• 0

    posted a message on Minecraft Structure Planner
    Quote from ZooBoing

    Really like that programme, congratulations!
    We plan to do some timelapsing and I think this will be very useful.. :smile.gif:


    Happy that it's of use to you. I really wish I had more time to work on it as there are many, many bugs I want to fix and features I want to add. Unfortunately work and family life are absorbing virtually all of my time these days, so progress is pretty slow. There is a new version coming out just as soon as I can fix one really annoying race condition though!
    Posted in: Minecraft Tools
  • 0

    posted a message on Minecraft Structure Planner application
    Quote from Wuufwuuf

    When I try to open this, I get an error message

    "The Registry Refers to a nonexistant Java Runtime Environment installation or the runtime is corrupted.

    The System Cannot find the path specified."


    I've got java 6 for 64 bit Windows, and supposedly Java 3D is now included in the download package for the Structure Planner itself. Does anybody have any idea what I've got wrong?

    BTW- this is an incredible tool. I used it all the time on my old computer, but I haven't gotten it working on my new one yet.


    Looks like you've managed to FUBAR your Java install unfortunately. Sounds like somewhere in your registry you have a reference to a JRE that no longer exists (possibly an x86 JRE if you're running 64 bit now, as the x86 version would be in 'Program Files (x86)/Java/...' rather than 'Program Files/Java/...' My best suggestion would be to try to uninstall all Java installs, then re-install the 64 bit version.

    You're right in that you don't need to install Java 3D stand-alone any more. It's all included in the main MCSP JAR or executable that you downloaded.

    Glad that you like the program. There'll be a new version coming out just as soon as I fix an incredibly annoying redraw bug in the 3D panel. The new version works with Java 7, and contains all of the new Minecraft 1.1 building blocks.

    Cheers,
    LankyBrit.
    Posted in: Minecraft Tools
  • 0

    posted a message on Minecraft Structure Planner application
    Quote from Ican

    I just wanted to throw in my encouragement to update structure planner with all the new blocks. I love using this program.

    Some thoughts/suggestions:

    It would be cool if you could rotate the plan in plan view. This would mostly be helpful when importing other schematics and orienting them differently for my wider screen.

    I lack creativity and just like to build other peoples creations. It would be awesome if there was a measuring tape of some kind so I know how many blocks are in a row/column. I do count it out right now but for really long stretches this would speed things up.

    I would like to be able to change the background color in plan view. This would be to make glass and white wool visible. :smile.gif:

    I have also enjoyed using schematic2blueprint which can be found here. : Schematic2Blueprint : This program has items and entities as wells as orientation for them. Both programs have strengths that if combined would be amazing. I just wanted to through that out there.


    All good ideas :smile.gif: I'll see what I can do.
    Quote from johan8211

    Hi Rhoda, are you using Java 7? I had the same problem, switched to Java 6 and that fixed it.


    Definitely Java 7. I'm fixing the code now, and will hopefully have a release out in a couple of weeks.
    Posted in: Minecraft Tools
  • 0

    posted a message on Minecraft Structure Planner
    Quote from jdog_3131

    I really love this tool and I think it is truly great

    But...would you consider updating it again with newer blocks?


    I'm working on it right now. Work has been very heavy for six months or so now, so I don't get a lot of time to work on the SP these days. Have faith though - the new blocks are being added, and the application is having the Java 7 bugs slowly erased.
    Posted in: Minecraft Tools
  • 0

    posted a message on Minecraft Structure Planner application
    Quote from Carcabob

    it would be awesome if there was some way to save it as chunks that could be imported via MCEdit


    You can File-->Export it to a schematic file, and load that via MCEdit :smile.gif:
    Posted in: Minecraft Tools
  • 0

    posted a message on Minecraft Structure Planner application
    Quote from ArtiMo222

    Why would that be a problem?

    "Unless you've played minecraft exclusively in your browser you've almost certainly got a Java Runtime Environment (or JRE for short) installed on your system. Still, it's not a bad idea to update to the latest version"


    Because the Java Consortium changed the way that some of the Java methods work, specifically to do with fonts. That causes the code that worked perfectly well against Java 6 to fail with a Null Pointer Exception with Java 7.
    Posted in: Minecraft Tools
  • 0

    posted a message on Minecraft Structure Planner application
    Quote from Koitenshin

    ArtiMo, this app was designed against Java 6, not Java 7. That's why there are issues. Java 7 was still being developed when he started this app. Just be patient.

