• 0

    posted a message on (Bug) Invisible Chunks/Blocks
    awesome, all fixed
    Posted in: Java Edition Support
  • 0

    posted a message on (Bug) Invisible Chunks/Blocks
    happening to me too. both in singleplayer and multiplayer
    http://pastebin.com/YSzdCsnh
    Posted in: Java Edition Support
  • 0

    posted a message on Looking for a singleplayer MCMMO (or something similar)
    So yeah, I am looking for an up to date mod that introduces rpg elements and does NOT require forge. I am playing on a old laptop that can hardly handle minecraft (only on world creation). I am a HUGE rpg fans but I don't have many rpgs, and there aren't many free, high quality (that my laptop can play) rpg games with replayability. So I want to be able to get my RPG fix in minecraft (and hopefully my files accept it and don't derp about so bad that it cant use any mods at all, as I am unable to use the too many items mod)
    Posted in: Mods Discussion
  • 1

    posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)
    Quote from Marglyph

    Are you sure you're using the right version? I mean bdn happens to be the name of the inventory class in 1.7.4 and you're on 1.6.2... Only thing I can think of as I've never seen that error before.
    but the thing is, I have the most recent version of everything (downloaded everything at pretty much the same time)
    Posted in: Minecraft Mods
  • 0

    posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)
    I assume this is the correct crash report.
    ---- Minecraft Crash Report ----
    // Who set us up the TNT?

    Time: 14/01/14 9:31 PM
    Description: Updating screen events

    java.lang.VerifyError: Bad type on operand stack
    Exception Details:
    Location:
    bct.a(Ldi;)V @114: invokevirtual
    Reason:
    Type 'bdn' (current frame, stack[1]) is not assignable to 'bed'
    Current Frame:
    bci: @114
    flags: { }
    locals: { 'bct', 'di', 'nm' }
    stack: { 'bee', 'bdn' }
    Bytecode:
    0000000: 2a2b b401 71b7 0287 4d2c c700 04b1 2bb4
    0000010: 0172 04a0 000f 2cc0 00cd 4e2d b603 40a7
    0000020: 0091 2bb4 0172 05a0 000a 2cb6 0335 a700
    0000030: 822b b401 7206 a000 122c c000 e24e 2d03
    0000040: 0303 b603 5fa7 006b 2bb4 0172 07a0 0006
    0000050: a700 602b b401 7210 06a0 001f 2ab4 011f
    0000060: b401 0dbb 0057 592a b401 1fb4 010b 2cb7
    0000070: 02b3 b602 b5a7 003b 2bb4 0172 1007 a000
    0000080: 23bb 0057 592a b401 1fb4 010b 2c12 20b7
    0000090: 02b4 4e2a b401 1fb4 010d 2db6 02b5 a700
    00000a0: 122b b401 7208 a000 0a2c c100 5b99 0003
    00000b0: b1
    Stackmap Table:
    append_frame(@14,Object[#200])
    same_frame(@34)
    same_frame(@49)
    same_frame(@72)
    same_frame(@83)
    same_frame(@120)
    full_frame(@161,{Top,Object[#108],Object[#200]},{})
    chop_frame(@176,3)

    at ats.a(SourceFile:1451)
    at awe.e(SourceFile:157)
    at awe.a(SourceFile:122)
    at awb.a(SourceFile:69)
    at awb.d(SourceFile:128)
    at awb.m(SourceFile:107)
    at ats.k(SourceFile:1158)
    at ats.S(SourceFile:663)
    at ats.d(SourceFile:619)
    at net.minecraft.client.main.Main.main(SourceFile:101)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at ats.a(SourceFile:1451)
    at awe.e(SourceFile:157)
    at awe.a(SourceFile:122)
    at awb.a(SourceFile:69)
    at awb.d(SourceFile:128)
    at awb.m(SourceFile:107)

    -- Affected screen --
    Details:
    Screen name: blq
    Stacktrace:
    at ats.k(SourceFile:1158)
    at ats.S(SourceFile:663)
    at ats.d(SourceFile:619)
    at net.minecraft.client.main.Main.main(SourceFile:101)

