What in the WHAT!? WHAT!!?
So, yeah... I just finished the Castle of Madness. But the door... the one door that led to... the... spoiler alert. XD
All in all... This is the first adventure map that caught enough of my interest that I actually followed it all the way through. I suck at combat though... so I kinda put the whole map on peaceful. Don't blame me, blame Ubuntu; the mouse is very. . . picky.
I love this map.
Replay value: I'd do it again anyday.
Architecture: Da best of da best I ever dun seen.
Difficulty: Ever played "Metroid Fusion?" Yeah, this starts easy and get progressively harder. It's like training a pokemon.
Did I mention I love this map?
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Not that I don't think it'll work, I fully believe it'll do exactly what you say, but the bot that'll mine out the corridors will be upgraded at a later point to automatically mine the ores too, as it goes.
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So I want to build a Macro that will automatically mine stuff.
To start, I want to build a scouting program that will first FIND ores at the specified mining level. I've attached a picture of what the tunnels will look like and example placement of ore. What I need you guys for is to help me out with TRACE and a few other things.
1. How do I pull data from the TRACE command?
2. Can I add text onto the end of a text variable? ie, Var1 = "XY", Var2 = "Z", could I do something similar to [Var3 = Var1 Var2][Set Var1 = Var3]?
3. Can TRACE detect lava/water?
4. Can I use a variable for the LOOK command? ie, [Look(%Yaw%,%Pitch%)]?
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Ah, understood. Thanks for the explanation.
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Trying to figure out how to hold right click.
All I need this script to do is hold right click and keep looking at the same spot, but for whatever reason, it won't accept KEYDOWN(use).
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Oh, okay. That's good to know.
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I'm trying to figure out how TRACE works.
Google isn't bringing anything up, and I can't find a macro that uses it.
Sorry to keep coming back to ask for more and more help, but hey, a guy's gotta learn.
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Why use Exec? My loops weren't looping, and I couldn't figure out why, so I just made it call itself.
"//Whatever this is for..."
The server I'm on has a feature that discourages grinding, so the player waits for 15 minutes before resuming.
Thanks for the help!
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A'ight, I'm back.
This is mcmmoAcrobatics.txt, and it's having some issues.
I have a beacon with regen, so I just fall a lot.
When my health is 20, I go to "/home farm" and walk forward, get hurt really bad, and just walk into a wall and wait for the beacon to do its job.
The LOG will always tell me that #falls is 1, because I manually set it to be 1. The INC isn't INCing.
As best as I can tell, I am mentioning the variable as a name where it needs to be and as a value elsewhere, so I really have no idea what's wrong.
Also, it calls itself at the end of the function because I couldn't get a DO;LOOP; working right.
This macro is activated by a button on the text-buffer screen.
I have never gotten #falls higher than 1, so I don't know if the second part of the macro works or not.
EDIT: Forgot to mention the SET at the beginning. It's to create the variable because I'm not sure how this mod handles null variables. I SET #falls to 0, and it successfully INCed to 1, so I tried removing SET, no dice. I add SET(#falls,%#falls%) in hopes that such would work, no dice. That's everything I can tell you.
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Hey, for whatever reason, this macro won't DEC my #variable.
It's bound to a key, and it waits right, but the log keeps spitting out "300, 300, 300, 300" instead of "300, 299, 298, 297".
EDIT: Solved my own problem. Took the %'s off of the DEC command. Works like a charm.
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This macro uses the "onWeatherChange" function to alert the user to changes in weather using ACHIEVEMENTGET.
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Well, darn. Realms is currently the only Multiplayer I do right now. Thanks for the information, though.
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But, there aren't any .jar modding workarounds?
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However, there is not a Forge version on that page for 1.8.1 just yet, and all of the links I've viewed on Google lead to either dead-ends or fishy downloads.
I guess that what I'm ultimately looking for is a reliable download for Forge 1.8.1(if it exists via any unofficial method). If such request is impossible, is forcefully modding the .jar still a option? I've been on Forge for so long that I pretty much forgot how to mod the .jar.
P.S. - Is there somewhere that the Forge Modloader updater posts about the going-ons of Forge?
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Until I got this pack.
I had already used it on 1.7, and loved it. But now I love it more. 1.8, I no longer hate your need to play music endlessly, because NOW IT'S GOOD MUSIC.
In short, I want to say thanks to Sn0w for constructing such an amazing work of art! This is more than a resource pack. This is love. This is life. This is me typing at 2 am in the morning. Just sayin'.
UPDATE: I just visited the nether. Scariest sound pack ever? XD
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