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Feb 15, 2018Posted in: Minecraft Mods
As far as I can tell, they should both work fine together (just disable the armor HUD in Rustic's config file). Both mods use and cancel the same event, which should mean whichever one gets there first (and is enabled) should render their bar. This mod should have no effect on Rustic's armor toughness bar. I'll try to remember to test this later.
yeah, that is fair. Given that I don't exactly have many mods that aren't balanced around vanilla, I'd rather have your render.
Feb 13, 2018Posted in: Minecraft Mods
Hi, would it be possible to make this mod compatible with https://github.com/the-realest-stu/Rustic/wiki/Armor-HUD this feature of Rustic?
Last time I checked they didn't work together. I realize this is probably because they modify the same thing and are inherently incompatible, but both are quite nice. It's okay if you don't want to/aren't able to make them compatible.
Jun 22, 2017Posted in: Minecraft Mods
Good to hear, this was always one of my favorite mods :>
Apr 26, 2017Posted in: Minecraft Mods
What purpose would they serve? I'm pretty sure crafting tables just draw from the local aura normally now, and foci replace the specialized wands in TC3 and below.
Mar 19, 2017Laskeri posted a message on Grimoire of Gaia 3 (1.12.2) (1.7.1) (Updated 01/27/2020) - Mobs, Monsters, Monster GirlsPosted in: Minecraft Mods
I immediately thought he was making a new system for displaying armor similar to Baubles for TC6 :)).
I will try to get Baubles incorporated in the next update as I have been thinking of adding some cosmetic/vanity items to complement it as well.
I never considered it. I will need to think about it.
Baubles did add 4 more slots, so there's that. The cosmetic/vanity items might fit better in those slots, depending on what you had in mind.
Mar 7, 2017Posted in: Minecraft Mods
Feb 13, 2017Posted in: Minecraft Mods
I hope you're feeling better, sinus infections are never fun.
Jan 20, 2017Laskeri posted a message on Grimoire of Gaia 3 (1.12.2) (1.7.1) (Updated 01/27/2020) - Mobs, Monsters, Monster GirlsPosted in: Minecraft Mods
This mod does this and more
Jan 11, 2017Posted in: Minecraft Mods
It could still be required as an increase to the amount of vis the arcane crafting table can use for a single craft...
Dec 25, 2016Laskeri posted a message on Grimoire of Gaia 3 (1.12.2) (1.7.1) (Updated 01/27/2020) - Mobs, Monsters, Monster GirlsPosted in: Minecraft Mods
No, Windows 10 Edition is essentially Pocket Edition ported to desktop.
Nov 28, 2016Laskeri posted a message on [TC4+5 Addon] Automagy - Automation and Logistics (v2.0.3 - Thirsty Tanks for Thaumcraft 5)Posted in: WIP Mods
If/when TC 6 comes out and you decide to dive back into this, would the goal to be to try and port everything over eventually or do you think some of the content might not make the transition? Or will you have no idea until TC 6 releases? Also, got any ideas for anything new you might want to add?
I'm not Tuhljin but it makes sense to wait and see what has changed in TC6 mechanic-wise before committing to updating any particular feature that might be reliant on old mechanics.
Nov 21, 2016Posted in: Minecraft Mods
Hey I have a problem and I think it might have thaumcraft to blame but whenever thaumcraft and baubles are installed and I run minecraft baubles suddenly disappears, causing minecraft to crash before even loading. after some investigation I discovered that it had transferred to the 1.7.10 folder (which is the version I'm running). I don't know why this is happening and I don't know how to fix it. please help.
It's supposed to be moved to the 1.7.10 folder within your mods folder. I'm not sure why it's crashing, though.
Oct 31, 2016Posted in: Minecraft Mods
Would be pretty cool if we could use the chisel to add lettering to blocks. Maybe uppercase, lowercase, and a few symbols? If you wanted to get fancy, you could even add multiple fonts. Anyway, text with one letter per block would be the perfect size for readability, and would look much more stylish than plastering the walls with vanilla signs.
I originally made this feature suggestion to the Chisel mod, but it is probably better suited here, as the carpenter's chisel already adds textures as overlays, and so wouldn't require hundreds of new textures. There may be a few kinks, like how to quickly cycle through letters/cases/fonts, but that could probably be handled with a new mode or by clicking the top vs the bottom of a block, etc.
If you are thinking of implementing this, but creating the textures is a hassle, just let me know. I would be happy to do it and can provide a couple of samples.
You could always do this with Chisels and Bits. You'd have to make the templates yourself but you could copy and paste them once you've got them... Of course you'd need to be on higher than 1.7.10.
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Nov 26, 2012Posted in: NewsQuote from Kalker3
WTH do you mean with cheater, in SMP the only thing it does is provide a minimap and waypont, no mob detection or anything, so how is that considered cheating?
Because it defeats the purpose of the regular (item) map.
Nov 25, 2012No client side mods...?Posted in: News
Quote from ImDeadOnIdeas
Only thing I'm feared about is the fact that they are simplifying the game engine. When the did that to the terrain generation, bad things happened.
Simplifying the game engine is kind of a good thing, though. It will allow it to become more efficient. (which they explained directly.)
You probably won't even notice it (besides for better performance) when it happens, is the thing.
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