I want to keep Better Foliage as a client-only cosmetic mod, so you can just slap it onto any modpack at your own discretion. Changing behaviour means serverside, unfortunately, so my answer is no.
- Landau_TST
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Member for 12 years, 1 month, and 15 days
Last active Mon, Mar, 23 2020 22:11:55
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OctarineNoise posted a message on Better FoliagePosted in: Minecraft Mods
I want to keep Better Foliage as a client-only cosmetic mod, so you can just slap it onto any modpack at your own discretion. Changing behaviour means serverside, unfortunately, so my answer is no. -
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DrCyano posted a message on DrCyano's Base MetalsPosted in: Minecraft ModsAnother round of updates for Base Metals, Power Advantage, Steam Advantage, and Electric Advantage.
The new Base Metals version adds platinum, cupronickel, metal rods, and gears, thanks to assistance and proding from GitHub user JRIwanek. The other updates are to fix a bug related to getting achievements for smelting items.
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OwnAgePau posted a message on Soul Forest 1.9.75 (Ores, Vines, Dimension, Mobs And more!)Posted in: Minecraft ModsI will be updating this mod in the upcoming months!! (probably to the new minecraft version aswell)
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darkevilmac posted a message on Davincis Vessels (Previously Archimedes Ships Plus) - Move Your World | 1.12 Released!Posted in: Minecraft ModsQuote from Landau_TST»
They do.
You can also right click a balloon in world with dye and it will use the dye and change the balloon colour. -
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Dizzlepop12 posted a message on JOURNEY INTO THE LIGHT v.1.0.5.17a | Dimensions | Mobs | Weapons | Magic | Bosses and Much More! [9K + Downloads!]Posted in: Minecraft ModsQuote from Landau_TST»
Thanks. Had to reassign them all, so I just gave the biomes IDs in the 90's and it started up. That should be OK then I take it? Just never messed with biome IDs and am always afraid I'm gonna mess something up.
Edit: On another note, are Boom Booms supposed to spawn in relatively large numbers, during the day, and in close proximity? There's several in the village I live in now. I have flight and noticed them spawning on top of the buildings and land right under me (10 blocks or so). It's not an insane amount but enough to cause lots of trouble. lol
Yeah, a couple overworld mobs spawn way too commonly. I will be working on that. -
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Viesis posted a message on [1.11.0 / 1.10.2 / 1.10.0 / 1.9.4 / 1.9.0] Ebon Arts v2.5.0aPosted in: Minecraft ModsThe new update, v2.1.4a is now live! This update introduces 4 new armor sets with unique, non potion set bonuses along with new recipes and achievements. The website has been updated for this update. Again, if there are any issues, please let me know.
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Dizzlepop12 posted a message on JOURNEY INTO THE LIGHT v.1.0.5.17a | Dimensions | Mobs | Weapons | Magic | Bosses and Much More! [9K + Downloads!]Posted in: Minecraft ModsQuote from Zanybrainy2003»
If only this were for 1.7.10, OP botania setups with hell cows and extraction device farms in AOA
I kinda wish I would have made a 1.7.10 version, but I feel like all mods really need to move forward eventually or the MC community will just die out. 1.8 is actually a pretty great coding environment compared to 1.7.10, despite what people think. Updating from 1.7.10 to 1.8.9 is a pain in the ****, but I feel that it's worth it. Because this is a very large mod, I hope it gains more traction, and more mod developers will begin updating to 1.8.9 or 1.9 soon.
Anyways,
Released a small hotfix - 1.1.1_1:
- Fixed Rockite Golem spawning on the surface instead of underground
- Fixed update checker
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sinkillerj posted a message on ProjectE - Equivalent Exchange 2 (EE2) for modern Minecraft versionsPosted in: Minecraft Mods
Willie is working on this right now but its not playable yet. There will be a post here when the new version is available. -
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delvr posted a message on Streams - Real Flowing Rivers!Posted in: Minecraft Mods
Yes. This was planned for the upcoming Streams 1.0, but as mentioned above I'll try to make 1.8 and 1.9 versions of the current 0.x branch soon. Stay tuned for updates. -
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Tmtravlr posted a message on Colourful Portals Mod - v.1.4.3Posted in: Minecraft Mods
Hey, I've explored updating it to 1.8 and 1.8.9 a bit more since then, but I've discovered that many of the features won't work in 1.8 without totally redesigning the mod... so it may have to work a bit differently. Right now I'm considering how I'd have to change it. - To post a comment, please login.
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Needs an option in the config file to choose what creepers drop - TNT or gunpowder. A lot of other mods have recipes that use gunpowder, so I'd really like to disable the TNT drop as I can just craft it myself if I need it.
Edit: Seems I'm getting gunpowder again. Nvm.
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Will we see a 1.9.4 version soon? Not begging, just asking.
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Did just that and just got this reply back:
"We already have a 1.9 port :P, just fixing bugs q_q"
I'm excited to just to know it's still being worked on. I can be patient until they get the bugs worked out.
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People can disagree all they want. Doesn't make either opinion fact or correct. I wouldn't say it's my favorite mod but, for me, Ars Magica is what magic in Minecraft should be. The others just get a bit too technical in a sense that the magic aspect is kind of lost in the between everything else. With this, I feel like an actual mage or wizard within the game. That's exactly how it should feel. But that's all my opinion.
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They do.
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I disagree with most people saying to do 1.7.10 first. I think it's functional enough, and things are starting to move ahead at a steadier pace with Minecraft again on all fronts. I get there's several things that have not been and maybe will never be updated to 1.8 and on, but a majority of larger mods have it seems. Not to mention we already have a lot of 1.9 versions coming out, and we can expect snapshots for 1.10 in as little as 2-3 weeks (even though that's no real indication of when 1.10 will release, of course). I just think 1.7.10 is going to have to be moved on from at some point,and sooner better than later, but that's my opinion. I still have a modded 1.7.10 installation but have thoroughly been enjoying a rich 1.8.9 modded experience as well. My only problem is lack of backpacks for when I'm out exploring. Inventory gets full in an instant. @.@ lol
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Nevermind, got it...
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Since 1.2, I've been having all kinds of loading problems. I won't even explore now because of it. I keep running into things that won't load and COSNTANTLY have to disconnect and re-enter the world for it to load and see what I'm running into. Any time I find somewhere new, it's just a mess and like I said, I won't even explore now because of it. Otherwise I would have to keep exiting and re-entering the world constantly. I've tried a bunch of things. Mainly moved my server to a separate computer. But I really don't know what to try.
It used to run fine when it was just 1.1. No loading problems, great frame rate. Now it's become a big mess. It's also taking the max amount of memory allotted to it very quickly (1gb) and before I never saw it go past 600 some megs. The Nether also lags terribly, even if I turn my settings down. Which I never had to even touch my settings before, but it doesn't work anyways, so I just don't go there either.
It just seems if I go anywhere besides the areas I've uncovered pre-1.2, it just becomes a nightmare to deal with. I've tried updating my video drivers, re-installing java, moving the server to a separate computer, deleting the .mca files to rebuild it properly in single player (which I wasn't sure was even necessary, but it didn't work anyways as it didn't ask me to update and just loaded the same world back to the same way as when we first started in it), etc.
I really don't know what to do but it's quickly becoming a huge bummer because I can't go anywhere new nor even go back to the Nether.
Any help would be super appreciated.