? Um, I’m not sure what you are saying. If you’re trying to talk to someone, do it in a PM. Otherwise, this is spam. Sorry about that. I didn’t know that meant Gamertag XD.
Mods loaded: 19
ModLoader 1.2.5
mod_RecipeBook 1.2.5
mod_Somnia v23 [1.2.5]
mod_ReiMinimap v3.1 [1.2.5]
mod_NotEnoughItems 1.2.2
mod_xray 1.2
mod_AutoSwitch AutoSwitch v1.9.0 for Minecraft 1.2.5
mod_SpawnerGUI 1.2.5
mod_TF2Teleporter 1.2.5 by pitman-87
mod_TF2Sentry 1.2.5 by pitman-87
mod_TF2Dispenser 1.2.5 by pitman-87
mod_CraftBack 1.3.0 (for Minecraft 1.2.5)
mod_MinecraftForge 3.0.1.75
mod_magiz 2.0.1
mod_Arrows 1.2.5
mod_ModLoaderMp 1.2.5v1
mod_Backpack 1.2.5_v2.5 FML
mod_CodeChickenCore 0.5.2
mod_ItemDescriptions 1.3
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT c93fa6b6 --------
Generated 6/10/12 9:01 AM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_04-ea, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6530D version 4.1.10834 Compatibility Profile Context, ATI Technologies Inc.
java.lang.VerifyError: (class: mod_Clevercraft, method: initBlocks signature: ()V) Bad type in putfield/putstatic
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.getDeclaredFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:1889)
at ModLoader.addMod(ModLoader.java:286)
at ModLoader.readFromModFolder(ModLoader.java:1362)
at ModLoader.init(ModLoader.java:855)
at ModLoader.addAllRenderers(ModLoader.java:155)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at hq.a(MinecraftImpl.java:34)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT c72e76bc ----------
Yep… What is this mod_Clevercraft?
This is what happens when I install Crafting Table II then reinstall ModLoaderMP.
Can there be like Custom Languages? For example, in a texture pack, there would be a language.lang file. It would be inside the texture pack zip. It would be more convenient to switch to texture pack and language together than going and manually change the language.
It’s still damaged, right? So then it runs out then you are more immune to attacks. I think it should be the new armor system (even though I don’t really give a sh*t about getting attacked). I have an idea that “armor parts” would degrade one by one, and once an “armor part” was gone, the armor the “armor part” was on becomes less effective of protecting you. This would put new + old together.
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 5ad80cb4 --------
Generated 4/3/12 6:16 PM
Minecraft: Minecraft 1.2.3
OS: Windows 7 (x86) version 6.1
Java: 1.7.0_03, Oracle Corporation
VM: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: ATI Radeon X1200 Series version 2.1.8545 Release, ATI Technologies Inc.
java.lang.NoClassDefFoundError: codechicken/nei/API
at codechicken.nei.plugins.redpower.NEIRedPowerConfig.loadDamageRanges(NEIRedPowerConfig.java:354)
at codechicken.nei.plugins.redpower.NEIRedPowerConfig.loadConfig(NEIRedPowerConfig.java:46)
at codechicken.nei.NEIConfig.loadConfig(NEIConfig.java:405)
at codechicken.nei.NEIUtils.loadItems(NEIUtils.java:77)
at codechicken.nei.NEIController.onTextChange(NEIController.java:265)
at codechicken.nei.TextField.setText(TextField.java:130)
at codechicken.nei.NEIConfig.loadWorld(NEIConfig.java:118)
at mod_NotEnoughItems.onTickInGame(mod_NotEnoughItems.java:257)
at ModLoader.onTick(ModLoader.java:1109)
at EntityRendererProxy.b(EntityRendererProxy.java:22)
at net.minecraft.client.Minecraft.x(Minecraft.java:892)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: codechicken.nei.API
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 13 more
--- END ERROR REPORT aff1340e ----------
According to Risugami’s Mod’s Thread, you didn’t follow the installation instructions correctly.
JDK is short for Java Development Kit. And JDK is a development kit, as it says in the name if that is not obvious enough for no apparent reason. That should give you an idea. Anyway, that is what lets you use tocode games that use Java.
This may be a dumb question, and I'm sorry in advance if it is. I've been playing minecraft for little under a month now, and recently decided to try playing with mods.. I found a few that I enjoy, however some mods do not seem to be compatable with multiplayer servers.
I was wondering if there was a way to have a second client. So I could designate one client for single player with the incompatable mods installed there, and a second one for multiplayer with the incompatable mods removed.
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Uh,Sorry about that. I didn’t know that meant Gamertag XD. ? Um, I’m not sure what you are saying. If you’re trying to talk to someone, do it in a PM. Otherwise, this is spam.0
This is what happens when I install Crafting Table II then reinstall ModLoaderMP.
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Yes, I have played Terraria and I am doing a Let’s Play on my YouTube channel, InfoTeddy257JZCP. Just needed to answer those who might ask.
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Anyway, I can’t find it in the Programs and Features section of my Control Panel. Maybe you should give me the original post so I don’t get confused…
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P.S. Y U so Nostalgic? (no offence)
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However, the Client and Server packages don’t show up -.-
Yes, I’ll show my whole screen just in case.
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Yay, Sonic Ether’s Unbelievable Shaders in action
Edit: Seems like you forgot ladders for stage 3 also…
Yep.
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JDK is short for Java Development Kit. And JDK is a development kit, as it says in the name if that is not obvious enough for no apparent reason. That should give you an idea. Anyway, that is what lets you
use tocode games that use Java.0
Hope that solved your problems.That would be annoying to choose before launching instead of just picking another .minecraft directory.