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    posted a message on ◄ Ossyris: [Closed for now, read for more details.] ►
    lol was there a fire king and if he died from natural causes, why did he die... lolz kinda creepin me out a little

    if he died in RL (Real life) then im not taking his part. >.>
    Posted in: Clans
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    posted a message on ◄ Ossyris: [Closed for now, read for more details.] ►
    do we have to play with beta or alpha?

    ill be king if no one else wants to be for fire kingdom its admins choice, i really dont mind
    Posted in: Clans
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    posted a message on ◄ Ossyris: [Closed for now, read for more details.] ►
    ok.. i think my suggestions are just being bitched at because there stupid or unbalanced so i wont even try to help anymore :X.

    then my suggestions have expansions which others have made and apparently im the one to blame for there saying :tongue.gif:

    sorry that i tried to make a better server guys
    Posted in: Clans
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    posted a message on ◄ Ossyris: [Closed for now, read for more details.] ►
    That should be only for neutral though, I don't think letting people just flip kingdoms is a good idea. Once you get into light or fire kingdom you must stay their, that's just me- what you said

    merchants have the choice to officially move to the kingdom or stay OUTSIDE of the kingdom which means there not working. if you are in the kingdom YOU STAY! unless rules are broken. it depends on the kings rules. like i said in my description


    then you think raiding because im bored. well that would be boring if people just sat there trading with each other. i think action in the server brings stress to kingdoms which would to me is how RP factions should be. Merchants are the only alliance exception in my opinion, you say that my points are dumb when really they are just a suggestion thats looking towards action RP. if this server is going to be a lets all trade in peace between opposing forces, then ill leave this server fast.
    Posted in: Clans
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    posted a message on ◄ Ossyris: [Closed for now, read for more details.] ►
    and really its called roleplay because servers that say do anything you want and become neutral, those servers die very fast and believe me ive been in shitty RP servers.

    RP is usually a set of rules you must follow, you cant say well im light and im just going to do nothing but mine until the raid. you are set on quest to kill unholy or a bad set of MERCHANTS.the neutral zone has the smallest town block x block radius so that means shittier defense and less of a community. if a kingdom has a higher block x block which it most likely does, that means the better defense, higher community and then you have to take in consideration that some merchants are working with the kingdoms so the neutral zone because smaller and then assassins are light,fire,neutral so really that depends on who wants to become hitman.

    nuff said :Sheep:
    Posted in: Clans
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    posted a message on ◄ Ossyris: [Closed for now, read for more details.] ►
    as i said neutrals are minimum look at the player cap 7-8 merchants/neutral is small if your talking about a kingdom that will have more structure.

    its my lore and is evil are dominating which means winning, Fire usually means a chaotic element that causes destruction and really i dont care if hell is bad and holy is good because if i would of said fire was the good portion and they had rights, more people will go WTF. its like Religion vs Religion i know that its weird how fire is bad and light is good, but im trying to base this off of my lore, so deal with it. if you going to say they both have great ideas in beliefs then people wont fight as much and more of a alliance. you want a evil and good which is a basic lore which will create hate for others.


    neutrals are not really going to be hostile in my case assassins and thieves are different. i say merchants work with other kingdoms if they have to, which will result in a deed. and then well i think being a part of the kingdom would be much easier because they can ALLY with them and really kingdoms are going to have a higher cap or players so if they do anything really suspicious, a kingdom can just crush them. merchants sell and fight for kingdom reasons. if merchants are going to go all out and kill everyone, there not merchants, there called bandits or rebels. thats when guilds come in and merchants can join a guild in the neutral town and usually the guilds are going to most likely be certain mining material and if the merchants do have a fighting guild, then the kingdom can go take a look, and since MERCHANTS HAVE A SMALLER PLAYER CAP they'll break easily and the town is smaller. if merchants are going to go off and do watever then theres no point in Roleplaying, just call them nomads then if they go off solo. Merchants sell and fight (they can really do any damage if they ally with someone). thats when kingdoms will have a deeds battle and get the highest player cap.


    i think its not balanced really, its only 2-3 guys that really want to be nomads
    Posted in: Clans
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    posted a message on ◄ Ossyris: [Closed for now, read for more details.] ►
    i dont know for allying just yet, first ill go solo for awhile and then if others want to ally ill do it, because ill have to get a feel of the server :biggrin.gif:. i think if this is a roleplay. admin should have a forum post on this site where people will introduce there class and how they play, then guilds can be formed on the forums and then alliances can be made
    Posted in: Clans
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    posted a message on ◄ Ossyris: [Closed for now, read for more details.] ►
    ya that was my first folk lore ever introduced in minecraft.

