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  • KuroNeko87
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  • Member for 8 years, 8 months, and 13 days
    Last active Fri, Sep, 11 2020 17:45:13
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    Mar 2, 2018
    KuroNeko87 posted a message on [1.7.10 - 1.8] littleMaidMob Final versions!!! Updated April 14, 2016

    Hey guys, Glad to see a few of you here. Been seeing you since I started posting these mods here. Sorry that I was never able to do the changes I wanted for this mod. The code was so insane because it kept being added to since 1.2.5 without cleaning it better. Not even the japanese community has been able to get the mod up to date.

    Posted in: Minecraft Mods
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    Mar 2, 2018
    KuroNeko87 posted a message on [WIP] Custom Stuff 3 - Create Content Ingame

    We need documentation!!! So many new things and no clue how to take advantage of them

    Posted in: WIP Mods
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    Apr 22, 2016
    KuroNeko87 posted a message on [1.7.10] LittleMaidMob Enhanced (Now with Add-on support)

    Keep up the good work! <3

    Posted in: Minecraft Mods
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    Apr 16, 2016
    KuroNeko87 posted a message on [1.7.10 - 1.8] littleMaidMob Final versions!!! Updated April 14, 2016
    Quote from AllenWL»

    What kind of additions?
    Also, how do you install 1.8.9? Just drop it into the mods folder?

    Maids level up :)

    Also, there's 1.9 version in the works by EliseBlacklab
    https://github.com/Verclene/LittleMaidReengaged go to releases tab for download

    If you want to transfer maids from 1.8.9 version to the reengaged version, you need to use https://github.com/Verclene/NXtoREport
    Posted in: Minecraft Mods
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    Apr 15, 2016
    KuroNeko87 posted a message on [1.7.10 - 1.8] littleMaidMob Final versions!!! Updated April 14, 2016
    Quote from Legojr»

    @Svetek Of all the things in the LittleMaidMob source code that are mysterious and unknown to me, the way textures are loaded is one of them. I'm not against having a humongous amount of textures and models built in but the way things are organized now makes finding your model or texture harder then bobbing for apples. From my point of view I see two options, port LittleMaidMobNX's zip loader to Enhanced, remove all the preinstalled textures and models and put them in a zip for download; or revamp the GUI so you can easily pick a model then all textures compatible with that model and then pick an armor that's compatible with that model. Either way will be difficult and eventually I'll probably do them both.


    BTW I don't know if you all know yet but I added a Miner maid class that actually works pretty decently, of course there is the possibility that she could dig straight down into some lava so give me feedback on any issues you have with them, I'll do my best to fix them.


    Also with 1.9 out I'm sure more mods are targeting 1.8.9 as the version of choice, I'd like to know which version you guys prefer development for, I was thinking of switching development to 1.8.9 but I'm still swaying on it.


    Part of what I wanted to do with the model GUI was to change it to something similar to Customnpcs
    Posted in: Minecraft Mods
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    Apr 14, 2016
    KuroNeko87 posted a message on [1.7.10 - 1.8] littleMaidMob Final versions!!! Updated April 14, 2016

    Hello all, keep using Legojr'sversion if you play 1.7.10. I don't know what happened to the repo :/ all my forks/projects got deleted, I had no notice of anything so I don't think it was github.


    Posted up to date versions of the 1.8.9 line of maids, great additions in that one.

    Posted in: Minecraft Mods
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    Feb 9, 2016
    KuroNeko87 posted a message on [1.15.1] The "BETTER THAN DEFAULT" resource upgrade - v2.6
    Quote from Balduran»
    Not only did you break 3 rules, but i'm also willing to bet that this pack is some uninspired lazy vanilla edit

    lol i bet this guy feel like an idiot now...
    Posted in: Resource Packs
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    Feb 8, 2016
    KuroNeko87 posted a message on Partial Modification Loader (PML) 10.3 for Minecraft [a modding tool/platform/API]

    I tried doing both ways but none of them work. The way multimc does forge is a bit different. It's OK though, I setup a vanilla launcher thingie for the pack where I have seasons

    Posted in: Minecraft Tools
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    Feb 8, 2016
    KuroNeko87 posted a message on The Seasons Mod - Minecraft 1.7.10 & 1.8.9, release version '3.0-alpha2' (updated 19th of July, 2017)

    I noticed that about the textures. I tried using conquest resource pack and leaves stayed vanilla. I'm gonna try to edit them and make them look "conquesty". As for biomes, I'm only using vanilla one, but using RTG as well but that only changes the generat ion, everything else about biomes stay the same.

    Posted in: Minecraft Mods
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    Feb 8, 2016
    KuroNeko87 posted a message on Partial Modification Loader (PML) 10.3 for Minecraft [a modding tool/platform/API]

    Any Idea as to how to make it work on multimc?

    Posted in: Minecraft Tools
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    Feb 8, 2016
    KuroNeko87 posted a message on The Seasons Mod - Minecraft 1.7.10 & 1.8.9, release version '3.0-alpha2' (updated 19th of July, 2017)

    Thanks! will give it a try. Also, for some reason the leaves won't change coloration now after I edited the dat file to make seasons last longer. Is it because of the change or are you aware of anything else messing with it. (I do not have optifine and using default texturepack)

    Posted in: Minecraft Mods
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    Feb 7, 2016
    KuroNeko87 posted a message on 1.8 mods like Mo' Creatures?

    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1272337-mo-creatures-v8-0-1-with-ghost-wyverns-minecraft-1


    It is compatible with 1.8

    Posted in: Mods Discussion
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    Feb 1, 2016
    KuroNeko87 posted a message on The Seasons Mod - Minecraft 1.7.10 & 1.8.9, release version '3.0-alpha2' (updated 19th of July, 2017)
    Quote from CptCatCatcher»

    Hi! Its a beautiful mod! But its doesnt work with Forestry (4.2.6.54) and/or ImmersiveEngineering


    I have a couple additions to this,
    Hardcore Ender Expansion http://www.curse.com/mc-mods/minecraft/228015-hardcore-ender-expansion
    Immersive Engineering/Immersive Integration http://www.curse.com/mc-mods/minecraft/231951-immersive-engineering
    Forestry http://www.curse.com/mc-mods/minecraft/forestry
    Legacy Farms (I guess because of forestry dependency) http://www.curse.com/mc-mods/minecraft/239397-legacy-farms
    Ye Gamol Chattels http://www.curse.com/mc-mods/minecraft/224600-ye-gamol-chattels
    Posted in: Minecraft Mods
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    Jan 12, 2016
    KuroNeko87 posted a message on Dynmap - Dynamic web-based maps for Minecraft

    Could someone share an example of a Texture Definition File?

    There are some mods that show invisible blocks (ars magica/project red/others) and I want to define their textures but I don't know where or how the file needs to be structured as I can't find ANY example on the web. Much appreciated!

    Posted in: Minecraft Mods
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    Jan 8, 2016
    KuroNeko87 posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes

    I've you had read the last pages, you would've gotten your answer...

    Posted in: Minecraft Mods
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