• 0

    posted a message on [1.8.1] Wild Things & Weirdos
    Quote from dustminerkid

    hello there

    you probably should get this move to the WIP sub section :smile.gif:

    Yeah, my bad I haven't looked at this post in forever. I was waiting for 1.0.0 to release to continue working on soemthing different than this. I might as well close this :tongue.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.3 - 1.8.1][ModLoader]HowNot2Plays Minecraft ModLoader Modding Tutorials[17/11/11]
    These tutorials are great and stuff ( also, making a new mob is not really advanced. The advanced thing about mobs is making it do things like teleport. ) For all new modders, what Im about to say is important. Whenever you are looking up tutorials and things, don't just go to the bottom and copy paste the code. Actually, type it in yourself, you will learn better if you do.
    Posted in: Tutorials
  • 0

    posted a message on [1.7.3 - 1.8.1][ModLoader]HowNot2Plays Minecraft ModLoader Modding Tutorials[17/11/11]
    Quote from Skylord_Backlash

    Ok so i followed your tutorial on updating mods but i got an error that i think has to do with modloader im not sure this is the code
    public mod_Yogcastmobs() 
        { 
    		ModLoader.RegisterEntityID(net.minecraft.src.EntitySkylordBacklash.class, "Skylord_Backlash", ModLoader.getUniqueEntityId());
            ModLoader.AddSpawn(net.minecraft.src.EntitySkylordBacklash.class, 1, EnumCreatureType.creature);
    		ModLoader.RegisterEntityID(net.minecraft.src.EntitySwampy.class, "Swampy", ModLoader.getUniqueEntityId());
            ModLoader.AddSpawn(net.minecraft.src.EntitySwampy.class, 1, EnumCreatureType.creature);
    		ModLoader.RegisterEntityID(net.minecraft.src.EntityFumblemore.class, "Fumblemore", ModLoader.getUniqueEntityId());
            ModLoader.AddSpawn(net.minecraft.src.EntityFumblemore.class, 1, EnumCreatureType.creature);
    		ModLoader.RegisterEntityID(net.minecraft.src.EntityFatherB.class, "FatherB", ModLoader.getUniqueEntityId());
            ModLoader.AddSpawn(net.minecraft.src.EntityFatherB.class, 1, EnumCreatureType.creature);
        } 


    this is the error

    == ERRORS FOUND ==

    src\minecraft\net\minecraft\src\mod_Yogcastmobs.java:15: cannot find symbol
    symbol : method AddSpawn(java.lang.Class<net.minecraft.src.EntitySkylordBacklas
    h>,int,net.minecraft.src.EnumCreatureType)
    location: class net.minecraft.src.ModLoader
    ModLoader.AddSpawn(net.minecraft.src.EntitySkylordBacklash.class, 1, EnumCreatur
    eType.creature);
    ^

    src\minecraft\net\minecraft\src\mod_Yogcastmobs.java:17: cannot find symbol
    symbol : method AddSpawn(java.lang.Class<net.minecraft.src.EntitySwampy>,int,ne
    t.minecraft.src.EnumCreatureType)
    location: class net.minecraft.src.ModLoader
    ModLoader.AddSpawn(net.minecraft.src.EntitySwampy.class, 1, EnumCreatureType.cre
    ature);
    ^

    src\minecraft\net\minecraft\src\mod_Yogcastmobs.java:19: cannot find symbol
    symbol : method AddSpawn(java.lang.Class<net.minecraft.src.EntityFumblemore>,in
    t,net.minecraft.src.EnumCreatureType)
    location: class net.minecraft.src.ModLoader
    ModLoader.AddSpawn(net.minecraft.src.EntityFumblemore.class, 1, EnumCreatureType
    .creature);
    ^

    src\minecraft\net\minecraft\src\mod_Yogcastmobs.java:21: cannot find symbol
    symbol : method AddSpawn(java.lang.Class<net.minecraft.src.EntityFatherB>,int,n
    et.minecraft.src.EnumCreatureType)
    location: class net.minecraft.src.ModLoader
    ModLoader.AddSpawn(net.minecraft.src.EntityFatherB.class, 1, EnumCreatureType.cr
    eature);
    ^

    4 errors

    Its something to do wiht the AddSpawn code. help?

    Dude cmon, its simple. Did you not look at the new BiomeGenBase code. Instead of it being EntityFatherB.class, 1, it has to be EntityFatherB.class, 1,1,1. Some of these things are really easy. If you can't figure out easy things like this, learn to do more and learn more things on your own without tutorials, then try to do this.
    Posted in: Tutorials
  • 1

    posted a message on [ModLoader1.7.3] Adding Custom MOBs and MORE!
    So there is a few new more things I want to learn.
    1. How to control an Entity's movements like make it move side to side or moonwalk when attacked. Also, to make it teleport like how the new way the enderman will teleport in 1.9 like it teleports to different sides of you before you attack.
    2. Make is spawn other entitys when attacked.
    3. Make your own fireball or arrow.
    4. Making a new dimension.
    5. Making things generate like a Mo Creeps and Weirdos Castle or a stronghold.


