them more usable.
Uniform planks are available in ALTERNATES.png for you purists.)
-Added proper equipment slot icons.
-Animated flame particle for torches.
-Animated both redstone wire textures to flicker mildly in a fashion similar to redstone torches.
-Added a few new tiles to ALTERNATES.png.
-Various minor texture tweaks.
-Added animation support for following mobs:
-Tamed wolves blink.
-Tamed Cats blink lazily.
-The purple flames inside the endermen now flicker when their mouths are open.
-Flames now have animated--well--flames.
-Mooshrooms have an unusual blinking animation.
-Chickens blink twitchily.
-Cows blink lazily.
-The creeper face on the main title screen now has a twinkle in its eye.
-Added another male farmer to even out the sex population for Villager Randomobs.
-Replaced the underwater screen overlay with an animated version to simulate non-dynamic caustics.
(Making underwater look MUCH more underwatery.)
-Replaced The distracting vignette image with a much more subtle 'film grain' effect.
(To simulate the noise generated by the brain when light signals aren't being interpreted well.)
-Spore/dust particles on mycelium now come in a variety of soft rainbow colors. (Again, don't inhale!)
-Tweaked the sky and fog in the Nether and End to be slightly less dark.
-Minor tweak to a couple font colors to better match my HUD
-Fixed a bug and flipped all the pig butts right-side up again. (Thanks again, Mojang.)
-Added art for iron golems.
-Added (animated) art for both of the the redstone lamp states.
-Added Randomobs support for villagers. (Gay sex is now not the only way to reproduce.)
-1 new butcher/baker added. (2 total)
-4 new farmers/peasants added. (5 total)
-1 new librarian added. (2 total)
-3 new priests/nuns added. (4 total)
-3 new smiths added. (4 total)
-Added textures for the new stone brick and sandstone blocks.
-Updated the tops and bottoms of sandstone blocks with more fitting art. (Old art has been moved to ALTERNATES.png)
-Mycelium has been animated to very gradually change color over a long period of time. (Don't inhale!)
-Particles for dust/spores have been mildly increased in size to be more visible on mycelium.
-Recreated all biome palettes from scratch to match the new format used in-game.
-Nether brick fences are now dark grey to increase their usability by mimicking wrought iron fences.
-Slightly reworked Nether bricks to adapt for the new changes made to nether brick fences. (Not a big change.)
-Tweaked jungle leaves to distinguish their color differences from oak leaves.
-Darkened cobwebs a bit to make them stand out slightly less.
-Tweaked background texture for main menus to be slightly lighter than before.
-Added custom color parameters for Ocelot spawner eggs.
-Added a few new tiles to ALTERNATES.png.
-Fixed the chicken feet yet AGAIN by flipping them. (Make up your mind already, Mojang!)
-Fixed some stray pixels on some of the headless zombies
-Added sapling art for the jungle trees.
-Added mob skins for the Ocelot and all three varieties of tamed cats.
-Added Randomobs support for Zombie Pigmen with 20 variants.
-Redid default pigman zombie Pigman to better reflect the new style of randomobs.
-Added animated and still Bottle o' Enchanting item icons.
-Fixed a bug with stray pixels on headless zombies.
-Fine tuned all standard and custom biome palettes to better accompany the jungle biome.
-Centered orientation of Blaze Powder animation to better match other item orientations.
-Added leaves and trunks for jungle trees.
-Added support for custom colors on maps and dyed sheep.
-Lightened sheep wool slightly to allow for wider ranges of applied coloring.
-Made a completely new map icon to better reflect the new colors used on maps.
-Tweaked biome color maps to account for new jungle biome.
-Various minor tweaks.
-Added support for custom colored spawner eggs with spots.
-Removed the animation from spawner eggs to allow for the new spotted egg format.
-Added the Language select icon on the main menu.
-Added biome palettes for sky, fog, and underwater atmospheric coloring. (Biomes are much more thematic now.)
-Added new high resolution clouds and set them to be forced to more realistic 2D-rendering.
-Tweaked the lighting a bit. (Toned down the red and saturation. It should be more faded and orange now.)
-Edited all applicable biome palettes to give the Mushroom biome more vibrant fantasy colors.
-Cleaned up the pack directory by moving all animations to the new anim folder. (Affects nothing in-game.)
-Added spawner egg item icon. Then animated it at the last moment.
-Fixed the ender crystal pedestals to look like bedrock. (They were not intended to have the egg texture.)
-New tiles for ALTERNATES.png.
-Added color.properties to support Custom Colors. (Potions are a bit more vibrant, Spawn egg colors make more sense.)
-Reworked the terrain palettes from scratch. (Closer to how they used to be with my pack instead of the Notch defaults.)
-Added swamp terrain palettes to support Custom Colors. (Smoother transitions, no longer look like Notch's defaults.)
-Working light palettes added for Custom Colors. (Sunsets are more dynamic and torchlight is much warmer.)
-Added biome palettes for birch leaves and pine needles. (Much more visual diversity among trees.)
-Added biome palettes for sand, gravel, and smooth stone/ores. (Most noticeable in deserts, swamps, and cold areas.)
-Increased brightness of sand and gravel to allow for better biome coloring. (Not noticeable in common biomes.)
-Added biome water colors. (Swamps are muddy, mountains have mineral springs, ice fades into water, and deeper blue oceans.)
-Darkened and desaturated reeds/sugar cane a bit.
-Lightened wheat a bit.
-Shrunk chicken egg a bit to increase the size contrast between them and the new eggs.
-Shrunk coal, flint, apples, and clay a bit to better scale with other items.
-Added color palettes for lava droplets and pumpkin/melon vine growth stages.
-Included rudimentary support for Japanese kana on Unicode. (Not integrated. Requires minecraft.jar injection.)
-Cleaned up some obsolete files, and added a properties file to the alternate font to avoid spacing errors.
-Made splash particles greyscale to adapt to the watercolorX.png (Will look funny on older versions of MCPatcher.)
-Texture added for the Enderdragon. Finally.
-Textures added for all new blocks introduced in 2.0
-Art added for boss health bar bar.
-Art added for the ender crystal things that heal the dragon and have no official name yet.
-Art added for the particle effects associated with the enderdragon.
-Flipped all the cow butts to be rightside up after Mojang flipped them upside down for no good reason.
-Fixed minecart wheels.
-New custom animations added:
-Dispensers briefly come to life and glance around once in awhile.
-Most everything involving diamonds now sparkles, including ore, blocks, and tools.
-Some gold things and iron things sparkle as well though not as much as diamond.
-The Eye of Ender has a fiery/glowy effect normally and a watery/glowy effect when placed in a portal
-All liquid in buckets and bottles moves around or glows the way you'd expect it to.
-Glowstone dust pulses to match the actual glowstone blocks.
-The ghast's flaming projectile spins as it flies at you.
-The Blaze rod and all things associated with it look really hot.
-Ghast tears Sparkle colorfully.
-The glistering melon... well... glistens.
-Support added for the animated textures introduced in the lastest MCPatcher.
-Furnaces now have animated fire with accompanying lighting effects.
-Soul Sand writhes and has glowing eyes that blink in rhythm.
-Glowstone twinkles and pulses.
-Torches, Redstone Torches and Jack O'Lantern flicker a bit.
-Redstone Ore and Redstone Dust have a slow, pulsing glow.
-Pistons and Sticky Pistons have Knight Rider-esque pulsing effects on the redstone bits.
-Repeaters have a unidirectional pulse of light inside the stone carvings when active.
-Wheels on the Powered Rails now spin when activated.
-Enchantment Tables have glowing magical symbols moving on the tablecloth.
-Brewing Stands have bubbling liquid in bottles placed on them.
-Spawners throb between a cooled and heated state.
-The diamonds on Jukeboxes and Music blocks now give off a decorative and colorful range of light.
-Darkened the Nether Brick texture to make it easily discernable from Netherrack.
-The runic enchantment font has been thickened.
-Properties file added for MCPatcher font spacing of the main font.
-Moon phases added. (Old moon no longer appears, but the new ones still have the creeper face.)
-Textures added for all new blocks introduced in 1.9 Pre #4
-Item icons added for all new items introduced in 1.9 Pre #4
-Particle art added for all new particles introduced in 1.9 Pre #4
-Shine spark particle tweaked.
-Re-added fix for green lines that appear on water for some users.
-Textures added for all new blocks introduced in 1.9 Pre #3
-Item icons added for all new items introduced in 1.9 Pre #3
-Slimeballs, snowballs, and magma cream have had their size reduced.
-Netherwort icon slightly tweaked
-Particle art added for all new particles introduced in 1.9 Pre #3
-Art files for the Ender portal effects have been added.
-Book art has been added for the enchantment table. (Cheers to whoever catches the reference. )
-New Font added for the runic alphabet used by the enchantment table.
(The font is a semi-intuitive readable arrangement of runes based on the elder futhark. Just stare at
it for a minute and you'll be able to read it fluently in no time. The lack of spacing is intentional.
It makes things slightly more cryptic when characters blend together, but it's all still discernable.)
-Enchant GUI window has been added.
-Brewing Stand GUI window has been added.
-Slightly tweaked Furnace GUI window to better match the flame style to the bubble style on the brewing stand.
-Lowered resolution of misc/dial.png to 4x resolution instead of 8x to reduce lag. (8x renamed to ALTdial.png)
-Added a big, ugly, black line to the chest lids to cover up the Z-Fighting due to Notch's modeling incompetence.
-Potion status icons added to inventory.png
-Textures added for all new blocks introduced in 1.9 Pre #2
-Item icons added for all new items introduced in 1.9 Pre #2
-Placeholder updates to icons.png for 1.9 Pre #2
-Glass pane edges thinned a bit.
-Villager skins added for butchers, librarians, priests, smiths, and farmers.
-Old, leaked mycelium texture moved to ALTERNATES.png.
-Mycelium has been tweaked from my leaked texture to be a bit more realistic/moldy and less depressingly gloomy.
-New, requested alternates have been added to ALTERNATES.png (Frame-less Gold and Lapis, vanilla-esque iron bars)
-Particle art added for all new particles introduced in 1.9
-Textures added for all new blocks introduced in 1.9
-Item icons added for all new items introduced in 1.9
-Skin added for Magma Cubes
-Skin added for Blazes
-Skin added for Snow Golems
-Skin added for Mooshrooms.
-Clay in terrain.png and ALTERNATES.png has been mildly tweaked to have a bit more visual difference from gravel.
-Randomobs.properties file has been updated. (Be sure to use my new one.)
-Added Randomobs support for 8 new wolves. (9 total, 24 new skin files)
-Recolored the Endermen to more vanilla colors to match their purple smoke particles.
-Replaced the default biome palette since the 1.7 and earlier palettes do not work well with 1.8. & 1.9
(This means all 1.7 alt palettes may not look right in the game. Hopefully I'll be able to
do a better palette once 1.9 comes out and the biomes are a bit more finalized.)
-Added the different sizes of XP Orbs, altered the default one orb art to better match the new system.
-Minor GUI bugfix.
-Flipped the damaged armor icon to be oriented to the left.
-Very minor tweaks to icons.png
-Added snouts to all pig skins. (Note that the snouts overlap the old ones for backwards compatibility)
-Re-added the squid skins. (Whoops!)
-Updated Mojang logo to be easier on the eyes while still being close to vanilla.
-Updated mapicons.png to reflect their state in 1.8
-Added the current ALTERNATES.png
-Added a panorama to the title screen based on my old personal world I've had since Infdev.
-Fixed and revised the Silverfish skin.
-Fixed the edges of the Ender Pearl
-Wild Grass support currently disabled.
-Randomobs not fully supported just yet.
-Skins added for the Endermen.
-Skin for Silverfish added.
-Bow and Arrow animation added.
-HUD icons added for the new hunger meter and experience bar.
-HUD art added for the creative mode window.
-Textures added for all new blocks introduced into 1.8
-Item icons added for all new items introduced in 1.8
-Wild Grass Support currently disabled due to changes in 1.8
-Diamond tools made to look slightly more sparkly.
-Iron armor has been altered to make way for the recently added chainmail armor.
-Added biome color palettes for different seasons. Default will be Summer. (Located in the Misc Folder)
-Altered the color of tree leaves and associated biome palettes to have a higher range of color.
-Added a safety indicator light to the clock. It will glow red when it's dangerous to go outside.
-Greatly enhanced the quality of the clock face. Made it more stylish and easier to read.
-Background.png has been changed to something a bit lighter with some contrast.
-Character faces have had their proportions adjusted to be closer to vanilla and more realistic.
-Armor helmets have been readjusted so they better fit vanilla-proportioned skins.
-Randomobs users, several notable archers have joined the ranks of the rattling undead.
-New more tile-looking lapis lazuli block.
-Netherrack has been reverted to a more cobblestone look.
-The HUD health and armor icons have been tweaked to have more dimension.
-New flowing water. Blends better with still water, flows slower, still as turbulent as before.
-TNT has been colored red to better stand out from things crafted out of wood.
-New Wooden door art. I felt the old one was too sloppy and dirty-looking.
-New Cobblestone and Mossy (Viney?) Cobblestone texture to better fit the new NPC houses.
-New Furnace art to fit new cobblestone. Old art tiles as usual are now in ALTERNATES.png
-The art for minecarts has been cleaned up a bit.
-Pumpkins are now back to their old selves again.
-Font's been tweaked slightly to improve the visual differences between the 1, I, and l.
-New redstone dust art to better reflect how redstone currently looks in-game.
-Flipped the shears around so it looks like you're not just bonking things with the blunt edge.
-Various minor item and texture tweaks.
-Support for Wild Grass has been re-enabled.
-New mossy cobblestone texture. Old one has been moved to alternates.png.
-Support art added for both varieties of pistons.
-Support art added for shears.
-Support for Wild Grass temporarily removed until ejhopkins can re-assign the texture locations.
-Rounded the snowballs to better fit this icon's double usage as a flaming ghast projectile.