    EDIT ON STORY: when Xal har throughs his body on the human planet. its suppose to be possessing, like becoming one with the planet.

    thedap24, i may be a neutral assassin that specializes in archery and melee. maby we can become strong as a team. i may also be part of the light kingdom assassin, depending on what the server will become.

    that was a brief of the story. i should of thrown more details explaining the gods and there beliefs and there features to bring more of a threatening look to the fire kingdom.
    Posted in: Clans
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    posted a message on ◄ Ossyris: [Closed for now, read for more details.] ►
    Folk Lore Suggestion

    1: the story begins with the planet Ossyris or Necroth (admin choice). this planet was perfect beyond imagine. a food supplement for every creature was plants (herbivore). Vegetation was fulfilled with vitamins and nutrients that would keep any creature healthy and filled with energy. Insects had there supplements from fruits that fell off of Vexikalr (trees) which bloom beautiful white flowers and leaves were known to be perfect for bed making. these trees were magical do to its fruits that never rotted and these trees never multiply nor died. the fruit was once to be so delicious, even the Creator of the planet Xal har would grow these trees in his dimension. The wind was so calm, no one could even hear it, but can only feel the moderate breeze that wiped the warm sweat off of there necks and made the oceans currents make a calming tone that made even the most dangerous of monsters sleep to it. To speed up things, the god Xal har made 5 planets for every known race to live on since Earth, Delzor , Varadox, Paramont, and Yaz lar were becoming polluted and since Hell and Heaven were fighting for humanity (earth) and Xai (King of shadows) and Zal xi (lord of divinity) were battling for the other 4 races. Xal har believed in peace and property and through the races on these planets to protect them of the horrible things that were occurring on those planets. Remember: Xal har was one of the strongest gods and gave his power in order to make these planets.

    Planets:

    1: Necroth or Ossyris = humans new planet
    2: Deazino = dark elves new planet
    3: Pizno = Dwarfs new planet
    4: Harminic= Elf new planet
    5: Fear nos= Orcs new planet


    The gods that fought over the polluted planets destroyed the planets do to the wars that they brought out. Hells dragons would burn the mountains and angels would create waves that would flood continents. so they destroyed the planets and still fought. so years came by on the new planets and population increased and the time of medieval was upon us. human instincts and brain chemistry became active and made false religions that believed in sun gods and how they would save them if they died which was semi true but more of the Light god Car zlar would bring them to a world were there hopes and dreams would come. the war was now bringing on in Xal har dimension between the fight of good and evil and evil triumph. Before Xal har's was killed during battle against evil, but before Xal har died which he knew that the event would occur, he through his spirit into the human's planet to make sure that the power wouldn't be overcome with evil. so he released his spirit before his death and enriched the planets soil and life, and gave a barrier were demons wouldn't destroy the planet in a instant. Xal har's spirit was in the planets so he was able to talk to the Ocar priests (sun god priests) that worship the sun gods at the sun kingdom. Xal har warned the priests and told them the true belief in power and light. The priests made a dramatic change and told the king in the real beliefs and warnings. the King was shocked to hear about this warning and made a maximum security between the kingdom. merchants gave false hope between the light and still believed in sun god and nature. Merchants left the sun kingdom and made there own faction called the CRIMSON CARAVAN. the rest stayed or left and made shacks far away from the kingdom. the king ordered a rename of the kingdom and called it the Light Kingdom. Priest immediately changed there believes or others killed themselves because of dramatic change and false hope. a group of priest changed nor killed themselves, they went off and made there own small church away from the others and called it the Church of heretics and gave up on the sun god and started practicing a more evil religion. Since the Demons and Dragons and all that are pure evil ruled once Xal har's dimension and saw what he had done in order to bring some fighting chance. the Evil one's were not pleased with this and fear much of Xal har's power in which it can destroy planets by a poke with his finger. The Demons took over the remaining planets and took the power of the 4 other planets (except the humans). Xal har's spirit was still able to have enough power to destroy the demons that lurk in his dimension and will be able to have a fighting chance to destroy Evil. the demons knew that Xal har would have power to kill any demons that came at the human planet, so the demons needed to find a group of men that worship them and could be able to summon them. The demons then contacted the priests of heretics and told them about the summoning. The priests did the ritual and summoned them at there will. The demons had to become powerful so they went to human form because of Xal har's barrier and they made a kingdom called the fire kingdom. The demon Exax which is the king and the 3 lords Isacc, xizar, and Bahl are the rulers of the kingdom and ready to destroy the human race and Xal hars last of its powers which is located at the shrine of Xal har at the church of the light kingdom. Xal har cannot destroy them in human form due to his lack of powers, but the humans of the light kingdom can kill them.

