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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Azanor all i can say is I love the Architect upgrade on foci
    Posted in: Minecraft Mods
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    posted a message on WorldEditCUI
    yes everything else works

    for some worldedit commands iv had to add both cmd./copy and cmd.copy befor it would work at all which was odd

    iv tryd that with cmd.we and cmd./we and its still blocking it

    ......

    ah just fixed it the /we command had an alternate that i needed to add to stop it blocking both /worldedit
    Posted in: Minecraft Mods
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    posted a message on WorldEditCUI
    ah ic but when i try to add it the permissions [addperm cmd.we admin] it tells me that it does not exist
    Posted in: Minecraft Mods
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    posted a message on WorldEditCUI
    i dont know whats wrong iv done everything the install guide say minecrafts starts. i login to my server and get that useless /we cui unkown command blocked by Servertools permisions and i test selecting something and nothing no out line... im on mc1.7.10
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    I'm really liking the dungeons. but when i saw how your doing the portals i couldn't help but want to be able to build them with nodes, they remind me of the way-gates in the Wheel of Time series, and set them up at key locations on my server.

    what would be more fun, and true to TC fashion, is if the artificial ones would also generate some sort of corridor which you would have to clean out before it could be used publicly or connected at the other end, also it might be fun if things like flux at either end or along the shortened path would affect the corridor forcing you to ether clean it out again or place the flux scrubbers along the rout in the over world to stop them collapsing.

    as always be a fan from the first. and you always make use smile with your surprises Azanor Merry Christmas, Gléðileg Jól
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    hmmm i not sure my setup seem to work on everything in a 9*9*9 however the the lamp seem to prioritize those on closer y levels. as to why it might be of set like that i know spawners are offset like that too so i'd assume its to do with coding and odd numbers being annoying

    also

    # bug report

    harvest golems are no-longer trying to harvest object more then 1 block above them. this completely ruins my multi-tier setups

    also they still grab the first bean closest to them to replant instead of the same one they harvested this is not so bad save for the fact that the bean when harvested are FLY MILES AWAY (ok a bit of a exaggeration) though i am finding the bean up-to 8-10 blocks, on occasion, from where they were harvested and on occasion glitching there way through the floor up a level
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from TooDAMNMuch»
    what's centi-vis?

    well you know what vis is right? Right?
    centi is just one of many standard scientific prifixis
    i.e.
    Milli /1000
    centi /100
    deci /10
    Meter, liter, gram, ton, vis 1
    kilo *1000
    and those are the common ones it goes on
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Azanor»
    Uploaded a new version with several fixes and a LOT of love for the essentia buffer and arcane bellows. The buffer changes in particular will probably make using tubes a lot easier for certain applications.

    ah um
    # bug report
    now alembic don't seem to be behaving they don't seem to output vis unless it has just been put in there, once a surplus form they stop outputting or its the alchemical construct not accepting the input via pipes or directly adjacent what ever it is the alchemical setup is stuttering then stopping and not taking the available vis


    ok i got it working. but only with jars being attached to the pipes between the alembic and alchemical stack
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Chopter»

    Oh my, the amount of run-on sentence and strange wording... You do know how the new mana bean system works right? That mana beans that are capable of crossbreeding will do so if placed near each other? That is a perfect setup for trying to do that, if you only want primals your going to have to spread them out, everything is too close in there.

    yes yes i do. the farm was set up in 9x9 pads of a single bean type with 4 stacks of 4 pads with a 1 block gap between the pads. the beans to the left, up, down and in front of any pad where of a type that did not bread with that aspect. each stack had 1 harvest golem and all four shared a single gather golem the issue is that as the golems are going round braking bean they seem to be getting beens from another stack and level and then the breading start after that.
    Quote from IStoneI»

    hmm no. its not just that. primal manabeans are randomized it seems. im trying to multiply my primal manabeans to have a basic stock before breeding. but when you plant a specific primal bean, there seems to grow a random primal pod from it.

    there is no crossbreeding with the first generation, but it kindof makes it impossible to automate a single primal aspect, since the second generation will consist of a lot of mixed beans that will crossbreed in the third. if that makes sense.

    it weould be really really appreciated, if there would be the same beans growing, that you planted. this would make breeding a lot less difficult. because right now, i ran out of ignis beans. and i need those for potentia : /

    i have to hope for random ignis growth from other pods now.

    and just to confirm. the pods are only breeding with directly adjacent beans? or is the radius further?


    also, i dont know if its been mentioned. but the aspects of the trigger item are left over in the crucible after the crafting process. making clean crafting practically impossible.

    i have not found that the beans behaved this way


    Quote from Azanor »Uploaded a new version with several fixes and a LOT of love for the essentia buffer and arcane bellows. The buffer changes in particular will probably make using tubes a lot easier for certain applications.


    ah yay fixed
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    #bug report

    hay Azanor i getting a bug where mana beans are dropping the beans of other flavors but only the ones that are planted nearby when they are harvested though its not affecting my yield which makes me wonder if its happening when 2 golems harvest at the same time it not so anoyoying save for the it makes my carefully layed out farm slowly go multicolored and breeds aspects i don't need
    Posted in: Minecraft Mods
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    posted a message on Server Tools by matthewprenger
    any command even those that do not belong to server tools are added to permission groups by /addperm cmd.{command} {group} so if i wanted to give the group players control of the standard /weather clear it would be /addperm cmd.weather Players

    of course this give them control over all /weather derivatives so I'm wondering myself if this can be refined to just the clear clause
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    ya you need to do the exact opposite of you you have done like half all of the bop biome then you should see the vanila ones more often the a blue moon
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    ooo shiny
    Posted in: Minecraft Mods
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    posted a message on [1.6.4/1.6.2] Dynamic Earth (v1.7.3)
    hate to ask but is this going to be 1.7 soon?
    Posted in: Minecraft Mods
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    posted a message on [1.6.4/1.6.2] Dynamic Earth (v1.7.3)
    ooo will mudslides check for vegetation before happening
    Posted in: Minecraft Mods
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