-Few minor tweaks to the looks of some item icons.
-Fixed the upper right corner of the map so the colored area no longer extends off the paper.
-Darkened tall grass to better match WildGrass.
-Trimmed tall grass a bit around the bottom so that it no longer sticks off of the edges of blocks.
-Added missing fishing rod item art. Tweaked existing rod art slightly.
-Revamped the workbench art to better blend with chests for desks. (Try it out![C][WB][C])
-Revamped the chest art slightly. The single chest is now a chest of drawers.
-New alt textures and old textures that have been replaced have been added to ALTERNATES.png.
-Arrows have had all of their art replaced with more realistic versions.
-Added support art and item icon for the new maps.
-Added art for trap doors
-Added art for tall grass and the ferny-looking thing.
-Added art for dead shrubs
-Added my old font as an alternate in the font/oldfont directory.
-One or two texture tweaks and tweaks to ALTERNATES.png
-Creeper pumpkins have been temporarily changed into watermelons until pumpkins are back in season.
-Creeper pumpkin art has been moved to ALTERNATES.png for those who don't like the change.
-Obsidian has been redone to better reflect the look of my shader maps in the default pack.
-New pack.png (I got sick of the creepy, happy Ghast face. )
-Custom animated fire has been added to support the feature on the newest MCPatcher.
-New font added. (Give it a shot for awhile before you unleash your "CHANGE BAD" post. )
-New alternates added.
(Hop on my Tinychat to suggest more.)(Closed until further notice)
-Added support files for Modloader (Ugh.) version of Wild Grass.
-Fixed an issue with the edge of gold bars being the wrong color.
-Grass has been rotated to look better with Better Grass.
-Various other minor texture tweaks.
-Fixed the issue with the invisible grass on the sides.
-Added slot.png despite the fact I cannot edit the scrollbar art. :/
-Slightly new creeper skin based on new template I'm using for the randommobs mod.
-Flipped rain. The game was rendering it upside down for some odd reason.
-Minor texture tweaks.
-Faces of each wolf type have been tweaked to better reflect their temperament. (Less scary tamed wolves.)
-The white lines on water have been addressed with a makeshift fix.
-Particles missing from last update (1.4) have been added.
-Support added for the new sidegrass.
-The old default sapling's and sidegrass art have been moved to alternates.png
-New sapling art for all three different sapling types.
-High resolution weather effect art for snow and rain. (No two snowflakes are alike! )
-Brand new slime textures to replace my old placeholder slimes.
-Slime balls have been readjusted in hue to match the new slimes.
-HD GUI support added for the Achievements interface.
-Crackling shock effect added. BZZZT!
-Three new textures added for the new minecart tracks.
-Art for all three Wolf states added.
-High resolution title art added.
-Items now include art for cookies.
-Support files for vines and various other vegetation in Wild Grass mod now fully supported.
-New ice texture replaces old one that had noticeable tiling issues.
-Removed the background from the Mojang logo to better fit vanilla look.
-Netherrack was changed to the more vanilla-looking viscera texture used in my shader maps.
-Redstone components have been redone to better match the limitations of new redstone. (Best I can do for now.)
-Repeaters now have the electronic symbols for resistors and diodes instead of the boring old arrows.
-Title Screen added (I may change it in a later update to remove the background)
-New alternates added for easy-to-modify bed and more natural sandstone side textures.
-New 400% resolution font that resembles vanilla's font, but is much smoother.
-Support for the new painting added.
-Textures and icons added for beds and repeaters.
-Redstone dust has been unfortunately altered in a really bad way. (Nothing I can do to fix this)
-Various textures like wood have been changed a bit to accompany a future release of my shader maps.
-Support added for lily pads on the Wild Grass mod.
-Unique texture added for the tops of dispensers and furnaces.
-More alternate resources added for all you pack editors out there.
-Transparency mildly decreased on on animated portals.
-Changes to gravel and clay to differentiate the two, and gravel from stone and sand a bit more.
-Various minor texture tweaks
-Custom animated portals are fully supported (...and terribly mesmerising!)
-Glowstone is now closer to the vanilla texture and actually appears to glow now.
-Various dye icons have been changed to better fit the vanilla look and realistic theme.
-ALTERNATES.png added to my pack as a resource for those who manually edit this pack.
-Minor texture and item fixes.
-Colored cloth, lapis lazuli blocks, sandstone, cake, dispenser, pine and birch textures have been added.
-Item sheet edited to include all new items introduced in Beta 1.2.
-Foliage biome colors edited to accomodate new tree types.
-New HD mob skin for Squid. (More resembles an octopus to me...)
-Particle added for eighth-note produced by music blocks.
-Wood made to be slightly grainer.
-Flatter, lighter cobblestone replaces the old standard.
-Iron, Gold, and Diamond blocks retouched to better fit a theme.
-Small weeds added to wheat to give a better visual indicator of readiness for harvest.
-Mob spawner recolored a bit to make it impose its presence.
-Prison-styled iron doors replaced with solid iron door to better fit vanilla theming.
-Furnaces defaulted to block-type construction instead of cobblestone for variety.
-Flattened Minecart track rails with a slight indent to better resemble functional rails.
-Now supports really tall grass on the Wild Grass 5.0 mod.
-Support for the Wild Grass mod has been added.
-Fixed stone tools so that they no longer blend in with the UI.
-Lots of alternate resources added to terrain.png
-Shrunk and flattened flowers to better blend with Wild Grass (Old ones have been moved to alternate resources.)
-Smoothed out wooden planks a bit. (The more weathered version is still available in the alternate resources.)
-Bricks have been darkened a bit as they would be in reality due to the firing.
-Various textures like grass and logs have been tweaked to tile better.
-The view from underneath a pumpkin helmet is now slightly less hindering.
-The nightvision effect from pumpkin helmets has been improved.
-Various minor texture tweaks.
-Watch graphics have been tweaked now that they actually work with the latest MCPatcher.
-Compass has been redone to look better now that the needle works with the latest MCPatcher.
-Fixed the look of some of the tools to fit the materials they're constructed from.
-Swords are a broader category of similarly-constructed weapons. (IE: Wooden swords are now clubs.)
-Increased the resolution of particles and improved the art to better fit the realistic theme.
-Added alternate resources to terrain.png (including betterglass) for those who like to customize their sheet.
-Slowed flowing lava's scrolling speed. (Slightly jerky on one or two frames. Blame math.)
-Tweaked still water animation to ripple slower and display proper surface dynamics.
-Carved pumpkins worn on the head now provide mild nightvision at the cost of visual field of view.
-Some depth has been added to the item slots on the menus to improve looks and make items stand out more.
-Animated lava has been greatly improved.
-Liquids have been animated in 64x64! (Be sure to check custom and animated lava and water!)
-Animated liquids have been smoothed out to avoid jarring tiling issues.
-Full biome grass support added. Looks best with BetterGrass.
-The UI has had its item slots addressed. You should be able to see your darker items easier now.
-Various minor texture tweaks.
-Water and Lava are unfortunately the default animated textures for now
-Various texture tweaks: cloth, glowing stone, iron ore, and some others.
-A minor bug fix on one of the gui files where transparency wasn't where it should've been.
-New and currently unused resources for portals, liquids, and clocks.
-Very minor tweaks to item icons.
-Quick addition of support for MrMMods SimpleMap + Ambient Occlusion
-High resolution armor and player models. (You need to play offline for the models to work.)
-Higher biome color range for tree foliage.
-Greyer, grittier, gravel.
-Some added depth to ores and various other textures.
-New lattice-free glass.
-A few of the item icons have been tweaked slightly.
-High resolution GUI indicators have been added. (Can't believe I missed these the first time!)
-This pack is 4x resolution (64x64) on nearly everything except for thinks like armor due to limitations and will require the HD texture fix patcher found here
-Currently the armor in this is designed for a female, I plan to release a male version as soon as I catch up on some sleep.
-Pack is fully compatible with current post-Halloween version.
- History of the Pack
This texture pack started off as a 16x16 terrain.png for Creative mode back in 2009. I made it for myself and had no intentions of ever releasing it. As time passed, Indev came along and I adapted this terrain.png to be used with it. It wasn't long after that that Infdev came around and I found out you could get by with 32x32 sized tiles, so I reworked my old tiles, maintaining the general look and feel of my original pack, half of the source files I made were in 64x64. By the time Infdev became known as the main Survival mode, MCPatcher had caught my eye. Since many of my source files were already in 64x64, updating the rest to that seemed the next logical step. At some point though I began to reach a creative block and was unable to objectively review and improve my own work. To solve this I decided to upload and share it to receive constructive criticism. But before I could do that, I decided that a terrain.png wasn't enough for a release of a texture pack for me. And releasing a WIP was out of the question, so around the time of the Halloween update, I spent a whole day doing nearly every single other piece of art I could edit,including the mobs and items. Uploaded it and got the criticism I needed to improve my pack even further for my own personal use. ...Or so I thought!
This texture pack is provided for personal use. You are only allowed to use work from this pack for remixes and compilations (You are not allowed to redistribute my pack in its entirety. Nor are you allowed to include the unique support files for MCPatcher (located in assets/minecraft/mcpatcher).) if I am given credit for my work on your release. Getting permission is now required by the forums. You are not allowed under any circumstances (barring special permission) to distribute my work in any form using adf.ly links or any sort of advertisement services. Nor are you allowed to accept donations or payment for anything that makes use of my work.
Main Download: LINK 1 (Use this link if you're happy to support my work. This link will never change URL and always be up to date.)
Mirror: LINK 2
Mirror: LINK 3(Currently I'm having problems with Rapidshare.)Pre-1.6 version: LINK (No longer updated.)
Pre-1.5 version: LINK (No longer updated.)
My work is free to all and I'm happy to keep it that way. Many
people have been requesting a donate button lately though, so for
those who would prefer to support my work that way, here you go:
1. Hit Windows Key + R to open the Run console.
- Cleaning Your Installation (DO THIS IF YOU HAD MODS INSTALLED PREVIOUSLY)
2. Type in and enter the following: %appdata%/.minecraft/To reach the folder on a Mac:
1. Open Finder.
2. Navigate to the following: (Username)/Library/Application Support/minecraft.3. That should open a folder, in that folder delete the bin folder.
4. Run Minecraft and let it patch. When that's done, close Minecraft completely.
1. Save my pack's zip file to the resourcepacks folder in your minececraft directory. (Do not extract!)
- Installing the Texture Pack
2. Click here to download the latest version of MCPatcher. (Very important!)
3. Run MCPatcher, ensure HD Textures, HD Font, CTM, and Custom Colors are ticked then hit Patch, then close it when it's done.
4. Run Minecraft and go to Mods and Resource Packs to select my pack. (Mac users with problems, see here.)
If you have trouble getting the pack working after this, head to my Tinychat (Mon-Fri) for support.(Closed until further notice.)
A collage of screens to showcase the new biome atmospheric diversity.
More (Horribly outdated) images!:
Had to post an image of the enderdragon. Keep in mind it looks better when fully animated.Go Back to the Table of Contents
Image borrowed from Kaz's post until I get a chance to get some screen-shots of my own made.
Q: Some of my textures like menus and connected textures are white. What gives?--OR--My performance sucks, what can I do to improve it?--OR--I've double checked that I've followed all the installation instructions and the game crashes when I load your pack, how do I fix this?
A: These are usually caused by memory issues. Your computer either has insufficient memory to load all the textures or more likely isn't allocating enough memory to the game to ensure smooth performance. There are several things you can do to ensure Minecraft is getting enough memory:
1. Increase the Java heap size. This can be done when running MCPatcher. Go into the Options tab, and under General Options increase the number for the Java heap size (In MB). This number may be anything you want, but cannot exceed your computer's maximum amount of memory (I'd suggest taking your max memory and subtracting 256-512mb so your operating system won't experience any slowdown when running Minecraft). If you don't know how much RAM your computer has, on Windows hit 'Windows Key' + 'R' to bring up the Run menu and type "dxdiag" and hit 'enter.' This will give you all your system information.
2. Update Java. Much of the time, your Java is probably just outdated and an update should improve general performance. How to update should be self-explanatory--Google "java update". Ensure you use the correct bit version to match your OS. (i.e. Do not use the 64 bit vesion if you are on a 32-bit OS and vice versa.)
3. Update your video card/device's drivers. Same as above. If you don't know what video card/device you have, again, use dxdiag as described in the first suggestion. If you are on a laptop that wasn't purchased for gaming, chances are you might not even have a proper gaming video card. In this case you should ensure your laptop's drivers are completely up to date--For this Google is also your friend.
4. Close other high-memory-impact programs. Some programs are huge resource hogs, and no matter how much memory you have, if it's all being used by a web browser with a lot of tabs open (even if minimized) Java may not be getting the memory resources it needs to render all textures. In this case, on Windows it wouldn't hurt to use 'Ctrl'+'Alt'+'Delete' to bring up the Task Manager and arrange your currently running applications by their memory usage to see what big memory hogs you can shut off while you play Minecraft.5.Update your hardware. This will be a last resort for most people because not everyone may have the resources to pull it off. But if you have the money, your computer can always benefit from having upgrades to various components. Minecraft is primarily a PC game, when you get into the territory of PC game modding, you probably shouldn't expect good results unless you're running a gaming machine. You can easily build one of these from scratch for under $600 using only Google. (Building a computer isn't as hard as you may think!) Though you may just need to upgrade a single component or two and that's a much more cost-effective way to turn your current machine into something for gaming. I'd recommend first evaluating your video card situation. If you're using an onboard video device, you should definitely get a real video card. If your video card is good, the next step would be to upgrade your RAM. I'd only recommend upgrading your CPU as a last resort--though in that case, you should probably just rebuild a new machine from scratch. As always, Google is your friend, but if you need help with figuring out what upgrades your machine can handle and Google or online forums aren't cutting it, consult your local computer nerd, or Best Buy's Geek Squad (or any other customer service of an electronics store that sells computers).
