Okay, so the tridents can be repositioned to fit in the hand again by opening the in_hand and throwing files and adjusting the translation and rotation code lines. However, it just wraps the net onto the basic model when "in hand" instead of creating a pulled-out 2d sprite like your pictures.
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Okay, so the tridents can be repositioned to fit in the hand again by opening the in_hand and throwing files and adjusting the translation and rotation code lines. However, it just wraps the net onto the basic model when "in hand" instead of creating a pulled-out 2d sprite like your pictures.