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    posted a message on 1.8 is way out of balance
    Quote from andrewmazing

    I completely agree with you in every way. When I found out about the adventure update, I was assuming it was going to be a separate gametype and when I found out it wasn't, I was mad! I've been playing since Alpha and my fondest memories of minecraft were in survival. I enjoy this game because in survival, you have to work for your creations and it is realistic enough to be fun yet not as easy as creative. I really dislike that I'm forced to play in adventure mode because I don't play to role play. But I'm forced to do it! I am glad I have found someone else who shares in my sentiments.

    100% agree :smile.gif:
    Posted in: 1.8 Update Discussion
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    posted a message on 1.8 is way out of balance
    Quote from OfficerHotpants
    I say you're [Censored][Censored].

    Thanks.

    Quote from Denlock
    I did not intend to insult you at all like the other users did. I was aggressive though.

    No harm done, your opinions are valid.
    Posted in: 1.8 Update Discussion
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    posted a message on 1.8 is way out of balance
    Quote from Mr. B

    OK, then.

    http://www.minecraft...v437-upd-18sep/
    http://dl.dropbox.co...adme.html#items

    It's singleplayer only; set whatever item you want to whatever max stack you want. I've used it and similar mods to do the opposite of what you want, but you play your way. I have no idea what you'd consider plain or simple, but it appears that you can type just fine. :smile.gif:

    Thankyou! Now find a way to restore the 1.7.3 health system and remove experience :biggrin.gif:
    Posted in: 1.8 Update Discussion
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    posted a message on 1.8 is way out of balance
    Quote from Chinook

    Maybe you'd prefer blocks to only stack to four, that would make survival hard...

    Sure, let's make the game even more imbalanced. No.
    Just because Survival Mode has Survival in it does not mean it is real life and thus should not have Minecraft gameplay.
    Posted in: 1.8 Update Discussion
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    posted a message on 1.8 is way out of balance
    This is Survival Mode I'm talking about. Experience, stackable food & hunger, NPC villages, etc. are all supposed to be in the upcoming Adventure Mode. I had to draw the line somewhere, and stackable food just seemed far to overpowered in a survival aspect. It makes for great RPG/Adventure play, but that's not why I play Minecraft. To be honest, I dreaded 1.8 as soon as I heard that it was called the 'Adventure Update'.
    Posted in: 1.8 Update Discussion
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    posted a message on 1.8 is way out of balance
    Quote from bylt

    If I want to go down in my mine, why should I have to waste half my inventory with 10-15 bread because I constantly have to keep eating?

    Seeds, two buckets of water, some dirt, and a hoe only take five slots of inventory, not 10-15. You may add bonemeal if you want, there are plenty of skeletons in caves :wink.gif:
    Posted in: 1.8 Update Discussion
  • 2

    posted a message on 1.8 is way out of balance
    Food is way overpowered. Making food stackable is a terrible idea, even stacking just two food and it is far too easy. Food should not be stackable, period. On top of that, all the Adventure Mode things are being put into Survival Mode (experience, hunger, abandoned mines, strongholds, NPC villages, etc.) which makes very little sense to me. I think these problems need to be fixed: keep Survival Mode separated from Adventure Mode.

    "But LB! It's intentional!"
    All the worse, then.

    "You could turn off generating structures, LB!"
    And it's on by default in Survival Mode? 0_o

    "But LB! What about all the new kinds of food?"
    That just makes it easier to get food! Remember when it used to be hard to go out and find a pig?

    "LB, you're overreacting."
    Maybe, but food still shouldn't be stackable, especially now that there are so many sources of food.

    "Wait, LB! There's a bug that causes sheep to be EVERYWHERE and block other mobs from spawning, and sheep don't drop food!"
    Obviously that'll be fixed, and then what?

    "Just go play 1.7.3 then, LB, if you hate stackable food so much."
    I am, I would rather give up all the amazing new features of 1.8 than play Minecraft with stackable food. However, it's killing me; I really would like to play 1.8.1 but the stackable food makes it just too easy.

    "LB, stop being lazy; just throw the extra food out of your inventory."
    That's besides the point, we all know that on survival servers people almost never follow user-made rules.

    "Solution: Don't stack your food. Problem solved."
    You didn't read this post, did you? I answered this right above.

    "Go out and fight some monsters on hard mode! I bet you'll die then, LB."
    Sure, because I'm some n00b that's only been playing since yesterday. No, actually, I've been playing since 1.2_02 and I've gotten the hang of monsters. :P

    "Can't you just download a mod, LB?"
    Since when has a mod existed to fix bugs and balance issues in Minecraft? If you find a mod that plainly and simply changes the food stack limit back to 1 again, please link it here ;p Found. Now, link me to a mod that restores the 1.7.3 health system and removes experience. Then Survival Mode will stop being Adventure Mode.

