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    posted a message on Making rightclick function faster?
    Hmmm, I was about to say the same thing...
    Posted in: Modification Development
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    posted a message on Making mods easyer to install
    And if one did the above, then it would also be severely illegal.
    Posted in: Modification Development
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    posted a message on Does anyone have a copy of the generation codes for the old SkyDimension?
    I was looking through my MCP files and decided that I'd attempt to make a dimension without modloader, but had no code to base this theory on. After doing some research I learned of this "Sky Dimension" that was supposed to look like the normal world - but in the air. I also beleive that this is what the aether mod was derived of, so I might end-up going in and hacking-up their code and using just the base of it, but IDK.
    Anyway, if you have a copy of this code or know how I could my hands on it, that would be EXTREMELY helpful.


    PS: Is there any-way I can change the format of my text in these post with the tags (EG: Change font size, change font color, highlight text. And yes I already know ho to use the code, the italic and the spoiler tags)
    Posted in: Modification Development
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    posted a message on ModLoader problems; Loading mods.
    OK, I thought you meant MCP as in MineCraft Properties, lol.
    I have downleded it. Now I'm redownloading it and keeping the .zip file.
    Posted in: Modification Development
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    posted a message on ModLoader problems; Loading mods.
    I shall make this clear:
    MODLOADER DOESN'T LOND ANY OF THE MODS I INSTALL!!

    Oh and how do I get to my MCP? //There is now such thing as a dumb question.

    Gah. I have almost no idea how to publish my MCP mod aswell...And yes Eclipse uses the jars from my MCP
    Posted in: Modification Development
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    posted a message on How do you add multiple world generations?
    public void GenerateSurface(World world, Random rand, int baseX, int baseZ)
            {
                    for(int x = 0; x < 30; x++)
                    {
                            int Xcoord = baseX + rand.nextInt(4);
                            int Ycoord = rand.nextInt(16);
                            int Zcoord = baseZ + rand.nextInt(4);
                            (new WorldGenMinable(SapphireOre.blockID, 5)).generate(world, rand, Xcoord, Ycoord, Zcoord);
                    }
                    for(int x = 0; x < 30; x++)
                    {
                            int Xcoord = baseX + rand.nextInt(4);
                            int Ycoord = rand.nextInt(16);
                            int Zcoord = baseZ + rand.nextInt(4);
                            (new WorldGenMinable(RubyOre.blockID, 3)).generate(world, rand, Xcoord, Ycoord, Zcoord);
                    }
                    for(int x = 0; x < 2; x++)
                    {
                            int Xcoord = baseX + rand.nextInt(16); 
                            int Zcoord = baseZ + rand.nextInt(16); 
                            int i = world.getHeightValue(Xcoord, Zcoord); 
                            tree.generate(world, rand, Xcoord, i, Zcoord); 
                            
                            
                    }
                }



    The above should do it.
    Posted in: Modification Development
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    posted a message on ModLoader problems; Loading mods.
    OK, so recently, I've been making a mod that a few of you will know about -well because I was over my head in coding that I almost completely failed at-

    Anyway, now I modloader hates me, or rather java. When I open minecraft with modloader and 1+ mod installed, it goes directly to the black screen. I'm sure it's not my mod too, because all other mods I have attempted this with fail aswell. In addition it doesn't show the modloader error message, but rather just stays black screen until I close MC. Some other things you might want to know are: Modloader runs with my mod in eclipse. I can no longer open jars (Eg: Yogbox, and yes I put it into an unzipped folder!)


    Specs:
    Java: JRE 7, JDK 1.7.0 64x AND 32x (Adding 32x was just a test)
    64bit intel proccessor,
    500GB HDD, 2GB RAM,
    Windows 7 Home Premium (I think)
    Minecraft 1.0.0...
    Posted in: Modification Development
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    posted a message on I Got some troubles...
    Quote from zaboing

    a little bit off topic, but change addRenderer to AddRenderer

    I did that + I fixed 90% of my WHOLE code with what Denikson said.
    Posted in: Modification Development
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    posted a message on Nothing wrong ATM
    Thank you so much, Bioxx. I gave you two +1s'
    Posted in: Modification Development
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    posted a message on Nothing wrong ATM
    Upon restarting EnumToolMaterials, I fixed 3/3 of my problems. AND I'm currently fixing up my creature-dropping ores. :smile.gif:
    Posted in: Modification Development
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    posted a message on Nothing wrong ATM
    Mmm. Is there any way to recover an MCP deleted file?
    Posted in: Modification Development
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    posted a message on Nothing wrong ATM
    ****! LOST ALL METHODS! IS THERE ANY MEANS OF RECOVERY?
    Recovered.
    Posted in: Modification Development
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    posted a message on Nothing wrong ATM
    Quote from keao

    Right, my advice to you is a) find a tutorial if you can for something similar to your mod and make sure you arent making silly mistakes, ims ure everyone here has looked through 1000 lines of code just ro realise they accidently but a2 instead of a1 or whatever. :cool.gif: we cant see what errors eclipse is throwing you, please point out lines and what it says and im sure someone can help. I unfortunately wont be able to until tommorow but with the specific errors someone should be able to find the problem. Otherwise its looking for the one hcaracter needle in your coding haystack/#.

    Hmmm... I get more ores mod and have a look at the methods.
    Posted in: Modification Development
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    posted a message on Get the Block ID of the Block that the Player is Pointing At
    Your not programming it if your requesting the code are you?
    Posted in: Modification Development
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    posted a message on Questions from a potential mod dev
    Green plus? LOL.
    Posted in: Modification Development
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