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    posted a message on Minecart Station
    Quote from Tamorr

    Redstone again changes...*sigh*

    that is the exact station I have in my eldest world, except it runs E/W... As you mentioned it does not work in TU12 as it is in the video. It use to work before due to the fact that redstone dust was not directional. As in the signal from the redstone will only power the block the dust points to now. If was a stand alone dust; ie, just plopping a single dust it would power the adjacent blocks.

    Now though that directional behavior is true. Where as you plop a line of dust the only place it powers is the direction the dust goes in, and the dust shows it. So you did well in adding the extra power rails. I just checked on mine and that was all I had to do to get it working.

    One thing of note though is to not have power rails too close to the station. The ones you would use normally to keep the speed up. I guess would be one thing to look at.

    Mine, since I have yet to add the extra power rails on that segment of track does not get up to the max speed now. There are ways to slow down the cart. They fixed or seem to fix it before, but it is back again. Where you place slabs next to the track to either side. That will slow the cart down a bit.

    Unsure what problem you are having, as I got it to work just fine when adding the 2 extra tracks. Then again I don't have mine running N/S, but generally that really wouldn't matter in this case. It should work both ways without problems. Not saying it will. My cart does stop on the first track, or rather it stops at the top of the first track to where it will slant down but be on the top half of it. never had it doing what you describe.

    Never had problems with power rails not stopping the cart, as it always been immediate while still in the cart. empty cart that is a different matter. hmm... This boggles me quite a bit. So you did the video exactly, and have added those 2 rails? Might have to do a bit of testing myself as that is a bit off. Could be just a bug that the power rails are not stopping the cart. one can only guess at this point. hmm...



    Might be a bug for that side. I thought it was strange too when the track didn't stop it. And it is consistantly not stopping. Once out of 50 tries it might stop correctly so I could continue on or return to my starting point.
    I might try the block bit and see if that helps slow the cart prior to the station. I followed the video exactly as I had my tablet playing it and I was constantly rewinding it to check for placement. I was having a fit for a bit about the one track not curving correctly until I let the video play a bit further and saw about using the torch as an inverter. (I watched the video through one time and forgot about that part). Only thing I changed was the power tracks.
    Good to know that the tracks E/W will work. I haven't been able to build my test track on that side yet. Need to plan that a bit, cause I need to take it over a lake and through Jungle and Taiga biomes. Sort of hoping that TU13 comes out first to see what happens to my current track and world.
    Posted in: MCX360: Show Your Creation
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    posted a message on Minecart Station
    I might set up a test line later this weekend to try out the east-west lines. Doesn't hurt to try it out. Learned a lot from my current train, but I am still not adept at redstone. For some reason I have a stupid mental block when it comes to making circuits and stuff and until I am more fluent with it, I don't want to try a multidirectional station. Not yet at least. :steve_lol:
    Posted in: MCX360: Show Your Creation
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    posted a message on Minecart Station
    Quote from UpUp_Away95

    Unfortunately, I don't have a solution for you... but I do have the same problem in one world where I was building a rollercoaster... When TU12 hit, I shelved the world waiting to see what further changes they were maybe going to do with the minecart speed issue before doing any more work to resolve the stop & go problems. 4J have confirmed that the minecart speeds, which were slowed considerably in TU12 will be doubled in TU13, so you may want to wait a bit. I think they said TU13 should go to cert testing soon, so it might get released in a couple of weeks.


    Thanks! I will wait and see what happens. I tried to slow the cart prior to the station and alternately speeding it up without a solution. I am not sure how the speed is accumulated on the track(if it even is), but I know my North-South line is longer than the other way....

    I have another question......I wanted to build another line east-west....but I think I read somewhere or saw that the track switching will not work in those directions(east-west). Is that true?
    Posted in: MCX360: Show Your Creation
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    posted a message on Minecart Station
    I have built a Minecart Compact Stop, Go and Return station by Raven Signal on Youtube on My world in Xbox 360.

    I found that I had to use 3 power rails in the station, on each side, although in the video I can see that he used only 2 on each side. The track works perfect from south to north, and the backwards function works perfectly from that side also.