Q: Why is my water is white/grey or purple/blue with text?
A: Because you either do not have the latest MCPatcher installed, or you did not tick the custom colors box when installing MCPatcher. This pack relies on the latest MCPatcher and Custom Colors to properly function.
Q: I prefer the old lighting. How can I get it back?
A: Open the zip file that contains my texture pack, go to the environment folder, then delete all the files that contain the word 'lightmap.' If you just want to remove the flicker from torches, you'll need to edit those files so that the bottom half of them is the same shade of pixels horizontally. You can easily accomplish this in any image editor by just copying and a single column of pixels from the bottom half and pasting them all the way across.
Q: Why is my game crashing when I try to place a block?
A: Because you didn't follow the posted instructions and download the latest version of MCPatcher. Grab the one linked in my instructions.
Q: How do I uninstall this pack and/or MCPatcher?
A: Following the "cleaning your installation" instructions in the Installation section will remove MCPatcher completely as will doing a force-update in-game. To remove my pack, or prevent it from trying to load, simply delete it from the texturepacks folder.
Q: I'm on a Mac, followed your instructions, and your texture pack isn't showing up in-game. Help?
A: Many Macs are odd in how they download zip files. Likely if you're here, you're having an issue where it saves my pack as an uncompressed folder. What you need to do is go into that folder, and select all the files and folders inside it, right click, and choose compress. This will create a new zip which you can place in the texturepacks folder. Do NOT compress the folder itself. It's the files and folders inside that need to be compressed. See here for a detailed explanation with screenshots.
Q: Why do I get a black screen?
A: One of three causes:
Cause#1: You didn't read or follow my installation instructions. (Most common issue I troubleshoot on my tinychat!)
Resolution: Read and follow the instructions!
Cause#2: You have a mod that conflicts with MCPatcher or some other mods.
Resolution: I cannot provide a list of which mods do and do not support MCPatcher as it's not my program. My pack just relies on it to run properly. This you may have to troubleshoot on your own by installing my pack first, then installing your mods one by one and testing after each one. You may have to just choose which you'd rather have in the end.
Cause#3: You may just have a corrupt installation.
Resolution: Do a clean install by deleting the bin folder in .minecraft, then running minecraft to repatch the game to its default state.
Q: Will this texture pack make my game lag?
A: It may. Most people however report no noticeable change in framerate. So unless your computer is pretty old or a laptop, you shouldn't notice much of if any hit to your performance. However, you likely will have trouble with lag if you do not have a proper video card and are just using something like on-board video on a laptop. Generally if you plan to play 3D games, you need to have a proper video card.
Q: Will you make some textures for (insert mod name here)?
A: Possibly. But most likely not. I only try to support purely graphical mods. Any mod that alters entities, gameplay or adds any other thing to the game that can corrupt your saves will not be supported by me. If you find a non-intrusive, purely graphical mod, please suggest it for my review. See here for more details. I will then decide whether or not I will support it with my art. I will take alternate texture requests though.
Best place to suggest those is in my Tinychat (Mon-Fri).(Closed until further notice)
Q: How do I use the alternate textures?
A: These are provided for people who like to edit the pack before installing it. You will need a decent graphics editor that supports alpha channels and a way to change files in zips or in Minecraft.jar, such as Winrar. If you don't know what you're doing here, it's probably best to not worry about using these. I do not provide support for the editing of my pack, only resources for those who do.
Q: Will you make the pack resolution higher than 64x64?
A: Not with the pack in its current state. Possibly when mipmaps are adequately supported by the game. As it is though, my attempts at this have produced undesirable results. Namely HORRIBLY grainy distant textures and atrocious performance issues with the shader maps.
Q: My font's all messed up. What gives?
A: The easist solution is to ensure High-res fonts is checked when you run MCPatcher. To remove my font and use the default one, open my texture pack zip and delete the font folder inside.
Q: (Insert any shader map-related question here.)
A: Don't expect regular updates for these and don't ask about them. I'll continue updating if I feel the GLSL shader mod is making progress. As it stands there is a LOT that needs to be corrected before I can be happy to slap my endorsement on it with full update support. Namely the lighting issues. See here for more details.
Q: Can I use your art for a project I plan to upload?
A: Depends. For the most part I'm fine with people using my work for modified texture packs and compilations so long as I'm properly credited for it. (With a link to this thread.) If however you plan to take donations or make money off of my work (Including via adf.ly links), I'm not okay with it. I provide my stuff completely for free with an optional ad link to the Minecraft community, it's not put up for people to capitalize off of. If all you want to do is make money, produce a unique product of your own imagination and work, don't steal from others. It also gets a little complicated with projects that aren't related to Minecraft. For those, please PM me
or head over to my tinychat (Mon-Fri).(Closed until further notice) So here's a list of things to consider and avoid if you wish to use my work:
-Ask for permission as the forums now require. (I prefer this via PM so as to not clutter the thread.)
-Credit me for the work of mine you're using.
-Limiting usage to Texture Packs and compilations released on this forum.
-Add a link to this thread (and threads of other artist's work used for sourcing reasons).-Include my Legal.txt if you're using a large portion of my work. (You may rename it to Misa's Legal.txt)
-Title your pack as a COMPILATION or REMIX if you use a large portion of my work (and other artist's work) for sourcing reasons. (It's not "Joe Bob's Texture Pack" if all the actual art was done by Jack and Jill.)
AVOID:-Using files in the 'mcpatcher' folder of the pack.
-Receiving payment or donations for a release using my work. This includes monetization with ads like through adf.ly.-Using my Randomobs files. (Only the default mobs may be used.)
-Using my CTM files. (They are not necessary for your texture pack and are a custom feature of mine)-Telling people they're free to use your work as a basis for their pack if it contains the work of others. (You don't have the right to grant permission to others unless it's all your own work.)
-Claiming my work (Edited or not) as completely your own work, or allowing others to carry on believing the work is yours without correcting them.
-Using my work for projects not related to Minecraft texture packs without contacting me first to obtain permission.
-Getting water on gremlins and feeding them after midnight.
May 7, 2014Ok I got some extra game stuff to unload. First come first served but try to be polite and leave some for others.Posted in: General Gaming
Mortal Kombat Kollection
Guardians of Middle Earth and Smaugs Treasure DLC
Gotham City Imposters: professional kit
Batman Origins DLC skin pack
Medal of Honor
Command and Conquer: Red Alert 3
Nov 4, 2012*** The list is continued in post #4, only three posts down from this one. ***Posted in: General Gaming
1TrollLTD (Me) is taking this thread under my wing. Continue to suggest whatever you want!
1. The Ultra-Arrogant
The average human body is kept alive by a steady flow of a red substance we know as blood. A liquid substance we commonly see in video games and horror movies. The type of arrogant gamer I'm talking about doesn't stay alive by blood, as he is only kept alive by being right, or so it seems. The day this gamer is proven 100% wrong, the world will implode and logic will be violently turned inside out.
This gamer has reprogrammed himself/herself to be the ultimate bearer of knowledge, despite being a mortal bipedal bag of flesh like the rest of us. If you happen to prove this gamer wrong, it doesn't matter, because this gamer is still correct as you only "disproved something else" and not the actual point. Save your breath, because in the end, this gamer will only think "I've triumphed in this argument, as usual..." despite the actual outcome.
1a. The "Rationalizer"
Thank you pinballboy7 and TheKian1337
This sub-type gamer, as expected, has never lost a game. It doesn't matter how many points you beat him by, or if you managed to stomp his team of 9 with your team of just 2. Either this "rationalizer" has won, or has won but in a different smaller scale method.
"Did a sniper headshot me? Ugh, camper. Was I gunned down with that Luger pistol? Yeah, because that pistol is overpowered. Was I blown up by a rocket? That required hardly any aiming. Did I lose a fight with you while we were both using the exact same weapon and at full health? Yeah, because you were lagging. Wait, your ping is 23 while mine is 131? That's because this server is bugged."
2. The Griefer
Thanks for reminding me of this one, whatsamagiga. I had no reason to forget this one.
That guy that blocks your house doors with obsidian in Minecraft. That guy who dances in your line of fire when you're trying to snipe someone. If you read on through this list, you'll find the "Misery-Eater" gamer type, but griefers take a step further by trying to troll EVERYONE, and not just the opposite team.
Like many other sad pathetic wastes of oxygen in this list scraping the bottom of the suicide barrel, this type of gamer probably never got any sort of attention throughout his life, and the only way to grasp it is on a server full of (innocent) players. These types of gamers also seem to get angry when they get banned, as if they got banned for no reason.
3. The player who "never loses"
Ahh yes, this person never lost a single online game in his life, or so it seems. You'll find plenty of these guys in Call of Duty games, as well as any other types in this list... Not everyone is given the gift to lock our minds in state of "I won. No explanation. End of story. I've won. You lost." despite losing by 53 points. But these kind of gamers are "blessed" with that "gift".
"Wait, your team won the round without losing any lives while everyone in my team was killed off before the time limit? Well, that may seem like it's the case but it isn't. It was actually the rest of my team that lost, while I was the only one making any effort, so there's no loss on my part."
Then this gamer sits back with a self-created sense of power coupled with a forced grin upon his/her face, telling oneself that once again, no loss occurred and the perfect winning streak still remains. At least, mentally.
4. King of the Portal
Oh yes, even gamer "kings" exist out there. Self-proclaimed kings actually, but you get the id- actually no, scratch that, sometimes they aren't self-proclaimed, because they do have some power in some cases.
These "kings" have other players/friends accompanying them in the same server, awaiting every wish and whim of their vitual and faceless rulers. Sometimes, we may know them as clan leaders, but that isn't always the case. If the king wants to votekick you, his minions will votekick you and win by a landslide. If the king wants you banned, his minions will abuse the server's plugin settings to make you sure you never return to this server again. This ruler/king/queen usually has 0% control in his/her life, so one turns to the internet to simulate this.
5. The Perfectionist
If these type of gamers had a motto, it'd be something like "100% completion, or 0% completion. Nothing in between." These perfectionists' actions start to spread out and damage the fun of any other teammate unlucky enough to be on Dr. Perfect's team.
"Sure, we conquered Crayon World, but did we collect ALL the colors in the world? No? Then we do it over." or how about "Yeah, we made it out of the armed forces base and stole the secret cloaking plane project, but did we kill every enemy with a single headshot? No? Then we better restart this map and play another 45 minutes until we get it right!" This is the part where other players find another game and hope to not meet Dr. Perfect ever again.
6. The Misery-Eater
"Pwned!" "lol fail" "later kid" "lol umad?" "you noob" "play better!"
I always picture this scenario where some kid is sitting at a computer with a bomb strapped to his/her chest and the only way to disarm the bomb is to type self-douchening insults within a fixed amount of time. These are usually the 14-year-old kids who get shredded in middle school and use the internet to rebuild their inner strength.
This kid also slips into the "I never lose!" type of gamer. Whenever this little tyke headshots you or stabs you, the tyke now has this power over you for killing your virtual character. However, if you manage to kill the tyke instead, the blame will be placed on "lag" or the super sad "lol I let you kill me". Very much like the "I never lose!" dork, a list of excuses has been made for every time this kid dies.
7. The Abusive Admin
A variant of "King of the Portal", but with more direct approaches to punishing people the admin doesn't like. If the admin's team loses, he spams the slap command on all of the opposite team as if to say "You were wrong to beat my team. The correct move was to let my team win! You're being punished!" when in actual reality the admin is saying "I'm really angry and I can't handle loss! I'm not mature enough to push past it! Did I mention I'm angry?! I'll abuse the winning team to make myself feel better and in control! I've won!"
8. T-T-The 56k P-P-P-Player-r-r
Come on, you guys know what I'm getting at. I sometimes feel sympathy for these players, because they can be very nice but be bogged down by the world's crappiest internet connection which in turn can damage the flow of the team. There are also the hurr durr laggers that blame the rest of the planet for lagging, when that isn't the case and they're the only person in the server with 450 ping. A cable modem. Use one.
8a. Captain Bandwidth
These are people who have decent connections, but lag constantly and have horrible ping because they're downloading two movies via Bittorrent. You'll witness their ping constantly bounce back between 40 and 730, yet they seem to still get kills as no one else can target them with their teleporting lag.
8b. The Mock Lagger
Suggested by Dwarvenhero81, that swell guy.
This one is a little different, because this is a player who actually isn't lagging, but constantly uses that as an excuse.
Many times. Most of the time.Every time.
Whether this player fell into an explosive trap, was headshotted, telefragged or simply walked into a stationary hazard contained in the map, it just so happened that "it was lag". This player seemingly has a sentient internet connection that purposely causes lag only when s/he is in a position to be killed.
Much like "The Player Who Never Loses", these gamers don't seem to recall a time where they were defeated fairly. It just so happens that this gamer only mentions his lag seconds after he dies, rather than any other time. "Woah lag spike!" "Wow my ping went to like 1000!" "ffs my internet is messed today!" which can be translated into "An excuse!" "I can't handle being killed!" and "Saying something to make myself feel better!"
9. The Attention-Craving Girl
"Do you guys acknowledge the fact that I'm a girl? Hear me talking in the mic? I'm gonna keep talking about trivial solitary things as an excuse to use my mic and keep trying to prove I am - in fact- a girl. Don't hit on me. I just want to play the game. No, you guys, don't be silent and continue playing the game yet! I still need you all to show me that you know I'm a female! Don't ignore me!"
Eventually, some guys are gonna get real annoyed and forge some sexist comments in a vain attempt to shut her up, where the girl follows that with "Omg you're so sexist omg back off! Get a life creep! I'm still a girl by the way! Back off! Rage! Anger!"
10. The Team Swapper
"Wait, that's the winning side?! I better be on that team instead."
11. The Bad "Comedian"
It's as if Dane Cook started showing more interest in online gaming, and wanted to test his material there. Now, not every "comedian" gamer is bad, as some of them can have an entire server rolling around in painful side-contracting laughter, but this entry is about the ones who think they're funny, but aren't.
