you probably should get this move to the WIP sub section :smile.gif:
Yeah, my bad I haven't looked at this post in forever. I was waiting for 1.0.0 to release to continue working on soemthing different than this. I might as well close this :tongue.gif:
These tutorials are great and stuff ( also, making a new mob is not really advanced. The advanced thing about mobs is making it do things like teleport. ) For all new modders, what Im about to say is important. Whenever you are looking up tutorials and things, don't just go to the bottom and copy paste the code. Actually, type it in yourself, you will learn better if you do.
src\minecraft\net\minecraft\src\mod_Yogcastmobs.java:15: cannot find symbol
symbol : method AddSpawn(java.lang.Class<net.minecraft.src.EntitySkylordBacklas
h>,int,net.minecraft.src.EnumCreatureType)
location: class net.minecraft.src.ModLoader
ModLoader.AddSpawn(net.minecraft.src.EntitySkylordBacklash.class, 1, EnumCreatur
eType.creature);
^
src\minecraft\net\minecraft\src\mod_Yogcastmobs.java:17: cannot find symbol
symbol : method AddSpawn(java.lang.Class<net.minecraft.src.EntitySwampy>,int,ne
t.minecraft.src.EnumCreatureType)
location: class net.minecraft.src.ModLoader
ModLoader.AddSpawn(net.minecraft.src.EntitySwampy.class, 1, EnumCreatureType.cre
ature);
^
src\minecraft\net\minecraft\src\mod_Yogcastmobs.java:19: cannot find symbol
symbol : method AddSpawn(java.lang.Class<net.minecraft.src.EntityFumblemore>,in
t,net.minecraft.src.EnumCreatureType)
location: class net.minecraft.src.ModLoader
ModLoader.AddSpawn(net.minecraft.src.EntityFumblemore.class, 1, EnumCreatureType
.creature);
^
src\minecraft\net\minecraft\src\mod_Yogcastmobs.java:21: cannot find symbol
symbol : method AddSpawn(java.lang.Class<net.minecraft.src.EntityFatherB>,int,n
et.minecraft.src.EnumCreatureType)
location: class net.minecraft.src.ModLoader
ModLoader.AddSpawn(net.minecraft.src.EntityFatherB.class, 1, EnumCreatureType.cr
eature);
^
4 errors
Its something to do wiht the AddSpawn code. help?
Dude cmon, its simple. Did you not look at the new BiomeGenBase code. Instead of it being EntityFatherB.class, 1, it has to be EntityFatherB.class, 1,1,1. Some of these things are really easy. If you can't figure out easy things like this, learn to do more and learn more things on your own without tutorials, then try to do this.
So there is a few new more things I want to learn.
1. How to control an Entity's movements like make it move side to side or moonwalk when attacked. Also, to make it teleport like how the new way the enderman will teleport in 1.9 like it teleports to different sides of you before you attack.
2. Make is spawn other entitys when attacked.
3. Make your own fireball or arrow.
4. Making a new dimension.
5. Making things generate like a Mo Creeps and Weirdos Castle or a stronghold.
Also, on my own I've made my own Biome ( without modloader because it's easier ) but whenever my client loads the biome it crashed. i cannot provide you with the code because I quickly deleted the code.
I would really appreciate it if you could provide these codes.
Actually, I did read the tutorials, I've fixed up the model files. The only thing I need is the modloader code to spawn but it's not working. And I am not a new modder who goes straight to making a mob. I've made my own 3 sets of tools before. And I have made my own 4 mobs before. Also, I do take my time to actually read the tutorials and look up videos to see how it is done and how I can learn myself. I've found out why my mobs are just bipeds. I can't seem to figure out the new code for modloader.
haha, got it to work. The mobs look how I want them to look. I post some 1 video of it. Pretty cool. Turn out I needed to change some of the integers. Probably, I changed the code up a bit and screwed it over.
Before you OMG and **** all over the place, did you read the tutorials? I specifically post how you can create simple mobs that look like bipeds, and how to use the model you created. I spent a lot of time going over the details. If you want to ask for help please first help yourself by looking at the material presented. I am getting tired of helping new modders (to minecraft) that want to jump straight to making a mob, and fail because they don't take the time to go over all the steps. Please read the tutorials first, then post when something doesn't work.
