Quote from TheOrigin
Before spreading rumors read twitter and news next time. Notch already said its just an placeholder and he is working on collision model for the version of dragons wich spawn in normal world also but arent able to destroy terrain.
The shown ENDERDRAGON is a boss type which can only be found in THE ENDER. (Because of that the title was "Why Enderdragon will NOT spawn in the main world!")
3 for you.
WOW! You are space-rhino thick. My head would explode if I actually took the time to read his twitter, because it seems only to prove my suspicions are accurate. If you're trying to disprove my claims, it would be best that you don't provide support for my speculations. Though I do thank you for the help.
It's a placeholder means that it's not the real thing. It's a proof of concept. Notch is really quite good a proving concepts. He's not so good when it comes to delivery on implemented version. So what is preventing the real thing turning out to be a joke compared to this?
It flies smoothly because it doesn't have to worry about collisions is not a rumor, it's fact as Notch apparently stated that only the "boss" one will do this.
Once again, I think that it's quite nifty, but they've taken the easy way out by giving it a destructo-land to spawn in(The Ender) and
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You weren't expecting to see the response that occurs on nearly every other thread from a novice modder? That's foolishness. You've gotten the response that compares with the scope of your mod.
While it's unfortunate that you haven't yet developed the skills that others have, your work is going to be judged against what others have done. Don't take this to mean you should stop trying, just that you're going to need to be satisfied with your own feelings of accomplishment while learning to make more complex mods.
One thing I must say though, at least you got the title formatted correctly. It's somewhat sad that doing that alone is enough to impress me.
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This observation is correct.
However the syntax of:
Means that it was Buildcraft that ran into the error and he never should have posted here in the first place. :tongue.gif: Unfortunately, BC doesn't explicitly say "One of the blocks I was using is now took and I don't want to mess up your world" like RP does, so you don't know that is what has happened.
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It is the same problem. It's a different error because he's using another mod that tries to avoid running into this problem. It's the second most common error when using MC mods.
Do you choose to spend significant amounts of time in pastures? Do cows frequently invade your home? Are you privy to visits with cow-like aliens? It's not difficult to avoid cows and thus avoid the risk of stepping in cow pats. Now let's see you avoid arguments on the internet...
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But, but, but....with micro-blocks you notice it! Which obviously means it should be reported.
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It's not, it's basically a giant sign saying "don't bother looking" and after looking, I'd wished I chosen not to read it.
I'll admit that there's some courage required to post a mod for others to use and respond to, but "It's my first mod" is nothing more than an excuse if the mod in question has no value. Perhaps a course of action would be to not release your first mod and instead wait until you have something more impressive to display before posting.
I wouldn't go out of my way to post this here, but you've drawn my attention because you've failed to correctly format your title, and by doing so shown that you either need help to understand what you're doing or correction to show you what you've done wrong.
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Oooooh, let's see if I can guess this correctly. I believe it would be quite possible for the cover system to create microblocks out of otherwise simple blocks from other mods. However it would be something that would be handled by an API, so it's definitely something you're not going to see very soon. So Eloraam's going to say something along the lines of "Yes, It's possible" and wisely choose to not say that she's already had this planned. Provided we never bring it up again, it just might happen too.
edit: Keyboard ate again. Totally not me thinking too fast to keep up with my typing.
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No, nobody can help with it because you've said nothing more then "it doesn't work". If you want someone to help you solve you problem you need to describe it in detail or provide pictures of the setup because there's quite likely 6.02x10^23 solutions (get it? it's a pun) to the possible problems that it could be.
edit:It seems my keyboard has begun to eat words I know I typed again. This requires further study.
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No, there isn't. You can only hide the transmission of red stone signal withing a floor-ceiling. However it is possible to use a corner and a logic tile to conceal it.
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That EAQ should be updated to state that even though it has an API, TMI is never going to work with RP and that the user should accept that they have to upgrade to NEI.
Of course this means that the question "i Gots NEI but i stil can't see teh itums" and it's answer "Get the RP module" will also need to be added.
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Took me a while to find this because I had to download most of the mods I was unfamiliar with because the authors don't bother to mention which base files they mod. It's impossible to find incompatibility without actually looking at them.
While I have not doubt AtomicStryker has put effort into his creations, he doesn't seem to care about compatibility. Installing dynamiclights is what is breaking your MC.
--edit: didn't see the note about using forge (i.e. BC, RP2, Railcraft) requires optifine...ugh so that means updates will require a wait for modloader, modloaderMP, forge and optifine. But them's the price you pay for getting what you wants.
Little blocks mod = Oh hey kewl I can cause 1/2 a chunks worth of data to be kept for each block! Server Admin = T_T
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Nope it's not RP's error, it's a classic ID-10t installer error that show up when mods haven't been correctly installed. Your Forge files are broken and I know that error can be generated from either Railcraft or RP2.(and soon IC2)
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The fog is generated by the lighting engine when there isn't clear line to the sky. There's nothing that can be done about that except by using a mod that changes the lighting engine. Had Notch not made it abundantly clear that he loathes the idea of a usable lighting system with the 1.0.0 changes, I'd still have hope that this would be possible. Alas, it's just not a feature that I could see being added with existing block mechanics without creating all kinds of other problems.
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Are you also seeking a solution for the mobs that pour out of caves? I ask because I've had more problem with those early on then rubber tree-spawned mobs. Good News! I've found that torches work to solve both problems!
Easiest way? Hug the that spawn under them then the rest of the tree.
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Okay, I'll admit that I was wrong to dismiss this, as it seems that there's two recipes being generated for:
with the slab as a cable and cobblestone covers. First recipe yields the jacketed cable and shows up in all crafting guides, second yields cobblestone and doesn't seem to show up any of them.