    Now the North to south. when I come into the station, I do not stop on the first power rail. I generally wind up with my cart partially on the bottom rail and the first incoming rail, therefore I cannot not continue or go backward until I get out and reset the cart on the first incoming power rail. When I reset the cart, the function will work perfectly, I can go forward or loop around to go back to where I came from.

    I did have to add an inverter red torch to the South-North Track to get the track to switch appropriately....and that is the track the works perfectly....that is the only difference I see in the tracks.

    Any Ideals on how I can get the North-South side working without having to reset the cart?
    Please, I am not to knowledgeable on redstone circuits and this track is my first big experience with it.
    Posted in: MCX360: Show Your Creation
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    posted a message on Best Xbox 360 Title Update 9 Seed with Coordinates and Spoilers
    Thank you for this seed. I have been exploring it in TU9 and it is awesome. Love exploring the underground. It is huge and I haven't even explored the mineshafts yet.Most everything is the same except I only had 1 blacksmith. It was the one with the obsidian.
    Posted in: MCX360: Seeds
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    posted a message on MCXBLA OFFICIAL KNOWN BUGS LIST [TU9/10]
    Quote from UpUp_Away95

    I have tested several times tonight. This is precisely what I am seeing in single-player, offline and in splitscreen offline (NB: I cannot test multiplayer online):

    1. When I just leave the chest alone, exit and save and then re-enter. I spawn back in where I saved and there is no new chest generated either in my immediate location or at the initial spawn point.

    2. When I empty the chest and remove any outside torches but do not disturb the chest in any other way and the exit and save and then re-enter. As before, I spawn back in where I saved and there is no new chest generated either in my immediate location or at the initial spawn point.

    3. When I disturb the chest (destroy it or move it OR cover it over with dirt) and the exit and save, a new chest is generated at the initial spawn point regardless of whether or not my save and exit re-spawn point is close to the inital spawn point or far away from it.

    4. When or not I leave the chest or just empty it or destroy it and the just exit without saving the world even once, my initial spawn point is moved and a new chest is generated at that spawn point. The chest first generated at the first initial spawn point, however, is not saved and does not regenerate at that location.

    5. When player 2 in splitscreen enters the game and there is an undisturbed or just emptied chest already in the world, no new bonus chest is generated for player 2. Similarly, if player 1 has destroyed the chest or covered it over with dirt and player 2 then enters the world in splitscreen, no new bonus chest is generated for player 2.

    6. When I just empty the chest and then exit and save and then re-enter, no new chest is generating. If another player enters the world, however, a new chest does generate for them. if the chest is destroyed or moved in any way or just covered over with dirt and new chest does generate.

    These results as described are absolutely 100% consistent for me on my system.

    Whether or not a blacksmith's shop generates in a village is a random thing in keeping with the randomness and use of "odds" imbedded in the game's generation fomulas. Think of it as rolling the dice in a board game... sometimes you come up with a double, but more frequently you don't. Abandoned wells have been generating in the Xbox worlds ever since they introduced structures. They ARE rather common in many worlds. I don't know whether or not they ever occur on the PC; but I personally really don't mind that they occur on the Xbox. I think of them as an oasis/water stop for travellers.


    Odd cause my results were 100% consistent for me on my system also. Only difference is I think, is I do not play multiplayer at all, even locally. I do have my nephew on my Xbox and his profile is silver and we are unable to access his saves, but we do not play together online or locallly or in the same world. Makes me wonder if my Xbox had a hiccup in it's download update and is acting if my worlds are multiplayer, as I never thad this happen with a chest prior to the update. (not that it is a bad thing.....I get extra goodies.)

    As to the villages, I never had just a well show up in any world prior to the TU9 update so I was thinking that maybe this was a new feature vs a bug. The well idea doesn't bother me. I kinda like the idea of wells being the last remenant of a village gone to dust. I was just remarking that the worlds that I had with just wells showing up, there is no blacksmith in any other villages...but that could just be me not being lucky...Now that blacksmiths have chests, I don't get a single world, where there are blacksmiths.....LOL
    Posted in: MCX360: Discussion
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    posted a message on MCXBLA OFFICIAL KNOWN BUGS LIST [TU9/10]
    Quote from UpUp_Away95



    I'll try to remember to test that out tonight as well. Since players don't spawn in caves generally, it may have something to do with your having covered it over instead of just leaving it out in the open.


