I don't really like modded servers because of things like 'punch someone and it doing half their health when in iron armor' happening (and various glitches and oddities).
Pertaining to creative servers, they are usually a gallery, which is okay I guess, and you have pure survival servers which become grief fests very quickly and the whole world becomes a disgusting mess.
If you were to post servers, you should probably post the gallery servers, the rest are kinda crap, unless they had a pvp where you don't lose all your stuff every time you die. :/
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It's true that takes about 2 hours, but when we're talking about months of development we're talking about code rewrites and coming up with concepts for the game. I think what screwed over time management with 1.8 was the fact that they were going hardcore for getting the API up and going but also doing many other things in between and stretching themselves between games. It's a tactical error.
And face it guys, the amount of time they took with breaks, they could have made another major update. There was so little activity in the Minecraft sphere that I almost forgot about Minecraft in general.
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Pete can have a hearturtack for all I care, and haterade has eloctrolytes.
It's really not bad of an update, but other updates would get cranked out in 3-4 months with slightly more content (they even had life to attend to in those months along with holidays).
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Your opinion will die by my hand!!
I would complain about lag but I stopped using my 5 year old computer and built a new one. FPS went from 20 to 540, so I don't think I have to worry about that anymore. I still think the rabbits look disgusting and putting buttons on ceilings doesn't make them any easier to use, so the update is still terrible.
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I guess in that respect it's like convenient modding, less flexible but can get the job done. I hope they add a bunch of cool stuff in 1.9.
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So another crappy 1.8 update? lol
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That won't be necessary, there's a version changer in the updater.
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Ok, I understand if there's reasons you like 1.8, but what makes it the best update? The adventure update, 1.0, and 1.7 added A LOT of good things, this only added several.
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They should have stopped at baked potatoes. Besides, it added a little interest, because either you looked for food or you looked for bed materials in terms of hunting down domestic animals (because for some reason the sheep were always where the other animals weren't). The mutton idea was one of those stupid ideas floating around in the suggestion forum like a submarine of fecal matter.
The survival features I like of 1.8 are the mode locking (because that can be a problem switching between creative worlds and survival, your creative world can be set to peaceful and then there's no mob spawn in survival if you forget to switch it back), the underwater temples (although I managed to add underwater content before they did because I was tired of waiting) and the armor stands.
Wow, 3 things, amazing. They should have just focused on one theme for the update, they were all over the place.
One thing that really upset me was changing the villages again. They already had complex rules then they make them even more complicated, for that reason alone I'm staying in 1.7, other things would be fine if they finally came out with an API so I feel like it's worth updating my mod.
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That's pretty true, the fact that 1.8 is so lame is beneficial to modders because it's not really worth making mods for.
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For some of us, we simply don't feel much is added to the game if it isn't added to survival. Then again, I don't see how much farther they can improve survival. Maybe survival is cut off at this point and we're upset about it?
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What about that new chunk loading algorithm that uses grouping? It was supposed to improve performance greatly but they added it in 1.8 and now it's slower, it makes absolutely no sense.
Fix your Mojang. Get off the Scrolls.