• 2

    posted a message on [TC4 Addon] Forbidden Magic - v0.575
    Quote from SpitefulFox»

    *snip*


    🅱️idden magic
    Posted in: Minecraft Mods
  • 1

    posted a message on Grimoire of Gaia 3 (1.12.2) (1.6.8) (Updated 12/03/2018) - Mobs, Monsters, Monster Girls
    Quote from PurpleXVI»

    If I might support updating to 1.9.4 first? A lot of mods are still not up to 1.10, and some modders have said they'll be skipping over 1.10 entirely because the next few updates have been officially declared to be very incremental, so if you skip over 1.9.4, then suddenly it's an annoying choice for people, whether they want to use this mod, or other mods. Conversely, if you stop by 1.9.4 before going to 1.10, people can still use this mod with their other favourites until those favourites update.

    Mods can support 1.9.4 and 1.10 in the same mod version.
    Posted in: Minecraft Mods
  • 3

    posted a message on Grimoire of Gaia 3 (1.12.2) (1.6.8) (Updated 12/03/2018) - Mobs, Monsters, Monster Girls
    Quote from Zombiella»

    Hey, I was wondering if anyone had any suggestions as to what mods really compliment this mod. Specifically, weapons and armor mods. Preferably ones that don't 'break the game'. I still want to be challenged and struggle. I'm not familiar with any mods that add weapons or armor which is why I'm asking! Hopefully some of you more experienced players can help me out.
    *note* I do not care for guns or modern weapons, I much prefer rpg/fantasy themed one's.
    Thanks!


    Thaumcraft is a good one. It's quite balanced and has a lot of interesting mechanics. :) (if you're already using it, ignore me)
    Posted in: Minecraft Mods
  • 2

    posted a message on [TC4 Addon] Forbidden Magic - v0.575
    Quote from SpitefulFox»

    Mostly that I'm tired of adding onto Thaumcraft. :P

    If it ends up happening, FM2 will be standalone.



    I see :v

    That is understandable, some of FM's coolest concepts weren't really that dependent on Thaumcraft and I'd like to see those expanded upon rather than Yet Another Crossover Wand tbh


    Although minimal integration would still be nice I think, but the line needs to be drawn somewhere or it will be the same as it was before.

    Posted in: Minecraft Mods
  • 3

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from SeriousCreeper»

    Awesome there is a new update!


    I'm guessing it's unlikely you will port the new stuff (especially golems) to the 1.8 version as well? Kinda a shame having to start over in a different minecraft version especially since so many other amazing mods haven't ported to 1.8.9 yet, but i'd completely understand!


    -SC


    The main issue is, 1.8 is pretty buggy and in a lot of cases it shouldn't take a long time for modders to jump from 1.8 -> 1.8.9. Be patient rather than demanding it be backported.
    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from mihosh»

    Is there a way to make TC5.1 work with 1.8 mods, like Inventory Tweaks or NEI? Or we are to wait and hope they will be updated soon?


    Inventory tweaks is already updated to 1.8.9, and JEI is a replacement for NEI in 1.8.9.
    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Azanor»

    Hiya folks. I have been a bit quiet of late, but that is partly due to me being on vacation. I'm actually still on vacation at the moment, but I thought I'd check in and tell you what I've been up to.


    Golems are about 90% done. I'm mostly fidding with balance and cosmetics at the moment. I've started a second sneak peak video several times, but each time I either get interrupted or a find a bug :P


    Then I was convinced by the forge folks to update my mod to 1.8.8. This has turned out to be a nightmare since MC has changed some basic rendering stuff which now means I need to redo basically ALL my rendering code. Thousands of lines of really fiddly code. Urgh.



    In my idle time I have been giving research a lot of thought. Research, even after removing scanning, can be a bit tedious. Some people like the mini game, but from the impressions I have gotten it seems many just find it a bit of a chore.


    How many of you here are familiar with the Hardcore Questing Mod? Many challenge maps use its mechanic to gate progression. A similar mechanic might actually work for TC research.


    In other words instead of just doing a minigame to research Nitor, you actually need to perform a series of tasks. Nitor is one of the first things you need to do so its "quest" will be fairly simple - just craft it.

    Later research could be more complex. Using golems as an example it might first require you to find/create existing golems in the world and scan them, then make and scan a comparator and lastly find and scan a zombie brain. This unlocks the clockwork mind research.

    Late game researches would require loads of steps and complex tasks.


    I think a mechanic like this might make research more interesting as it requires a bit more travel and exploration and feels a bit more like "real" research. Also by breaking individual researches into multiple steps give a more satisfying sense of progression.


    Thoughts?


    I definitely would like a quest-based research system. I'd also like to see more dungeons akin to the Outer Lands (possibly with in-world puzzles akin to Skyrim's nordic ruin doors?), but I don't know if that's necessary or in the cards at all.
    Posted in: Minecraft Mods
  • 1

    posted a message on BetterStorage 0.13.1.127 [WIP]
    Quote from copygirl»

    asiekierka is copying some ideas into Charset modules (definitely backpacks and crates). I'm excited!

    Ah cool, I was planning on using Charset once it was less alpha and now I definitely will be :o
    Posted in: WIP Mods
  • 3

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]


    Welp, looks like HaighYorkie didn't wait until the official release :P

    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Azanor»

    I'm curious: If Thaumcraft were to be a game on its own - what kind of game would it be? Minecraft clone? Strategy? Something like Rimworld or Dwarf Fortress?


    An open world RPG with horror elements would be interesting.
    Posted in: Minecraft Mods
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