As it turns out, having too many tame wolves (around 15 or 16) completely halts the spawning of land-based passive mobs. I killed off a few doggies and the mobs are back!
I don't know if anyone has mentioned it before, but I find the glowstone texture tiling doesn't quite work.
Also, any chance of increased compatibility with the OptiFine mod? I don't know if that is actually under your control, but the fire animation doesn't work (well, the animation does work, but doesn't seem to use the Mixcraft texture). The high res text seems a bit off too.
you would have to AND the button with the pressure plate, however the pressure plate couldnt be on the exact spot that would be the trap, as it would be destroyed whenever the floor falls out from underneath it.
one solution that comes to my mind is having the pressure plate signal connected to a T flip flop (read more about them on the wiki, or youtube or something like that) and then AND THAT signal with the button. This way, the trap "remembers" if someone has walked over the pressure plate. this would only work if the trap was in a corner or at the very end of the hallway though
I wonder if I could make my button a pressure plate, hidden in a hole? Then the user would have to throw something on the plate, which could be made difficult/impossible from anywhere but on the trapdoor?
Simply make the trapdoor large enough that you have to stand on it to press the button. Easiest to do if you use walls to limit the spaces the player can be in.
I can see this would work, but would make the trapdoor huge - not quite what I was after.
It suddenly seems that sheep no longer like my world! I need wool to finish my big bridge, but can't find enough sheep. I've been on several extended sheep hunts but they just seem really rare now. Am I imagining it? Can I encourage them somehow?
(it would be cool if we could somehow encourage preferential spawning - e.g. bare dirt increases the likelihood of spawning pigs)
Quarrying means digging the entire area down from the surface, so you can't quarry "solely at diamond levels". That's just mining.
And it isn't exactly pointless, but it is significantly less efficient than any form of branch mining, so the benefit is mostly in having a big hollowed-out area.
I contend that the point of quarrying is to get stone - at least that's what I dug my 32x32 quarry to bedrock for. It is probably at least 80% efficient.
The main reason I don't want to change the sandstone is because I'm trying to make it look similar to the original, which looks like cracked stone with a stone slab on top. The original does not look uniform or have heiroglyphics on it, and so neither does mine.
Mixcraft is supposed to look like a higher definition and more visually appealing version of the original, but still follow the basic outlines of the original textures.
Ok - well I can accept those reasons. So I just need to petition Notch to change the vanilla texture eh? :tongue.gif:
First of all, great pack, I tried a few, but this is the one I stick with.
Now for complaints I mean constructive suggestions!
I've never noticed before, since I've never used it in construction, but the sandstone texture is just awful to build anything with. It should be a uniform texture more like the upper surface, but less pink.
Also, the color of snow does not match the color of snow on the 'snowy dirt block' I find it quite jarring (the 'pure snow is bluer, the 'dirt snow' is grayer).
Wait... wait... so... you get "x" points when you are traped in a "x" blocks area, am I right?
And the team with more points wins?
So... I guess the spirit of the game is to trap the enemy in areas as small as possible, so they get less points than you do?
If all of this things are true (and I have understand how the game work...) the easiest way to win is just trap yourself in an area as big as possible before the enemy team get to you, which doesn't make any sense in my opinion.
i can only see two explanations to this:
I don't understand the rules at all, or this game is totally broken...
I think you have it right - but that just adds to the strategic aspect. Do you try to grab as much area as you can for yourself, or try and trap your opponents? Or work as a team to do both at once?
Hi Redstone Gurus - I was wondering if it is possible to create a redstone trapdoor/lever system with the following properties:
A button at eye level activates a trapdoor / piston system to open a 'hole' directly beneath the user's feet, but ONLY when the user is standing in front of the button. Some sort of AND with a pressure plate perhaps?
I would just like to add, you should be able to put ANYTHING directly on top of a halfstone block, I'm constantly annoyed that I can't place torches/cakes/fencing or anything else on them.
this is the root of the problem. The sloping fence would just be a detail - the big problem is being able to put things on a half block. This requires a block / item to be able to exist half in one block space and half in another. The whole engine would need reworking.
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I don't know if anyone has mentioned it before, but I find the glowstone texture tiling doesn't quite work.
Also, any chance of increased compatibility with the OptiFine mod? I don't know if that is actually under your control, but the fire animation doesn't work (well, the animation does work, but doesn't seem to use the Mixcraft texture). The high res text seems a bit off too.
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I wonder if I could make my button a pressure plate, hidden in a hole? Then the user would have to throw something on the plate, which could be made difficult/impossible from anywhere but on the trapdoor?
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I can see this would work, but would make the trapdoor huge - not quite what I was after.
Will have a play with it anyway though.
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I could give that a try I guess.
I figure I'm significantly older than the average board member, and I hate text speak :smile.gif:
(That said, my son speaks better than lots of the kids on here, and he's only 4!)
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(it would be cool if we could somehow encourage preferential spawning - e.g. bare dirt increases the likelihood of spawning pigs)
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I contend that the point of quarrying is to get stone - at least that's what I dug my 32x32 quarry to bedrock for. It is probably at least 80% efficient.
Quarrying != Mining
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Ok - well I can accept those reasons. So I just need to petition Notch to change the vanilla texture eh? :tongue.gif:
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Now for
complaintsI mean constructive suggestions!I've never noticed before, since I've never used it in construction, but the sandstone texture is just awful to build anything with. It should be a uniform texture more like the upper surface, but less pink.
Also, the color of snow does not match the color of snow on the 'snowy dirt block' I find it quite jarring (the 'pure snow is bluer, the 'dirt snow' is grayer).
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I think you have it right - but that just adds to the strategic aspect. Do you try to grab as much area as you can for yourself, or try and trap your opponents? Or work as a team to do both at once?
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A button at eye level activates a trapdoor / piston system to open a 'hole' directly beneath the user's feet, but ONLY when the user is standing in front of the button. Some sort of AND with a pressure plate perhaps?
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this is the root of the problem. The sloping fence would just be a detail - the big problem is being able to put things on a half block. This requires a block / item to be able to exist half in one block space and half in another. The whole engine would need reworking.
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I want to build a rippling drawbridge out of trapdoors...
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