Actually, I did read the tutorials, I've fixed up the model files. The only thing I need is the modloader code to spawn but it's not working. And I am not a new modder who goes straight to making a mob. I've made my own 3 sets of tools before. And I have made my own 4 mobs before. Also, I do take my time to actually read the tutorials and look up videos to see how it is done and how I can learn myself. I've found out why my mobs are just bipeds. I can't seem to figure out the new code for modloader.
Omg Everytime I use the techne thing it makes all of my models look like bipeds! Wtf, I only made 1 block to be a model and it comes out as a freaking biped... :angry.gif: I'm really getting pissed
You have to define better what you mean by Teleport. If you mean be at one place, then hte next instant 10 blocks away, I don't see why not. You can make your own AI parameters for why and when it teleports, then just change it's posx,posy and posz.
Again, with Spawn other mobs, the code is there. The same as with the teleport, you would have to do the AI for it.
I haven't gotten to mining yet, but I have seen it done. If it's just to destroy the block in front of it, you could just delete that block. Building would be the opposite, just add a block
Have particles is done with my tame code. you could just have it run the code every so many ticks
Holding/wielding items is possible. There is a method for that, though I don't remember what it is called. Check the skeleton entity.
What I mean by telepot, Like it would just walk around and just teleport like 50 blocks away from your character after a few seconds. But after you attack it everytime you hit it or get close to hitting it, it teleports behind or to the side of you to confuse you. Also, I don't really know how to make my own AI parameters,
In-game name:LG_Def
Real life age:13
Did you read the rules?: Yes
Where did you hear about us?: On this forums looking for good survival servers for about 1 hour straight.
Why do you want to join?:
I am always bored, most minecraft servers help me get rid of that bored. I can already tell your server will keep my ocuppied.
src\minecraft\net\minecraft\src\mod_WTWM.java:3: package java.utiil does not exi
st
import java.utiil.Map;
^
src\minecraft\net\minecraft\src\mod_WTWM.java:21: cannot find symbol
symbol : class Map
location: class net.minecraft.src.mod_WTWM
public void AddRenderer(Map map)
^
src\minecraft\net\minecraft\src\mod_WTWM.java:17: cannot find symbol
symbol : method AddSpawn(java.lang.Class<net.minecraft.src.EntityWeirdo>,int,ne
t.minecraft.src.EnumCreatureType)
location: class net.minecraft.src.ModLoader
ModLoader.AddSpawn(EntityWeirdo.class, 100, EnumCreatureType.creature);
^
src\minecraft\net\minecraft\src\mod_WTWM.java:23: cannot find symbol
symbol : constructor RenderWeirdo(net.minecraft.src.ModelWeirdo,float)
location: class net.minecraft.src.RenderWeirdo
map.put(EntityWeirdo.class, new RenderWeirdo(new ModelWeirdo(), 0.5F));
^
src\minecraft\net\minecraft\src\ModelWeirdo.java:11: cannot find symbol
symbol : constructor ModelRenderer(int,int)
location: class net.minecraft.src.ModelRenderer
head = new ModelRenderer(0, 0);
^
src\minecraft\net\minecraft\src\ModelWeirdo.java:20: cannot find symbol
symbol : constructor ModelRenderer(int,int)
location: class net.minecraft.src.ModelRenderer
body = new ModelRenderer(16, 16);
^
src\minecraft\net\minecraft\src\ModelWeirdo.java:29: cannot find symbol
symbol : constructor ModelRenderer(int,int)
location: class net.minecraft.src.ModelRenderer
rightarm = new ModelRenderer(40, 16);
^
src\minecraft\net\minecraft\src\ModelWeirdo.java:38: cannot find symbol
symbol : constructor ModelRenderer(int,int)
location: class net.minecraft.src.ModelRenderer
leftarm = new ModelRenderer(40, 16);
^
src\minecraft\net\minecraft\src\ModelWeirdo.java:47: cannot find symbol
symbol : constructor ModelRenderer(int,int)
location: class net.minecraft.src.ModelRenderer
rightleg = new ModelRenderer(0, 16);
^
src\minecraft\net\minecraft\src\ModelWeirdo.java:56: cannot find symbol
symbol : constructor ModelRenderer(int,int)
location: class net.minecraft.src.ModelRenderer
leftleg = new ModelRenderer(0, 16);
^
src\minecraft\net\minecraft\src\ModelWeirdo.java:65: cannot find symbol