    "If I want to go down in my mine, why should I have to waste half my inventory with 10-15 bread because I constantly have to keep eating?"
    Seeds, two buckets of water, some dirt, and a hoe only take five slots of inventory, not 10-15.

    "If I have the hunger system, I want stackable food, due to the annoyance to have space wasted in my inventory through food."
    Fixing one evil by doing another evil...not good. The hunger system should be added to the Adventure Mode instead, along with stackable food, experience, NPC villages, abandoned mineshafts, and strongholds.

    "Sorry to break it to you buddy, if you can carry 2,307 cubic meters of stone at once (4x9x64) I think you can carry just a bit more bread than 36 loaves."
    So you would prefer the game to be unbalanced? I think not.

    "Really? All the things that are wrong with 1.8, and stackable food is the one that annoys you the most??"
    Let me quote a post I made afterwards:
    Quote from LB725C »
    This is Survival Mode I'm talking about. Experience, stackable food & hunger, NPC villages, etc. are all supposed to be in the upcoming Adventure Mode. I had to draw the line somewhere, and stackable food just seemed far to overpowered in a survival aspect. It makes for great RPG/Adventure play, but that's not why I play Minecraft. To be honest, I dreaded 1.8 as soon as I heard that it was called the 'Adventure Update'.


    "I hated that I couldn't stack food."
    Notch specifically said he would rather make the game too hard than too easy. As of 1.8, it is too easy, because Jens added all the adventure aspects to Survival Mode instead of the upcoming Adventure Mode. And did you know? Food used to be stackable way back when, but it was made unstackable because it was out of balance.

    "If it was't bread, you would stack wheat (like in 1.7). Or you'd stack mushrooms to make bowls."
    And now mushroom farming is completely pointless with giant mushrooms. Thanks for pointing out another imbalance.

    "If they are going to keep the hunger system, this has to stay, you simply cannot have enough single stack food to sustain you on a mining outing without this and still be able to carry stuff you find."
    1.7.3 got Survival Mode just right. The stuff in 1.8 that should have been added to Adventure Mode got pushed into Survival Mode instead, throwing everything off balance. This stuff needs to be moved OUT of Survival Mode and instead be put into Adventure Mode when it comes out. In my opinion these modes need to be very different, just as Creative Mode is different from Survival Mode.

    "I'd say it's harder, AND less annoying. killing a bunch off animals doesn't fill up your inventory, and you have to wait to re heal when you're in a cave."
    Food is too common, you will never starve. Period.

    "With the new hunger system implemented I think notch wanted food to be easier to carry so less people would complain about it."
    And you're sure it wasn't Jens' idea?

    "If it were the old food system i would agree with you"
    Great! Too bad everything that should be in Adventure Mode is some how getting tangled up in Survival Mode.

    "But LB, you haven't given a clear argument as to WHY stacking food is overpowered and makes the game too easy, and you have set up nothing but straw-man objections to your position that simply beg the question anyway."
    Why? I've already stated it a different way, but let me rephrase: food is far too easy to come by. In 1.7.3 if you needed food you could go find a pig, you could make mushroom stew from your slow-growing mushroom farm, and you could make bread in an instant without baking it. Now, we also find that cows, chickens, and zombies drop food, mushroom farms are useless because of giant mushrooms, and food is stackable. That's way too much food.

    "Maybe you'd prefer blocks to only stack to four, that would make survival hard..."
    Of course it would be hard, and way imbalanced. I want balance more than I want hard, to be honest - and 1.8 is all out of whack. Just because Survival Mode has the word Survival in it does not mean it should try to be realistic and deviate from Minecraft's core concept: that you can create whatever you want but you have to work for it. I don't mean work as in go back and forth getting another stack of four blocks, I mean work as in mine your own resources, fight off monsters from your creations, and deal with the dangers of mining. Survival Mode should be Creative Mode minus Unlimited Inventory and with a health system, of course. The core of Minecraft should be Survival Mode - currently Adventure Mode is creeping in.


    So what are your thoughts?

    I gave reasons. You asked for more explanation. I gave more explanation. You tell me I'm an idiot. Thanks - apparently my opinion on Minecraft isn't the only thing different about me.

    I really appreciate being called an idiot for stating my opinion and asking yours.

    I'll make sure I only say things that the majority of people here like.

    I'll also make sure I don't try to seem like someone who only sees one side of an argument. Maybe I'll consider the opinions of others as well. Maybe that's what I tried to do (and failed).

