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    posted a message on Nothing wrong ATM
    WTF this has so many errors now...
    Posted in: Modification Development
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    posted a message on Nothing wrong ATM
    No, it just has errors in Eclipse.
    Posted in: Modification Development
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    posted a message on Questions from a potential mod dev
    Strengths modloader 1.8.1 tutorials. -Downloaded.
    The forums -DON'T BE LAZY!
    MCP -Not a tutorial, but good for refrencing code, note: You will need SDK, modloader and eclipse, but that also sets you up for modding.
    Posted in: Modification Development
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    posted a message on Nothing wrong ATM
    OK, solved problem 1. Now I'll have go about making armor. I'll report if anythings screws-up overtime.

    Help appreciated, +1 offered, thanks in advance.
    Posted in: Modification Development
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    posted a message on Questions from a potential mod dev
    No, reading-up at oracle is fairly useless, you are going to completely walk away from modloader and MCP, because then it's useful, LOL. But, if you read some tutorials you'll quickly learn the minecraft coding patterns.

    As for adf.ly, I think you get 5c for every time the 5-secs is completed.
    Posted in: Modification Development
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    posted a message on Help for block?
    Your texture isn't there.
    Posted in: Modification Development
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    posted a message on I Got some troubles...
    I can't publish it. I get this error and I know it's associated with this:

    super(i);


    It keeps saying the (i); isn't a variable! Or that it needs to be declared.
    Posted in: Modification Development
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    posted a message on I Got some troubles...
    Sorry, but I don't profit of anything I do for this community. I'm only 12, but have my own monetry sources :wink.gif:
    Posted in: Modification Development
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    posted a message on I Got some troubles...
    So, now I have that under my belt, how do I publish this? And where do I put these textures for the still-in-eclipse version?
    Posted in: Modification Development
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    posted a message on I Got some troubles...
    So now I have that under my belt, I have but two questions:
    1. How do I publish my MCP mod?
    2. Where do I put the pics for my items, etc?
    Posted in: Modification Development
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    posted a message on I Got some troubles...
    Ah, it had very little to do with what I was looking at then...You just fixed one of other mods' problems aswell by reffering me to realise what I had actually done wrong!
    Posted in: Modification Development
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    posted a message on I Got some troubles...
    Here's the main error:
    The constructor Block(int, int) is undefined
    	The constructor Block(int, int) is undefined
    	The constructor Block(int, int) is undefined
    Posted in: Modification Development
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    posted a message on I Got some troubles...
    Well, thanks. But I have this problem still:

    public static final Block blockSpiderOre = (new Block(255, 0)).setBlockName("blockSpiderOre");
        public static final Block blockCreeperOre = (new Block(254, 0)).setBlockName("blockCreeperOre");
        public static final Block blockZombieOre = (new Block(253, 0)).setBlockName("blockZombieOre");


    And what that is saying is this:
    Block (int, int) is undefined.

    I got this far and I now I feel like a fail :sad.gif:
    Posted in: Modification Development
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    posted a message on I Got some troubles...
    Oh...
    Posted in: Modification Development
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    posted a message on I Got some troubles...
    Hmmm... Here's my code for it then:
    package net.minecraft.src;
    
    import java.util.Random;
    
    public class BlockCreeperOre extends Block
    {
    
        public BlockCreeperOre(int i, int j)
        {
            super(i, j, Material.rock);           
        }
        public void onBlockDestroyedByPlayer(World world, int i, int j, int k, int l)
        {
            if(!world.multiplayerWorld)
            {
                EntityCreeper entitycreeper = new EntityCreeper(world);
                entitycreeper.setLocationAndAngles((double)i + 0.5D, j, (double)k + 0.5D, 0.0F, 0.0F);
                world.entityJoinedWorld(entitycreeper);
                entitycreeper.spawnExplosionParticle();
            }
            super.onBlockDestroyedByPlayer(world, i, j, k, l);
        }
        public int quantityDropped(Random random)
        {
            return 1;
        }
        public int idDropped(int i, Random random, int j)
        {
            return mod_CreatureStones.itemCreeperStone.shiftedIndex ;
        }
    }



    That's my code so-far. And yes it's to spawn entities upon break, there's no errors in there though.Oh and it doesn't have any generation properties yet though. And duh, I''ve just figured out another problem, I haven't even got the pics there, LOL.
    Posted in: Modification Development
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