• 0

    posted a message on Minecraft Structure Planner
    Structure Planner 0.99.6 Released

    • Created built-in application launcher to determine machine type and load correct Java-3D libraries. Separate Java-3D installation is now not necessary.
    • Re-wrote Java-3D object model code to allow for models other than simple blocks.
    • Optimized Java-3D model representation. Now uses 25% less memory.
    • Optimized model re-texturing.
    • Implemented back face culling for faster rendering.
    • Increased threading on Java-3D model display to make application more responsive during 3D rendering.
    • Added Stair models.
    • Modified layer and plan views to make half-blocks and stairs visually different from their similarly textured full blocks.





    Enjoy,
    LankyBrit.
    Posted in: Minecraft Tools
  • 0

    posted a message on Minecraft Structure Planner application
    Structure Planner 0.99.6 Released

    • Created built-in application launcher to determine machine type and load correct Java-3D libraries. Separate Java-3D installation is now not necessary.
    • Re-wrote Java-3D object model code to allow for models other than simple blocks.
    • Optimized Java-3D model representation. Now uses 25% less memory.
    • Optimized model re-texturing.
    • Implemented back face culling for faster rendering.
    • Increased threading on Java-3D model display to make application more responsive during 3D rendering.
    • Added Stair models.
    • Modified layer and plan views to make half-blocks and stairs visually different from their similarly textured full blocks.





    Enjoy,
    LankyBrit.
    Posted in: Minecraft Tools
  • 0

    posted a message on Minecraft Structure Planner application
    Quote from Darentei

    I find it rather confusing that the freeform structure mode creates a layer that you can't manipulate in addition to the amount of layers you specified.


    It doesn't on mine? Could you send a screenshot of what you're seeing?
    Posted in: Minecraft Tools
  • 0

    posted a message on Minecraft Structure Planner application
    Quote from TS19

    Also, how do I zoom in or out or change around my view for 3d projection?


    You can't zoom on Mac OSX yet - Java3D is broken. I'm trying to find a fix for it.
    Posted in: Minecraft Tools
  • 0

    posted a message on Minecraft Structure Planner application
    I need some beta testers to check out the latest version of the application. Specifically I need people to cover the five supported Operating Systems: Windows32, Windows64, Linux32, Linux64 and MacOSX. You'll need to uninstall Java3D before you can run the new version of the code.

    Let me know if you're interested.
    Cheers,
    LankyBrit.
    Posted in: Minecraft Tools
  • 0

    posted a message on Minecraft Structure Planner application
    Quote from syberz

    Might have missed this somewhere previously, but any plans to have tracks and redstone appear on the plans? I opened a schematic for a mine cart station in planner, hoping to make a layer image to help me build but redstone, redstone torches and tracks don't show up unfortunately (unless there's an on/off option somewhere?).


    To be honest the interior stuff like tracks/torches/redstone etc hasn't really been the focus of the planner so far. It's more about the buildings/bridges etc. I might get around to it eventually, but it's not a high priority.

    Cheers,
    LankyBrit.
    Posted in: Minecraft Tools
  • 0

    posted a message on Minecraft Structure Planner application
    Quote from xenoneo

    I have a question...
    Is there a way I could replace the textures with the colour map colors, that are in Millenaire?
    I'd like to be able to make something in this, and then screenshot each level to make into a .png, and have it work in Millenaire.
    Thanks for the response in advance. :smile.gif:

    -Xenoneo


    Custom texture support will be coming in a future version.
    Posted in: Minecraft Tools
  • 0

    posted a message on Minecraft Structure Planner application
    Quote from M4S2K0H

    Question... I have some pics I'd like to post of a project I've been working on using the planner, but I don't want to clutter the page with a bunch of pics. So how do I put them behind that "spoiler" thing to make it so you have to click that to see the pics?


    You put it inside a "[ spoiler ]" and "[ /spoiler ]" block
    Posted in: Minecraft Tools
  • 0

    posted a message on Minecraft Structure Planner application
    A little taste of what's to come...

