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    posted a message on Presence Footsteps - An overly complicated sound enhancement mod
    Anyone familiar with how the block ID names should be entered into the blockmap.cfg file?

    In the file, blocks are listed as per their ID Names such as minecraft:cobblestone, written as 'minecraft>cobblestone = (Effect Name)'.

    When attempting to add effects for other blocks that are not from Mojang, what is the correct syntax for the block names?

    Example: In minecraft's en_us.lang file, Cobblestone is listed as, "tile.stonebrick.name=Cobblestone". The Block ID Name for this is "minecraft:cobblestone", and the blockmap.cfg file lists it as "minecraft>cobblestone" which suggests that ":" = ">".

    That said, what would be the correct name to use for modded blocks such as block.oreberry.iron from Tinker's Construct?

    Possibilities range from:

    tconstruct>oreberry_iron

    tconstruct>oreberry

    tconstruct>oreberry.iron

    or many other combinations depending on what the offical syntax is. Anyone have any thoughts or suggestions? If this is sorted, it aught to correct any issues with crashes when landing in/on objects from other mods, and will support any mods which have proper configuration files.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.x] [Thaumcraft Addon] Thaumcraft Mob Aspects
    Parker, I have a question for you! Based on your experience w/ this particular mod, do you have any estimation of the level of difficulty for the creation of a companion mod which would assign essentia values/types to items added by mods which do not have a essentia value by default? That said, is there any likelihood of this mod being branched out to cover blocks and items from third party mods and not just mobs? Lastly, the likelihood of a config option being added so mods could have essentia values assigned to items through Config files so as to be server friendly? Thanks for your time, I know this is a complex issue ^^;
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quick question for any lurkers who are versed in Java. Exactly how difficult would it be to write a companion mod which assigns aspects to other mod's items for Thaumcraft? I know there's a mod by IguanaMan which assigns aspects to mobs from a variety of other mob mods, so the same thing should be feasible for other mods as well, yes?
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft Alchemy Mod
    I would love to have someone more skilled at modding than myself work on introducing this concept in order to expand on Thaumcraft's ability to break down items into their aspects.

    The mod would be based upon the expansion of Alchemy in Thaumcraft, possibly adding more tubes in order to make a more complex transport system, a larger essentia storage item/multiblock, potions/potion upgrades, re-construction of items/blocks through essentia and other items.

    In order to produce balance, I would suggest the use of reagent items which would be required to create items from essentia as well as some form of mould of that item/block.

    Storage of more than 64 units of essentia is a very desirable feature, possibly through a multiblock structure or simply a more expensive jar.

    Essentia tubes are semi-useful at the moment, but more advanced ways to move and store essentia are required to advanced into the end stages of Thaumaturgy.


    Depending on the mod author's desires, the mod could be a form of item storage/reproduction through essentia, or a way to make use of the massive amounts of essentia which become available towards the end stages of Thaumcraft.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [1.6.4] Thaumic History [ThaumCraft Addon] [1.1-02]
    Any way I can get a hold of what you have so far for models and textures? I'd love to work on a Sphax Texture Pack to release with this!
    Posted in: WIP Mods
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    posted a message on [1.10.2][SSP/SMP] Ender Prospecting
    I have created a patch for this mod for the Sphax PureBDcraft Texture Pack. Link is included below. I don't suppose you could provide a banner of some fashion? Would appreciate it.

    Here's the link

    http://bdcraft.net/community/pbdc-patches-rel/ender-prospecting-t2247.html
    Posted in: WIP Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Anyone have any information on what exactly needs to be done, either on the Thaumcraft 4 side or on the side of various authors in order to allow the Golems to re-plant crops from alternate mods?

