• 0

    posted a message on Futurecraft

    Alright, what happened to the forum this time? I know Prototype said something about not wanting to host it anymore, but I thought that got sorted.

    Posted in: WIP Mods
  • 0

    posted a message on Futurecraft
    I haven't been on the forums in about a month, so I don't know if this has been posted there yet, but http://www.spaceengineersgame.com/. Space Engineers is in a very early alpha right now, about the level Minecraft was when some of us started playing it, but it's on Steam and it's almost exactly what Futurecraft is intended to be. Just thought I'd mention that.
    Posted in: WIP Mods
  • 0

    posted a message on Carpenter's Blocks
    I don't know whether anyone else has done this already, but the dying blocks feature gives you 256 shades of wool instead of the vMC 16. Anyone planning to do an art project or something might want to check that out.

    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from felinoel
    Sadly modified worlds are not known to be always compatible with Millenaire.
    Millenaire works best with regular worlds.

    Yes, I know. That's what I've gotten when I've tried to get help with my problem in the past. I have tried it in regular worlds as well, to no more success. I ask again: Has anyone here managed to make a Japanese Agricultural village build all its buildings? If so, how?
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    If they treated air as an alpha channel, you'd get trees and stuff inside the buildings.
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from bropestilence

    Try a superflat world?

    I have, several times. I use one that's got 40 blocks of dirt instead of 3, so they have room to build basements. That works great for Norman villages (I have every kind of Norman village completely developed in one world), but it doesn't do anything for Japanese. Their maps show nothing but green, build-on-able (?) space, but they say they don't have room. I've tried normal worlds, too, to no more success.
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Has anyone here managed to get a Japanese Agricultural village fully developed? I've been trying for a long time in various conditions, but they've run out of space every time. I've posted about this before but haven't figured it out, so I want to know if it's just me or if nobody else can do it either.
    Posted in: Minecraft Mods
  • 0

    posted a message on Futurecraft
    Tiel is rapidly deleting any mention of the fact that he read Luna's PMs. He's deleted easily a dozen threads I've made about it. He also changed my avatar and briefly put me in the Suspended Users group. He needs to be killed or something.
    Posted in: WIP Mods
  • 0

    posted a message on Futurecraft
    I have been permanently banned from the forum, for reason "Hippocrates".
    Posted in: WIP Mods
  • 0

    posted a message on Futurecraft
    Quote from tell31

    @Lightspeed!!!!
    You could have at least given me a warning before banning me from the forum!

    1) The email address for contacting the forum admin doesn't work.
    2) This Sucks.

    Yeah, I don't know what that was, but it was bad. No response from Lightspeed yet. It seems to have been brief, though. Both you and Tunnelthunder are unbanned.
    Posted in: WIP Mods
  • 0

    posted a message on Futurecraft
    Quote from MoffKalast

    I guess you're right, but wasn't the death star originaly without propulsion, and towed with tractor beams?

    Not as far as I'm aware. It might have been like that while it was under construction (any ship would be like that for a while), but the finished one always had engines and a hyperdrive.
    Posted in: WIP Mods
  • 0

    posted a message on Futurecraft
    Quote from etechman18

    I have a question. What will move spaceships? Will it be engines or what? If I'm building a giant deathstar I don't want engines sticking out the side.....wait how does the deathstar move? Though I don't want it to be some dumb block that moves the spaceship when you turn it on. How is that going to work?

    Engines. The Death Star has engines too, but they're so small you can't see them. Note, though, that 'so small' is extremely relative. The engines are massive by any reasonable scale, but the first Death Star was 160 kilometers across, so they're tiny by comparison.
    Posted in: WIP Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from xyleen50

    I have an error, which I suspect is from a meteor strike in the village into a quarry house from the meteor mod included in the FTB new world mod pack. Not sure what the remediation is for this...

    5.0.0 07-06-2013 13:58:38 java.lang.ClassCastException: mods.railcraft.common.blocks.hidden.TileHidden cannot be cast to net.minecraft.tileentity.TileEntityFurnace

    Looks like the problem's with Railcraft.
    Posted in: Minecraft Mods
  • 0

    posted a message on Futurecraft
    Quote from Kielaran

    Say processing thirty blocks of stone would give approx:
    Ten Iron bars, Five Redstone. Five Gold bars, One diamond (With any added ores you intend to add)

    Are you sure you didn't leave out a couple of zeros there or something? That's a ridiculous amount of stuff to get from thirty blocks of stone. Honestly, that would be a pretty crazy amount to get from three hundred blocks of stone.
    Posted in: WIP Mods
  • 0

    posted a message on Futurecraft
    Quote from Lewshizz

    Well thanks for that, also if you didn't get the :Edit:, what is the current forum? The .tk forum is a 404 not found and Futurecraft.Forumotion says there is a new one.

    Fr0stbyte provided a link in the post he quoted you in, fully three posts above you.
    Posted in: WIP Mods
  • To post a comment, please .