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    posted a message on Applied Energistics 2 - Open Source
    Quote from MauveCloud»

    Have you disabled channels in the config? Doing so also disables ME Controllers, since they're superfluous with channels disabled.

    That would explain it. Whoops I guess that I forgot that they had been disabled. Thanks!
    Posted in: Minecraft Mods
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    posted a message on Applied Energistics 2 - Open Source

    I am in a rather strange situation. I've been playing on a new world that i started around a week ago and decided its finally time to setup proper storage, However after looking in NEI for a while i realized that there is no recipe for ME Controllers, I tried searching for it using the components that it needs to be built and they show every other recipe except that one. Am i missing something? I'm completely lost...

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    But What about in thaumcraft 4? does anyone know what there names are in the older version?

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    so i'm trying to create a dense ores version of the thaumcraft infused stone blocks, but i cannot seem to find the block name for the texture, i have amber and cinnabar working correctly but the others just show as missing texture block. Does anyone know the name of the infused stone blocks for dense ores?

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Does anyone know of a way to access pages of the thaumonomicon that are behind other pages? i'm playing in 1.7 and i have a .....few addons and all the slots are taken, so i'm guessing that they are conflicting. not sure if there ever was a solution to this problem but just kind of hoping that there is.

    Posted in: Minecraft Mods
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    posted a message on [1.7.10] Hunger Overhaul

    Ok thanks for letting me know :)

    Posted in: Minecraft Mods
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    posted a message on [1.7.10] Hunger Overhaul

    Hello everyone, it seems that i'm having issues with the latest hunger overhaul with Reika's DragonAPI:


    [Client thread/ERROR] [FML]: DRAGONAPI
    ERROR: 1 failure for Hungeroverhaul ('HungerOverhaul'):


    [Client thread/ERROR] [FML]: DRAGONAPI ERROR:
    ClassNotFoundException "iguanaman.hungeroverhaul.IguanaConfig" thrown from Reika.DragonAPI.Base.ModHandlerBase

    not sure if this is just my game or if its a known bug but i thought i would just ask anyway.

    Posted in: Minecraft Mods
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    posted a message on [WIP - 1.7.10] [Open Beta!] [Thaumcraft 4.2 Addon] Thaumic Machina - Expanding Thaumcraft in a mechanical and theoretical light.
    this mod looks quite well designed, and i love the ability to customize wands but i have a few request/ideas for wand upgrades, mostly now that Azanor has added this new fancy Foci enchanter how about adding the ability to add a effect onto your wand that is like the primal staff with its potency I buff, i can see many enhancements being possible with this style but ill just name a few: potency, frugal, weakness,slowness,flux effects (all of them are pretty good/bad?) alchemists fire (only works when using appropriate Foci?) and warping. also i'm hoping more unstable effects for the wands is planned because its nice to have a mod that balances in the same way as thaumcraft itself does.

    i really hope i don't sound like: "do this i demand it nau! or elze" they are just suggestions and like all suggestions i don't mind if you ignore them.

    thank you for reading my wall and thanks for the great mod.
    Posted in: WIP Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from LordEric»

    Make two spoilers, second one starting at maybe the beginning of the entity list.

    It was definitely talking about Computercraft stuff. Ask on that thread if the API has been updated for 4.2.2.1.

    Some obelisks generate with a couple of eldritch eyes already installed, similar to end portals. If they do have any, they spawn eldritch guardians. Not sure about them being semitransparent, but maybe Azanor just decided they look better that way.

    pretty sure the semi transparent ones don't have that shield and are generally weaker. usually taking one good hit from a decent sword
    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Quote from Elvarion»

    There isnt much to go on. I managed to do it myself from some trial and error.
    The Tier 6 is 2 blocks out from the Tier 5 Altar and 1 block down. The Cap on the pillars Should be 1 block higher then the Bloodstone blocks and made out of Crystal Blocks (Made from the shards of slain demons)

    thanks, i had the ring but wasn't sure about the blocks.
    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    can anyone link me to the change log? i cant seem to find any information on this new tier 6 altar anywhere in this thread and even after managing to get some of these new crystal things i'm not sure where they would go...

    thanks
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Auric245524»

    *Makes 5 thaumium golems* *Fits them with all combat upgrades and the "fighting" core* *Finishes an Outer Lands dungeon without any effort*

    Yeah... I don't really see that happening. It was a neat idea but just sounds incredibly unbalanced.


    you could have a max golem count? perhaps increasing from one to two as your mastery of the little minions goes up? even so they could be ultimately weaker and more expensive to there defensive counterpart honestly i don't think its that unbalanced when you think of how fast the swarm would shred them if you were foolish enough to take them to the outer lands, especially if they *somehow* went rogue if taint or warp were to come into contact with them or maybe the dimension in general
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Escman1999»

    how about golems riding chickens? :D

    also could be cool, although i always saw wolves as just smaller cooler horses myself,

    on another note Azanor i know that currently your adding more to this new and exciting dimension would you consider adding Nitor to the wold gen there? perhaps a unstable variant that breaks down into glowstone when you break it, as to not give to many invaluable resources.. i honestly want nitor there because it to me is one of the prettiest blocks i have ever seen and also.... dyed nitor... please
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Azanor now that we have a massive new area to explore would you consider adding a fighting Golem core? i see it as being similar to the defensive variety but instead of protecting an area they follow you around and attack anything that comes in sight (similar to those boring wolf's) hopefully with a way to make them stop/patrol an area or travel between dimensions. also i would like to point out that wolf riding golems could be a thing. and who doesn't want to see that.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    i'm a little sad that the blocks in the new area are not silk touchable, i really wanted some ancient looking vases sitting atop my altar. mostly for decoration of coarse. also the new balanced crystal clusters look amazing.
    Posted in: Minecraft Mods
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