These mock-comedians can be dead giveaways by the way they force out their "jokes" or "funny" observations. This is also evidenced by the fact that they desperately use the same material as if to say "Just in case you didn't hear it the first time, I'll say it 4 more times!" Someone referring to TF2's Spy as OJ Simpson or using a name tag to rename TF2's Soldier's rocket launcher as "Rawkit Lawnchair" may have been funny the first few times, but things get dry eventually.
Oh yeah, this is also the kind of gamer that keeps repeating old, dead memes such as "om nom nom", "do not want" or "durr kill it with fire!" Come on funny-guy gamers, think up something new.
11a. The Time-Locked Kid
Not as common as the general bad comedian, but still exist. These sub-gamer types have a slightly harder time realizing that "Hey! I'm not funny!" Here we all are in 2013, whether we want to be or not. Yet, we have this kid joining the server with the name of "lolcat" and shows us that his mindset is permanently stuck in 2004.
This "lolcat" keeps playing the Numa Numa song (Dragostea Din Tei), has cat pictures as his sprays in Source games with really retarded captions such as "penis goes where?!" or "i am not amused!" When others berate this kid constantly telling him how old and dried out his memes are, the "lolcat" just goes on thinking, "They just don't get it." Followed by quoting "WHAT?!" or "OKAY!!" by Lil' Jon.
Now we got another time travelling kid joining the server with the name of "SPARTAAA!" who's stuck in the year 2006. He'll play 6 versions of sparta remixes on his mic back to back, then the play the loop of "Head On! Apply directly to the forehead!" for a minute straight. Everyone once in a while, he'll spurt out "durrrr i can haz cheeseburger". Thinking he's the ultimate Dave Chappelle of the server.
Wait, we got another guest on the server! Known as "don't taze me bro!" who is stuck in 2007. "Hey, you guys see 2 Girls 1 Cup yet?!" "You guys see that Miss South Carolina thing olOL!!"
11b. The Class Clown
olbud from the Facepunch forums gave this one.
These gamer types aren't usually the most annoying because they don't stick around for long. What makes this person different from the normal "bad comedian" is that their methods of making people laugh are more desperate and volatile.
Come on, we all knew (or were) that person in school. That kid that would jeopardize himself just to get a few laughs out of people. That kid would get detentions daily because he just had to get those momentary laughs, no matter the cost. Sometimes this kid was funny, and other times, he just brought double negatives on himself because he failed to get those laughs and got in long-term trouble - just making douches of themselves.
Yup, the internet has that too. They'll break server rules many times just to see a "lol" in the chat box. When they banned from a server, they tell themselves "I got banned, but it was worth it. I may have permanently lost access to a good server, but I got a few laughs. Yup, it was totally worth it. I think... Sort of... I hope..."
12. The "mic-always-on" Player
Suggested by Nenntt
Yeah man, because we all totally love to hear every single thing that goes on in the background of this player's house. It's also awesome when you can hardly hear the game itself because of this person's incomprehensible reason to have his mic running 24/7. We all love hearing your siblings arguing in the background. We all love hearing you make crunch sounds because you're eating and playing at the same time.
The best part of all, is that we love hearing that static hum that is overlapping the audio of the game. 10/10
12a. The Iron Lung
Remind me to give Acknid a gift basket for this one.
Not only do they physically, sexually and mentally abuse their mics non-stop, they just got a new pair of lungs and they have to show them off. This person can't talk with the mic being nearby. Oh no, they have to talk with it pressing right against their peach-fuzzed, developing moustaches.
Whenever an 'H' sound or a vowel is about to be pronounced, you'll start to grow an envy of Marlee Matlin. Whenever those H's or vowels are said, you'll near nothing but an eardrum-ripping burst of static. You're probably listening to a tape of "Microphones made in 1998 used to capture the sound of wind tunnels. Volume 3. Special Edition. Tape 1 of 20."
13. The "Not Actually a Gamer" Gamer
Suggested by Metadigital
Every day you get at least one invite to the latest social game on Facebook from them. Farmville, Cityville, The Ville, it doesn't matter. As long as it ends in "ville" or is made by PopCap. They will tell you all about their latest Bejeweled accomplishments and complain about the ads that appear every few levels. Yeah, they know what an ad blocker is, but it just seems like too much trouble to get working. Just like actual video games.
13a. The Jock
Even though he's always out drinking and partying, and usually practicing for a sport between that, he still calls himself a "gamer". Because playing the Wii twice a week or him playing Halo a few times automatically makes him a "gamer".
He may even retain that stereotyped jock attitude, such as calling out "nerds" or "virgins" who are playing the exact same game the jock is playing at that exact moment. When this jock gets into some argument and knows he's getting losing on all fours, he retreats to the good ol' "get a life" response when fresh out of clever comebacks.
Like many other gamers in this list, they usually have an attitude of "everyone worse than me sucks, and everyone better than me has no life! And I happen to be in that perfect middle! Herp!"
14. Silent Bob
So you're playing some Left 4 Dead 2 with 3 other strangers, and one of them gets ensnared by a Smoker. As everyone else is distracted by hearing a Tank or Witch some distance away, this poor silent player is constantly losing health but decides not to type a single letter, as if this player thinks "Eh, whatever, I'm sure they'll save me eventually. If not, then good game I guess." When all they needed was a quick "help?" over the mic or in the chat.
It's not uncommon for this kind of player to have a mic sitting right near his face but remain unused.
14a. The Silent Killer
1TrollLtd, one day I may hand this list to you. If I haven't already.
He's not as much of a casual gamer as "Silent Bob". He's extremely good, and he'll kill you in the most surprising and ninja-esque ways. He's cool to have on your team, but otherwise, he's the silent Satan. A very deadly mute.
He's a mystery wrapped in an enigma, laced with confusion, coded with pure liquid unknown and propped right on top of a question mark. He knows every exploit and tactic in the book, and will never share what those are. Don't waste your time asking him anything, because you'll just end up talking to yourself in the end.
On top of that, this gamer type may stick to silenced weapons, because the suppressed weapon is almost as soundless as he is. Who is this person? Why are we so interested in him?! Why can't we uncover the mystery?!!
15. The Prepubescent Gamer
Thanks for the heads up, Dinh AaronMk.
Not all of these types of gamers are bad to be around. You might get a 10-year-old player who's decent at the game and uses his mic rarely. Sadly, not all of us get the luxury of those "matured" types of young gamers. These kids may talk so much, that even 2 hours after playing the game, the high-pitched whine of their voices is still drilled into your psyche.
On top of this, you might get that little kid that keeps using his mic - not because he loves talking, but he's trying to hammer in our heads "Guys, I'm a little kid playing with you big kids! I'm awesome huh?! I'm good at the game too, isn't that awesome guys?!" But it doesn't stop there, they can go a step further and start saying "Don't worry guys, I headshotted that Smoker from a mile away. Problem solved. Wasn't it awesome that I'm a little kid and I pulled that off?!" At this point, people stop responding and silently slip over to the mute function. So this little kid ends up still talking while everyone else is enjoying a blissful peace on their ears.
15a. The Prepubescent "Punk"
Xenophobia_Lord gave gave me this one. I'm telling you, that guy is great.
Sometimes, you might actually feel bad for this kid. He's that kid with a mic that makes people want to Helen Keller themselves - at least by 50%. He's that annoying kid who thinks he's the sh** or desperately tries to be due to low self-esteem or not getting enough attention.
Xenophobia_Lord says that "they put the 'A' in annoying". I like to say that they put the "A", the last two N's and the "Y" in the middle in annoying. Maybe a period too, if the word was on the end of a sentence or something. Anyway, you can spot them easily by not only the annoying voice, but also their horrible spelling and grammar.
Did a girl join the server? "jus cuz im 9 don mean i cant be n lov!!!" or "lol u mus be more drunk thun me later kid!!" Yeah, you know some 9-year-old kid looks cool when he says he's drunk. In short, it's kids on the internet who overcompensate because they pray they were older.
16. The Attention-Craving Guy
This gamer type's mom hardly even paid attention to him as he slowly emerged out of said mother and into the mortal world, and this guy demands attention reperations! I know I already posted "The Attention-Craving Girl", but the guy variant of this is much more different. Sort of... Now, this type of gamer will never make "pay attention to me I'm a guy" remarks because the playerbase of every game is overwhelmed with them.
Unlike the "Player who never loses", this guy doesn't really care if he wins or loses. All that matters is that all eyes are on him, and the current subject of discussion is just this guy. When everyone is now focused on this attention-craver, the latter is now entrenched in a mystic high of happiness and peace of the soul... until the subject gets changed.
16a. The All Caps Player
PicklePackle gave this one.
HI, BILLY MAYS HERE WITH THE CAPS LOCK. BECAUSE SAYING "CRUISE CONTROL FOR COOL" IS STILL FUNNY! INTRODUCING THE HANDY SWITCH, THAT LETS YOU CONTROL ANY LIGHT, FROM ANYWHERE. TURN THE LIGHT OFF UPSTAIRS, SO YOU DON'T HAVE TO GO BACK DOWNSTAIRS!
16b. The Name Dropper
Goomboliver deserves the credit on this one, not me.
Some gamers get this strange theory in their heads that the more videos you watch and subscriptions you have to famous people, that somehow makes these gamers famous as well. It doesn't work that way, internet fame doesn't "trickle down" like that in this case. Watching hours of RoosterTeeth or Rage Quit does not somehow "add" to your fame rating.
These gamers can be easily spotted by the gets-old-fast terminology, as if to say, "Yeah, I watched those videos and am now repeating lines from them! That moves me closer to them in terms of fame!" No. No it doesn't. Saying "Brofist" will not boost your status up to that of PewDiePie's. Saying that retarded "BUDDER!" does not make a notoriety connection between you and SkyDoesMinecraft. You're still an invisible nobody.
Yes, you used some well-known catchphrases that are popular, but saying them won't reprogram us to think higher of you just because of that. 3 seconds after you used the popular term, we all forgot about you again.
16c. The Scenester
From 12hh from the Facepunch forums.
Ever see a fight happen in your school, then all of a sudden some other dorky kid bursts in goes "Alright! Break it up!" even the fight had nothing to do with him? The dorky kid just wanted to look cool for a minute to have everyone think "Woah! I just stopped a fight! You see that everyone?!" Yeah...
This desperate gamer type won't do just anything for attention, he'll wait until some sort of conflict or argument begins, then jumps in to assert his forced "dominance" and publicly display how assertive he is, because random people on the internet will totally remember how you "trashed that guy in that argument". You know, because people care to remember that stuff.
Whenever someone says "I hate this new shotgun, it sucks." The durr Scenester will reply with "no you just suck at it" in a botched attempt to "tell him off". When an argument occurs, the Scenester jumps in and blurts out some self-created facts and labels himself the winner, when in reality the Scenester just made himself look more like a douche, and awarded himself only the negative kind of attention.
16d. The Wannabe YouTuber
I'm getting kind of suspicious at how good 1TrollLtd is at this.
Before a match starts, they'll mention (many times) that "I'm recording this match guys!" As if that'll deeply affect other players somehow. They could have easily just recorded the match anyway without telling anyone, but this kid mentions it to try and imply that he's some cool YouTube personality.
This kid thinks he's a famous director, and that actors would kill just to be in one of his works, but this isn't the case. This "director" is just a kid running Fraps and posting gameplay videos with pointless commentary over it.
This kid's channel has 2 subscribers and his videos accumulate about 40 views over the timespan of about 2 years. You're not famous kid, try something different.
16e. The "1-Up"
See, Acknid knows this stuff.
Also known as "Hey guys, did I mention how better I am as a person because I have something that's better than someone else's stuff?" Yet another gamer type with low self-esteem, and tries to "1-up" people by saying he has something or has done something better than whatever was mentioned by someone else.
Did you mention that you own a nice BMW? "Oh yeah? Well I have a rare Jaguar!" Did you buy a brand new Playstation 3 for only $100? "Oh yeah? Well I... um... only payed $70 for mine!" Did you headshot two guys with one bullet? "Oh yeah?! I headshotted 4 guys with one bullet once! Blindfolded!" Do you own 2 planets? "Oh yeah?!! I own an unnamed galaxy with a spare black hole! Herp!"
At this point, we know that most of this kid's 1-ups are lies and desperate pleas of "please think I'm cool please please!" And even if this kid was telling the truth, it matters little. We don't wake up the next morning and think "That guy headshotted 4 guys with one bullet! God he's cool! He's worth remembering as I continue my life!"
16f. Chester McChat
This sub-gamer type isn't always begging for attention, but his actions will have you think that he is. This is a person who has fallen in love with the ability for humans to communicate better than any other species out there. That we know about.
This gamer type doesn't need drugs, because him using the chat function in any game is his infinite supply of heroine. Did I mention that this guy loves talking? Did I make that point clear yet? We all know or will know that person who rambles forever and we start to desperately create distractions to not hear this person's voice anymore.
If the server has an anti-spam plugin, Chester won't be around for long. When he joins the server, don't bother saying anything, because he will use the chat so much that any other message will be pushed out of the way before anyone can read it. In real life, you might see smoke come out of his mouth because his vocal cords are being overworked. When in a situation where silence is golden, Mr. McChat doesn't seem to grasp logic. Example:
bigBadAdmin: I need to check the timing on this plugin, so no use the chat for a bit.
bigBadAdmin: laddy please be quiet so i can check this.
Laddy_mcchatty: alright i won't use chat
bigBadAdmin: stop using the damn chat!!! silence now!!
Laddy_mcchatty: woah sorry :/
Laddy_mcchatty: i was just saying
bigBadAdmin: SHUT THE **** UP
Laddy_mcchatty: alright sorry!!!
(Player Laddy_mcchatty has been banned from server. Reason: minus 1 working brain.)