    It's sad to hear you're working 60+ hour work weeks. 1.8 was released recently, hope we can use the new blocks in the program soon.


    As soon as the 7a patch is out the new blocks will be a priority, definitely.

    16 hours and climbing of work today :smile.gif: Hopefully I'll be done before midnight local.
    Posted in: Minecraft Tools
  • 0

    posted a message on Minecraft Structure Planner application
    Quote from baalboy5

    Can you tell me why, when I run the app, I get a weird graphic glitch and its really slow?
    Like when i open up tabs and click on something, the tabs still appear and nothing ever loads.


    You're probably using Java 7.
    Posted in: Minecraft Tools
  • 0

    posted a message on Minecraft Structure Planner application
    Quote from Ijiin

    What he said. tried everything for this program now. who the *** uses x86 bit operating systems now days anyways. tried this with every java version out there it feels like. and btw i did the advanced way for x64 to get rid of the not running java 3d error. it worked. but your program still didn't work for me when i imported any files. i tried it with the java 6 and 7 x64.

    so please let me know if there is a program like this that is not java based and craps out on me. love the idea of this program but it's to buggy.
    java can suck it.

    Going back to my java 7 x64 where the memory allocation is working for me atleast so i can run my texture packs.


    Calm down folks. The instructions don't mention where to get the J3D libraries from because they're packaged in the single JAR file. When the application runs it determines whether you're on a 32-bit or 64-bit operating system and loads the correct library files. What you're seeing here is a bug in the application that's been caused by a couple of API calls being changed between Java 6 and Java 7. I'm working on a patch to get the application working again under Java 7, and once that's released everything will be back to normal. Unfortunately I'm working 60+ hour weeks right now, so I've not had much time to work on the patch.

    Cheers,
    LankyBrit.
    Posted in: Minecraft Tools
  • 0

    posted a message on Minecraft Structure Planner
    Quote from planteter2

    nice tool! could you make it for mac OSX?


    It already is! It's a native Java application, so all you need to do is download the JAR and run it.
    Posted in: Minecraft Tools
  • 0

    posted a message on Minecraft Structure Planner
    Quote from skullkid974

    oh ok you should try that mod it adds mobs that build randomly or you can control them. but you can write .txt files for custom buildings.


    Interesting. Sounds a bit like the 'Ruins' mod. I'll take a look at it!
    Posted in: Minecraft Tools
  • 0

    posted a message on Minecraft Structure Planner
    Quote from skullkid974

    this sounds really cool. but is there a way to turn buildings created by this into .txt files for use in mods like orgresean's builders mod?


    Not yet. I've not even heard of that mod.
    Posted in: Minecraft Tools
  • 0

    posted a message on Minecraft Structure Planner application
    Quote from Penbag

    Is there any way for me to continue my work on a Pixel Art? When I save something and then load it I only get the blocks I've already placed. I can't find an option to put the image under what I've already made so i can continue working on it

    Might I have missed such an option or isn't it implemented?


    Not right now - when you load a saved schematic it'll open it in a 'freeform' window so you've lost the ability to have the image behind it. The problem with re-loading it into a pixel art window is that it would either (a) only be able to open on the machine that created it, as it would need to know the name and path of the backing image file, or (:cool.gif: have to embed the backing image into the saved file, which may bring all sorts of issues with sharing copyrighted images.

    I'm thinking the best solution right now would be to save the path and scaling information for the backing image, and if that image doesn't exist on the machine you open the pixel art file on, then just don't display it. I'll add the change to the 7a release.

    TL;DR: I'll come up with a fix for the next release.

    Cheers,
    LankyBrit.
    Posted in: Minecraft Tools
  • 0

    posted a message on Minecraft Structure Planner application
    Quote from Savi

    Hi LankyBrit
    Have a request / idea that would be really awesome if it's possible: Randomly generated roads for building citys or villages.

    See the image below for some examples:



    Some examples for user inputs:
    • Village size
    • Road width
    • Number of exits
    • Be able to choose materials
    • Diagonal or straight only roads
    • Different shapes on the village
    • Road density or road percentage. An input that can regulate if you want very few roads or lots of roads.