    -- System Details --
    Details:
    Minecraft Version: 1.6.2
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.7.0_45, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
    Memory: 39698792 bytes (37 MB) / 163401728 bytes (155 MB) up to 518979584 bytes (494 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: ~~ERROR~~ NoClassDefFoundError: com/prupe/mcpatcher/mal/biome/BiomeAPI$V2
    IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
    Launched Version: 1.6.2-mcpatcher
    LWJGL: 2.9.0
    OpenGL: ATI Mobility Radeon HD 545v GL version 3.3.9836 Compatibility Profile Context, ATI Technologies Inc.
    Is Modded: Very likely; Jar signature invalidated
    Type: Client (map_client.txt)
    Resource Pack: [1.7]Dokucraft_TSC_Light.zip
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

    yeah it crashes whenever I have TMI enabled
    Posted in: Minecraft Mods
  • 0

    posted a message on Can't Login. "Finished with 1 failure(s)!
    help is still needed. I hate downloading things to fix things unless its an update -.-
    Posted in: Java Edition Support
  • 0

    posted a message on Can't Login. "Finished with 1 failure(s)!
    im not using forge though and I dont want to tbh
    Posted in: Java Edition Support
  • 0

    posted a message on Can't Login. "Finished with 1 failure(s)!
    I got that exact same error...I have no idea what is wrong. This needs attention pretty badly
    Posted in: Java Edition Support
  • 0

    posted a message on MC Patcher problems
    It says its patching 1.6.1 instead of 1.6.2 (yes I downloaded the newest mc patcher), I am unsure on how to fix this. Because as long as it is like this, I can't use mods (I only use one though). Help?

    well my game is now completely broken and I really don't want to try and fix it, way too much effort needed
    Posted in: Java Edition Support
  • 0

    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3
    Edit: gave up trying
    Posted in: Resource Packs
  • 0

    posted a message on [DISCONTINUED] YuGiOh Server: In Development! [DISCONTINUED]
    Hmm I am very interested (As I am a nerd) But..do you have the cyber dragon cards/fusions and stuff like that? Also is the server dedicated? I am in Australia and I hate lag. If this wasn't yugioh, I wouldn't bother. Also the 5ds cards are great and would not be hard to implement i think..maybe it would. But I would love to test ASAP
    Posted in: Server Recruitment
  • 0

    posted a message on Looking for small Australian server
    Quote from Zeurals

    Hey mate, tomorrow il be building up a new zombie apocalypse server (Not a mini game server). It will allow players to work together to build up towns and build defences to withstand the zombies attacks. Zombies will be able to scratch there way through a few types of blocks making this server fun and challenging. We will aim to provide much better services then MineZ. This server is 100% Australian owned!!! It would be great for you to come join in our community!

    Ip: 122.107.158.159:25565

    (Take note the server will probs be ready tomorrow afternoon depending of the time it takes to setup!)

    Thanks mate.
    I could help set it up if you want
    Posted in: Server Recruitment
  • 0

    posted a message on Looking for small Australian server
    Hey guys I am looking for a small Australian server with a max of 15 people. White list is preferred. I want it to be a village server where building is encouraged. I would prefer a survival server with mods. Becoming an admin would be great. I love having responsibilities. I would prefer not to be on a creative server. But I would like a mod (which as far as i know, is in almost every server, i just dont know its name) That lets you add blocks/items to your inventory by using its name (not code) and letting you go into creative. Sorry I haven't played in a long time. At least not in multiplayer anyway. Please message me or post here if you have a small server. Also the server MUST have the mod that protects blocks from griefing. ^_^
    Posted in: Server Recruitment
  • 0

    posted a message on Grimoire of Gaia 3 (1.12.2) (1.7.1) (Updated 01/27/2020) - Mobs, Monsters, Monster Girls
    Quote from hazerddex

    mo' creatures does not have mining in it and its still good... the main function of this mod was to add mobs and it does it well. if you really want a ores mod metallurgy 2. >_> any one who read the opening post would know that it does not need the ores so stop your whining.
    i really loved the ores and extra things this mod gave. If I only wanted some boring creatures I would get mo' creatures. But this mod gave more than just monster girls! And im pretty sure metallurgy doesnt have the same ores that this one had. I also do not like downloading multiple mods on a crappy laptop. So one mod that have multiple things was refreshing. But i forgot..the community here is as bad as the league of legends community
    Posted in: Minecraft Mods
  • 0

    posted a message on Grimoire of Gaia 3 (1.12.2) (1.7.1) (Updated 01/27/2020) - Mobs, Monsters, Monster Girls
    the ores were discontinued..well there goes the mining aspect of this mod..I am no longer interested
    Posted in: Minecraft Mods
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