Quote from TheTrueDemonAiri»
Some how optifine is crashing with this, is there some kind of work around?
I am using version 1.10 of malisis doors and i would really like it to work in the pack i am working on, it wouldn't be the same without it.
I would need to see the crash log to be sure about what happens.
Quote from Landstryder»
I've always loved Malisis Doors since I first discovered it, but I think it has moved up to my favorite decoration mod after I use it to make a vanishing bridge. Thanks for such an awesome mod!
Here is the video where I try to explain how the vanishing frames work and build the bridge, hope you enjoy.
I must admit, that's a cool bridge. You must have a pretty solid server to handle all those TileEntities...
Also, yes, the Diamond Vanishing Block interface is bugged, but suprisingly, nobody ever reported it. I just found out myself because I had the bug too when updating to 1.8. I'll have it fix for the next update.
Some day...
There is no way in hell I'll touch those JSON
That's part why it takes that long to update : I had to rebuild the entire rendering system for my needs. The downside, my block models won't be customisable with ResourcePacks (textures will still be of course), but I assumed it didn't really matter anyway.
There is nothing much you can do beside not use the doors and items you don't want.
Quote from FedUpWithCrashes»
Can you please add a feature where you can make a door which can only be opened when powered by redstone, NOT where redstone opens the door automatically, but powering the door will allow it to be opened with a right click.
That may be worth considering
2
I dropped back down a version in my pack because I don't want to have that part of the mod and didn't see any way to disable it.
I think if I wanted temperature as part of the pack I would probably use Enviromine.
Thanks!
4