    Also, on my own I've made my own Biome ( without modloader because it's easier ) but whenever my client loads the biome it crashed. i cannot provide you with the code because I quickly deleted the code.
    I would really appreciate it if you could provide these codes.
    Posted in: Tutorials
  • 0

    posted a message on [1.8.1] Wild Things & Weirdos
    These posts are very old one's from my old topic that turned into this one.
    Posted in: Minecraft Mods
  • 0

    posted a message on [ModLoader1.7.3] Adding Custom MOBs and MORE!
    Quote from LG_Def

    Actually, I did read the tutorials, I've fixed up the model files. The only thing I need is the modloader code to spawn but it's not working. And I am not a new modder who goes straight to making a mob. I've made my own 3 sets of tools before. And I have made my own 4 mobs before. Also, I do take my time to actually read the tutorials and look up videos to see how it is done and how I can learn myself. I've found out why my mobs are just bipeds. I can't seem to figure out the new code for modloader.

    haha, got it to work. The mobs look how I want them to look. I post some 1 video of it. Pretty cool. Turn out I needed to change some of the integers. Probably, I changed the code up a bit and screwed it over.
    Posted in: Tutorials
  • 0

    posted a message on [ModLoader1.7.3] Adding Custom MOBs and MORE!
    Quote from inlanoche

    Before you OMG and **** all over the place, did you read the tutorials? I specifically post how you can create simple mobs that look like bipeds, and how to use the model you created. I spent a lot of time going over the details. If you want to ask for help please first help yourself by looking at the material presented. I am getting tired of helping new modders (to minecraft) that want to jump straight to making a mob, and fail because they don't take the time to go over all the steps. Please read the tutorials first, then post when something doesn't work.

    Actually, I did read the tutorials, I've fixed up the model files. The only thing I need is the modloader code to spawn but it's not working. And I am not a new modder who goes straight to making a mob. I've made my own 3 sets of tools before. And I have made my own 4 mobs before. Also, I do take my time to actually read the tutorials and look up videos to see how it is done and how I can learn myself. I've found out why my mobs are just bipeds. I can't seem to figure out the new code for modloader.
    Posted in: Tutorials
  • 0

    posted a message on [ModLoader1.7.3] Adding Custom MOBs and MORE!
    Omg Everytime I use the techne thing it makes all of my models look like bipeds! Wtf, I only made 1 block to be a model and it comes out as a freaking biped... :angry.gif: I'm really getting pissed
    Posted in: Tutorials
  • 0

    posted a message on [ModLoader1.7.3] Adding Custom MOBs and MORE!
    Quote from inlanoche

    You have to define better what you mean by Teleport. If you mean be at one place, then hte next instant 10 blocks away, I don't see why not. You can make your own AI parameters for why and when it teleports, then just change it's posx,posy and posz.

    Again, with Spawn other mobs, the code is there. The same as with the teleport, you would have to do the AI for it.

    I haven't gotten to mining yet, but I have seen it done. If it's just to destroy the block in front of it, you could just delete that block. Building would be the opposite, just add a block

    Have particles is done with my tame code. you could just have it run the code every so many ticks

    Holding/wielding items is possible. There is a method for that, though I don't remember what it is called. Check the skeleton entity.

    What I mean by telepot, Like it would just walk around and just teleport like 50 blocks away from your character after a few seconds. But after you attack it everytime you hit it or get close to hitting it, it teleports behind or to the side of you to confuse you. Also, I don't really know how to make my own AI parameters,
    Posted in: Tutorials
  • 0

    posted a message on [ModLoader1.7.3] Adding Custom MOBs and MORE!
    Ok i got the spawning the work now, do you think you can code your mob to:

    Teleport
    Spawn Other Mobs
    Break/Build Blocks
    Have little Particles coming out for it
    and Hold Items?
    Posted in: Tutorials
  • 0

    posted a message on 【✙Chaotic Uniformity✙】[1.3] SuperNatural RPG {No Whitelist} 24/7 -Voting Rewards- 《Hardcore PvP》Shops┋Jobs┋Towns┋Bounties/Kill $
    In-game name:LG_Def
    Real life age:13
    Did you read the rules?: Yes
    Where did you hear about us?: On this forums looking for good survival servers for about 1 hour straight.
    Why do you want to join?:
    I am always bored, most minecraft servers help me get rid of that bored. I can already tell your server will keep my ocuppied.
    Posted in: PC Servers
  • 0

    posted a message on [ModLoader1.7.3] Adding Custom MOBs and MORE!
    Quote from EndedTime

    Are you using Eclipse?

    actually I got it to work, but it's not telling me whats wrong
    Posted in: Tutorials
  • 0

    posted a message on [ModLoader1.7.3] Adding Custom MOBs and MORE!
    Quote from EndedTime

    Are you using Eclipse?