symbol : constructor ModelRenderer(int,int)
location: class net.minecraft.src.ModelRenderer
I_NEED_A_NAME = new ModelRenderer(0, 0);
^
src\minecraft\net\minecraft\src\ModelWeirdo.java:74: cannot find symbol
symbol : constructor ModelRenderer(int,int)
location: class net.minecraft.src.ModelRenderer
neck = new ModelRenderer(0, 0);
^
src\minecraft\net\minecraft\src\ModelWeirdo.java:83: cannot find symbol
symbol : constructor ModelRenderer(int,int)
location: class net.minecraft.src.ModelRenderer
rarm_connector = new ModelRenderer(0, 0);
^
src\minecraft\net\minecraft\src\ModelWeirdo.java:92: cannot find symbol
symbol : constructor ModelRenderer(int,int)
location: class net.minecraft.src.ModelRenderer
larm_connector1 = new ModelRenderer(0, 0);
^
src\minecraft\net\minecraft\src\ModelWeirdo.java:104: cannot find symbol
symbol : method render(float,float,float,float,float,float)
location: class net.minecraft.src.ModelBiped
super.render(f, f1, f2, f3, f4, f5);
^
15 errors
==================
> Done in 6.57 seconds
> Recompiling server...
!! Can not find server sources !!
Press any key to continue . . .
0
0
Yeah, my bad I haven't looked at this post in forever. I was waiting for 1.0.0 to release to continue working on soemthing different than this. I might as well close this :tongue.gif:
0
0
Dude cmon, its simple. Did you not look at the new BiomeGenBase code. Instead of it being EntityFatherB.class, 1, it has to be EntityFatherB.class, 1,1,1. Some of these things are really easy. If you can't figure out easy things like this, learn to do more and learn more things on your own without tutorials, then try to do this.
1
1. How to control an Entity's movements like make it move side to side or moonwalk when attacked. Also, to make it teleport like how the new way the enderman will teleport in 1.9 like it teleports to different sides of you before you attack.
2. Make is spawn other entitys when attacked.
3. Make your own fireball or arrow.
4. Making a new dimension.
5. Making things generate like a Mo Creeps and Weirdos Castle or a stronghold.
Also, on my own I've made my own Biome ( without modloader because it's easier ) but whenever my client loads the biome it crashed. i cannot provide you with the code because I quickly deleted the code.
I would really appreciate it if you could provide these codes.
0
0
haha, got it to work. The mobs look how I want them to look. I post some 1 video of it. Pretty cool. Turn out I needed to change some of the integers. Probably, I changed the code up a bit and screwed it over.
0
Actually, I did read the tutorials, I've fixed up the model files. The only thing I need is the modloader code to spawn but it's not working. And I am not a new modder who goes straight to making a mob. I've made my own 3 sets of tools before. And I have made my own 4 mobs before. Also, I do take my time to actually read the tutorials and look up videos to see how it is done and how I can learn myself. I've found out why my mobs are just bipeds. I can't seem to figure out the new code for modloader.
0
0
What I mean by telepot, Like it would just walk around and just teleport like 50 blocks away from your character after a few seconds. But after you attack it everytime you hit it or get close to hitting it, it teleports behind or to the side of you to confuse you. Also, I don't really know how to make my own AI parameters,
0
Teleport
Spawn Other Mobs
Break/Build Blocks
Have little Particles coming out for it
and Hold Items?
0
Real life age:13
Did you read the rules?: Yes
Where did you hear about us?: On this forums looking for good survival servers for about 1 hour straight.
Why do you want to join?:
I am always bored, most minecraft servers help me get rid of that bored. I can already tell your server will keep my ocuppied.
0
actually I got it to work, but it's not telling me whats wrong
0
eclipse won't work for me
0
> Recompiling client...
"C:\Program Files\Java\jdk1.6.0_21\bin\javac.exe" -g -source 1.6 -target 1.6 -cl
asspath "lib/;lib/*;jars/bin/minecraft.jar;jars/bin/jinput.jar;jars/bin/lwjgl.ja
r;jars/bin/lwjgl_util.jar" -sourcepath src/minecraft -d bin/minecraft src/minecr
aft\net\minecraft\client\*.java src/minecraft\net\minecraft\isom\*.java src/mine
craft\net\minecraft\src\*.java conf/patches/*.java failed.