17. The Backpedaler
This is almost like the "player who never loses", but with much less confidence. This type of gamer prioritizes his internet "reputation" rather than proving a point or winning an argument. When this gamer's points get shredded into dust with little or no recovery, then this gamer starts to say "Woah. You guys, I was joking." or "Haha oh wow, it was my plan all along to get you guys worked up and it worked!"
The thing is, even after this gamer attempts an escape, he/she just gets made fun of even more, because no one fell for the "escape plan" and all know for a fact that this gamer wasn't actually trolling and is using a badly crafted excuse in a vain attempt to avoid further embarrassment. Which failed.
17a. The Bad Troll
Keep it coming, Goomboliver!
What these sub-gamer types need to realize, is that when you openly admit you were "trolling just now", that most likely means you failed as a troll or never were one. Or you're using that as an excuse to cover up something really stupid you did. You might actually have a better situation by giving a simple "sorry".
"What's that, guys? You find my racist comments offensive and you're trying to ban me? Well, I was just trolling! You're all moro- *banned* These people probably saw a Minnesota Burns video or two and confused "trolling" with "trying badly to offend people and being annoying".
Yeah, because mentioning you were trolling just then will totally let you off the hook. On top of that, you're making it obvious that you're backpedaling, which will only add to the embarrassment.
17b. The guy who "wins by losing"
Indirectly given to me by beesknees and Theriasis.
Also known as "the guy who still loses". You can humiliate this guy and reduce him to ashes in the most painful ways the laws of logic will allow, but in the end, this gamer still labels himself the true winner.
"Yes, it was my plan all along to get beaten in every way while it looked I was trying hard to but just failing even more in the process. And that plan worked! Yeah, I lost everything and I've been embarrassed on the global scale which will be remembered for decades to come, but that's... all part of... my plan! Yeah!"
18. The Backseat Admin/Rule-Setter
Suggested by neaman.
These are humans with a mental defect that constantly tricks them into thinking that they have some sort of power, when they're actually just powerless guests. Once the cure for this defect has been discovered, the world will be a brighter place.
Imagine a guy in a server who constantly states things like "Don't do that, or I'm banning you." or "I know the admin, and he'd kick you for that." Yeah, ever meet that guy before? Also, note that that guy has most likely never met any of the server's admins before, but his random mental programming forces him to think that he's on the exact same level with the admins of that server, and can set the rules just like an admin could. But actually can't.
18a. Leader of No One
Good ol' Muenzen, taking the time to add to this list.
Remember when this gamer type had everyone in the palm of his hand and could order them with ease? Well, you shouldn't remember that, because that never actually happened.
Like the Backseat Admin, they tricked themselves into thinking they have power for reasons unknown, but continue in life without actually having it. This gamer type branded himself leader, and constantly crafts plans and orders for his team, never truly realizing that no one is following them or caring to listen.
This kid will charge at the enemy, thinking his "squad" is right behind him, but will get shredded and die alone, while the rest of his team are surviving and playing the game a lot smarter. As this dumb gamer type respawns, he keeps making himself think he has a backing squad, when in reality, that squad is nothing more than a figment of thought - which will remain that way forever.
19. The Stockholm Syndrome Player
Possibly the saddest excuse for a sentient being to ever breathe. Almost every single type of gamer in this list has a heavy dose of unwarranted self-importance, but this specific player I'm bringing up instead has unwarranted self... I don't know, but you'll see where I'm going.
This gamer type has exactly 0% of self-esteem, and would be a lot lower than 0 if the laws of logic allowed it. Where any other gamer type shoots from the hip with his insults and observations, this stockholm player paints a target and his/her face and says "Fire!"
While everyone is mocking and picking on the stockholm player, someone might grow a pair and say "Hey! Teacher! Leave that kid alone!" The bullies will respond with something like "Mind your business!" or "We're just having fun, man!" Sadly, the guy being picked on will also respond "Yeah! Leave us alone!" and actually defend the same people picking on him, because this poor stockholm player believes being everyone's punching bag is the only attention and respect he will ever get.
19a. The Crony
All too good, Goomboliver.
Usually hangs around the "King of the Portal" gamer type. You know the one, that guy in your workplace that sucks up to the boss non-stop, or that kid in your elementary school that sucks up to the teacher because they think "Well, I'm never gonna be on top anywhere in life, so I might as well try to be the right hand man instead."
The Crony doesn't think for itself, act for itself or even feel for itself. The Crony is nothing more than a robot who only performs with orders under the person s/he's sucking up to. In Team Fortress 2, they heal only one person and no one else. When the Crony's idol gets a headshot, the Crony says "pwned" for them. If the Crony's idle gets into an argument, the Crony slips into "internet bodyguard" mode and defends the idol like no tomorrow. If the idol starts a votekick, the Crony votes "yes" without justification.
19b. The Self-Pity Gamer
Right on the money, Theriasis.
This gamer will attack himself loooooong before anyone else will. They attempt to be very humble and use reverse psychology in a vain attempt to gain some affection, but that usually fails.
When they begin to lose horribly, they put on their "big sad eyes" face and say "Sorry guys I suck =(" or "I'm a bad player I know I know!!" As if others will suddenly develop a soft spot for them and be all "well you said you were bad so we forgive you =)", and that usually... never happens.
20. The Broken-Voice Player
This player is sometimes one of those laggy 56k p-p-p-play-ay-ers-s. However, this particular player ONLY uses a mic, and NEVER types. This gamer bought his mic about 6 years ago, and refuses to shell out another $10 or $15 to buy a newer decent one. No one else seems to understand this gamer because his mic (and his bad connection) are making his voice chats very unclear.
Player 1: hey BrokenVoice, did you collect the fire powerup yet?
BrokenVoice: I think so... but... *static* ...with... *static*
Player 1: huh?? did you get the powerup?
BrokenVoice: I did... *static* bu- *static*
Player 2: dude, just stop using your mic and type, we can't understand you at all...
BrokenVoice: Well there's *static*
Player 2: STOP USING YOUR MIC AND TYPE
BrokenVoice: Er... *static* if... *static*
Yeah, BrokenVoice has both a voice and brain that are broken, as his brain cannot comprehend that no one can hear him properly, but still keeps using his mic. Herp.
21. The "Sophisticated" Gamer
A more awkward variant of the "Player who never loses" type. Like any other gamer on this list, they seem to only stack on their own embarrassment rather than being able to shift it onto other people, but THINK they shift it, when they really don't. Anyway, this gamer usually speaks like a rich James Bond-movie type villain. Yeah... they speak all "high class" when they're playing "Kill Confirmed" on Call of Duty or "King of the Hill" on Team Fortress 2.
"Oh wow, you're bragging over a headshot on me in a video game? How droll..."
"Dear sir, don't flatter yourself. Stealing my care package is nothing short of an immature ruse."
"Ah, yes. You captured our flag 5 times in a row. Applause. Don't let it get the better of you."
Then the part comes where everyone else in the server realizes how fake and pompous this gamer is, and start to dig into him and exponentially embarrass him without hope of rest. This """"sophisticated gamer"""" well then "calmly exit" the "immature and profane" server with some cheesy exit line such as "This is quite pitiful. Well, I'm off to find a server with a higher quantity of maturity. Take care, everyone!"
But once this """""high-class""""" gamer leaves the server, he begins to think "Alright, I really gotta stop using the rich folk talk..."
22. The Forum List-Maker Gamer
That guy who goes on a forum to make lists about "types of gamers we've all seen before" as if to raise some sort of awareness and cause some half-baked conversation to start up about annoying gamers. You think these kind of people would just go on with their lives, but they don't, they just keep making lists on forums and occasionally adding to these lists.
23. The Script Kiddy
Not only do these gamer types have 0% experience with hacking, but they make things up to make themselves sound smart. The problem is, these made-up things don't really work, because someone out there who is a hacker (or anything similar) will know how things really work.
Much like the "Attention-Craving Guy", the Script Kiddy just does or mention things in a vain attempt to make oneself look better. We've all met these guys before. "You better watch it or I'll hack your steam account." or "I have your IP, your computer is doomed hahaha!" Yeah...
These "hack" newbies are so infatuated by a few simple "complex" actions they performed on their PC's in the past, that they trick themselves into thinking that they are not far from a certified hacker. These gamers use one keygen or write a few simple batch files, and they feel like they "beat the system" by doing that. In the end, everyone just points out this gamer's failure of knowledge and crush his confidence into dust.
24. The Anger-Induced
This type of gamer is extremely general, but can still have a place in this list. They can be seen in any Call of Duty multiplayer. Remember that kid in elementary school that had really severe anger/bipolar issues? You know, that super selfish kid that yelled and threw tantrums and would not stop until he got his way? Yeah, the internet has them too.
If you manage to kill this gamer with a very well-timed headshot or have him walk right into your extremely clever explosive trap, this gamer will fall into a pool of bloody red rage. The rage can last from 2 hours to the remainder of his lifetime. This gamer will screech at you over his mic non-stop. This gamer will make constant death threats.
Sometimes, this gamer might realize he's making a **** of himself but still wants to get that revenge against you. So this gamer logs out and logs back in with a different name and still tries to get at you, because the angry gamer thinks "Hah! If I keep pretending to be more people, he'll think he's outnumbered!" All the while, you don't care and forget that this kid on the internet exists - even though the angry player tries to "get you" weeks later.
25. The "Super Social Butterfly"
Similar to the "Stockholm Syndrome" player, this gamer will use every fiber of his existence to "look good" over the internet. And much like the "Attention-Craving Guy", he wants everyone to acknowledge that he's there, but that he has some serious "connections".
The easiest way to spot this player is by his stupid mock-edgy name, such as "xXxBeeFShadExXx" or "]-+-// DoggI_StYLe \\-+-[". Something that an overconfident 12-year-old uses. Despite the stupid names, they almost always have 2 to 4 clan tags stuck to them, making the names not fit on the scoreboard and kill feed.
Out of nowhere, these gamers will forcefully include themselves in a conversation, place themselves on the winning side of an argument that has nothing to do with them and constantly greet admins/clan members as if to "get on their good side". Once this gamer gets enough attention and clans joined, he feels like a made man who's got it all.
26. The DJ
"Alright guys, I know you're all trying to focus on playing the game, but I'm gonna blast this childish Japanese music. Then I'm gonna blast this whiny boy band song. Then I'm gonna blast some meme songs that were funny 4 years ago. That alright with you guys?"
27. The Derp-Name Player
If there was a way to determine a player's skill from just the name, these players would possibly be the dumbest and least skilled. Analyzing a player by just his name can be a very dirty, elitist thing to do, but it's not without good reason. Ever see names like this?
davey0002928828282 (Guys, my name is David! *slam numbers on keyboard numbers for 2 seconds*)
da_killer3 (Yeeeaahh... I'm a little too ahead of the curve to use a "The"...)
An Very Hoppy Grasshopper (Wait, what grammar error? Whatever, you're just a grammar nazi.)
Batlantis (the noob slayer) (It's alright everyone, every noob on this game will be dealt with by me. Free of charge.)
Arrow in the Knee (Look out guys! A really funny guy is in this server!)
Mussx420 (Look everyone, I smoke weed or at least claim to. Yes, I'm cooler than you and must demonstrate this.)
27a. The "Elite-Name" Player
Good stuff, TheKian1337
xX_L0L_qUikSc0p3r_1337/\420_eP1c_Xx ("My name determines my skills!")
<(- - <)_t3h_uNtoUcH4ble_\/\/innar_(> - -)> ("When I put ASCII Kirbies in my name, you know I mean business!")
27b. The Impersonator
Also good stuff, Goomboliver.
Yeah, we get it, your username is "garry" on Garry's Mod. We all totally believe it. Yes, naming yourself Barack Obama, George W. Bush, Notch, Gabe Newell or any other well known creator is still very funny. It never gets old when you're in a server and 4 players have names like that since 2004. Keep it doing it guys, we'll still laugh at it every single time.
28. The Attention-Craving Admin
"C'mon 0_Zippy, you're getting dry now. You already have two of the 'attention-craving' gamer types on your list." Don't worry, this 28th entry still has enough originality to be on the list.
I know I added the "Abusive Admin", but this admin does things out of attention, and not balled-up anger and insecurities his bad parents left with him. This gamer must let everyone know he's an admin, so he convinces himself "They all must know of my power, so they fear and respect me!" Although if some unlucky players get banned by this dork, they're just gonna find a better server with smarter admins.
This gamer type will have a 3-hour erection upon banning someone, because he'll think "Everyone saw me ban this player! Now everyone knows how dangerous I am! Hah!" No. Sometimes he'll forcefully mention things to assert is cyber-dominance:
Player 1: good god, that explosion sent him off the map xD
Admin: Yeah, like that guy I banned!
Player 1: heh
Player 2: how are mages going underground?
Admin: My admin powers pound them down there! >=D
Player 2: uhh ok? lol
Player 1: seriously how do ppl get underground??
Admin: My admin powers teleport you there! XD
Player 1: ...
Player 2: yeah...
Player 3: dude, we get it. you're an admin.
Player 3 has disconnected. (Kicked by console: Admin Disrespect.)
29. That "I always have to be AFK" Player
Makes you wonder what the hell this player is always doing. Apparently, s/he had enough time to launch the game, and find their way into a network game but upon entering one, this player becomes somewhat of a superhero and responds to some "bat signal" that are 8 minutes apart.
When you're team is making that final push that could very well work with proper planning, this player suddenly stops moving and becomes nothing more than an animated character holding a gun with a slow-moving idle animation. All of a sudden your team loses that extra firepower and screws everyone over all because this dumb player thought "I ned a sandwhhich!1" or "i'm alll out ov m&ems!!" but decides to return to the game after s/he bones everyone over.
This player sure loves to show up in Left 4 Dead games...
29a. The Multitasker
Another gold one from 1TrollLtd, the savior of this thread... Probably.
This gamer type hasn't fully grasped the concept that games are meant to be enjoyed and to bring you into the experience. Instead, this gamer thinks that games are meant to be a side task, such as eating a bag of Bugles while watching M.A.S.H., or blinking while talking.
