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    posted a message on Botania - An innovative natural magic themed tech mod (Not in beta any more!)

    Muses care not for the need for a pack/server to remain stable. They care only for inspiration!


    And to fix crash and dupe bugs brought about by said inspiration. :v

    Posted in: Minecraft Mods
  • 1

    posted a message on LegendGear 2! (version 2.b.2.1, updated 3/9/2015)
    Quote from neros64»

    I keep getting THIS CRASHLOG. All I can tell is it could be something with Pixelmon but, don't know how to fix it.


    That's a data watcher ID conflict. Change it to something other than 22 in the LG config, I dunno if Pixelmon has a config for that.

    Posted in: Minecraft Mods
  • 2

    posted a message on [TC4 Addon] Forbidden Magic - v0.575
    Quote from Drukie»

    By the time you get to the bedrock dimension, worrying about balance kind of goes out the window. A powerful fuel source in large quantities, isn't that the kind of cool thing you'd expect to find a lot of in a dimension stuffed full of ores?


    Personally I'm not a fan of Kami's design in general (and find Avaritia funny because it's riffing on mods like TT). It only got worse once Vazkii left it. But that's the past, I suppose.

    Posted in: Minecraft Mods
  • 1

    posted a message on [TC4 Addon] Forbidden Magic - v0.575
    Quote from Zsashas»

    That's the Bedrock Dimension. Only the Awakened Ichorium Pickaxe can mine in there, there are vertical veins of ores in large amounts down in the Bedrock. Every ore SHOULD generate there (except Railcraft Firestone, still don't know why that's blacklisted by default).


    Psst- Maybe because it breaks the balance of Railcraft? But hey what do I know.

    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from endercreeper04»

    so arzanor, any news on thaumcraft 5 like when we might be able to play on it, also do you think you could update thaumcraft 4 to 1.8?


    Thaumcraft 5 has a lot of the same items as TC4. Half of the reason for its existence is that Azanor is bettering the systems in TC4, so I don't see why he would port both. And the answer to the first question is when it's done.

    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumic Horizons v1.1.9 (Thaumcraft 4 addon)
    Quote from MinerGuyLex»

    No, it consumes the bandage when right clicked, thats why it gives 3 bandages per recipe.


    Potions also give 3 per ingredient. Gold and melons aren't exactly difficult to get, either.

    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumic Horizons v1.1.9 (Thaumcraft 4 addon)
    Quote from MinerGuyLex»

    An Idea has struck me: Void Bandages.


    Crafting Recipe: 3 Enchanted fabric & 1 Void Putty = 3 Void Bandages. Shapeless (can be done in Player inventory), as you're really only rubbing the Putty onto the Fabric.


    Use: All uses of Void Putty AND: When Right Clicked, on any mob or the air (for self), it restores X health to the target (to be determined, what would be balanced?) but if used on a player it adds a noticeable amount of normal Warp.


    Why would anyone use that over potions? If it regenerates over time then it completely makes healing potions useless.

    Posted in: Minecraft Mods
  • 1

    posted a message on LegendGear 2! (version 2.b.2.1, updated 3/9/2015)
    Quote from EliVasq»

    I'm not using this in survival, you know...I wanted to make a map with LegendGear 2, but those falling stars that create *annoying* little structures make me want to uninstall this mod. Note: I have WordPad, can that open a .CFG file?


    Falling stars don't create starwells. Those gen at world creation .-. And yes it can.

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.6.4-1.7.10] Thaumic Exploration [0.6.0] - Thaumcraft 4.1 Addon - MOAR CONTENT
    Quote from Devintrainer»

    Latest version causes a crash. Why? Because of a conflict with WG's (Witching Gadgets) Backstab and this mod's Binding enchantment.


    You can change those yourself in the config file.

    Posted in: WIP Mods
  • 2

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Headjack»

    Well, I do want to ofc. I'm just unwilling t lose the 1.8 stuff for a version of TC that's going obsolete. I've played Technic and suchlike, but I hate how convoluted and unbalanced the high-tech mods always end up being, and more than that the absurd number of new ores and minerals that begin to clutter up the underground. Last time, I ended up with about six glowing rocks with no apparent use and two different kinds of copper! I don't read wikis to study what I'm supposed to be able to do in a mod because that's not very fun to me, so all the rest of those mods seem like more trouble than they're worth


    What makes you think TC for 1.8 will take so long? I know Azanor is making a lot of big overhauls, but 1.8 is already from back in 2014. Plus, the Patreon was pretty successful, even if it's kind of tight-lipped about progress reports. I have trouble imagining that a reasonably functional and fleshed-out version for 1.8 would take a whole year. Is that a standard estimate from experience or what?


    You underestimate how bass-akwards the changes to the model format in 1.8 were, on top of it being forever before Forge was updated.

    Posted in: Minecraft Mods
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