    Posted in: Minecraft Tools
  • 0

    posted a message on Minecraft Structure Planner application
    Quote from Filobel


    Exception in thread "AWT-EventQueue-0" java.lang.NoClassDefFoundError: javax/vec
    math/Color3f
    at minecraft.planner.gui.java3d.Color.<clinit>(Color.java:6)
    at minecraft.planner.gui.java3d.TextureName.<clinit>(TextureName.java:14
    )
    at minecraft.planner.model.StructureModel.<init>(StructureModel.java:49)

    at minecraft.planner.model.circle.CircleModel.<init>(CircleModel.java:11
    )
    at minecraft.planner.gui.provider.CircleProvider.<init>(CircleProvider.j
    ava:20)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)

    at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)

    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou
    rce)
    at java.lang.reflect.Constructor.newInstance(Unknown Source)
    at java.lang.Class.newInstance0(Unknown Source)
    at java.lang.Class.newInstance(Unknown Source)
    at minecraft.planner.gui.JProviderMenuItem$MenuItemActionListener.action
    Performed(JProviderMenuItem.java:40)
    at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
    at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
    at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
    at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
    at javax.swing.AbstractButton.doClick(Unknown Source)
    at javax.swing.plaf.basic.BasicMenuItemUI.doClick(Unknown Source)
    at javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(Unknown
    Source)
    at java.awt.Component.processMouseEvent(Unknown Source)
    at javax.swing.JComponent.processMouseEvent(Unknown Source)
    at java.awt.Component.processEvent(Unknown Source)
    at java.awt.Container.processEvent(Unknown Source)
    at java.awt.Component.dispatchEventImpl(Unknown Source)
    at java.awt.Container.dispatchEventImpl(Unknown Source)
    at java.awt.Component.dispatchEvent(Unknown Source)
    at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
    at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
    at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
    at java.awt.Container.dispatchEventImpl(Unknown Source)
    at java.awt.Window.dispatchEventImpl(Unknown Source)
    at java.awt.Component.dispatchEvent(Unknown Source)
    at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
    at java.awt.EventQueue.access$000(Unknown Source)
    at java.awt.EventQueue$1.run(Unknown Source)
    at java.awt.EventQueue$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
    Source)
    at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
    Source)
    at java.awt.EventQueue$2.run(Unknown Source)
    at java.awt.EventQueue$2.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
    Source)
    at java.awt.EventQueue.dispatchEvent(Unknown Source)
    at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.run(Unknown Source)
    Caused by: java.lang.ClassNotFoundException: javax.vecmath.Color3f
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 50 more
    Exception in thread "AWT-EventQueue-0" java.lang.NoClassDefFoundError: Could not
    initialize class minecraft.planner.gui.java3d.TextureName
    at minecraft.planner.model.StructureModel.<init>(StructureModel.java:49)

    at minecraft.planner.model.circle.CircleModel.<init>(CircleModel.java:11
    )
    at minecraft.planner.gui.provider.CircleProvider.<init>(CircleProvider.j
    ava:20)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)

    at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)

    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou
    rce)
    at java.lang.reflect.Constructor.newInstance(Unknown Source)
    at java.lang.Class.newInstance0(Unknown Source)
    at java.lang.Class.newInstance(Unknown Source)
    at minecraft.planner.gui.JProviderMenuItem$MenuItemActionListener.action
    Performed(JProviderMenuItem.java:40)
    at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
    at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
    at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
    at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
    at javax.swing.AbstractButton.doClick(Unknown Source)
    at javax.swing.plaf.basic.BasicMenuItemUI.doClick(Unknown Source)
    at javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(Unknown
    Source)
    at java.awt.Component.processMouseEvent(Unknown Source)
    at javax.swing.JComponent.processMouseEvent(Unknown Source)
    at java.awt.Component.processEvent(Unknown Source)
    at java.awt.Container.processEvent(Unknown Source)
    at java.awt.Component.dispatchEventImpl(Unknown Source)
    at java.awt.Container.dispatchEventImpl(Unknown Source)
    at java.awt.Component.dispatchEvent(Unknown Source)
    at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
    at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
    at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
    at java.awt.Container.dispatchEventImpl(Unknown Source)
    at java.awt.Window.dispatchEventImpl(Unknown Source)
    at java.awt.Component.dispatchEvent(Unknown Source)
    at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
    at java.awt.EventQueue.access$000(Unknown Source)
    at java.awt.EventQueue$1.run(Unknown Source)
    at java.awt.EventQueue$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
    Source)
    at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
    Source)
    at java.awt.EventQueue$2.run(Unknown Source)
    at java.awt.EventQueue$2.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
    Source)
    at java.awt.EventQueue.dispatchEvent(Unknown Source)
    at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.run(Unknown Source)