    All these "citys" are 25x25 blocks.
    Example A: 2 exits and 2 block roads.
    Example B: 4 exits and 1 block roads.
    Example C: 3 exits and 4 block roads.
    Example D: 1 exit and 3 block roads.

    Naturally the citys would be quite larger, here's an example of a 50x50 village with 2 sized roads, 4 exits, no diagonal roads:


    The generator could work similar how the mazes are generated. Every time you click the generate button, you get a new set of roads and you can click until you end up with something you like.

    How do you like this idea? Possible to add this?


    That's a really well thought out idea, and one that would be very useful for laying out villages. I don't know when I'll be able to get around to implementing it (my regular, paying work is taking priority right now) but I'll definitely think about it and add it to the list.

    Cheers,
    LankyBrit.
    Posted in: Minecraft Tools
  • 0

    posted a message on Minecraft Structure Planner application
    Quote from jasongalambos

    Well, I worked on it for an hour or so and I'm pretty sure I dug myself into an even deeper hole.

    First off, I'm not entirely sure you're right about the source of the previous error, because I'm 100% positive that I'm running a 32-bit operating system. But I think you're spot-on with there being a problem with my java installation. I'm just not sure how to fix it.

    I first deleted my install of Java3d as outlined here:
    http://wiki.java.net/bin/view/Javadesktop/MacJava3DRemoval

    Now I'm getting the "Java3D does not appear to be installed, 3D View functionality may be unavailable" message. Here's a copy of the exception command line throws:

    XXXXXXXXX$ java -jar MinecraftStructurePlanner.jar
    Loading Mac OSX libraries...
    java.lang.NoClassDefFoundError: javax/media/opengl/GLCapabilitiesChooser
    	at java.lang.Class.forName0(Native Method)
    	at java.lang.Class.forName(Class.java:164)
    	at javax.media.j3d.Pipeline$1.run(Pipeline.java:143)
    	at java.security.AccessController.doPrivileged(Native Method)
    	at javax.media.j3d.Pipeline.createPipeline(Pipeline.java:138)
    	at javax.media.j3d.MasterControl.loadLibraries(MasterControl.java:926)
    	at javax.media.j3d.VirtualUniverse.<clinit>(VirtualUniverse.java:280)
    	at javax.media.j3d.Canvas3D.<clinit>(Canvas3D.java:3862)
    	at java.lang.Class.forName0(Native Method)
    	at java.lang.Class.forName(Class.java:164)
    	at minecraft.planner.gui.StructurePlanner.<init>(StructurePlanner.java:401)
    	at minecraft.planner.gui.StructurePlanner.<clinit>(StructurePlanner.java:340)
    	at java.lang.Class.forName0(Native Method)
    	at java.lang.Class.forName(Class.java:242)
    	at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:56)


    After which it gives me the same exception as before, something about a missing class in java/awt.

    Seems there's something on the FAQ that mentions this so I went over there and looked that up. Figuring UNIX is mostly the same, even cross-platform, I tried the commands, but my Terminal doesn't recognize either apt-get or aptitude as valid. I figured I'd try reinstalling Java3d and JOGL (which was a complete *****, by the way) using the instructions outlined here (sorry for the long quote; it's a local file so I can't link to it):



    Well, none of this helped. It's still telling me that I don't have a Java3d installation. So I undid everything, put back the old files where they were before I started mucking around. As a last-ditch hail mary, I tried simply replacing the old j3dutils.jar/j3dcore.jar/vecmath.jar files with the ones with the new ones, but that only led to the same "You don't have j3d installed" error from before. So I put everything back again and am completely stumped. There doesn't seem to be a problem with my Java3d even though the window pops up and nothing draws. Have you been able to find anything about a missing java/awt class? Does it make a difference that I'm running a 32-bit OS? Does my chronology of my bumbling around help at all?

    Thanks for all your swift replies. Nice to see a developer taking such an interest in everybody's issues. Hopefully we can get this resolved soon! Really looking forward to using your software.


    If you're using Mac OS X then you should have OpenGL and Java3D installed automatically with your standard Java install. It looks to me like the standard install has become corrupted, and probably needs replacing. Unfortunately I'm not that familiar with OS X, so I'll have to ask some friends about this next week.

    Cheers,
    LankyBrit.
    Posted in: Minecraft Tools
  • To post a comment, please or register a new account.