    Just to help you with this; I reported this back on page 9. To add to my post;I both destroyed the chest or just emptied it and in all those cases the chest had regenerated/obtained more bonus items.

    As with the village's in the post I made with the the TU9 updated; I have noticed more villages with just the well present. There are normal villages too but no blacksmith's in them.
    Posted in: MCX360: Discussion
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    posted a message on Best All-Around seed
    Are there mineshafts on this seed? Also villages...what are they like? And the diamonds...are they visibile or did you have to mine them, or get them in chests.
    Posted in: MCX360: Seeds
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    posted a message on MCXBLA OFFICIAL KNOWN BUGS LIST [TU9/10]
    I have a weird bug and I hope someone else can confirm.
    I have three worlds I have created since TU9 update. In all three worlds, the mode is survival, peaceful with a bonus chest, and single player.. Two of the worlds I have used seeds that were from TU8. In these two worlds, The bonus chest keeps reappearing at X:0 and Y:0, despite me moving the spawn point in one of the worlds...it still reappears, I empty it...save the game and when I come back, the chest is back with items again. In the third world, I let a random seed create the world, with the same settings. The bonus chest reappears even after emptying it, but at the spawn point I came into the world the first time. In my worlds, that I have previously started, the bonus chest doesn't reappear, so it is only worlds, that have been started since TU9 update.

    Also in my last world that I created with random seed, in what I have explored so far, I have had One village well show up without a village. I haven't seen this in any worlds prior to the TU9 update, so is this a new feature or a glitch?
    Posted in: MCX360: Discussion
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    posted a message on Why is it so hard to install a mod? D:
    Ahh! So forge is actually similar to a "mod installer" for mods that are compatible with it. Makes it much easier to install mods rather than having to actuallly rewrite files. Installing Tale of Kingdoms was a breeze with Forge. I really appreciate your help Epidemia78.

    Alisonb76, back up your minecraft fles then give it a whirl. The first time I tried to mod a forum board of mine, It was messy and I had no understanding of code and had to to entirely by rewriting files. Luckily Minecraft seems to be much easier to add mods to as long as they are compatible with one another. Just be sure to "backup" in case of accidents. Terminology will get easier as you get the hang of it and actually doing it, it will make more sense. Epidemia78's Little tutorial was really spot on.
    Posted in: Mods Discussion
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    posted a message on Why is it so hard to install a mod? D:
    Quote from Epidemia78

    Its easy! I assume installing forge is the problem. So first download and install winrar:

    http://www.win-rar.c...nload.html?&L=0

    Then download the reccomended version of forge, its the second line from the top, the 'universal' link.
    http://files.minecraftforge.net/

    Double click the forge file and it should open with winrar. locate your minecraft folder and inside theres another folder called bin. Inside THAT is a file called minecraft. Right click/open with winrar.

    now you have two winrar windows open, right? Okay so in the minecraft window highlight the META-INF folder and delete it Then go to the forge window and press controlA which selects everything at once. Drag/drop all that stuff into the minecraft window. And that is it. Once you run the game once, forge will generate a couple new folders where the mods go.


    OMG Thank you so much for that little tutorial. It helped me and I hope the original poster finds it useful too. I had difficulty with Winrar though, as the default download didn't like my Win8. Had to make some adjustments of copying the files to the clipboard and then pasting from the clipboard them in the second Winrar window as it wouldn't let me drag and drop.
    Quick question....when I ran minecraft....it said I had 3 mods installed. What 3 mods make up Forge? I am a little confused about what Forge is...but I needed to install it for The Tale of Kingdom mod.
    Posted in: Mods Discussion
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    posted a message on Exposed Surface stronghold in ravine AT SPAWN! + 15 diamonds/Abandoned mineshaft. (This is the best seed you will EVER find, Gua
    Thank you for sharing this seed. It is fantastic. I have been having fun exploring the ravines.
    And to have so many diamonds and ores visible!
    Posted in: Seeds
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