• 1

    posted a message on Botania - An innovative natural magic themed tech mod (Not in beta any more!)
    Quote from T_Weezy1990»

    EE2 and ProjectExchange, yes. EE3 however is actually relatively balanced. It harkens back to EE1 in a lot of ways. No invincible armor, no Accumulators, Relays, Transmutation Tablets, or Transmutation Chests (I forget what it was called). The only real benefits are the ability to turn gold, iron, diamonds and emeralds into each other (iron:gold=8:1, gold:diamond=4:1, diamond:emerald=2(?*):1 and the ability to condense your coal into higher fuel-density versions.


    *I forget exactly what the exchange rate is for diamonds to emeralds, but I think it's 2:1.


    What version of EE3 are you playing? The current version has Transmutation Tablets ._.

    Posted in: Minecraft Mods
  • 2

    posted a message on LegendGear 2! (version 2.b.2.1, updated 3/9/2015)
    Quote from ThiefCatEike»

    Not sure if guy is trolling or is completely new to the whole idea of modding and tweaking config files...

    I would also like a lot of the old stuff from LegendGear to come back, but I don't make such demands for that is rude. I use some of the new stuff in the updated one anyway (i.e. the bauble rings)


    He's missing out on the rings because he's "disabled" falling stars though :P

    Posted in: Minecraft Mods
  • 4

    posted a message on [TC4 Addon] Forbidden Magic - v0.575
    Quote from rjarvi94»

    Ideas to add to this mod:

    Botania flower that converts LP from blood magic into Mana From Botania
    Botania Flower that converts mana from botania into LP from blood magic
    Blood magic wand that can convert your LP into Thaumcraft primal aspects
    Botania knowledge flower, flower that produces mana based on surrounding book cases like an enchantment table
    Botania thornlike flower that hurts entities that touch it and produces mana through this -research could produce warp
    Upgraded botania mana strorage which uses either vis or LP to store massive amounts of mana at either the cost of gaining massive warp or the cost of LP
    Botania flower which consumes ender pearls to produce mana
    Thaumcraft machine which allows you to convert Mana into essentia and Lp into essentia
    Thaumcraft wand focus which allows the focus to "consume" a sigil and lets the user use the sigil for vis, Lava sigil costs ignis, water sigil costs aqua, air sigil costs aer, the sigil should also be able to be removed from the focus.


    None of the Botania things are a good idea. All of them go against botania's design philosophy (flower that hurts mobs to generate mana? There's a flower that takes mana to hurt mobs. >_>) or trivializes one mod or another's mechanics. The blood wand already turns LP into vis...

    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Vergandi»

    First off I love this mod but I have one question. Would it be at all possible to make the golem system for farming compatiable with Lots of Food by Pifou92000 he ads several new crops to the game and the golems seem to ignore them. now one of the crops wouldn't be capable of being replanted by the harvest golem because you would have to put the drop in the crafting grid to get seeds but i can use the use golem to plant that. that item is the pepper. If you could make the mods compatible I would love you for life. thank you for your time


    Pifou would need to use the Thaumcraft API, not the other way around.

    Posted in: Minecraft Mods
  • 2

    posted a message on [TC4 Addon] Forbidden Magic - v0.575
    Quote from Shmendan»

    Hey, this is my first post xD it might be udder crap, but who knows. I have some suggestions that you maybe could consider adding to the mod. You probably are not even gonna read this, but thats ok. Also, congrats on being added to many FTB packs now!


    SUGGESTIONS:


    Wand focus: Tainted slime (i don't know a good name, but feel free to help me think of one)

    This wand foci will use quite a bit of vis, about 25 of each primal aspect, and it will spawn a large-ish tainted slime that will fight for you, and when hit, will spawn smaller ones, which then split into even smaller ones. When the small ones are killed, there is a 10% chance it will drop 1-2 tainted goo. If in a tainted land, it will make the slimer bigger and stronger, and if you are using a tainted wand it will be big even outside of taint.


    Rowan wand core:

    This wand core will provide integration with witchery. The wand core has 125 space for vis to go into and when made into a wand, it will be able to be charged at an infernal circle by throwing in special new fumes for different aspects and the wand. It makes it a fast, easy way to charge your wand. If you have any type of witchery tree around you while using it, wand foci will do an extra 2 damage.


    Aspect Fumes:

    Throw in a jar of any of the essentias + a clay jar and 1 mutandis to get the fumes

    Infernal fume: 25 infernus or 25 ignis

    Earth fume: 25 terra or 25 herba

    Chaos fume: 25 Ira or 25 periditio

    Air fume: 25 aer

    Order fume: 25 ordo



    Well those are my suggestions, i know it would be hard to implement them, but i want your opinion on each of them


    Witchery still doesn't have an API.

    Posted in: Minecraft Mods
  • 1

    posted a message on Botania - An innovative natural magic themed tech mod (Not in beta any more!)

    By chance, would "Lexica" be a reference to the Forge dev Lex Manos? :o


    ಠ_ಠ


    It is the plural of Lexicon. https://en.wikipedia.org/wiki/Lexicon

    Posted in: Minecraft Mods
  • 1

    posted a message on [TC4 Addon] Forbidden Magic - v0.575
    Quote from IngerasKurai»

    are there any pre-requisites for getting the whisperweed? I'm unsure how to make one.


    Infusion crafting?

    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from IStoneI»

    whats the problem with thorns 2? does it conflict with anything else you want? because otherwise you can use infusion enchanting to add enchantments onto it.


    Thorns significantly increases durability drain, though that might not be their reason for not wanting it (That's personally my aversion to it)

    Posted in: Minecraft Mods
  • 1

    posted a message on [TC4 Addon] Forbidden Magic - v0.575
    Quote from SpitefulFox»

    The trees have to be coded as "not trees" in order to make them immune to fibrous taint. Most auto-chopping things won't work on them.


    You could always use pistons and block breakers of some sort to do it, though.

    Posted in: Minecraft Mods
  • 1

    posted a message on Garden Stuff - v.1.7.0 - Updated Dec-06-15
    I don't know if this is within the scope of the mod, but it's a pain to build with Mushroom blocks since you can't get the nice looking stem or cap blocks in survival (Or even place them if you get them in creative >_>). A method to get them would be greatly appreciated :>
    Posted in: Minecraft Mods
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