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    posted a message on Soooo.... How do I get rid of the "Press E to open Inventory" thing XD

    Is the problem just on Mineplex (judging by your screenshot) or have you tried to replicate the problem on any other servers, or perhaps single player too? If the problem is just on mineplex, a quick google search led me to this video See if that fixes it for you.

    Posted in: Discussion
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    posted a message on Parzi's Star Wars Mod is now Galaxies: Parzi's Star Wars Mod!
    Quote from PhoenixMan03»

    IS this mod dead


    Nope. They're just busy working on the next update.
    Posted in: Minecraft Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    i did the thing and seing if it work's

    (checks)

    if their only supposed to desrtoy grass/leaves/dirt/glass and stone it works then... nope

    they don't destroy iron and obsidian tho (hav not checked with iron bars tho)

    and it's at 2


    There seems to be 2 areas on the config file where you can change the "dragongriefing= 0". If you look towards the bottom of the config file there's another. Did you try changing both to 2? Here's what my config file looks like http://imgur.com/a/USs8b
    Posted in: Minecraft Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    thanks i'll try that and see if it works


    (edit) i didn't find anything.

    do you have any sugestions on the name of the config file?

    or maybe ask the mod devs too add the option in the minecraft menu ;J


    C:\Users\[your name]\AppData\Roaming\.minecraft\config

    There should be something called iceandfire.cfg assuming you've ran minecraft once with the mod. Open it up with notepad or something like that and there will be an option that says

    "dragon griefing - 2 is no griefing, 1 is breaking weak blocks, 0 is default" {
    I:dragonGriefing=0

    Just change it to 2 and save the file.
    Posted in: Minecraft Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update
    Quote from Lukizin»

    Is the flute added in previous versions?



    Nope, just the new 1.11.2 version.

    Posted in: Minecraft Mods
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    posted a message on The Game Crashed While Initializing Game

    Friend of mine had this problem when he upgraded to Windows 10. Downgrading back to Windows 7 fixed it for him. It MIGHT work for you, but I'd only do it if you have no other option.

    Posted in: Java Edition Support
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update
    Quote from Ravage656»

    I'm considering using this mod but I'm not entirely sure as the dragons are a tad destructive to the terrain over long periods.


    You can disable it in the config file.
    Posted in: Minecraft Mods
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    posted a message on Halocraft v0.7.7 [ End-Of-Life? ]

    Just wondering will there be a 1.10.2 version because i think i'll start doing mod reveiws and i want a red vs blue base and i don't want to down grade but i might do a mini-roleplay with some 1.8 plus mods i'll try to mention evey mod creator or page so if you want contact me


    No, not unless someone else takes over the mod.
    Posted in: Minecraft Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    Also, why would they deflect arrows while flying? Are we SUPPOSED to only be able to kill them with swords? Kinda makes the battle pointless. I'd like some ranged action, with them breathing fire or ice from above, while I loose arrows in their direction, hoping to strike the final blow.

    No. If you're using regular arrows, they don't work against dragons. Try dragon bone arrows. And if you're having trouble hitting a dragon, just hit F3 + B to turn on hit boxes so you can get a better idea of where to aim.
    Posted in: Minecraft Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update
    Quote from Platinum_Fox»

    wha..?1? what is that? is that a feature or a concept u came up with?

    That picture is under the "preview" section on the main page.
    Posted in: Minecraft Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update
    Quote from DanntDodo»

    I have downloaded everything I needed for the mod, and this popped up when I tried to play.



    LAUNCH FAILED

    .

    The version you are trying to play inherits properties from an unknown version.


    Please help me.


    Must be something wrong with your forge.. where did you get it from? Should've gotten it from the forge website. Heres the link to it https://files.minecraftforge.net/maven/net/minecraftforge/forge/index_1.10.2.html just download "Latest" version and install it.
    Posted in: Minecraft Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update
    Quote from QlyoPhil»

    Does anyone know how I do get my dragon of my shoulder? It won't come off...