    eclipse won't work for me
    Posted in: Tutorials
  • 0

    posted a message on [ModLoader1.7.3] Adding Custom MOBs and MORE!
    == MCP v4.4 ==
    > Recompiling client...
    "C:\Program Files\Java\jdk1.6.0_21\bin\javac.exe" -g -source 1.6 -target 1.6 -cl
    asspath "lib/;lib/*;jars/bin/minecraft.jar;jars/bin/jinput.jar;jars/bin/lwjgl.ja
    r;jars/bin/lwjgl_util.jar" -sourcepath src/minecraft -d bin/minecraft src/minecr
    aft\net\minecraft\client\*.java src/minecraft\net\minecraft\isom\*.java src/mine
    craft\net\minecraft\src\*.java conf/patches/*.java failed.
    Return code : 1

    == ERRORS FOUND ==

    src\minecraft\net\minecraft\src\mod_WTWM.java:3: package java.utiil does not exi
    st
    import java.utiil.Map;
    ^

    src\minecraft\net\minecraft\src\mod_WTWM.java:21: cannot find symbol
    symbol : class Map
    location: class net.minecraft.src.mod_WTWM
    public void AddRenderer(Map map)
    ^

    src\minecraft\net\minecraft\src\mod_WTWM.java:17: cannot find symbol
    symbol : method AddSpawn(java.lang.Class<net.minecraft.src.EntityWeirdo>,int,ne
    t.minecraft.src.EnumCreatureType)
    location: class net.minecraft.src.ModLoader
    ModLoader.AddSpawn(EntityWeirdo.class, 100, EnumCreatureType.creature);
    ^

    src\minecraft\net\minecraft\src\mod_WTWM.java:23: cannot find symbol
    symbol : constructor RenderWeirdo(net.minecraft.src.ModelWeirdo,float)
    location: class net.minecraft.src.RenderWeirdo
    map.put(EntityWeirdo.class, new RenderWeirdo(new ModelWeirdo(), 0.5F));
    ^

    src\minecraft\net\minecraft\src\ModelWeirdo.java:11: cannot find symbol
    symbol : constructor ModelRenderer(int,int)
    location: class net.minecraft.src.ModelRenderer
    head = new ModelRenderer(0, 0);
    ^

    src\minecraft\net\minecraft\src\ModelWeirdo.java:20: cannot find symbol
    symbol : constructor ModelRenderer(int,int)
    location: class net.minecraft.src.ModelRenderer
    body = new ModelRenderer(16, 16);
    ^

    src\minecraft\net\minecraft\src\ModelWeirdo.java:29: cannot find symbol
    symbol : constructor ModelRenderer(int,int)
    location: class net.minecraft.src.ModelRenderer
    rightarm = new ModelRenderer(40, 16);
    ^

    src\minecraft\net\minecraft\src\ModelWeirdo.java:38: cannot find symbol
    symbol : constructor ModelRenderer(int,int)
    location: class net.minecraft.src.ModelRenderer
    leftarm = new ModelRenderer(40, 16);
    ^

    src\minecraft\net\minecraft\src\ModelWeirdo.java:47: cannot find symbol
    symbol : constructor ModelRenderer(int,int)
    location: class net.minecraft.src.ModelRenderer
    rightleg = new ModelRenderer(0, 16);
    ^

    src\minecraft\net\minecraft\src\ModelWeirdo.java:56: cannot find symbol
    symbol : constructor ModelRenderer(int,int)
    location: class net.minecraft.src.ModelRenderer
    leftleg = new ModelRenderer(0, 16);
    ^

    src\minecraft\net\minecraft\src\ModelWeirdo.java:65: cannot find symbol
    symbol : constructor ModelRenderer(int,int)
    location: class net.minecraft.src.ModelRenderer
    I_NEED_A_NAME = new ModelRenderer(0, 0);
    ^

    src\minecraft\net\minecraft\src\ModelWeirdo.java:74: cannot find symbol
    symbol : constructor ModelRenderer(int,int)
    location: class net.minecraft.src.ModelRenderer
    neck = new ModelRenderer(0, 0);
    ^

    src\minecraft\net\minecraft\src\ModelWeirdo.java:83: cannot find symbol
    symbol : constructor ModelRenderer(int,int)
    location: class net.minecraft.src.ModelRenderer
    rarm_connector = new ModelRenderer(0, 0);
    ^

    src\minecraft\net\minecraft\src\ModelWeirdo.java:92: cannot find symbol
    symbol : constructor ModelRenderer(int,int)
    location: class net.minecraft.src.ModelRenderer
    larm_connector1 = new ModelRenderer(0, 0);
    ^

    src\minecraft\net\minecraft\src\ModelWeirdo.java:104: cannot find symbol
    symbol : method render(float,float,float,float,float,float)
    location: class net.minecraft.src.ModelBiped
    super.render(f, f1, f2, f3, f4, f5);
    ^

    15 errors
    ==================

    > Done in 6.57 seconds
    > Recompiling server...
    !! Can not find server sources !!
    Press any key to continue . . .

    Can't seem to fix this, I'm doing whatever I can
    Posted in: Tutorials
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