Return code : 1
== ERRORS FOUND ==
src\minecraft\net\minecraft\src\mod_WTWM.java:3: package java.utiil does not exi
st
import java.utiil.Map;
^
src\minecraft\net\minecraft\src\mod_WTWM.java:21: cannot find symbol
symbol : class Map
location: class net.minecraft.src.mod_WTWM
public void AddRenderer(Map map)
^
src\minecraft\net\minecraft\src\mod_WTWM.java:17: cannot find symbol
symbol : method AddSpawn(java.lang.Class<net.minecraft.src.EntityWeirdo>,int,ne
t.minecraft.src.EnumCreatureType)
location: class net.minecraft.src.ModLoader
ModLoader.AddSpawn(EntityWeirdo.class, 100, EnumCreatureType.creature);
^
src\minecraft\net\minecraft\src\mod_WTWM.java:23: cannot find symbol
symbol : constructor RenderWeirdo(net.minecraft.src.ModelWeirdo,float)
location: class net.minecraft.src.RenderWeirdo
map.put(EntityWeirdo.class, new RenderWeirdo(new ModelWeirdo(), 0.5F));
^
src\minecraft\net\minecraft\src\ModelWeirdo.java:11: cannot find symbol
symbol : constructor ModelRenderer(int,int)
location: class net.minecraft.src.ModelRenderer
head = new ModelRenderer(0, 0);
^
src\minecraft\net\minecraft\src\ModelWeirdo.java:20: cannot find symbol
symbol : constructor ModelRenderer(int,int)
location: class net.minecraft.src.ModelRenderer
body = new ModelRenderer(16, 16);
^
src\minecraft\net\minecraft\src\ModelWeirdo.java:29: cannot find symbol
symbol : constructor ModelRenderer(int,int)
location: class net.minecraft.src.ModelRenderer
rightarm = new ModelRenderer(40, 16);
^
src\minecraft\net\minecraft\src\ModelWeirdo.java:38: cannot find symbol
symbol : constructor ModelRenderer(int,int)
location: class net.minecraft.src.ModelRenderer
leftarm = new ModelRenderer(40, 16);
^
src\minecraft\net\minecraft\src\ModelWeirdo.java:47: cannot find symbol
symbol : constructor ModelRenderer(int,int)
location: class net.minecraft.src.ModelRenderer
rightleg = new ModelRenderer(0, 16);
^
src\minecraft\net\minecraft\src\ModelWeirdo.java:56: cannot find symbol
symbol : constructor ModelRenderer(int,int)
location: class net.minecraft.src.ModelRenderer
leftleg = new ModelRenderer(0, 16);
^
src\minecraft\net\minecraft\src\ModelWeirdo.java:65: cannot find symbol
symbol : constructor ModelRenderer(int,int)
location: class net.minecraft.src.ModelRenderer
I_NEED_A_NAME = new ModelRenderer(0, 0);
^
src\minecraft\net\minecraft\src\ModelWeirdo.java:74: cannot find symbol
symbol : constructor ModelRenderer(int,int)
location: class net.minecraft.src.ModelRenderer
neck = new ModelRenderer(0, 0);
^
src\minecraft\net\minecraft\src\ModelWeirdo.java:83: cannot find symbol
symbol : constructor ModelRenderer(int,int)
location: class net.minecraft.src.ModelRenderer
rarm_connector = new ModelRenderer(0, 0);
^
src\minecraft\net\minecraft\src\ModelWeirdo.java:92: cannot find symbol
symbol : constructor ModelRenderer(int,int)
location: class net.minecraft.src.ModelRenderer
larm_connector1 = new ModelRenderer(0, 0);
^
src\minecraft\net\minecraft\src\ModelWeirdo.java:104: cannot find symbol
symbol : method render(float,float,float,float,float,float)
location: class net.minecraft.src.ModelBiped
super.render(f, f1, f2, f3, f4, f5);
^
15 errors
==================
> Done in 6.57 seconds
> Recompiling server...
!! Can not find server sources !!
Press any key to continue . . .
Can't seem to fix this, I'm doing whatever I can