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    posted a message on SERVER CLOSED INDEFINITELY
    I've updated the server to 12w22a and unbanned everyone who was banned for death in hardcore. Normally I would wait longer but with the new snapshot think it would be unfair not to unban everyone who died from death in hardcore. Users banned for...other reasons...will still be banned.

    EDIT: I made a mistake when unbanning everyone. If you connect and you are still on the death screen please post here and I will fix it. I haven't time to go through the hundred or so player files to find which players are dead.

    (Rendition 1)
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on SERVER CLOSED INDEFINITELY
    The following people have been unbanned:

    PURPLECRAZE1Q001
    luoziyang2004
    Cyphase
    lastolder
    Myth28_HK
    Trias27
    Shijou
    PrimuS
    e_sc89
    SirTeddy
    draix34
    tonyman05
    goldcat99
    explosivejared
    nxs44
    nikolai_artemiev
    randfur
    mrsander55
    tlystad24

    You will respawn at the original world spawn, not at your bed if you made one.

    (Rendition 1)
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on SERVER CLOSED INDEFINITELY
    Quote from Derprimus

    Ehehe, i pretty much failed there. Depending on apples as the only type of food is a stupid thing to do, but the only thing you can do when stranded on a 8x8 island in the middle of an ocean. Request unban.
    Wheat grows 5 times slower than the trees. That's just illogical.
    -- PrimuS


    Protip: You don't use up hunger when in a boat ;)
    Posted in: Minecraft Survival Servers (archive)
  • 1

    posted a message on SERVER CLOSED INDEFINITELY
    Quote from nxs44

    cant get on.. always end of stream
    Are you sure you have 12w23b?
    Posted in: Minecraft Survival Servers (archive)
  • 1

    posted a message on SERVER CLOSED INDEFINITELY
    I'll add you to the 'unban tomorrow' list.

    I made a short video of my soon-to-be temporary base:

    (Rendition 1)
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on SERVER CLOSED INDEFINITELY
    Current Death List:

    PURPLECRAZE1Q001
    luoziyang2004
    Cyphase
    lastolder
    Myth28_HK
    Trias27
    Shijou
    PrimuS
    e_sc89
    SirTeddy
    draix34
    tonyman05
    goldcat99

    To be unbanned, post here with your Minecraft username and I will unban you in a few days.

    (Rendition 1)
    Posted in: Minecraft Survival Servers (archive)
  • 1

    posted a message on SERVER CLOSED INDEFINITELY
    Thanks. A few people have died and been banned already! Here is the list:

    PURPLECRAZE1Q001
    luoziyang2004
    Cyphase
    lastolder
    Myth28_HK

    If you would like to be unbanned please post here in a few days.

    (Rendition 1)
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on SERVER CLOSED INDEFINITELY
    The server has been closed until Bukkit supports 1.3
    Posted in: Minecraft Survival Servers (archive)
  • 1

    posted a message on SERVER CLOSED INDEFINITELY
    SERVER CLOSED INDEFINITELY
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on Map generator MCTerra
    Is there an API for the plugins yet? I can see the exported functions from the flatmap DLL, but it's hardly a start.
    Posted in: Minecraft Tools
  • 0

    posted a message on 12w18a - Solving the remaining problems created from problem solving
    It is not possible to pause the gameplay even if you are the only one on. I also don't believe that clicking singleplayer should enable multiplayer without making it an off-by-default-option...
    Posted in: Suggestions
  • 0

    posted a message on 12w18a - Solving the remaining problems created from problem solving
    As you all know, snapshot 12w18a has drastically improved the speed at which new features can be added to Minecraft. The singleplayer client is now essentially its own server and client.

    Previously, there were three parts to Minecraft that would each have to be updated when a new feature was added. The server logic, the singleplayer client logic, and the multiplayer client logic. This made it easy for bugs to pop up when the client forgot to not perform tasks that the server should perform, such as splitting slimes and spawning mobs from spawners. (Remember those bugs?)

    Now, there are only two parts to Minecraft: Server-Side logic, and Client-Side logic. The client only has to display everything and tell the server what it wants to do, and he server only has to do all the calculations and moving of mobs. This means that the same code will work for both singleplayer and multiplayer and there does not have to be any "oh I have to remember not to do this in multiplayer and instead listen to what the server tells me to do". Instead, it is more like "I just have to listen to what the server tells me to do and not have to remember anything else".

    While this makes adding new features to Minecraft drastically easier (and will make it easier for mods to be multiplayer compatible), it introduces the world of chaos that is multiplayer, to singleplayer.

    No longer can you truly pause the game. Entities now will behave as in multiplayer. other multiplayer problems are coming to singleplayer.


    I am proposing yet another design change to fix all this. There needs to be a middle man, two different kinds of middle men, actually. One for when you are playing singleplayer, one for when you are playing multiplayer.

    I propose GameLogic<->ClientLogic interfaces. Not java interfaces, the classes that interface with the client and server to allow the same behavior in bothsingleplayer and multiplayer.

    Wait, what? Didn't I just say...but...huh?

    Well,consider this: The client and server have to send and receive data across the internet with sockets when in multiplayer, but they only need to communicate directly when in singleplayer. This means that data has to be transferred in two very different ways.

    With middle-men classes, the server and client could communicate with each other without caring if they were in multiplayer or singleplayer. Something like, class MiddleMan{}, class MPMan extends MiddleMan{}, class SPMan extends MiddleMan{}. MP- and SP-Man classes would handle Multiplayer data transfer and sigleplayer data transfer respectively.

    The server logic classes can now communicate with an instance of a MiddleMan and then depending on which middle man class it is an instance of it would either directly relay the data to the client logic classes or send it across the internet. The same applies to the client logic classes and their instance of a middle man.


    DISCLAIMER: I have never seen any of Minecraft's internal workings or code and I only understand things from gueswork on my part and facts I have read elsewhere. Eerything I stated above could be completely insane and irrelevant to how Minecraft works. Read at your own risk.
    Posted in: Suggestions
  • 0

    posted a message on "Welcome to Minecraft" Music Video
    Quote from Worldsshrugged

    Holy ****. It actually sounds like a real song!
    It IS a real song... "Welcome to Mystery" by Plain White Ts
    Posted in: Videos
  • 0

    posted a message on "Welcome to Minecraft" Music Video
    I'm not very good at making music videos, apparently, but this is what I tried to do:
    Whenever I would listen to this song I thought about how Minecraft fit perfectly: the blue pine trees, the velvet sunsets and sunrises, islands after miles of oceans, going far away from your problems, ruling cities with ultimate freedom, etc. Unfortunately, this is my first attempt, and I think I didn't do the song justice with my poor videos and editing.

    I would like tips for future videos :)
    Posted in: Videos
  • 0

    posted a message on FACTION WARS PVP [MC 1.2] JOIN TODAY
    In died three times trying to find and enter my overly hidden house XD once was from someone who had like knockback 3 diamond sword and knocked me miles off a cliff...
    Posted in: Minecraft Survival Servers (archive)
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