Hello MinecraftForum! Y'all might have seen my mods around before, but I never ended up making a thread here. So, I'm making a thread here!
This is a thread for all of my active mods, at the moment Roots, Embers, and Clarity. This list may expand in the future though...
Roots 2
Summary
Roots 2 is a druidic magic mod based around using natural forces to accomplish magical acts. It has a focus on in-world interaction, exploration, and secrets.
Getting Started
To get started in Roots 2, you will need to find an abandoned hut in the wilderness with a thatch roof like this one:
Inside, you will find a chest with some ancient books:
Open up the books for a full tutorial on how to use the mod!
Feature Pics
Several new mobs that will spawn throughout your world. Depicted here are some Deer and some Sprouts.
Mystical natural sites like Fairy Circles. The fairies will only come out at night time, to dance under the moon.
Ancient abandoned structures, like this Moonlight Circle. At midnight, a grand blue beam of moonlight will come down, and magical plants may be grown under the light.
A dazzling spellcasting system with many different varied effects. This spell, Sanctuary, repels all entities from a radius around you.
A ritual system with powerful area effects. This one, the Storm of Fire, will call down fireballs from the heavens to strike the area around it.
Download
Embers
Summary
Embers is a fusion magic and tech mod that tries to promote a hearty Dwarven lifestyle. It is based around the raw energy of the Core, called Ember, which may only be tapped near bedrock.
Getting Started
To get started with Embers, you will need to find some Ancient Golem mobs.
Kill them for their drops, until you have at least two Archaic Bricks and an Ancient Motive Core.
Use the drops to craft an Ancient Codex.
Within the Codex is contained all the information you will need to progress through the mod.
Feature Pics
A wireless Ember power system.
Lots and lots of machines.
Special armor and tools.
Powerful Ember-powered weapons.
A complex alchemy system.
Download
Clarity
Clarity is a very small mod that will decrease fog when underwater.
Download
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Mod Spotlights
Up-to-date:
Roots 2 by Mischief of Mice:
At least partially outdated (these are mostly about the 1.10.2 versions of my mods):
Roots by Mischief of Mice:
Roots by Rorax (very out-of-date):
Roots by Direwolf20 (very out-of-date):
Embers by Mischief of Mice:
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Modpack Policy
Do whatever you want!
Code Policy
Embers is currently my only open-source mod: Clarity is too small for me to bother, and Roots 2 is intentionally closed-source to let me implement secret mechanics.
If you would like to poke around the code of any of my projects, even decompiling the closed-source ones, there's nothing I can or will try to do to stop you. All I ask is that if you take one of my mods and update it (or, in a recently-relevant case, do the opposite), you don't publish it publicly. I won't legally stop you, but I personally would rather you didn't do something like backdating Roots 2 to 1.10.2 -- at least, not without close communication with me, and even then I would still most likely rather not see it done at all.
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Communication
I'm active quite a few places:
Twitter
You can also reach me on CurseForge and on this forum.
1
And to fix crash and dupe bugs brought about by said inspiration. :v
1
That's a data watcher ID conflict. Change it to something other than 22 in the LG config, I dunno if Pixelmon has a config for that.
2
Personally I'm not a fan of Kami's design in general (and find Avaritia funny because it's riffing on mods like TT). It only got worse once Vazkii left it. But that's the past, I suppose.
1
Psst- Maybe because it breaks the balance of Railcraft? But hey what do I know.
1
Thaumcraft 5 has a lot of the same items as TC4. Half of the reason for its existence is that Azanor is bettering the systems in TC4, so I don't see why he would port both. And the answer to the first question is when it's done.
1
Potions also give 3 per ingredient. Gold and melons aren't exactly difficult to get, either.
1
Why would anyone use that over potions? If it regenerates over time then it completely makes healing potions useless.
1
Falling stars don't create starwells. Those gen at world creation .-. And yes it can.
1
You can change those yourself in the config file.
2
You underestimate how bass-akwards the changes to the model format in 1.8 were, on top of it being forever before Forge was updated.