    Hit X.
    Posted in: Minecraft Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update
    Quote from NoahNinja0615»

    Only 15 more issues to fix, keep up the great work


    Yeaahhh... I doubt that. As new beta versions come out, there's usually some new bug that always comes up.
    Posted in: Minecraft Mods
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    posted a message on The Ocean Exploration Update
    Quote from flaminghawk83»

    It's not bad. But I think you want to add too much too quickly. You're talking about possible gems to trade, multiple new biomes, new mobs, etc. While none of those strike me as immediately horrible, I need more detail for all of this before I support any of it. The ideas are nice, but just like any idea, the way they're implemented can make or break them. While you are obviously putting work into this, the suggestion just seems shallow at the moment, having a lot of ideas, but not going deep into why we need all of them, and because of that, it isn't much better than a lot of ocean suggestions, and doesn't give me a good idea of how this is unique in any way.

    I like the basic idea, but I think it could be more fleshed out, instead of "here's this generic mob that should be here to make the oceans more exciting". I think you could make the ideas more unique and minecraft feeling than just having a couple animals and structures made out of blocks.

    Partial support.



    Thank you for the reply

    As stated in the top of the thread "(Heavily Work In Progress - Everything is subject to change)", as well as at the bottom of the thread and a few times towards the bottom. The idea is raw and needs to loads of work, I understand that. Everything on the main post is basically guaranteed to be changed, revised or edited in some way.

    I'm not really asking for support from people yet (although it is nice if you like it so far) I'm mainly in need of some extra ideas, thoughts or tweaks about the thread, which is what a lot of you have been providing so far, so thank you.

    Posted in: Suggestions
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    posted a message on The Ocean Exploration Update
    Quote from KillerPike»

    Biomes;


    Yes please, I think we do need some more ocean biomes, at least a few more than 'ocean' or 'deep ocean'



    Pirate ship;


    Unless I'm blind, I didn't see you put anything about what kind of loot we can expect, or the loot from islands for that matter. Just logical things, such as (maybe damaged) swords or a bit of food? Or a new item that might make finding these really worth something a bit larger, making a mini boss fight more rewarding.


    Island;


    This I see something I could get behind, a tropical paradise with occasional loot? Yes, please. This would be even more wonderful if the islands had their own biome, kinds of trees, maybe unique animals or blocks, etc. Also, what kind of loot can we expect from treasure chests? I'd assume this is more along the lines of gold or higher tier weapons, but doesn't hurt to ask now does it?


    Bosses;


    The kraken seems a little unnecessary, if we already have all this other stuff, and he doesn't drop anything useful, I understand the idea is good though, but It does need a little balancing.



    Mobs;


    Not a new suggestion by any means, but I like the '3D fish' idea.


    This electric eel, anything special bout this guy? I think he should deal damage if you touch him/are in a range of him, because electric eels can be very dangerous in real life. Also, perhaps they could shock you? Like nothing huge, just if you couldn't move for a second or three after touching one, obviously they probably couldn't be aggressive for this to work without people drowning every time they touched one.


    Sharks, again not a new suggestion, but a generally well liked one, all in all. I'm not sure about the whole 'species' of shark thing, because nothing else in MC has its own seperate types in this way. Perhaps one of their drops should be shark fins so we can have shark fin soup :P


    Penguins, really I like penguins and seeing little tuxedo birds wandering around, getting mauled by polar bears most likely, would be amazing.


    Seals, alright, these are just kinda 'why not' mobs for me, because if they serve no special purpose, and don't drop anything, then I'd feel bad about clubbing seals because they were in my way.


    All around, great suggestion, if anything I would elaborate more on mob drops, attacks, and whatnot, but good suggestion really.


    I greatly appreciate the feedback.

    Yes, I didn't elaborate too much on what kind of loot would be found in pirate ships, although I was thinking of any kind of misc. loot you would find in a dungeon, mine shaft or stronghold. As for islands, the treasure would not be nearly as easy to find, so of course the loot would be much better. I was thinking of anything along the lines of materials such as diamonds, enchanted books, enchanted armor, possibly gold apples - just anything rare.

    Kraken needs some serious work and I'm even considering removing it if I can't think of anything that would fit with the whole theme, but yes I agree, it needs balancing.

    Electric eels would simply stun the player. The player wouldn't be able to move for a bit and they would take possibly half a heart of damage per second that they're stunned. Still needs balancing.

    About the shark fin soup, it's a good idea and I do plan on adding a section to the thread dedicated for all the various items that would be added along with everything also.

    Thank you for the feedback. Still need help if anyone is good with balancing mobs and such, so if you're willing to help just shoot me a pm or comment down below.
    Posted in: Suggestions
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