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    posted a message on Keep the old worlds alive!
    Quote from UpUp_Away95

    So, what happens with the inventories then if one of a pair or more of linked world is subsequently put into creative mode and the other isn't (or others aren't)?... Would you recommend that the player inventories just "go missing" at that point or there be a forced unlinking of the portals? Should all the linked worlds perhaps lose their leaderboards and achievements?.. or perhaps that nothing should happen, opening up the remaining survival worlds to the possible introduction of creative inventories? I really don't see a very elegant way around all these various "possibilities" if linked worlds become "mixed" survival and creative.


    The idea of world portals is just to explore and loot the multiverse on survival mode. Portals would only work in survival mode worlds. This really isn't complicated at all. Going from survival to creative is already addressed on an individual world level, in this case the newly creative world would just drop out of the portal network. You can be warned about the consequences at the same time as you're warned about the leaderboard. Anything you got the hard way on a previously survival world doesn't present a problem anymore than it does now.

    World portals link survival mode worlds, period. Not creative or previously creative worlds, that's unnecessary and an obvious way to cheat. I can see you don't like the idea, and that's fine, but the problems that you're raising with it are really problems with something I'm not suggesting.
    Posted in: MCX360: Suggestions
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    posted a message on Keep the old worlds alive!
    Quote from UpUp_Away95

    This issue I have with this idea is that the worlds from which you could transport items could be Creative worlds... essentially allowing for the bringing in of unlimited resources and things like spawn eggs into a world while keeping the leaderboards and achievements active... which negates the entire purpose of deactivating these for Creative worlds in the first place. Coding for inter-file portals is also complicated and, because in online multiplayer worlds, you might have changes being made in both connected worlds at the same time... might be something very prone to file corruption given how the Xbox loads worlds and doesn't offload chunks continuously.

    In addition, I don't thinkt he check for missing resources in a world would be all that complicated... really just a date check to see what version that world was created in and then providing some blocks of the resources that were added to the game after that date in a bonus chest that the host player could optionally turn on and, more importantly, turn off again.


    I did say I thought it should be survival mode only. Also, I really do think that it would be a great deal less complicated to code. You're essentially unloading one game and loading the other, the only innovation is that you're bringing your inventory across. Modifications to an existing world on the other hand is something that's given 4J problems in the past (the chest bugs spring to mind).

    I'd be happy to get either limited respawning of world-chunks, or world portals, really.
    Posted in: MCX360: Suggestions
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    posted a message on What would YOU add to minecraft that is Xbox-exclusive

    I put my shirt on one leg at a time, just like everybody else.
    Show support for rentable servers on Xbox.


    I really like the idea of rentable servers on Xbox. Searching doesn't show up any threads though. Where do I go to show my support?
    Posted in: MCX360: Suggestions
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    posted a message on What would YOU add to minecraft that is Xbox-exclusive
    I would add paper lanterns in the available dye colours (torch + paper + dye). Coloured light might be hard to implement; but I'd just settle for the lanterns being coloured.

    Imagine what a forest or a bridge or castle would look like festooned with paper lanterns at night. Wicked cool.
    Posted in: MCX360: Suggestions
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    posted a message on Keep the old worlds alive!
    Looking at the Stargate Mod gave me an idea. I think what XBox Minecraft needs to compensate for its limited size is world portals. These would be portals by which you could travel to another game, either one you can join, one you can load, or a new one. It would be survival mode only, and you could carry stuff between worlds in your inventory.

    I think this would solve the old worlds problem without a lot of resource detection or complicated respawning, or recoding every time 4J add something new. You could travel to a new world and harvest resources there to bring back and add to the old worlds you've put so much work into. And you could travel to a friend's world and contribute building resources to shared projects.
    Posted in: MCX360: Suggestions
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    posted a message on What would YOU add to minecraft that is Xbox-exclusive

    I would like the sky dimension, bird mob sounds great, and I also like the idea of glaciers, snowy mountains, snowy plains and frozen seas.
    Also want more weapons like battleaxes, warhammers, claymores and flintlocks.


    I really like the flintlock idea. Slow to reload, but a lot of damage.
    Posted in: MCX360: Suggestions
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    posted a message on Ambient Noises
    I've wanted waterfall sounds for a long time. I like waterfalls and I've made plenty of them, but without the sound of falling water I feel they still lack something.
    Posted in: MCX360: Suggestions
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