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    posted a message on The BIG whamy
    Bump for I have returned with 3x the amount of RAM.
    Posted in: Modification Development
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    posted a message on What do I have to do to update my mod from 1.0.0 to 1.1?
    I have a gut feeling it's still the same... Am I right?
    Posted in: Modification Development
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    posted a message on [Help Needed] Infinite Blocks in 1 ID
    So the problem is, you can't code a block?
    Posted in: Modification Development
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    posted a message on The BIG whamy
    Right. That's it... Cast votes or else! XD
    Posted in: Modification Development
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    posted a message on [Modding Team Rquest]
    Quote from TechGuy543

    Read the rules. No mod teams in the development section.

    He's new enough not have knowledge of that.
    Posted in: Modification Development
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    posted a message on [Creating Mods] Miscellaneous Tutorials [01/13/12]
    @StewieCraft: I was looking for a tutorial like this. Some thing that didn't just GIVE me the code. Now I got it. And Hell yes, I would LOVE to have a tutorial like that under my belt so I understood how to spawn these types of things.
    Posted in: Tutorials
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    posted a message on The BIG whamy
    Gah, bump. If I have to bump this again, then I will just use the dicription for the actual realeased thread.
    Posted in: Modification Development
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    posted a message on The BIG whamy
    C'mon people post'n'vote!
    Posted in: Modification Development
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    posted a message on [1.1] SuperFoods V1.4
    Like WTF happened to you textures?
    Posted in: Minecraft Mods
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    posted a message on The BIG whamy
    Update: Ores that drop monsters nearly complete! Woot!
    Posted in: Modification Development
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    posted a message on The BIG whamy
    Thank-you whom ever voted.
    Posted in: Modification Development
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    posted a message on Flat World Generator
    First of all, set-up MCP.
    Posted in: Modification Development
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    posted a message on The BIG whamy
    Heya, I'm newish modder looking for a challenge, so I decided that that's exactly what I'd do, challenge myself. Of coarse, these will all be fairly easy to code (except for the armor and possibly adding so many ores), but they will also be very, very effective. Here's a bullet-point list of what each of these mods aim to acheive:

    *Diamond-hold Swords: Just when you thought that the good ol' diamond sword was good enough, you realised that it wasn't quuite good enough to fend off that last creeper... So I intoduce the Diamond-hold Swords! These swords will be extremely difficult to obtain requiring three diamonds, 4 iron ingots, 2 sticks and one of three potion powders. The crafted swords will have the following 'powers': Rarity set at epic, explosive-power/fire-power/instant-kill

    *Ultimate Aromor: Really quite simple, this mod will be designed to render your armor nearly invisible. Think it's overpowered? Read on. The armor will require a certain 'Gem' to craft the with. The crafting recipes will be same in the armor, however, the 'Gem' that needs to be crafted to create them will be craft with the topline a diamond in the centre, the second line diamonds on the outsides and an iron ingot in the middle and the final line, a diamond in the centre. Hope that crafting recipe made no sense, just like it should. I can't give away EVERYTHING.

    *Monstores: In short just ores that drop beasts. However, in addition, I will be adding new new ores and new mobs, so that mining experience won't be JUST a mining experience, but also a fighting experience. If you want this mod, you'd better be insane, because this won't just be any old ore that you go out looking for on your mining adventures... It will be a Monstore!

    *10-15 more ores? That's insane, because the most amount of ores that I've seen added by a mod is 8. And that didn't even add armor. However, don't expect ALL the ores to add armor.

    *Faster mining: "Mining should take some time." That's what one of my freinds said when I asked whether or not I should make this mod. I retorted stating that I'd make a mod proving it's worth-while. Here's my rebbellion.

    *Super Mobs: You heard. I was once just a whimply little spider, but then I got a 2x health boost... I hope you think next time you attempt to use that whimpy stone/iron sword on my ****. It might be your eye in my potions... Yeah. You'd better be scared.


    Notice: All of the above mods will be completed, the poll is just there to see what you (the users) would prefer completed first. There will be a mod-set with the whole lot that will have no confliction errors with each other, and yes the mods will still be available individually.
    I intend to have to entire set star in the yogbox if possible, but that is just a goal, no guaranties, no promises. Just look out to use it if I do get it in Yogbox.
    On a final note, there will only be a max of two releases per mod these versions will be: Testing stages (Bug testing) and fully released (Smoothed-out and bug-free)


    By default, I also ask that if you want to support this project, then please click the little green + button OR put on my the banner directing to this page so that people see it and it isn't just redundant.

    Banners:
    [url="http://www.minecraftforum.net/topic/925332-the-big-whamy/"][IMG]http://i44.tinypic.com/8xr1w3.png[/IMG][/url]

    Banner:

    LOL and yes I did spend 3/4 of an hour using a pixel editor to get that.
    Posted in: Modification Development
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    posted a message on Making mods easyer to install
    Mmmm, yes. Installer.jars aren't too hard to make though I don't think...
    Posted in: Modification Development
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    posted a message on I have an error in my code could you help me?
    You only have two errors. The first is: You can't return a sound that is in the code. It has to have been derived from the sounds directory in which you can find the same way I did.

    Second, you need to return that this thing lives, therefore you need a getmaxhealth thingy, I assume your using MCP, look at entity chicken or something...The secont error is fixed by the post above.
    Posted in: Modification Development
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