    if the light kingdom destroys the demons on there planet, the dimension will be weak enough for Xal hars reborn and if fire kingdom destroys light kingdom then they have 2 more dimensions until total rule of power and be able to rain chaos throughout everywhere. If the merchants take it over then they will have the choice of destroying demons, turning back everything and giving Xal har's power back or even just using the power and making there own Religion and bringing total dominance.

    i know this story sucks but its a suggestion, so you can expand it if you want.

    names are cheesy but i made this story up in a minute so if you like it good if not well ITS A SUGGESTION :iapprove:
    Posted in: Clans
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    posted a message on ◄ Ossyris: [Closed for now, read for more details.] ►
    xtreme_neo if you are putting ANY of my suggestions into the server, make sure that being a merchant is can only be 7-8 players so the community can spread throughout classes instead of a section and then increase the amount of players, but anyone that's playing on the server can trade but they cant focus everything on trade. Also i think there should be guilds that the community itself can make up.



    ANY TYPE OF GUILD

    you do not make the guilds neo, but the community makes them and they have there own structure system within that kingdom so if a king or lord is doing something that day and doesn't have time for quests, the leaders or sub leaders in guilds can place orders/quests . the guilds are all about the community and they should bring it up to you if they want to make one.

    guild names for fire kingdom: Examples

    Death Knights division:

    Hells Knights:

    Sons of [watever evil god is in the server]

    Slayers of angels


    guild names for light kingdom: Examples

    Paladins of [watever god]:

    sons of light

    Slayers of Demons

    Divinity


    Neutral guild names: can build in any kingdom (anywere) Examples

    Merchants Caravan

    Crimson Caravan

    Trades R us

    Flint and Steel

    Assassins Guild

    Thieves guild

    names are depending on the folk lore, but you want this to make this all the community, then they will be able to make there own little factions and little faction battles between guilds can occur.
    Posted in: Clans
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    posted a message on ◄ Ossyris: [Closed for now, read for more details.] ►
    its a suggestion, we dont know if my suggestion will be put in yet into the server.
    Posted in: Clans
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    posted a message on ◄ Ossyris: [Closed for now, read for more details.] ►
    ya thanks for catching that, i just woke up and wrote that and notice when i was playing singleplayer that i had 1 chest full of redstone, which would be unbalanced.

    i wanted the currency to be different because it would change it up

    message me if i should make a story line for this server or let someone else make it up.

    :iapprove: im happy that others are enjoying my suggestions :iapprove:
    Posted in: Clans
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    posted a message on ◄ Ossyris: [Closed for now, read for more details.] ►
    this is mostly a suggestion for merchants (thedap24) because most people like to trade and fight when they every choose to be, but remember its always fun to roleplay. its great to ignore the bad things in life and act as a knight or kings and even a lord.

    MERCHANT CLASS LIST:

    i want you guys to suggest the maximum of these classes because im feeling to bossy.

    Jack of all trades: these guys can can control merchants and were to go, these men are the richest. they give merchants jobs or deeds.

    Merchants: read the last post i made and you will see what they generally do.

    Food Merchant: specialize in food. :||||:

    Blacksmith merchant: Specialize in armor or weapons. :Furnace:


    Miner Merchant: sells materials (diamond,gold,iron, etc..) :Diamond:


    this APPLIES TO ONLY MERCHANTS THAT WANT TO BE IN CAESARS LEGION TRADING SERVICE! (the blacksmith merchant, food merchant, etc..)

    Merchants that want to be alone of solo, feel free. you can trade with anything you want its your choice.

    i would say the neutral town should be the trading post and were you spawn.

