My seed is 9018155318549744654
can somone help me find where Slimes spawn nearest to the starting spawn?
He just said it's not his side of the issue, Microsoft has to fix it. If 4j tried to harrass Microsoft like you harass 4j, nothing would end up happening. Learn some tact, then try to approac this as a reasonable person.
Fact: not everyone feels this way.
Question: what do you want to achieve with this post?
Almost correct. The world will be as you left it, but the biome itself will change. Basicly the weather paterns and animal spawns.
for example, if you built your home in a desert.... It could possibly be where a snow world would have been, and you will end up with snow where you wouldn't have had.
Dig out of the tunnel. When you place a nether portal, it opens up in an area relitive of your location in the over world.
building a new portal will take you to the old portal, unless of course you exceed a certain distance (I can not for sure say what that distance is) try a hundred blocks or so)
if you built our portal near bedrock, then the nether portal will be near bedrock (and possibly under a lake of lava) if you build it up on top of a mountain, it will be a a higher elevation. If you build it in a location where it ends up appearing in the sky, you get a tiny platform under you.
should you reset your nether (with the option available on the home screen) and then use the new portal, it should open up in the new location. Then it will exit from that portal. If you then remove that portal in the over world, you'll exit from the original portal.
I'm not sure what rules it is people are breaking that's causing such a problem. Te best I could come up with is "player x is digging to deep or making tools out of unauthorized components."
well I have a solution to that.
step one, open the supper flat world creation tab
step two, create a 20 block layer of lava. Above that, a layer of obsidian.
step three, build a wall of obsidian around the desired play area, outside of this play area, remove the obsidian layer.
step four set down the desired amount of dirt and stone over your play area. Plant trees, add streams, ect. Should you want iron tools, add in iron ore to your dirt zone.
step five, save world, open it up in survival and invite your gladiators for their death match.
Maybe it's because I'm saving to my xbox, but I don't have any issues with my saves. For that reason, I honestly don't understand why you would save to the cloud anyway.
one thing I am worried about is, periodically, my game will ask me if I want to load the xbox's save game or the clouds save game. Both will have the same date on them. I don't even know why this pops up, as I haven't enabled anything to save on the cloud.
is there some feature option I'm not noticing?
No. Here's the logic.
CE has announced that the next big update is 1.8. Prior to this happening everything will be small updates getting us ready for the big one.
This means to me that they are still working on it, it is not 100% yet (but it could be close)
PC is working on 1.9 already. I don't know how long they've been at it, but I'm sure it wasn't started yesterday.
even if we were to get 1.8 tomorrow, they then have to start translating code from PC to work for CE. Some of the CE's code works differently from the others, so that will lengthen the process.
weve seen first hand that it's not a quick process to copy paste this stuff, so it only makes sense that this will take a while for us to catch up to them on 1.9. I doubt that PC is going to hold back the release so that CE can catch up (considering that it's two different companies).
I once started a world, and found a skelly spawner. A week later there was an update, but because there was no new biomes, the world generation stayed the same.
Except it doesn't, the spawner became zombies. What I'm saying is, the structures change (I don't know if the villages change also....
To answer your question, yes, milk has always come from cows in real life. It then makes its way (I'm not sure of the exact process) to the store.
eggs follow the same route. They can come from any bird (generally we only use the Eggs of a select number of birds, typically chickens)
i do not understand the Cerrial question, but yes, they are sold in stores, I'm not sure how this relates to minecraft.
i think this answers most of your questions.
To answer your question, no. There should not be any age limit (except a minimum age for Xbox live usage) to play minecraft.
the question of "are they players or predators" is a question that parents should consider before allowing their children contact to random players, yes; but if we use that approach to say the older people can not play the game, we are proclaiming they are guilty before proving it. Where I'm from, people are innocent until proven otherwise. I do not want to live in a world where this is reversed.
do I want random people coming up to my kid while I'm not around. Hell no. Can that random person go play a video game? Sure. But my kid will be playing al his online games with me, and I will secretly be screening his online friends much like a server host screens for griefers.
the responsibility is on the parents. It's almost as if that little blurb of words saying "online play is not rated" actually means something.
on an alternate note, I'm hate how some games (not minecraft, it's the wrong catagory) are Babied and made less violent because kids might play them.... Screw the kids, Im the one paying for it and I have I be punished because of lazy parents... Sigh.
You should put this in the bug tracker over in the updates section.
If you had duplication, why would you ever go mining?
if it worked with the leader boards, they would become even more useless (sadly, the leader boards are not very useful as they are anyway)
How did you lose 100 hours? I'd be more concerned about fixing whatever that was to be honest.
One slime to four torches would be fine with me. I honestly thought people were saying it was over powered.
some times I'm not great at explaining things, so bear with me here. I'm going to try a different approach.
lets say you have a block of sand. When vomited (or thrown) the sand is just an item. But when placed, the sand is a block and will fall until it is on the ground.
the sticky torch would work the same way, you place it, and it functions as a light source that acts like a block of sand. When you drop it, it is vomited up like any other item and can be walked over to be picked up.
thanks for the replys guys.
Are baby zombies broken? They don't drop any experiance when killed, they don't drop any items (rare or rotten flesh) when killed, and they dont burn in the sun.
compair those functions with a regular zombie and on all three accounts it would appear that they are broken, unless of course this is as intended.