Sure, they may be playing the game... Fractionally. But they're also talking on Skype, Steam chatting, sending a tweet and commenting on some Facebook status all at once. Social media is so important to this gamer, that it needs constant attention even after making a conscious decision to run a game. Pretty amazing right? Try not to be on the same team as this person.
30. The Mindless/Stoner
"Zippy, honestly. You waited until #30 to post this one?" Yeah, sorry. Though this type of gamer, new or not, has a problem with trial-and-error procedures and piecing logic altogether. Be it stoned or stupidity, this player's brain... Can. Not. Work. These are gamers who've been diagnosed with durrrr.
Example #1 - In a game of Left 4 Dead: A player with the name of "stonednboned420" isn't helpful. He shoots the Witch and barely survives it, an ally heals him up before continuing. In the next map, another witch has spawned 2 miles away from where you need to be, but stonednboned420 once again shoots the witch and tries to kill her with a single pistol and gets shredded once again.
Example #2 - In a game of Team Fortress 2: A player with the name of "farts_smel_bad" plays the Medic class. Two ignited teammates run up to this Medic and beg to be healed, however, the dumb medic decides to keep trying to kill enemies 20 meters away with his syringe gun while forgetting that teammates need to be healed. The Medic could've saved two burning players and keep the pressure on the enemy, but no. The Medic's tiny little brain couldn't compute that Medics should help keep is allies alive and does nothing but use this syringe gun to hit enemies across the map.
Example #3 - In a game of Portal 2 multiplayer: A player with the name of "i'm_a_super_geneous" gets teamed up with you. The other player constantly asks what to do, however you when you tell him, he does nothing and his mind suddenly stops sending signals and makes this other player run around aimlessly for no reason. Once this gamer's pseudo-brain starts up again, he asks the exact same questions that were already answered.
30a. The Fake Stoner/Drunk
Excellent gamer type, Quaggers!
Sometimes, you don't need to meet a man in person to know when he's lying. Badly. You can spot them easily by the stupid word choices or forced mentionings of something, one after the other:
"Sorry if I suck tonight, I'm kinda drunk =("
"Again sorry guys, I'm pretty hammered..."
"Yeah, was totally at this party earlier and drank so much."
Okay, you might have hooked us the first time, but you gave it away. Stop it. You aren't drunk, and we won't automatically think you're cool if you were drunk. You're begging for attention. Stop increasing the theoretical amounts of drinking you did in every sentence.
"Yeah my bad I'm kinda high right now..."
"Oooohoho man I'm blazed right now."
"I've been tokin' it so hard lol."
No. Please stop while you're behind. This isn't 1998, getting high doesn't give you the permanent "I'm funny and cool!" medal anymore. No, you aren't high. You don't need to make desperate pleas to get some internet strangers to like you. If you're gonna convince someone you're high, don't slip in overused and forced terminology like some middle school kid:
"hey dawgs i'm tokin it wid a huge bongg and puffin and passin on dis phat spliff"
Herp, derp and durr.
31. The One Man Band
This one can be divided up into two smaller types: the mindless adventure craving rambo that rushes through games and attempts to play it alone because he keeps forgetting that his team actually exists, and the kind that's aware he has a team, but tries to rush ahead in an effort to showcase either his skills or is simply too impatient.
For example, that guy you see in Left 4 Dead games that runs a mile ahead of you and collects everything before anyone else, then finds himself being taken down by a smoker or hunter, where his allies can't easily get to and save him. All because Speed Racer assumed that he had to complete something within a self-inflected time limit. Or decided, "Uh oh! This is a competition! I've got to get to the safehouse first because... Just because!"
31a. The Miser
Top of the line, Iamcreeper2468.
You're playing Simcity and you and the other regions are short in simoleons and going bankrupt. A region has over §1,000,000 but never give them to any other regions that needs the money, no matter how you bag him/her.
In other words, these cheap sub-type gamers are the Mr. Krabs of the internet. God forbid they contribute a little something rather than it. In a game of Left 4 Dead, they'll heal themselves at yellow health while a teammate is near death at red health. In Team Fortress 2, they go Engineer and build dispensers only for themselves rather than acting as a team aide.
In Portal 2 co-op, they... leave and never play that mode again. Because playing that requires mandatory teamwork with a hint of unselfishness.
32. The Deserter
Suggested by Drawvenhero81.
Yes, I know these guys are called rage quitters, but I just wanted to use something different for a change. These players can dish it out, but can't take it. Sure, this kind of player may have upgraded his shield to maximum strength and upgraded all of his weapons with every attachment, but as soon as an actual challenge comes, it's time to leave.
Like any other gamer in this list, this gamer type has the concept of "Me, me, me!" locked into their heads. It doesn't matter that this person has a decent team, if one tiny little thing doesn't go the right way, it's a "lost cause" all of a sudden, and this person leaves in the middle of something leaving their team with the hard work that's not yet finished.
Did this person get incapped once in Left 4 Dead? Is it taking a bit longer to find the solution to a chamber in Portal 2 multiplayer? Does a map have to be restarted because the team got unlucky and all got killed? "Uh oh! A disadvantage or loss! It's hopeless! No redemption! Losing once means you lost forever! The horror! The shame!"
33. The "Chick Magnet"
Suggested by TheRealAD2011.
Deep down, I'm not sure this one fully qualifies to be on the list. Then again, I put a lot of not-so-good ones on the list. Still, I think this type of gamer has enough annoyances for me to talk about for a few paragraphs. This gamer is similar to the "Attention-Craving Guy", but not really.
As we go through life, we're gonna come across at least one guy who claims he's some sort of womanizer. You know, the guy that points to random girls saying "I did her!" or "I made out with her!" despite only doing so to maybe 33% of the girls he pointed out. Or most likely 0%. Yeah, they exist on the internet too.
They do two things: they brag about the girls they've claimed to have been with (out of nowhere, as if to cry "Guys, I'm cool! I'm cool!"), and they try to be some Dr. Smooth when they spot a girl playing in the same server. I personally never seen this type of gamer succeed in his woman-getting goal. This gamer gets a few girls to accept his friend request, and he feels like it's the exact same thing as having some sort of 3-way with them. You might witness this gamer trying to ask out some random girl on the internet, and upon getting the "no, sorry", the gamer might begin to think, "Ahh, she's just putting on a show or playing hard to get. She didn't mean that." When she did, and this "womanizing gamer" truly achieved nothing.
34. The Fan-Boy
Well said, Predat0r593.
Also known as a vir- nah, too easy, I'll stick to the term "Fan-Boy". Start Black Op 2 Multiplayer and simply wait to be put in a lobby with some other players, and congrats, you already found this type of gamer with hardly any effort.
The Fan-Boy (or even Fan-Girl) plays one game they love, and all of a sudden they reprogram themselves into think "This game is the original!" and that any other game with any similar mechanic is a "rip off", regardless of how different or reworked the mechanic is. "The game has physics? Rip off of Half-Life 2!", "You can look down the sight? Taken from Call of Duty!" or even "You're allowed to build stuff in this game? Omg stolen from Minecraft!"
It's very apparent that the Fan-Boys can read minds of other developers, and can totally dictate where the ideas for games come from.
35. The Cheater
I'm embarrassed to list this one because of how easy it is, but I might as well just complete the list.
The fact that this gamer type hacks or cheats isn't always the issue, but the mere fact that this person couldn't take the time of day to just understand the game itself. Learning the game might have been a very fun experience, but no, this person takes a different road by using script kiddy tools to noclip around and aimbot everyone to have a forced higher score.
It doesn't matter how the cheater's mind works. Even if he wins, he loses. In the end, he's getting banned from every server. The players he cheat-killed have moved on, and now he has a nice permanent VAC ban. So if he wants to cheat again, he has to rebuy games with his own money, which only furthers the cheater's costs and losses.
36. The Elite
It's not physically possible to be a gamer for at least a few weeks and not come across this gamer type. These people have played a game so long that they begin to develop health problems. Much like the fat guy seen on the South Park episode "Make Love, Not Warcraft", this person is too skilled and practically untouchable.
You try and try and try to refine your focus to kill this guy at least once, but your best isn't good enough. Not only is this person's aim near perfect, but it's almost as if he can read the minds of other players as well. He knows when you're reloading. He knows that you're going to throw a grenade. He knows when you are sleeping. He knows when you're awake. He knows when you've been bad or good.
On top of this, the game's mechanics and hit detection favor this elite player as his enemies can never catch a break. You can jump out of a corner and spray 12 shells at his direction, but this elite player fires 2 pistol bullets that seemingly curve around walls and headshot you - while this elite guy has been using his mental game manipulation powers to deflect the 100's of shot pellets.
36a. The Bros
Another good one from 1TrollLtd.
Two players who have known each other since birth, and possible before that. When seperated, they aren't worth noticing, but together, they're unstoppable. That Heavy-Medic in Team Fortress 2 pair with scores of 250 while the rest of the players have from 1 to 60. They can read each other's minds and know every 2-man trick in any game that involves teamwork.
In a free-for-all game, they might still band together to punish everyone else in the server. No matter how you try, you can't stop these two. If a blood moon occurs on Friday the 13th and you kill one of them, the other can be taken out too.
36b. The One-Sided Invincible
Given to the list from lasereyetuna.
Same as "The Elite" but a little more yappy and arrogant. They can one-shot, one-kill snipe you 12 times in a row, but as soon as you manage to kill them with a grenade, they descend into a blind rage because they didn't get that #13 in there in terms of kills-in-a-row on you.
He'll cry and moan about how you're cheating, lagging or taking the easy way out when he was the one who was quickscope headshotting you for the past 2 hours. They have this mentality of "As long as I'm winning and dominating every enemy without any hinderance, life makes sense and the world keeps turning." Kids who have gone through life having everything handed to them generally become these kind of gamers.
36c. The Feared
1TrollLtd keeps delivering the gold, and it never gets old.
This is a form of being elite that isn't developed with practice, as it's most likely a pre-given gift. Not only is this sub-gamer type extremely good, but his method of playing is so well-rounded and inhuman, that it's scary. These are people on the internet who are remembered and feared.
Don't even try to best this gamer type, as it will only make you die slower. Your best is his worst, and when this player joins, everyone else leaves, because playing against this guy has a predetermined fate. The Feared can end up being lonely people, as all others run in fear of him.
36d. The Elitist
Based on an entry from Minor107.
Being good at a game isn't enough for them, they have to impose the need for extreme skill on others. The bodies they were born with aren't allowed to feel satisfaction or happiness. They forcefully brag about their skills, and insult those who aren't as good as them. Because this guy's life somehow runs off of other people being just as elite.
You can't shut them up, and you can't do anything to make them not complain about something. Giving some tips here and there is alright, but spouting crap like "You're an idiot, use the flute before the red potion and you get the +10 health bonus." or "Why are you not using the enhanced scope?!"
In the end, all of their words translate into "Implement MY way of playing good, or else I will berate you for it and make that my problem for reasons unknown! So be better!" When the admin mutes this dork, they can't understand why they were muted. Even if you're as good as this elite kid, s/he still might berate you for not killing enemies in a more bada** or "flashier" way.
36e. The Backseat Gamer
1TrollLtd. Why are you so good at this? HOW are you so good at this?!
This sub-gamer type is someone who's not exactly elite, but dictates how things should be as if this person was elite at a game. He'll say things like "You're doing it wrong!" or "You should have got the red shotgun upgrade..." All the while, he's sitting in spectator mode instead of making actual effort to help.
In short, this is a gamer who's mad with power, but without any actual power. This gamer may have read a game's wikia multiple times and may know every trick in the book, but still decides to be the self-proclaimed "voice of reason", as if he's the messiah of good playing... Even though he... hardly plays the game to prove his skill, but keeps talking...
36f. The Veteran
This one was suggested by so many people, that I might just give everyone in this thread credit because I don't want to make the effort and reread this whole thread.
This gamer type is elite because he devotes his life to only 1 or 2 games. They have studied a game so much that they know every single number of damage that every weapon does. They know all 1's and 0's in a game. They might as well be one of the game's developers.
In Call of Duty, they've prestiged the max amount of times. Whatever achievements or reward the game offers, they have it all. These usually become the people who make excellent mods for a game. Sometimes.
36g. Dr. Popular
You don't exactly (always) hate this guy because he's annoying; you hate him because he's got it all. Not only is he elite at the game, but he happens to be elite at life as well. He's got cronies who act on command, he apparently has girls who swoon over him at first sight. Every single positive thing in life is all being funneled into this one person for reasons unknown. It's like he's already dead and in heaven, but the image of his soul is on Earth for... even more reasons unknown.
You don't know this person's secret to a "good everything", or how good he was in a previous life to deserve it, but you sure as hell would like a taste. All we can do is just envy the hell out of them.
37. The Game Grump
Goomboliver, you really know the good stuff.
"Hmm, a lot of people are having fun on this server. I'll have to do something about that." Even the words "misery loves company" is lowballing it.
Much like "The Ultra-Arrogant", they can reprogram their own minds to push aside the actual logistics of life and replace that with their own selfish ones. These gamer types not only try to get their own team to "DO THIS! NOW DO THAT!" They also try to demand the enemy team as well.
"Hey you! Don't play Spy. Be a medic and keep healing me." "Guys on the other team, don't headshot me, I'm trying to avoid a stalemate here." "Hey server! Give up your free will and just carry out my wishes." In the end, we just ignore them, or kick/ban them, then enjoy the rest of the game without them praying another grump doesn't slither his way back in. It really sucks when one of these dorks is an admin.
37a. The Beggar
You might think Goomboliver suggested this one. And you'd be right.
The kind of person that says "Can I have this?" rather than "Looking for work." As the name would imply, these are gamers who expect to get something and not give something in return; freely running away with your offer.
"Can you give me your hat? Can you give me that weapon? Anything I can have for free? Anyone giving stuff away? Can I be showered with free things while I don't put in any effort? Can I live in your house? Can you give me some diamonds? Can you suddenly allow me to be in your clan without any reason or tryout?"
