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    posted a message on Release dates, 1.8 FAQ, all known Content, and more!
    I would completely accept if hunger was disabled on peaceful. And I did like the idea of hunger, I planned on using it, but finding out its no longer an option is upsetting. There are few games that do hunger in a way that works and isn't unnecessarily annoying. Without a way to disable it, I'm forced to sit here and hope Mojang broke the mold and made hunger work, something few games before it have done.

    And my point for saying Minecraft is a lot of things to a lot of people had less to do with the hunger debate and more to do with just being tired of people saying "Minecraft is this, and should be played this way." Minecraft is a lot of things and people don't have the say to tell other people how the game should be played. It wasn't about saying Mojang should make everyone happy.
    Posted in: 1.8 Update Discussion
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    posted a message on Release dates, 1.8 FAQ, all known Content, and more!
    Quote from Zeninko

    Its a survival game with building aspects. If you want to make something, plan it out then. Don't just keep building until you realize you have to get food and start dying because "Notch added a hunger bar!". Make sure you stockpile food first so you can get work done. Doesn't seem anything like the Sims, it seems more natural.


    I do plan out, everything I do, and I already have stock piles of food. But keeping chest of food on the contruction site is a little annoying, and going back to get food is annoying as well. And don't argue what Minecraft is and isn't. It's a lot of things to a lot of people, that's what has made it so great, expressing a definite label only shows a close mindedness to how the game can be played.
    Posted in: 1.8 Update Discussion
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    posted a message on Release dates, 1.8 FAQ, all known Content, and more!
    From what I saw, cooked meat doesn't stack. If I'm digging this hole for 2 hours at a time, and assuming I only need to eat one pork chop every 10 minutes to take my bar from empty to full, that's still 6 pork chops an hour, for a total of 12 per trip to my excavation site.

    Just double checked, it seems the news is it stacks now. That is much more reasonable, but still, I'm mostly concerned that if this isn't implemented right, I will have no way to turn it off and Minecraft will just lose its appeal to me because it will just become to much of a chore. Although if done right it will be absolutely amazing, I still think my worry is well founded considering how poorly 'hunger bars' have done in games in the past.
    Posted in: 1.8 Update Discussion
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    posted a message on Release dates, 1.8 FAQ, all known Content, and more!
    I would accept if food no longer healed, hunger bar or no, I would accept if the hunger bar was only disabled in peaceful. 10 minutes sounds reasonable, and I'm going to hope Mojang does this right, but still. Recently, I've been mining out a huge 64 diameter sphere underground in my world, I'll stay underground for hours RL time, if I have to eat every 10 minutes, assuming a single piece of pork will completely heal the bar, that's still 12+ slots I need for food if I don't want to climb back up constantly for food. That's just annoying. I'm not spam healing while fighting hordes of zombies, or running non-stop cross country to the far lands, I'm just trying to dig a hole. More than anything, I'm worried if Mojang doesn't do this right I'll have no way to turn it off and will just have to accept Minecraft isn't a game I can play anymore if I want to relax.

    When I first hear hunger was toggable, I was excited, I remembered Fallout: New Vegas's 'hardcore' mode. I cant play Fallout off hardcore more now because I love that food means something. Same for Minecraft, I love that my wheat farms will matter now, and not just be something pretty I build. But if I can't disable it, I'm worried it will turn into the Sims, where I'm throwing my keyboard against a wall because Steve is starving to death while I'm running from a creeper trying to kill the cow that got into my crops before night hits and I can't make it back to my house.
    Posted in: 1.8 Update Discussion
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    posted a message on Release dates, 1.8 FAQ, all known Content, and more!
    I would completely accept it if disabling the hunger bar also disabled sprinting and any other new features that use the hunger bar... I made it this far w/o sprinting I can continue to do without. Besides, double tapping forward feels a bit awkward I doubt I would sprint much anyway.

    (off topic: damn, this is my 43rd post, I'm going to miss my 'The Meaning of Life, the Universe, and Everything...' title)
    Posted in: 1.8 Update Discussion
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    posted a message on Release dates, 1.8 FAQ, all known Content, and more!
    Quote from GorgeousTaylor

    You can't disable it, and I'm really glad.

    It's a dynamic features that alters gameplay for the better. No more insta-heal food spamming. Actual preparation for combat, rather than Leroying your way into a fight and coming out on top. A repercussion for sprinting, which would be spammable otherwise. It's awesome, IMO.

    People see it as a nuisance because they don't understand what it actually is.
    If Notch had called it "Mana", nobody would be whining.


