Quote from Alisha161Fishy
Chuck Jones?!
NO. He did the other (late), worse (in my opinion) series of Tom and Jerry.
The real men behind this were William Hanna and Joseph Barbera...
That's not what he's best known for. Chuck Jones worked for Warner Brothers ; he did a lot of the most famous Bugs Bunny cartoons, and (most relevant to the subject of falling anvils) created the Road Runner and Wile E. Coyote characters.
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It shouldn't matter but I did update Forge from what's in the modpack (to fix an issue with Equivalent Exchange, which was also updated).
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No such luck. Do I need to paste anything in for debugging purposes?
I have an NEI.dat file in my saves folder but its empty...not sure if that's right.
Yeeeah...not worth it just for two ink for a non-required item. I'm sure I will get to making that at some point.
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Also, I've finished the beginning stages through The Bronze Age and while I spend a while on infrastructure and EMC generation, I'm really wishing I had clay so I could do more Redpower stuff. (It would also get me closer to a Mercurial Eye, which I'm coveting because I'm not looking forward to manually building the many, many more cobble platforms I need.) Is that a reward, or is there some sneaky way to obtain it?
What about ink sacs? (The only reason I want that is because the buildcraft auto builder requires two). I guess I could make a large pool of water and hope squids spawn...
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Does the tainted chunk contain the poisonous taint-cloud-spewing, pulsing plant things? If so, then yes there is danger of the taint spreading through the air to infect other chunks and you may want to clear out until you have enough researched items to combat it. (If there's only one or a few you can try to cut them down and see if they stay unspawned.)
Tainted creepers are also a potential vector for spreading it. If you stay, fence it off and light the hell out of it.
Get stuff to research by attacking tainted trees and taintweed with axe and shears. There's also a tool in the Lost branch of research that is effective on tainted blocks of land and there's a small chance that breaking the blocks will drop tainted artifacts. Tainted creatures may also drop artifacts.
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On the flip side, being able to pick up a flying carpet currently allows you to charge it with a Thaumic Repairer, which may or may not be intended (since the "proper" way to charge it is with extracts). I'd accept this being taken away as a trade off for being able to pick it up.
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Cool!
That would require extra re-jiggering of how cauldrons work, I think, because currently you can only fill bottles, not buckets, from cauldrons, and there's no existing use for bottles of lava...
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I put Painterly on and its a real close match even without having Thaumcraft support, which speaks to how well the Thaumcraft graphics were done. I don't know about mod support though and they only officially support a small number of them. There's also a couple things it doesn't cover, like the smart zombies.
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Pure vis can be corrupted into taint. Its why overflowing a crucible or breaking even a "clean" tank puts Taint into the aura. Also, zombies and skeletons and such are corrupt to begin with, I would think, although their remains don't produce any more or less taint than uncorrupted things.
Drawing on "evil" magic (which is what the soul/dark stuff is implied to be), I presume would also be a source of corruption in and of itself.
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Magical technology is very much a "thing" and even the later Discworld books got more into that in later books, with the High Energy Magic building, splitting the Thaum, and Hex the magical computer.