    C:\Users\philippe\Desktop>java -cp MinecraftStructurePlanner.jar -Xmx3000M minec
    raft.planner.gui.StructurePlanner
    Exception in thread "AWT-EventQueue-0" java.lang.NoClassDefFoundError: javax/vec
    math/Color3f
    at minecraft.planner.gui.java3d.Color.<clinit>(Color.java:6)
    at minecraft.planner.gui.java3d.TextureName.<clinit>(TextureName.java:14
    )
    at minecraft.planner.model.StructureModel.<init>(StructureModel.java:49)

    at minecraft.planner.model.circle.CircleModel.<init>(CircleModel.java:11
    )
    at minecraft.planner.gui.provider.CircleProvider.<init>(CircleProvider.j
    ava:20)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)

    at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)

    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou
    rce)
    at java.lang.reflect.Constructor.newInstance(Unknown Source)
    at java.lang.Class.newInstance0(Unknown Source)
    at java.lang.Class.newInstance(Unknown Source)
    at minecraft.planner.gui.JProviderMenuItem$MenuItemActionListener.action
    Performed(JProviderMenuItem.java:40)
    at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
    at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
    at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
    at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
    at javax.swing.AbstractButton.doClick(Unknown Source)
    at javax.swing.plaf.basic.BasicMenuItemUI.doClick(Unknown Source)
    at javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(Unknown
    Source)
    at java.awt.Component.processMouseEvent(Unknown Source)
    at javax.swing.JComponent.processMouseEvent(Unknown Source)
    at java.awt.Component.processEvent(Unknown Source)
    at java.awt.Container.processEvent(Unknown Source)
    at java.awt.Component.dispatchEventImpl(Unknown Source)
    at java.awt.Container.dispatchEventImpl(Unknown Source)
    at java.awt.Component.dispatchEvent(Unknown Source)
    at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
    at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
    at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
    at java.awt.Container.dispatchEventImpl(Unknown Source)
    at java.awt.Window.dispatchEventImpl(Unknown Source)
    at java.awt.Component.dispatchEvent(Unknown Source)
    at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
    at java.awt.EventQueue.access$000(Unknown Source)
    at java.awt.EventQueue$1.run(Unknown Source)
    at java.awt.EventQueue$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
    Source)
    at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
    Source)
    at java.awt.EventQueue$2.run(Unknown Source)
    at java.awt.EventQueue$2.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
    Source)
    at java.awt.EventQueue.dispatchEvent(Unknown Source)
    at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.run(Unknown Source)
    Caused by: java.lang.ClassNotFoundException: javax.vecmath.Color3f
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 50 more


    Yup - that's the "Java 3D not installed correctly" error. It's a royal pain in the bum. Luckily it's one that I've documented in the FAQ :smile.gif: Follow the instructions here and you should be good.

    Cheers,
    LankyBrit.
    Posted in: Minecraft Tools
  • 0

    posted a message on Minecraft Structure Planner application
    Quote from Filobel

    Hey, having a little trouble running your application. I get the "Java 3D does not appear to be installed" message when I try starting it even though I did indeed install it. I checked your FAQ:
    all the files are where they should be, so I'm confused.

    I assume it's related, but when I click "ok", your application starts, but no matter what I select in the structures menu, nothing happens.

    Any hint on what may be happening or how to solve this?


    Sorry for the slow reply - have been ill for the past few days.

    Could you please refer to the FAQ and run the program from the command line. I suspect there'll be an exception thrown when you try to open it. Post that exception here and I'll see if we can't work out what's going on.