These gamers are generally kids who haven't learned how to share or that other people have consciousness with emotions, and that you gotta work to get. Instead, they are stuck in their 3-year-old-minded "mine mine mine!!!" phase and have yet to grow out of it. Instead of being thankful if someone gives them something, they immediately ask "Can I have another?"
38. The Role Player
1TrollLtd, is there anything you CAN'T do?!
Has over 300 hours of playing DarkRP servers or... any other RPG game or server in existence. These are gamers with the ability to forget that they are sitting on a chair using a keyboard and mouse. They become so entranced in the game that they perform some witchcraft on themselves to take the consciousness of the player, and the form they had that is working the keyboard and mouse is just an empty husk.
They take things a little too far. When they die, they type "Guys I'm... I'm bleeding out, just go on without me... *dies*" When they reach the end of a level, they type "Guys, check my leg. I'm really bleeding out here..." They think that others will join in on the acting, but no, the others just get uncomfortable and continue being normal. And uncomfortable.
39. Mr. Energy
Once again, 1TrollLtd brings the good stuff to this list.
This gamer has apparently downed 3 red bulls within the timeframe of a delayed sneeze. You might even question yourself, "Huh, I didn't think the models in this game could move that fast." Hell, this gamer might move and jump around so fast that he lags the server.
His fingers sexually pounding the mouse and keyboard aren't enough, he'll top it off with excited screaming into his mic and his messages will be along the lines of "sdasdaipdjdaspju182yru38r89U" to symbolize how damn hyper he is.
If these gamers suddenly stop moving. They either passed out, simply died or ran away quickly to consume more energy drinks and will return within that delayed-sneeze time I mentioned earlier.
40. The Wimpy Woo
You know 1TrollLtd, you should make a career out of this.
Remember that kid at your school that always threatened to fight you after school while all his friends were around, but kept his overweight mouth shut when no one was around him? Yeah, they exist in the technology world too.
Oh sure, they could be "pwning u" or "brb killin n0obs durr" while his virtual posse is nearby, but the second it's just you and him, he's a scared little kid at the carnival who got seperated from big brother. He is petrified with fear that his own words will come back to haunt him, so he leaves the server only to return when his "posse" is back.
41. The One Class Ranger
Spot on, Xenophobia_Lord, spot on.
These are gamers that just don't seem to get it. When a game has classes, each class usually (or is supposed to) have advantages and disadvantages. Rather than just advantages. You'll see them on Team Fortress 2 all the time. The guy that picks Sniper then tries to no scope a Heavy and Medic pair to death, yet the Heavy mowed him while the Sniper did 0 damage prior.
The guy that picks Pyro, then runs blindly into a huge sentry nest trying burn 3 sentries but getting killed, where maybe a single puff of flame tapped one of the sentries but got repaired instantly. The guy that picks Medic, and tries to kill the entire enemy team with his syringe gun. See a pattern here?
Not only do these gamers try to use one class to "do it all", they also fail to realize that some classes have limitations, and that teamwork work out better. Don't bother warning them though, they'll probably just not listen.
41a. Sam the Sporadic Spammer
Precise aiming is something that's presumably too difficult or mainstream to do, so these gamers take the easier way out and pick a class or a weapon loadout that is based on nothing put increased area damage.
When people are using M4A1's and Desert Eagles, this gamer uses only rocket launchers, grenade launchers, overpowered shotguns, explosive traps and grenades. The sad thing is, if it works for him and he's the one winning, then... power to him.
They'll always have a grenade launcher attachment in a Call of Duty game. They'll always choose to be a Soldier or Demoman in Team Fortress 2. They'll always use the rocket launcher in Day of Defeat: Source. They run around scoring easy kills, and sit back with a forced grin when they're topping the scoreboard, thinking they've applied more effort than they truly have.
42. The Adbot
1TrollLtd never runs out of what this list needs.
Can be human or automated. When spamming forums and listing self-promoting URL's on their Steam and forum profiles aren't enough, they have to get a little "live action" with it. They join a with the intent to gain notoriety for something of theirs than to actually just play the game.
"You guys play Minecraft? Then you should check out my channel at http://www.youtube.c...ywhenweplaythis! You'll love it! It's very funny and no one has done what we're doing!" These dorks also try to convince others to join their little clans they made a week ago, but will die out in about a month.
You can ban them all of you want, but it makes no difference to them. They still got to spam their dumb gaming channel URL in the chat long enough anyways, and they'll just keep doing it in every other server in the world.
43. The Purely Hopeless
Honestly 1TrollLtd, make a career out of this.
This one is so sad that it kinda makes me not want to list this. These are gamers that you usually feel bad for, rather than hate. They are condemned to forever suck at some, most or even all games. They can sit at their computers for 64 hours straight, trying to retain focus with every fiber of their breathing existence, but still suck in the end.
These is no salvation for these players. Leaving the only option to just stop playing. When this happens, we can only hope that they'll come across something they'll get good at. Godspeed you... types of gamers that match this description...
44. The High-Strung
Don't thank me for this one, thank Goomboliver.
You know those stories about people that do too much LSD or PCP, then end becoming paranoid of every single object or living being in existence? Where they see hands morphing out of walls to grab them or see a half-dragon half-squirrel creature that uses rolled up magazines as a weapon? Yeah, the internet has those kinds of people.
In Team Fortress 2, they use their übercharge too early when they hear a distant gunshot. In games where friendly fire exists, they end up killing many teammates because they freak out when an ally jumps into view. With this type of gamer in the server, the map you're playing will have a lot more bullet decals than normal.
45. That Spoiled Rich Kid
1TrollLtd, your brain is a gold mine.
Parents, this is what happens when you don't teach your kids how to share, and that there are other people in the world with consciousness and emotions.
As expected, these kids assume they are the center of the universe, and that the rest of the world should "kick up" to this kid before being happy. As if this arrogant little kid is a mob boss, and the rest of the planet are his capos.
We all knew that kid in school, that kid who had their parents spend 100% of their paychecks on just them, and that the kids' wants are "top priority". Wherever there's a "pay to win" server, you better believe he's gonna win. Wherever a server gives extra powers to those who make donations, they've gotten all the powers. Wherever there's a server where you can "buy admin", you better believe he's an admin 4 times over.
Parents, please be wary to not raise a kid like this. His/her future will be horrible, and so will the online gaming world's.
46. The Renegade
Because this forum has a language filter, I can't title this gamer in the way I initially intended. I've covered a lot of gamer types that involve low self-esteem, but this is a type of gamer that does everything in his power to overcompensate by using videos games as that only outlet. These gamer types can be the least annoying in this list, and in some rare cases, can be interesting to come across.
In real life, they're quite dorky and can only bench whatever weight involves not having actual weighted dumbells in the exercise machine. Because of this, they try to be the most muscular bada** in the video game world. If a game has moral choices, they will take the "evil" path to adopt a feeling of domincance and being feared.
In Mass Effect games, their renegade bar is maxed out. In Dishonored, they have high chaos. In BioShock, they've killed all the little sisters. In Deus Ex: Human Revolution, they only used lethal takedowns. In Black Ops 2, Chloe, Farid, Admiral Briggs and Menendez have all been killed at the end.
In online games, you'll see this gamer's avatar with the most "hardcore" and "intense" appearance. They may try difficult "cooler" ways to defeat their enemy, and they may seem awesome at first glance, but may be some kid who's the exact opposite of the captain of the football team.
47. Colonel Cool
We all knew/know that person that was just naturally "cool". The kind of person that everyone wants to be around and every person of the opposite sex wanted to get with this person. There's always a well-liked "Fonzie" out there who's a magnet to everyone. On the other hand, we've all come across a person who thinks they're just as cool, but aren't. Perhaps this person is you.
These type of gamers have these warped personalities where their brains reprogram themselves into thinking that they're "the cool guy" when they're the exact opposite. People who have extremely high self-esteem when they shouldn't. Wherever they go, they walk around with a forced look of satisfaction on their faces, thinking "Yup. Everyone wants a piece of me. Those guys/girls want me."
In reality, they aren't cool, they aren't guy/girl magnets and they aren't popular in any way. In reality, they're just another blur in people's peripheral vision.
47a. The Punk
Xenophobia_Lord gave me this one, and I commanded that he feel good about it. No excuses.
Like Colonel Cool, he actually isn't cool but thinks he is, but doesn't fully have the "I'm awesome and the world knows it" mentality. Yet. Because The Punk isn't initially satisfied with his own "popularity", he breaks rules and does destructive things that supposedly make him "look cool" or "tough".
With every rule he breaks, and with every forced story about how s/he "beat up this bigger kid" or "put a gang of people in their place", they think that others will be impressed by that, when in reality it did the opposite. This gamer type keeps doing and saying things that actually damage his/her reputation and become more hated.
These kids get banned from servers and forums pretty quickly for their "bada** rule breaking", and while everyone else in the server/forum/whatever are laughing at the banned kid and cheering that his annoying self won't be around anymore, the actual Punk tricks himself into thinking, "Oh man, I just got banned. I'm one bad mother!"
These Punks go on through life thinking we all like them and envy their... "toughness", but in reality, we all just want them to stop breathing and have their consciousness vanish forever.
48. The Pacifist
It's like if Mr. Van Driessen from Beavis and Butt-head suddenly became real and expressed interest in online gaming. Even though these people are nice "pacifists", they still find themselves playing games where you can wear your enemy's entrails like a makeshift turban, or can cremate corpses by just mudhole stomping them.
These pacifists aren't usually annoying, but can still make a situation pretty awkward. "Hey, leave Player 4 alone, he's trying." "Could you please not use that racist term here?" "Let's keep it civil everyone!" These pacifists fail to realize that, as long as we're all safe behind our keyboards and remain faceless to all, someone's gonna test that out by being an internet tough guy, knowing that little to no consequences will happen.
48a. The Diplomat
All the way from Xenophobia_Lord himself.
Like anyone else in this list, they seem to forget that when you're playing an online game, no one else is gonna care about your "political" views and moral standpoints. When we all join a server, we want to play the game, and not go over pseudo-treaties.
This sub-gamer type will constantly try to win everyone's attention and convince them all that a "more peaceful solution" can be found. Even in pure team deathmatch games. They may even try to stand in the middle of the map and try to look important, but will be headshotted in mid-sentence.
Sorry Diplomat, you may want a more peaceful online world, but you won't get it. We will not care for your views and opinions when we all just want to play the game. Move on.
49. Laughing Gas Garry
When they come online, all of a sudden, every little solitary thing becomes funny. These gamers don't usually type out full sentences or even some onomonopias. The only form of typing they seem to favor is "LOL", "XD", "AHAHA", "lolo" and... "lawl"
These kind of gamers are usually pretty stupid or usually pretty stoned. Did someone in the distance die of an explosion? "lol!!!!" Did someone commit suicide via typing a command in the console? "xD" Did someone get kicked for being idle? "OLOlloLO XDD"
If you're this type of derpy gamer, tell us your secret to constant happiness. We'd all love to try it too. Even if it's a drug.
50. Best Friend Bob
This is the only addition to the list that physically hurts me to type, because this gamer type isn't the worst, and can be very difficult to make fun of because of how nice he might be, but can still be a nuisance.
He's never met you before, nor have they seen you in-game before, but for unknown reasons, they've targeted you and you're now their best friend forever whether you like it or not. They'll (literally) kill you with kindness. These situations can end in two ways:
- Good outcome: Turns out, this person is awesome! Playing games with this guy was a hundred times funner than you'd imagine. Good luck to both of you!
- Bad outcome: This person is in love with you, and it's creeping you the hell out. You don't want to be mean, but you can't exactly stand the person either, so you come up with a well-crafted lie and silently block the person somehow. If the person is blocked, this could double as another good outcome.
See what I did there? I used a unisex name so I could better point out that a male or female could be this type of gam- Actually I don't care, I'll just stick with the male prefixes to cut out effort.
This gamer is guaranteed to make your game sessions at least 4 times longer. They have to see every pixel of a wall's texture. They have to find every vertex of a 3D model. Is there wall decals of graffiti and bullet holes in sight? Yes? Then you better have an extra hour to spare.
There's a bright side though, this guy's triple checking of rooms could spot that easter egg or hidden ammo cache you missed! Still, that won't cure the overly long game sessions.
51a. The Narrator
A combination of two entries given by both Goomboliver and Milikeny.
Let's get the term out of the way, this gamer is Captain Obvious, and even that label alone is... also obvious. They are the John Madden of the server, and these gamers will briefly make you envious of deaf people. If the game you're playing has no mute function, then either leave the server or be ready for some deathmatch highlights.
Just in case you couldn't comprehend or see a specific event that happened in the server, this guy will repeat it. A few times. Every little solitary thing that The Narrator has seen will be reported out loud. Did someone quickscope you? You'll be reminded just in case you didn't understand what happened. Did your team lose my 3 points? You'll be notified of it even if your HUD already tells you this.
Did a Sniper headshot a Pyro, then take 4 distant bullets from a Heavy, then go back into his spawn, then come back out and try to headshot a Medic but missed twice and got killed by a Demoman? Don't worry, you'll hear all about it! Because it's so important!
Imagine if a person accompanied a comedian on stage, then explained every single joke and told the audience why they laughed at it just now. Alright, now imagine that in a guy-on-the-internet form.
52. The Assassin
You must've done something bad in your previous life to this gamer type's previous life. This person doesn't just see you as an enemy, he makes you his arch enemy and you are marked for death. Forever. He targets you, and only you. It doesn't matter how dangerous you are, you're tagged.
This gamer will ignore any other enemy around him and could care less of how tough his opposition is. He'll have chances to take out your strongest allies, but won't, he'll just headshot you a mile away while his other enemies are standing right in front of him.
Don't try to hide or take alternate routes, he can smell your blood and will find you no matter what, because God gave this assassin the ability to sense you for reasons unknown. No, don't try to be unimportant either, because even though your assassin had the chance to steal your flag and win the game, he won't. He just eternally chases you.