    If Notch added mana that started killing you when you ran out I certainly would be complaining. I like to mine, gather resources and build, eating is little more than a nuisance at that point. Sure I welcome the addition, if done properly it adds an exciting element of gameplay, but if done poorly it can turn me off to a game entirely, and in my experience it is normally done poorly. Not having the option to disable it in a sandbox game seems like a poor decision to me.
    Posted in: 1.8 Update Discussion
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    posted a message on Release dates, 1.8 FAQ, all known Content, and more!
    Forgive me if this has been asked before, but there are a lot of pages to read thru. I see in the list that the hunger bar is "NOT optional" yet also "confirmed to be toggable." Am I missing something, or are these statements contradictory? I have seen where notch has stated both ways on this. Can someone explain? I really hope there is some way to disable it, otherwise its just a chore and doesn't make the game fun.
    Posted in: 1.8 Update Discussion
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    posted a message on Release dates, 1.8 FAQ, all known Content, and more!
    Quote from SabbyKat

    I know they are iron bars, seen pictures of them and I updated the section about them. I was HOPING we'd find out you know, if they do anything beyond block you, seems... odd.


    Most likely they are purely aesthetic. Just another transparent block. Visual, I find it very useful for dungeons, castle windows, and such. The grey bricks have no purpose either other than looks as well, I expect iron bars to be the same.
    Posted in: 1.8 Update Discussion
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    posted a message on Release dates, 1.8 FAQ, all known Content, and more!
    In the new spider video, it looks like the spider is unaffected by the lava. this seems unlikely and it's hard to tell from the glare, but can anyone confirm that it did in fact catch on fire before being put out in the water?

    Also, while blue spiders are definitely smaller, is it really confirmed they are 1x1x1?
    Posted in: 1.8 Update Discussion
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    posted a message on Release dates, 1.8 FAQ, all known Content, and more!
    So glad to see this stickied and replacing the old discussion thread. I was getting tired of seeing it never updated. Plus this thread is much more informative, good job ^^
    Posted in: 1.8 Update Discussion
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    posted a message on Underwater content in Beta 1.8?
    I'm just going to stay out of most of the debate here, it's becoming infuriating to think about.

    My opinion on a minecraft style breathing system would by something involving pumplins, glass, slimeballs, redstone, and/or iron. Some combination of one or more of those things might do it.

    Glass helmet?
    :Glass: :Glass: :Glass:
    :Glass: :: :Glass:
    :: :: ::

    with pumpkin maybe?
    :Glass: :Glass: :Glass:
    :Glass: :Notch: :Glass:
    :: :: ::

    maybe work slimeballs in as a filter?
    I think glass covered pumpkins magically letting you breath fits miecrafts flavor well enough.
    Posted in: 1.8 Update Discussion
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    posted a message on Lighting in 1.8
    Quote from nickgreen90

    is OP's sig supposed to be a reference to toonami?


    No, its a reference to "The most interesting man in the world."

    OT: Definitely using smooth lighting. Always do.

    EDIT: ninja'd
    Posted in: Survival Mode
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    posted a message on Amazing news for rivers!
    Ok, I keep seeing this, one chunk is 16 by 16, not 32.
    Posted in: 1.8 Update Discussion
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    posted a message on Wow that's retarded. Sun rises in North apparently.
    Quote from Lilist

    Theoretically it is possible if there is negligible rotation and the planet's axis is parallel to the plane of the system. Therefore the sun would rise and set North/South or vice versa, it would just take a year to occur.


    The problem here is, that if we take a Uranus situation. The north pole points towards the star at all times, because its gravitationaly locked. The only way for a Uranus type planet to orbit its star and not have its North/south axis pointed at the star is if it rotated on 2 axis and if the second axis was perpendicular to the orbital plane, and the period of rotation was equal, but reversed to the time it takes the planet to orbit its star. But even so, if orbiting on 2 axis like this, the star would make odd patterns in the sky, and if we say it isn't orbiting on the North/South axis, and only this second axis, then this second axis BECOMES the North/South axis
    Posted in: Survival Mode
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    posted a message on Wow that's retarded. Sun rises in North apparently.
    First off, maybe the minecraft world is geocentric? still no?

    well, the minecraft world is flat, and even on all 4 sides. Go far enough in a direction and you eventually hit the end. In a world such as that, North and East are just names... So in my world, the sun actually rises in the Florq, which makes much more sense to me.
    Posted in: Survival Mode
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