    Cheers,
    LankyBrit.
    Posted in: Minecraft Tools
  • 0

    posted a message on Minecraft Structure Planner application
    Quote from Sanjūrō

    Perfect! Sounds like you have a good plan for features and developments going ahead - not that I doubted you did. :smile.gif:


    Just wait until the web-based and iPad versions ;-)
    Posted in: Minecraft Tools
  • 0

    posted a message on Minecraft Structure Planner application
    Quote from Sanjūrō

    On the icons, the desire to reduce clutter is understandable. My solution would be to have an Add Layer icon, just as you have it, but none of the layers shaded. When you click on this, three icons appear in a drop-down below it and each have a different layer shaded. Bottom-most one has the bottom layer shaded and when you click on that, it adds a layer to the bottom of the design grid. Middle-most has the middle layer shaded and when you click on that it adds a layer just above whatever layer you are currently in. Top-most has the top layer shaded and adds a layer to the top of the design grid. I think that would cover it nicely. Later addition doesnt happen all too often, but when it does, this solution I think is more elegant and intuitive then a mouse right-click and choosing something in there. I'd then extend this to other icons where there are insert options in the current contextual menu.


    Yup - this is what I was trying to describe with the 'Microsoft ribbon approach'. The biggest problem is that, as far as I know, the Java JToolbar control doesn't support this natively so I'd have to implement it as low-level Swing code. Not that I haven't done things like that in the application already, but it does take quite some time to implement and debug.

    Quote from Sanjūrō
    Havent tried saving as an image file. A quick look right now under File revealed no obvious way for me to do it though. There is "Save As..." which gives me the option to save as a Structure Planner file (.xsp - and this works, although as noted, the save file itself has a couple issues for me) or as "All Files..." Doing the latter though gives me a .xsp file as well, and when loaded it opens in the same exact state as the actual save file option, so on my end, I cannot tell the difference between these two options. The other option is "Export Schematic" and I have done that too. Importing that, I get the same exact thing as the above two options, with the same exact issues. These are the only save options I can find.


    Could you let me know what version of the Structure Planner you're using please? The latest release is 0.99.5a, and that's the one that has 'Export Schematic...' supporting the Plan Image option.

    Quote from Sanjūrō
    Incidentally, saving different ways and then going back to open them etc, I found another little minor thing. More a GUI niceity than a functionality issue, but it would be really nice if Structure Planner remembered you last save/open/import location. I have to navigate each time from my Home menu, which for my organizational setup at least, is not so convenient. Getting from there to where I save various Minecraft things is a good 5 or 6 folders away. Not a big deal, as I'm not opening or importing existing files all too often enough for this to be something I'd spend a lot of time on, but it would be a nice little thing.


    Totally agree. One of the things I'm working on right now is persistent user preferences. The primary functionality this will support is named texture sets (so that I can get rid of the clunky Texture Filter, which I don't like.) It will also support 'last save location' and 'heap size configuration' parameters though, along with anything other user configurable items I add.

    Cheers,
    LankyBrit.
    Posted in: Minecraft Tools
  • 0

    posted a message on Minecraft Structure Planner application
    Quote from Sanjūrō

    Great app! Thanks for this! Thanks too for your continued support of the app and your watching the topic here. I'd give you a diamond, but I cant find the MC icons yet on the new forums when making a post, lol.

    I have a few feature requests/issues, but note that the app as-is is already wonderful:

    1. I'd like to see stairs implemented, as it affects the materials cost a fair bit, and would make planning, as well as viewing the structure as it'll be a little bit easier. Side view of stairs in the Textures are would be the obvious graphic choice there. For top-down view, maybe a line down the middle of the otherwise normal texture for the full block of the base material would do the trick?

    3-D view may be another more complicated matter? I have no idea. If it is, maybe implementing stairs as described for now is a good interim step, but they still render as a full block in 3-D mode to simplify matters there, just to get stairs into the app as soon as feasible?

    2. It would be great if plank half blocks had a different texture somehow, from their full block equivalents, because currently you cant tell the difference between the two in top-down view mode. Makes figuring out what you need to build, if building directly in MC by hand while looking at Structure Planner slightly more tricky. I dont use schematics, InvEdit, MCEdit or any of these things, so this is how I build when I use Structure Planner. Maybe do as with stone half blocks? A little darker border around the edge? That would do. Anything to be able to tell them apart.

