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    posted a message on amazing Temple Of Diamond its awesome
    ...Epic Fail.
    Posted in: Maps
  • 0

    posted a message on Cobblestone & sticks
    It all makes sense now...
    But how do you explain sticks being used up in furnaces?
    Posted in: Discussion
  • 2

    posted a message on MineCraft 2 Update. (It is better than it sounds)
    *Reads All of it*
    You fail.
    You fail hard.
    Posted in: Suggestions
  • 0

    posted a message on Beginners map
    Well, we do already have achievements, which give the player a starting point to work with.
    I don't really see why we need anything else.
    Posted in: Suggestions
  • 0

    posted a message on Customizable mob spawners (Creative only)
    This is a great idea!
    This would really help adventure map creators!
    Posted in: Suggestions
  • 0

    posted a message on Nerf Creepers
    Quote from wolfendoom

    I think creepers need a buff. Its way too easy to fight them, just sprint at them, hit them, repeat. If you're skilled enough, you can jump at the end of the charge so that you do a crit on the creeper (and sometimes hit him again after the crit too) but not be blown up when you land.

    This man is entirely correct.
    Creepers are way to easy.
    Posted in: Suggestions
  • 0

    posted a message on Crafting table ... and lab bench
    I like this idea, I like it alot.
    Posted in: Suggestions
  • 1

    posted a message on Placing Glowstone
    I think this would be really awesome, provided you could deactivate it by powering it.
    Posted in: Suggestions
  • 0

    posted a message on Separate the Hotbar and Inventory - Now with Pictures!
    Quote from velcerick

    Altering how the slots work does not allow you to set up separate bars for different purposes. Ideally, you could switch from one bar to another using the arrow buttons on the end of the hotbar. You could then set up a hotbar for adventuring with, say, swords and picks and things, another for building with various blocks, another for smelting with coal and ores, another for eating with various foods, and so on.

    I will admit that the changing of hotbar setups could be useful, but that is not what I was referring too.
    I was referring to your post, which talked about making it so that if you run out of cobblestone in your hand, another stack could replace it instantly.
    Posted in: Suggestions
  • 1

    posted a message on Saddle Enchantments (Popular - Now on Get Satisfaction!)
    I actually really like this.

    Although, I think having a large chest sized storage space on a pig is a bit OP.
    Perhaps the levels could go 2x2 - 3x2 - 3x3, or perhaps 2x2 - 3x3 - 4x4.
    Posted in: Suggestions
  • 0

    posted a message on Separate the Hotbar and Inventory - Now with Pictures!
    Quote from velcerick

    It would be helpful for inventory management and organization. I could just use a hotbar to have all of my tools ready, then if my inventory is full of swords and one breaks, I don't have to worry about swapping it back out. Also, I could have separate hotbars for building materials. Everything could be nice and organized and it would eliminate the need to swap out for a new stack of this, or a new one of that, or whatever. As long as an item is in the inventory, it could be used without having to drag it down into the hot bar like we do now.

    An example of when it would be useful is when building a new shelter in survival. I have torches, picks, and swords on my hotbar pretty much all the time (currently the bottom row of the inventory). Imagine I'm building a house out of cobblestone. Unfortunately, I only have two slots left for my materials, but my inventory is otherwise completely full of cobblestone blocks and stairs. I run out of cobblestone, I have to go into my inventory to get a new stack out. I run out of stairs I need to do the same thing. With a hotbar I'd have a slot for cobblestone, a slot for stairs, and I could use them all up before I'd need to even look at my inventory, at which time I'd need to go rummaging through a chest or something anyway.


    You could easily have that same convenience just by altering how the slots work, you don't need to make the hotbar separate.

    So, how could this possibly improve the game?
    Posted in: Suggestions
  • 0

    posted a message on AMAZING SEEDDA
    Quote from bleangamer

    No pics, no clicks. And "awesome" is spelled wrong.

    It's a seed, "awesome" does not need to be spelled correctly.
    Posted in: Seeds
  • 0

    posted a message on Separate the Hotbar and Inventory - Now with Pictures!
    So why exactly would anyone want this?
    Posted in: Suggestions
  • 0

    posted a message on Better Ladders
    Quote from Homem Pigman

    It would only be possible with a crafting recipe. Torches and ladders both ocuppy a full block space. So to put both togheter Jeb would need to tweak the whole physics of the game.

    No, actually he would only need to tweak the ladder, so that it becomes a block-dependent entity.
    Posted in: Suggestions
  • 0

    posted a message on Better combat
    Newsflash, longswords were much lighter and faster than broadswords.
    Posted in: Suggestions
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