    And, above all, I very much appreciate being called a [Censored][Censored].
    Posted in: 1.8 Update Discussion
  • 0

    posted a message on [Puz/Cha] Piston Pitfalls - where you go to the Nether and back
    Quote from awesomeguymeH

    i was playing v 0.2 and when i died i respawned and i fall down to death is this a problem/glitch?

    Oh, geez yeah, this is a problem...I'll fix it for 0.3, but really that's a Minecraft bug - when it can't respawn you at a bed it doesn't do a height check to make sure it doesn't spawn you too high or too low.
    Posted in: Maps
  • 1

    posted a message on String.hashCode();
    Seed:
    String.hashCode();

    Lots of floating sand in this one!
    Head over towards (130,70,12) and se 3 waterfalls combine on top of a huge clay deposit!
    Head over to (281,82,-11) and try rebuilding the YogCave!
    Build your house on top of the floating fortress at (420,87,-21)!

    An awesome view:

    (Keep heading south from the floating fortress)

    What will you find?
    Posted in: Seeds
  • 0

    posted a message on OMFG WAT awesome seed
    Quote from jman650

    When you spawn, there should be a short lavafall in front of you. To the left is a little hole in the side of the hill. Go through that hole (bring lots of ladders and torches) and follow a pretty much linear path, then you get to a huge pit full of lava (careful not to fall."


    Uh, no, I spawn quite a distance from it, over at (-156.5, 65.62, -179.5), although I think i found where it may be - there's a spot with a lava fall near some sand.
    Posted in: Seeds
  • 0

    posted a message on Mahoney's CraftCraze! {NO-WHITELIST}(BrandNew){Factions}{20 Player - 2GB}
    Why is everyone (including me) saying "<user> foams at mouth"? It seems to be spreading, because people who weren't affected are now being affected, even admins.

    EDIT: Yay it was fixed, it was some stupid careers plugin and had rabies spread and doctors to cure it 0_o
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on Find Slime Spawning Chunks
    This is excellent and will make my life much easier :smile.gif:

    Quote from trunkz
    Formula:
    In case anyone is interested in the actual formula (in java):
     Random rnd = new Random(seed + (long) (xPosition * xPosition * 0x4c1906) + (long) (xPosition * 0x5ac0db) + (long) (zPosition * zPosition) * 0x4307a7L + (long) (zPosition * 0x5f24f) ^ 0x3ad8025f);
            return rnd.nextInt(10) == 0

    OK, what about the formula for translating seed strings to seed numbers? This would be useful too :smile.gif:
    Posted in: Minecraft Tools
  • 0

    posted a message on [Puz/Cha] Piston Pitfalls - where you go to the Nether and back
    Quote from rollert2
    I will test this out. I like to have some fun and help out what seems to be a good map.
    Thanks, let me know how it goes :smile.gif:
    Posted in: Maps
  • 0

    posted a message on [Puz/Cha] Piston Pitfalls - where you go to the Nether and back
    Just updated to version 0.2 of this map - please let me know of problems so I can fix them for the next version :smile.gif:

    Changes:
    • Added Good Ending (the old ending is now known as the "Bad Ending")
    • Added a lot more stuff on the way to the Good Ending
    • Fixed a broken mechanism (pressure plate in the switch room did not have intended result)
    Posted in: Maps
  • 0

    posted a message on [Puz/Cha] Piston Pitfalls - where you go to the Nether and back
    This is your standard puzzle/challenge map with a twist: you go to the NETHER. This is my first custom map, and while it is only a third of the way done, I feel it has turned out good so far. I'd like feedback about what needs fixing and what needs adding.
    Here are some screenalicious screenshots:





    Rules:
    • You may only place or break items that are in your inventory. No other items or blocks can be broken.
    • Play on peaceful in the nether - trust me, you'll want to.
    • You are allowed to break signs, but you may not place them in lava or water.
    • You may not place jukeboxes in lava or water.
    • You may not place buttons or torches in lava or water.
    • If you play multiplayer with this map, you are allowed to teleport players to other players.
    • After you complete the map, you may do whatever you want and break all the rules. The starting area is at (0,66,0) if you want to get back to it.
    • You may backtrack, if you can.
    • If you mess up on part of a level to a point of no return (eg: falling in some places in the nether, respawning behind walls that closed behind you) you make break block in order to get back to the point before where you failed. I will fix this problem in the future (0.3)

    To download the new version (from 0.1 to 0.2), then click here:
    http://www.LB-Stuff.com/Minecraft/PistonPitfalls.zip (version 0.2)

    Please give feedback in this thread :smile.gif:
    Posted in: Maps
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