    3. It would be truly great if there was an Insert Layer option. You can add a layer but you cant insert. I had a build where I needed to add an additional layer lower in the structure. Current GUI requires (as far as I can tell) that to do this you start at your current top and copy and paste all layers above the insert area one layer up. Can be tedious, depending. I think the easiest GUI solution is that Add Layer puts a new layer directly above whatever layer you currently have selected, but I dont know what it would take to code that.

    4. I'm on a PPC-based Mac with 10.5.8. Free Form works perfectly. Might be that I dont know the correct GUI usage for this, but when I select Pixel Art under Structures, absolutely nothing happens. No interior frame from which to import or work with an image. When I select Free Form I do, in fact, get the grid, side frame of blocks etc - just nothin at all when I select Pixel Art from the Structures menu, so currently I cannot use that sideof the app, butit would be nice to be able to.

    5. When I save the fill as a Structure Planner file (.xsp) and then Load it back, it isnt saved correctly. In Plan View, there is only ever 1 layer no matter how many were in the original build and, though it appears that though it chooses the second top-most layer (odd), the chosen material is not what the original build for that layer was. Additionally, there are no scroll bars to move the grid around and 3-D projection doesnt work at all. Height map, however, remains fully accurate, so the data is in there in some fashion. Therefore, the way I have to use Structure Planner to build is to screenshot every layer and then build from the screenshots (I dont export schematics and use MCEdit anyway, but it would be superbly nice to be able to save and re-use a .xsp file for later, as opposed to screenshots).

    6. Minor, but I'd like a .5x zoom view too. Compared to the things above, this is really trivial though.

    Thanks again for the app!


    Wow, thanks for the detailed post! Anyway, here's my responses by number :smile.gif:

    1. I already implemented stairs using the 'cheap' method you described, and there's a reason that you don't see it in your application right now ;-) It was just sinfully ugly! I couldn't bring myself to release the application with that hack in it, so I'm re-writing it properly at the moment. There'll be at least one release before stairs appear, but then you should have fully functioning stairs that look correct in both plan view and 3D projection.

    2. Yeah, the fact that plank half-blocks appear as a full block in the plan view is an egregious bug. It's on my list to fix. Maybe I'll get that one done for the next release, as it really does make planning with them a pain in the butt.

    3. There IS an insert layer at current layer functionality :smile.gif: It's just not in the toolbar. If you right-click on your design grid then you'll get a pop-up menu that allows you to insert rows, columns or layers wherever you want. The reason I didn't add all that pop-up functionality to the toolbar is because it got REALLY crowded with icons. The Microsoft way of handling that functionality is to have the tool button be a drop-down button, but I have to implement that myself in Swing. It's just not been a high priority for me as the functionality is already available through the menu. I'd be interested in hearing your thoughts on this one though.

    4. Hmmm. I have a Mac to test on, but I do almost all of my development on a Windows machine. I can say that on my Mac (OS X 10.6.7, Intel) it seems to work perfectly, so it might be an issue with the version of Java or the O/S that you have. Could you send me a screenshot please?

    5. Could you send me your save file please? I'll test using that. Again, it might be a Java version issue causing the problem. I'll be able to confirm by loading your file in debug mode. BTW - have you tried exporting your plans as an image file? I'd be interested to see if that works.

    6. I can do that.

    Thanks for the interest in my little application!

    Cheers,
    LankyBrit.
    Posted in: Minecraft Tools
  • 0

    posted a message on Minecraft Structure Planner application
    Quote from Coolrusk09

    I have a question what the hell am I supposed to do with the .jar file? When I click on it doesn't open a client or anything and I have everything installed.


    Sometimes the double-click on the JAR file won't run it if you have your file type affiliations incorrect (.jar should be affiliated with the java executable.) Either way, there's an FAQ entry on how to solve this problem, and it actually results in you having a more configurable application anyway :smile.gif:

    How do I run the application from the command line?

    For reference the FAQ is here.

    Cheers,
    LankyBrit.
    Posted in: Minecraft Tools
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