    3 trading towns should be made. 1 near fire kingdom, 1 near light kingdom, 1 in the middle road that someone suggested that one big road to each kingdom. i would suggest secret ways to each kingdom for a different twist.

    then small trading posts can be made outside of town.

    please reply and tell me if these suggestions are worth posting. i know it seems to complicated but... well its a suggestion so deal with it.
    Posted in: Clans
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    posted a message on ◄ Ossyris: [Closed for now, read for more details.] ►
    i stopped making the skins because i want people to have some freedom with there looks :biggrin.gif:

    Currency:

    Redstone: Fire kingdom

    Gold: Light kingdom

    there isnt really any use for Redstone or Gold but really electricity,traps, and gold sucks in general. then you guys are going to argue theirs going to be no traps or doors, well it would be better without the traps so the kingdoms would just place secret doors and then just hide (that would be boring and repetitive). it would be cool just to have a giant battle with archers on towers and grunts (knights or melee fighters) just to go berserk and kill with only swords.

    Kings should also need to individualize the following-
    max players= [#]
    depends on the kings rules- [-]

    [-] Merchants: (can trade and make weapons for there kingdom, unless going solo). they can fight in battle (there choice).

    [4] Monks: (CAN NOT BE KILLED BY ANYONE, they take care of the rules and they have secret knowledge of the story, which they have secret knowledge of tombs that carry riches and secret passage ways to kingdoms, Fire Kingdom monk: can kill people but not monsters, Light kingdom: cant kill people, but can kill monsters)

    [1 or 2]Bankers or Bank Employee: carries money and usually rich, can fight in battles, they cant leave the town unless stores are under repair or expansion.

    [-] Knights: obey ALL ORDERS from the king (except rule breaking). they always fight during war and they follow the belief (in game not real life) of there gods and they need to minor experienced in Roleplay to play as a knight. they have day through night patrols through the kingdom just in case thieves or assassins are loose.


    [-] archers: have all rights with kings except they are experienced with bows. they are usually patrolling on guard posts or pillars watching for trouble.


    [3-4] Captains: Roleplay skill needs to be experienced in order to be these guys: they are the the ones that will be able to control a portion of knights/archers and shall fight until they die. if going out during day or night, 1 knight must follow him or 2 knights (your choice).

    [1-2] Lords: Lords have to be very experienced in roleplay in order to be lord. they tell everyone what to do (with the kings approval). they have the choice to fight or be a coward. they can go anywhere, if they are going out into the wilderness at night or day, 2-4 knights/archers must go with him in case of assassination (depends on how many people are on the server).

    [1] KING: they have complete control over the kingdom. Roleplay skill has to be to its max! if going anywhere Night,day, or even in the kingdom, 2 captains or 6 knights/archers need to be with him with maximum security.

    Optional Classes: i want these to be minimum so people wont just go for these classes

    [1-2] Thieves: have minimum communication with anyone except king or lord. they do not kill ANYONE. they steal riches and items at enemy kingdoms, give them back to the lord or king and will be rewarded with whatever is signed on the deed or contract. they can fight in battle or sneak and steal resources to weaken the defense.
    these guys are neutral and they can choose what kingdom they want to be with.

    [1-2] assassins: one of the hardest of classes to become or even be able to do!. they are like thieves except they don't steal THEY KILL!. they usually kill a classes [Captains,lords, or Kings]. just to make this even more difficult to become. if you are seen by someone of the opposing force, the contract that was made with the lord or king is destroyed and you are on your own until the Kingdom that is chasing you, is done hunting you. these guys can choose a side or become neutral. they can assist in raids by killing the controlling classes [kings, lords] which will break the structure of the kingdom and weaken them.

    [-] bounty hunters: these guys are like assassins, but they can kill and if they are seen, the contract or deed is still active. Bounty hunters just go in and kill the target with a party or bounty hunters or knights. these guys are always neutral.

    I WILL MAKE A MERCHANT CLASS STRUCTURE SUGGESTION AFTER THIS POST BECAUSE MOST PEOPLE LIKE TO BECOME MERCHANTS OR TRADES.

    sorry this is just brief hope you like the suggestion!
    Posted in: Clans
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    posted a message on ◄ Ossyris: [Closed for now, read for more details.] ►
    just post on this forum about the Ventrilo server and port number because i have some weird ideas about the story plot, since this is a RP SERVER!


    EDIT: i may make some skins for the fire kingdom and light kingdom. its my first time making a skin but ill give you a example of the fire kingdom commoner (death knight) when im finished and ill continue on my work if you like them
    Posted in: Clans
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