    I have been able to have the golems harvest the crops successfully, but they refuse to replant them. I assume this comes from the mod not having added some sort of value for them to recognize, but I would love to find out so I can speak to other authors.
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    SP614x, I don't suppose it would be possible to release a 1.5 patch that deals with the 1024 file limit? There are a lot of people stuck on 1.5 due to FTB's slow update process.
    Posted in: Minecraft Mods
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    posted a message on [1.6.X]Natura
    I don't suppose it would be possible to work with SirSengir from Forestry to allow your trees to be mixed with his tree breeding system? They would compliment each other very well.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from Vdrake77

    I doubt this is likely to happen, as that Wisps and Particles aren't being skinned. Though it might work with the new resource pack mods.


    What exactly do you mean by 'not being skinned'? I'm certain I can get my textures to be used rather than default.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 3.0.5i (Outdated)
    There appears to be a bug involving Wisps and Particles where Thaumcraft has no way to allow for textures larger than 16x as the particles or goggles GUI. Any way we can get a patch that supports larger texture sizes?
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 3.0.5i (Outdated)
    Getting a BufferOverflowException which appears to mention Thaumcraft for some reason... Any thoughts?

    2013-08-03 03:39:38 [INFO] [STDERR] java.nio.BufferOverflowException
    2013-08-03 03:39:38 [INFO] [STDERR] at java.nio.DirectIntBufferU.put(Unknown Source)
    2013-08-03 03:39:38 [INFO] [STDERR] at java.nio.IntBuffer.put(Unknown Source)
    2013-08-03 03:39:38 [INFO] [STDERR] at net.minecraft.client.renderer.RenderEngine.func_98184_a(RenderEngine.java:291)
    2013-08-03 03:39:38 [INFO] [STDERR] at net.minecraft.client.renderer.RenderEngine.func_78341_b(RenderEngine.java:218)
    2013-08-03 03:39:38 [INFO] [STDERR] at net.minecraft.client.renderer.RenderEngine.func_98187_b(RenderEngine.java:148)
    2013-08-03 03:39:38 [INFO] [STDERR] at thaumcraft.client.lib.UtilsFX.bindTexture(UtilsFX.java:718)
    2013-08-03 03:39:38 [INFO] [STDERR] at thaumcraft.client.renderers.entity.RenderWisp.renderEntityAt(RenderWisp.java:96)
    2013-08-03 03:39:38 [INFO] [STDERR] at thaumcraft.client.renderers.entity.RenderWisp.func_76986_a(RenderWisp.java:136)
    2013-08-03 03:39:38 [INFO] [STDERR] at net.minecraft.client.renderer.entity.RenderManager.func_78719_a(RenderManager.java:310)
    2013-08-03 03:39:38 [INFO] [STDERR] at net.minecraft.client.renderer.entity.RenderManager.func_78720_a(RenderManager.java:279)
    2013-08-03 03:39:38 [INFO] [STDERR] at net.minecraft.client.renderer.RenderGlobal.func_72713_a(RenderGlobal.java:508)
    2013-08-03 03:39:38 [INFO] [STDERR] at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1150)
    2013-08-03 03:39:38 [INFO] [STDERR] at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:987)
    2013-08-03 03:39:38 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:871)
    2013-08-03 03:39:38 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:760)
    2013-08-03 03:39:38 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
    Posted in: Minecraft Mods
  • 0

    posted a message on Immibis's Mods - Now with 85.7% less version numbers in this title!
    Chocohead, If I understand it correctly, It searches for blocks which it believes aught to be cut able, from other mods and creates the microblocks out of those textures. These will not be listed in NEI, but they do exist and are crafted the exact same way as other microblocks.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2] Modular Powersuits Addons (MPSA) - Requires Modular Powersuits
    I don't suppose it would be possible to look into more HUDs to add into the helmet? StevesCarts and Extra Utilities (http://www.minecraftforum.net/topic/1776056-15xforge-extra-utilities-v024d/) come to mind.

    Extra Utilities adds a very hard to get Sonar Goggles which help with identifying ore based on sonar and the density of the blocks around you. It basically outlines all connecting blocks of the same type as the block you have your cursor over.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2] Back Tools [v1] Sheathed Weapons & Tools!
    I don't suppose that this mod could be patched to be compatible with Tinker's or other weapon creating mods?
    Posted in: Minecraft Mods
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