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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Timmie3054

    Go get the littleblocks mod if you want that ablity. I remember eloramm saying 512 micro blocks on 1 block takes up a lot of permorance.

    Something on the order of 1/8th the size of a chunk per block is an estimate of the footprint it would require to support this. The griefing potential alone was enough for Eloraam to not even bother considering implementing the idea.
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Tudorel

    Eloraam, is there any way to sign up to be one of your beta testers? (to avoid confusion, guys, beta testers are the guys who test the mod before it comes out to the public)

    From what I've seen, I believe it is safe to assume that being "well known" and actively participating in discussion is the method that she uses to choose her beta testers. Though I can't deny I wouldn't sign-up if it were offered, the problems that come with "unknowns" helping one beta-test are something I believe Eloraam would like to avoid.
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from ashly138

    SirSengir maker of forestry just told me that the 3.0.0.69 build whase actually successful.
    So update of mods that use it should be coming out soon. can begin now.

    fixed that for you.
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from jreames

    It's quite impossible to suck a column of water more than 10m high; a column of water that high exerts a pressure of approximately 1 atmosphere at the bottom of it, so sucking it that high would require a high vacuum pump.

    On Earth it is impossible. Punching a tree* down is also impossible on Earth.

    In Minecraft there is no evidence that suggests atmospheric pressure operates similar to Earth.

    Nothing prevents me from adding a source block 50+ meters above the lake I'm drawing from to functionally bring the surface level of the lake to be far, far above the pump.
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Airwolf

    I would like to see gravity play a role in the system like a pump can't pull water that is lower than 10 blocks (meters) from where the pump is and that the pump would use more BT for every block the destination is higher than the pump, instead of needing a stronger pump when needing to pump higher (would need a lot more coding though, if even possible, and i do not want Eloraam to overwork herself trying to implement such a feature) (would be awesome if she did though).

    If she were to choose to do that, shouldn't I be able to create a negative pressure from a higher placed source to suction it up? In doing so, wouldn't that let me create BT instead of consuming it to complete the operation? Personally, I'd love me some BT watermills. Watermills are rather silly in MC given the nature of source-blocks.
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Dreamlash

    I am a pretty nostalgic person (80-90 tv shows-music) with good things, basically I don´t feel nothing nostalgic about something soo complicated, antifun, not efficient (tons of lag duh), not user friendly as the vanilla redstone (at last dead for good).

    Vanilla Redstone is a shinning example of poor implementation, as such it should be remembered simply to show us what we shouldn't do. If that system didn't also cause pistons to behave poorly, we could declare it dead. Unfortunately, we'll likely have that gremlin to remind us of it forever.
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from tubera

    Elo talked about using an even rarer resource than diamond in the recipe a few months ago.

    Well that spoils my plans for a Von Neumann miner.
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from dustger89

    I'm playing on the quoted guy's server with 1 other person, IRL friends. We have IC2, BC, Smart Moving, and Redpower all on 1.2.3, when I try to right click an alloy furnace, I get nothing at all, as if its just a normal block I can right click. Any idea whats causing this?

    Overwriting forge modified classes will break forge using mods.
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from avenezia

    i have 15 times now. modloader, modloadermp forge, audiomod, then the rest of my mods in that order. so could that mean the download of forge i got is broken?

    Yes, it's broken, try the new debroken one.

    A somewhat widely used method was deprecated and removed from forge. The version of forge worked thus it reached "recommended" status, but this broke RP and BC among others. While I like active development, I have to question why exactly have we seen dozens of forge releases in the past week?
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from bechill

    However a great idea, this is whats wrong with America. Take the voice from many and give it to 1 or few.

    I thought what was wrong with America is that decisions are made by people who are unqualified to make them and incapable of any other action.
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from malfunctionMC

    perhaps another plant could be added to redpower world... or a use for the chemistry bench from an existing plant?

    I'm not opposed to Eloraam adding one. With numerous options from other mods(many of which are often present with RP) and a possible official source in the works, I don't believe it really needs done anytime soon unless Eloraam decides to go on a bender and winds up coding and spriting Red Power - Food.
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Schaggy

    #stuff#

    Is there a fix for this?

    Yes, however after rebuilding your device there seems to be some difficult to decipher interaction from it's operation.

    There is a bug here, but I'm not quite certain exactly what it is. I believe that it's a GUI element getting cloned so that it looks like it's duplicating items, but I'm not certain it isn't duplicating.

    This layout will provide the same function with only one deployer but only provides for single bonemeal input at a time:


    Setting 4(3 clicks) on the repeater

    Quote from malfunctionMC

    theres an image of a sheep wool farming contraption a page or so back. capture enough sheep to have one of each colour, pop them into their own little cubicles, and your good for any colour you want

    brown wool =/= brown dye.

    I can't make brown paint with brown wool.

    At present with just RP, you're good for any colour but brown. But I've heard that Jeb's thinking about adding cocoa drops to jungle trees. So it's possible this will be resolved, but I don't believe that Eloraam will address it in the near future. Alternatively IC2 also lets one breed/farm cocoa, so that's an option if you have it installed as well.
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from TheEnlightened

    Oh and, has anyone found a use for "buffers" as there called, I actually challenge my self to use them, I wanted to find a use, but i simply couldn't. There very specialized blocks.

    They're most useful when used as a gathering point for an automated crafting device. BC's auto-crafting table or Forestry's carpenter both possess the ability to supply from an adjacent chest/buffer. I've found that I'm able to run two nearly similar recipes from just 2 crafters and a single buffer. The sectioning allows me to keep it full without one type of item consuming all the space.

    Now if I could just get a micro-buffer-transposer that only had 1-2 spaces and would output a single item on Redstone pulse.
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from CyberVVolf

    I've tested a few combinations right now.
    ...
    P.S: Most of the tests with ice yielded almost the same results with the downside that the lava solidifies in the end.
    Didn't have much time to play around with this so if anyone knows a better design pleas enlighten us. :)

    I'm glad your tests have proven that what Eloraam posted when they were released are still accurate.
    Snow/Ice & Lava checkerboard would produce ~1A per 'pile but that requires some support structure to maintain the snow & lava.
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from SquareBoy

    Does anyone know if rubber is being introduced in the next update? And if so will it be easier to get a hold of than wool? I've got a project that will require 18 stacks of bundled cable and a stack of each color of insulated wire. I'll download an inventory editor if I have to but that really feels like cheating

    You're kidding right? Wool is ridiculously easy to get now. And that's not even using flax.

    I've got two stacks of white wool. All from manually harvesting and replanting a whopping 4 flax plots when I go past them. Had I put in some simple automation I'd have chests of the damn stuff.

    Though it would be nice if I could use a paintbrush on the wires. *hint* *hint*
    Posted in: Minecraft Mods
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