• 1

    posted a message on [1.4.7]Wireless Redstone v1.6.1
    Eurymachus, while I appreciate the fact that you did a lot of the original work, you do need to be aware that your website and communication of the mod are lacking. I can point you to lots of chatter around the modding community, most of them unhappy with how you are handling the mod. The fact that there are no bugs doesn't mean you shouldn't have taken the time to do at least some basic documentation. Your website is disjointed, confusing and not very user friendly. I see posts from people for the last several months asking questions and unless you PM'd the answer back no one seemed to want to take the time to respond.

    I am not suggesting your mod isn't any good. I use it and it works. It does seem like you are happy with just a functional mod and don't appear to be trying to make it better, but who knows. I don't see anything that talks about future mod development on your site so I don't know if you just plan on keeping it updated to work or not. Again, not trying to slam you, but you won't get better if no one tells you when you wrong.

    Good luck.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.1/1.5.2] PowerCrystals' mods - The updates never stop
    Quote from Garloth

    The community really needs a frequently updated mod with frames (for automining etc.).
    Could you consider adding them to minefactory/making a separate mod?


    Take a look at Redstone in Motion. A new mod that is coming along very quickly.

    http://forums.technicpack.net/threads/1-5-x-redstone-in-motion-redpower-frames-1-0-1-0-june-25.47048/
    Quote from m2pt5

    Any chance of adding some form of wireless redstone to RedNet? There have been several other wireless mods, but none are updated for 1.5, and I think it would fit well with your system.


    There is a working version of wireless redstone for 1.5.2.

    http://slimevoid.net/wireless-redstone/
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] RedLogic - replacement for RP2 Wiring/Logic/Lighting
    Just awesome Immibis. I tried to find a donate button but didn't see one. Would really like to show my appreciation for your hard work.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] RedLogic - replacement for RP2 Wiring/Logic/Lighting
    Quote from likegamess

    In 1.6 (when Eloraam will update) this mod will be outmatched by RP2. :(



    I don't think Immibus is trying to replace the whole RP mod, just a few specific portions of it. So comparing this mod against the total RP2 package really isn't a fair or accurate comparison. And your suggestion that Immibis just try to add new features leaves us again dependent on Elo to keep RP updated. Clearly you haven't been paying attention to Elo's recent release schedules and process.

    Even Chickenbones is updating his wireless redstone mod such that it no longer is totally dependent on RP. Just another example of folks who don't want to have to wait for RP to update.

    And there are mods now that are adding frames like Redstone in Motion.
    http://forums.technicpack.net/threads/1-5-x-redstone-in-motion-redpower-frames-0-0-2-0-june-19-beta.47048/

    I applaud Immibis and the other mod makers who have chosen to take on the challenge of rebuilding and enhancing some of the features that were contained in RP.

    But opinions vary, so feel free to use whatever mods make you happy. Just don't stand on the sideline and throw water on our parade.
    Posted in: Minecraft Mods
  • 0

    posted a message on ChickenBones Mods
    Quote from mushroom_taco

    I hate to join the crowd and post yet another crash report, but i think mine is a bit different.
    This happens when i load up a world. (confirmed to be ccc or NEI, i removed them to test and the world loaded fine)
    http://pastebin.com/A1CWAGaL
    Heh... i have about 190 mods, so... that could possibly be an issue :/


    Looks like you are out of memory. Try adding a line to increase your permgen space. -XX:PermSize=256m
    Also looks like you running a pretty old version of Logistics Pipes which seems to be complaining in your log file.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] RedLogic - replacement for RP2 Wiring/Logic/Lighting
    Quote from DraxisWuf

    Watch the last Forgecraft video Direwolf20 posted. The modders there talk about a secret involving Eloraam and a big announcement in 2-3 weeks.


    KingLemming posted FeedTheBeast subreddit on Reddit that it has nothing to do with Redpower. They never actually said the conversation was about Elo. I think you just wanted to believe it.

    http://www.reddit.com/r/feedthebeast/comments/1gc33d/what_is_going_on_with_slowpoke_and_lemming/
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] RedLogic - replacement for RP2 Wiring/Logic/Lighting
    Quote from DraxisWuf

    What about the rumor that Eloraam has returned? She's supposed to be making some big announcement in a few weeks.

    Otherwise, awesome mod. I may stick with it even if RedPower is eventually updated, considering it'll probably be just as long for Eloraam to update it again when MC updates - And Immibis is refreshingly prompt with his updates.


    Your source? Otherwise it is just speculation.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] RedLogic - replacement for RP2 Wiring/Logic/Lighting
    This is just awesome Immibis. Please keep up the great work.
    Quote from dmillerw

    Mmm, that similarity.

    Seems TOO similar to be perfectly honest.


    In Eloraams own words.

    http://www.eloraam.com/blog/2011/12/11/on-copying/
    Posted in: Minecraft Mods
  • 0

    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    Bskprs, this is the Info you requested on to be able to possibly add Modular Powersuits for TreeCapitator.

    Default config is: http://pastebin.com/JzMgcQ3q

    Website is: http://www.machinemuse.net/

    Thanks so much for taking a look at this.
    Posted in: Minecraft Mods
  • 0

    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    Does anyone know if it is possible to get the axe module from Modular Powersuits (MachineMuse) to work with TreeCapitator? Did a search of the thread and didn't see any references to this. Not a big deal but it would be nice not have to carry an axe around just to use the mod. Not sure if it is even possible because of how the hand tool has multiple modules (axe, shovel, pick, etc) rather than just being a single tool. Currently using the latest dev build r10. Thanks in advance for any assistance.
    Posted in: Minecraft Mods
  • 0

    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    Quote from bspkrs

    Try renaming your config file and running MC. TreeCapitator.cfg should refresh with the latest default configs (which includes a Natura config I stole from someone else in this thread). If that's not working, let me know.


    I am having the same problem as Dlothar trying to get it to work with Natura using r06. As he pointed it seems to be related to the names used by Natura. Dlothar is really the expert on this but just confirming that I am having same issues he has already posted about. Rebuilding config after deleting my old config doesn't work.
    Posted in: Minecraft Mods
  • 0

    posted a message on ChickenBones Mods
    It appears that the latest version of Immibis core, 55.1.2 is causing the latest version of NEI (1.5.2.18) to crash when you type anything in the search box. Changing to 55.1.1 of Immibis Core clears up the problem. Not sure where the problem lies but did want to pass this along.
    Posted in: Minecraft Mods
  • 0

    posted a message on Immibis's Mods - Now with 85.7% less version numbers in this title!
    It appears that the latest version of Immibis core, 55.1.2 is causing the latest version of NEI (1.5.2.18) to crash when you type anything in the search box. Changing to 55.1.1 clears up the problem. Not sure where the problem lies but did want to pass this along.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7]Wireless Redstone v1.6.1
    Is the WirelessRedstone-Universal-v1.7.zip the core file? Can't find any file with a -core/.core anywhere. I am assuming this file goes into the coremods folder and the Powerconfig and Remote files go into the mods folder?

    Edit. Never mind, figured out they all go in mods folder. Looks good but powerconfigurator crashes when I try to use it. Let me know if you want crash log.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum Mechanics
    Quote from AlgorithmX2

    You should update to .L


    The crash report is from version L
    AppliedEnergistics{rv.10.l} [Applied Energistics] (appeng-rv10-l.zip) Unloaded->Constructed->P
    Posted in: Minecraft Mods
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