52a. The Kamikaze
Did Goomboliver give me another good one? Yeah, he did.
This person has no form of evasion or any kind of tactics. He just runs straight at you without thinking of the possibility of failure. When he gets killed over and over doing that crap, he doesn't learn or improve. He just keeps coming at you in a straight derpy line.
This gamer also cares little if he lives or dies. All that matters is that he gets that one little knife thrust in there before the enemy team turns him into a red mist. They will mock you for "being a coward" because you aren't playing the same as him, and are using actual tactics and not doing straight line attacks as well.
Does the server have friendly fire? Yes? Then everyone is gonna have a bad time. Hope this kamikaze doesn't have an explosive equipped, or else he will really live up to his name. When he suicide bombs you with that grenade, he may also carelessly kill his teammates in the process. If you press Tab to look at the scoreboard, this durr kamikaze will have kills in the negative numbers.
53. The Clan Fan-Boy
Don't applaud me for this one, applaud BearKind.
He just got accepted into a clan, and now he thinks he's in the highest ranks of gaming. If that exists. He joins games and chats just to force others into seeing the clan tag stuck on his name. In his mind, he's wearing a sign around his neck saying "I'm one of the Gods now."
Even when his other clan cronies aren't there, he still retains the behavior of the clan members regardless of if his clan "superiors" would want him to or not. His forced actions start to confuse and even make other players uncomfortable. While this clan dork is flaunting his """power""", the rest of the world still sees him as just another extra avatar in the server.
54. The Transfer
Why's everyone starting at me? Goomboliver was the one who gave this to the list.
Remember that foreign exchange student in your school who could hardly speak English, but you didn't want to call him on that because you didn't want to be mean? The internet has that too. Kind of.
Their names can be dead giveaways. Such as "XxXshotgun_killrXxX" in a game of Minecraft. Or "_the_untouchable_demoman_" in a game of Left 4 Dead. They've spent so many years of playing one game, that once they start playing another, they just jump in and assume the mechanics are the same. No, they just skip the tutorials because "they don't need 'em".
For example, he's that guy that quickscopes everyone on Black Ops 2, so he picks the Sniper class on TF2 and thinks he can do the same thing. Not realizing that the game is, in fact, not the same, he still continues to make the same mistakes. Another example, is that a guy who plays The Sims for far too long, complains that he can't monitor the hygiene and muscial talents of all of his soldiers in a Command & Conquer game.
83: The "Everything is Legal" Guy
By the people, but not really for the people. This is private-use material by Xenophobia_Lord
We've all seen that classic server fight, where the law-abiding player argues with a noob who thinks what he's doing is totally okay. You'll hear phrases such as "thats not against the rules" or "its a mod not a hack" over and over again. Sometimes these idiots honestly think that what they're doing is okay, but most of the time it's little kids who want to prove how "mature" they are by breaking what is blatantly a server rule, then coming up with some crazy technicality which supposedly makes it "okay". Either way, nobody likes this joker and he's banned relatively quick.
84: Braindead Barney
I took some of sweden_revenge's work and used it as my own! Ha ha ha ha!
Don't we know that one airhead in class that just can't seem to understand anything without hours of explanation, and even then forgets things? That's Braindead Barney here. No matter how hard you try to teach him something ingame, he tries it and fails miserably. A conversation with him might go like this:
B4rney: Mmk show me agin
Reasonable Man: Okay. Lemme be clear on this. Do a 180 degree spin to get through the tunnel with the jet fighter.
B4rney: k [proceeds to fly straight into the tunnel by not turning]
B4rney: why dont it work dude i trusted you
Reasonable Man: I. told. you. SPIN.
B4rney: k [slams into the tunnel again]
Reasonable Man: WHAT DON'T YOU UNDERSTAND ABOUT TURNING?
B4rney: o i was supposed to turn?
85: The One Man Team
On most sane game servers, a team consists of a group of people with a common goal in mind working together to achieve their desired point. However, this man thinks he can be that entire group of people. Since in most games victory is achieved with many people, this man usually fails in his singular quest to win. Most often this player will become enraged when he continually dies while the other team wipes the floor with him, not remembering he has exactly the same manpower on his side. However, he just ignores that fact and keeps to himself with the odd mindset that he is skilled enough to take on many other people in combat.
An easy way to think of this person is that one guy who always plays scout in TF2 and sprints right for the intelligence box, not remembering that there are many deadly places in the map.
86: Prince Valium
Guess who made this! Guess! Duebelman did!
What is often stated here are gamers that rage, rant, pro game, l33t speak or whatever but these guys are different. They are comlpetely non competitive and remain calm or stoic in most situation which is normally appreciated but someone needs at least a bit of ambition in order to achieve something. While this type of gamer is mostly kind, it can be exhausting to play with prince valium as he does not really pay attention and often forget things or oversee something. It is particularly bad in rpgs or mmo's when he takes the role of an important person such as the healer or tank.
The attention level is not really high and keeping things in mind for more than 2 hours is a difficult task that shall never be accomplished. However, he does not blame you for any mistake and does not get bothered when someone blames him. This type of gamer is completely indifferent in terms of winning or losing.
87: Turbo Toddler
Please rise for our friend Elaxter, who shall share this post with you.
This gamer-type is normally young. Not 13, 12, or even 11. Under 10. They screech into the mic when they lose and laugh at your corpse when they win. And worse of all, they never shut up. They will repeat "Stupid" at you until the cows come home, tea-bagging your lifeless, mangled corpse until their next prey steps into the field of vision. Did I forget to mention that these gamers are uncannily good? They will be high rank in competitive shooters, will have all the gear to fight the Goblin Lord, and will mostly be at the top of the leaderboards. Why are they so good? A better question: where are their parents?
88: Lord Emperor Perfect
Is engie_ninja the hero this topic doesn't need, but the hero this topic deserves?
This guy never makes mistakes, and as a result, expects his team to be the same. Of course, since not everyone is a super cyborg mecha god emperor, he doesn't understand that people CAN make mistakes, and gets WAY too angry when they do slip up. Rather amusingly, they usually do incredibly badly themselves. They also may be territorial, since disputes between them can get... Heated.
Dec 11, 2013Quit arguing about the definition of beg. In the context of this thread, it means to ask for, even ONCE. Do not ask for games on this thread; that's not the purpose of this thread. Continuing to argue will just lead to infractions and a lock to this topic.Posted in: General Gaming
On a more happy note, I have a Hearthstone Beta Key that I'm not going to use; the only restrictions I have on this key is that you must have high quality posts, and more than (figuratively) 1 of them. PM me.
Dec 11, 2013Posted in: General GamingQuote from Kaijumaster2
apparently u don't know the meaning of begging. If you look throughout this thread, there are people asking for games once and doing giveaways. Begging is asking for the same thing over and over and over again. Stop make conclusions and assumptions without the proper knowledge to make them
The definition of begging isn't asking for something repeatedly, stop making conclusions and assumptions without the proper knowledge to make them.
Dec 4, 2011Posted in: Minecraft Mods
Deck the halls, bundle up in your warm clothes, and prepare for a Minecraft holiday celebration! ChristmasCraft features a number of changes to help you get into the Christmas spirit:
- Colder biomes, meaning snow is all around!
- New items and recipes for delicious Christmas-time treats!
- A Christmas Tree Stand on which to grow your very own Christmas tree!
- Decorations, such as Christmas ornaments, wreaths, stockings, and redstone-powered Christmas lights!
- Three festive holiday music discs!
- The ability to wrap up nearly any item as a Christmas present, and give it as an item or place it like a block!
- A new semi-rare friendly mob, the Creeper Claus!
- Santa's helpers, the Ender Elves, are here to deliver presents!
- Perhaps even a visit from Santa himself??
- Deluxe twinkling Christmas lights! Crafted just like other lights, but with glowstone instead of a dye!
- Fancy ice skates that give you a speed boost on ice (but slow on land)!
*Note: Make sure you're running the latest version before submitting bugs! If you find any new bugs or want to offer suggestions, please contact me!
Current version: 3.0.0!
For client and server version 1.6.4:
Download ChristmasCraft 3.0.0 for Minecraft 1.6.4 here: Adf.ly MediaFire
1) Minecraft Forge version 9.11 is required for this mod! Install and run it once first!
2) Unzip the ChristmasCraft download, and you will find a ChristmasCraft_3.0.0.jar file
3) Copy ChristmasCraft_3.0.0.jar into your Minecraft "mods" directory
4) Spread some Christmas cheer!
*Note: If you want to run ChristmasCraft on a server, players will still need to install ChristmasCraft to connect to your server!
ChristmasCraft 2.1.0 for Minecraft client and server version 1.4.6: MediaFire
Requires Minecraft Forge version 6.5
ChristmasCraft 2.0.6 for Minecraft client and server version 1.4.5: MediaFire
Requires Minecraft Forge version 6.4
Made a video about this mod? Let me know and I might include it here!Screenshots
TheDargonSlayer's Mod spotlight
GameChap and Bertie explore ChristmasCraft
Durazic's Mod video
The Yogscast decorates with ChristmasCraft
Samkio & Torrent's Mod Showcase
MinecraftBaseHD's Mod Review (German/Deutsch)
JKapFilms Mod Review
Deathriding of LynxCraft shows off ChristmasCraft
Craft a Christmas Tree Stand, sprinkle some bonemeal on top, and you'll have a festive holiday conifer in no time! Cover it with ornaments for the perfect Christmas showpiece!
Hang your stocking up before you go to bed! If you've been good, you might find that Santa has visited while you were asleep!
This Creeper Claus doesn't want to hurt you, it only wants you to enjoy the season! Hack away at it and it might drop some tasty Christmas Spices, perfect for that seasonal recipe you've been wanting to cook!
Santa's helpers, the Ender Elves, can sometimes be found preparing presents! Their only rule: No Peeking!
Christmas Tree Stand
A sturdy base on which to grow your very own conifer! Just set it down and sprinkle some bonemeal on the top!
Nothing says "I'm celebrating Christmas!" like a lush green circle of dead plants!
Hang up your stocking and hope that Santa visits while you sleep! No peeking!
Decorate your house, your mineshaft, your trees! Hook it up to redstone and watch your electricity bills skyrocket!
Miniature glass balls in 5 fabulous colors! Hang them from your Christmas tree, or any leafy material!
No Christmas tree is complete without an elegant gold-plated star atop it!
Surprise a friend or enemy with a hand-picked item in a decorative paper wrapping! No refunds, exchanges, or re-gifting, please!
Note: Fill the center slot with virtually any item to wrap it up! Unwrap it by placing the gift on a crafting table!
Walking across ice is for chumps! Strap on a pair of these babies and you'll fly past the competition!
Candy canes are a quick and easy treat, but loaded with sugar!
Cool refreshing milk, and the richness of chocolate, yum yum!
Heat up your chocolate milk to restore even more hunger!
Note: All of the recipes below require Christmas Spices, which look like this:
Christmas Spices can be obtained by killing a Creeper Claus.
All of the nutritional value of a regular cookie, with extra Christmas spirit!
A refreshing Christmas tradition, with a hint of nutmeg! Just don't drink too much, or you'll regret it!
It's a fruitcake.
The ChristmasCraft mod (henceforth known as "the Mod"), a modification to the Minecraft game, is sole property of the Mod author (henceforth, "the Owner") known by the minecraftforum.net username "Newt_head". All software and graphical content contained within the Mod is copyright the Owner, and may not be reproduced under any circumstances except for personal, private use and as long as it remains in its unaltered, unedited form with proper attribution of the Owner. Decompiling and/or reverse-engineering of the software content of the Mod is permitted for personal, private use. Public distribution of modified versions of the Mod or any of its software contents requires the express written permission of the Owner, and may be subject to certain terms.
The Mod may only be distributed where uploaded, mirrored, or otherwise linked to by the Owner. Inclusion of the Mod into a distributable collection of mods, or "mod pack", requires the express written permission of the Owner. Any unauthorized distribution of this Mod constitutes copyright infringement, and the Owner is entitled to an injunction and to recover any damages for the loss suffered as a result of the infringement.
This Mod is provided 'As Is' with no warranties, expressed or implied. This Mod alters fundamental parts of the Minecraft game, and no guarantees are made as to the operability of the Minecraft game while or after this Mod is installed. The Owner of this Mod takes no responsibility for any damages incurred from the installation, use, or misuse of this Mod.
Nov 15, 2013Posted in: General GamingQuote from OpelSpeedster
I'd like if someone could gift me the full version of Kerbal Space Program.
It's not an expensive game - It's only $22! - but, as some people probably know, I'm only 13, and as such I don't have my own wallet, credit card and these things, and you know, convincing parents to buy you games is extremely hard, whether the game is worth twelve monthly fees of $499,99 or directly $1.
Normally, with Christmas around the corner I'd wait, but KSP is so addicting and a great game that, like Minecraft, you instantly get hooked in and it suddently becomes a 'must' for you to get the game and play it for it's full potential(If you don't believe me go see it's screenshots. Be careful as it also has a high risk of 'MUST GET' unless you alterady have the game), and the demo's extremely restricting.
I'd prefferably want it on Steam. (I don't think the official website has a 'gift' option, anyway.)
$22 is still quite a lot to give away for most people on this thread (since most people don't buy the games at full price just to give away). Though, if you really want the game and don't have a credit card, you could always buy a steam gift card or a throw away debit/visa card; they usually aren't hard to find.
Oct 18, 2013Posted in: General Gaming
Even though i'm not one of the people you are giving a copy to, i just want to let you know how awesome of a person you are.Quote from Wolf_359
Okay, I grabbed a four-pack of Terraria while it was on sale. First three to PM me with their e-mails get them. Good luck!
Sorry for the late update, very busy day. Anyway, only 8 people wanted Terraria codes, and they're cheap. I'm buying extras as soon as Steam accepts the transactions, so everyone that PMed me before this edit will get one in their inbox / Steam account real soon.
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