Maybe 'TAINT' as an kind of thinking entity would avoid eating pure nodes, instead of this it would 'shoot' it with tainted nodes, to 'defeat' it and then devour it, in cost of ditching the process of tainting the chunks that nodes originally came from.
I made a schema:
If a chunk contains more than lets say 3 tainted nodes, it could become a super tainted chunk, that can spread taint to few neighbouring chunks without using nodes, while being 267% more hostile and dangerous. An original tainted node from a tainted chunk cannot move and taint pure nodes. All world generated tainted chunks need to have at least 1 tainted node. Process of putting a tainted node in a jar should be very dangerous, lets say as dangerous as fight with Gaia Guardian tier 2 from Botania, to make it useable only in most dire of situation. On event of generation of taint chunk, few more blocks of neighbouring 4 chunks could also be taint biome, to avoid taint biomes from looking like rectangles.
What if we could use this to our advantage? Imagine capturing the node and putting it somewhere else, possible warding it so it cant spread or eat other nodes. But it would still have the ability to attract nodes to it for our benefit. Maybe normal nodes would have a weaker effect due to it being a single node but maybe 3 captured nodes (or more?) could be an ultra magnet. However, keeping all that tainted energy in one place couldn't be easy... Just hope it doesn't 'break free' and you know, release all of the built up taint at once.
Just a question, why is there such a high energy multiplier on far planets like Pluto? 20% bonus being that far away does not make much sense :/. EDIT: Actually it has a substantial loss of power on Pluto, but on MakeMake it has a 20% bonus. And also, centauri Bb has a -20% on solar panels, and with 3 stars, 1 of them being bigger than the sun and the other being almost as big as the sun, I would believe it would have aa much larger power output.
Is there any way you can register the liquid methane as a gas for the gas liquifier. I want to have an automated system for turning methane to rocket fuel but i dont want to autocraft canisters.
-Have 7zip, winrar, or any other program that can open .jar files
-Open the simple parts content pack
-Open "bullets" folder in simple parts
-Open "shell" .txt in that folder
To change the explosion size and damage to vehicles and people,
//Size of explosion caused
Explosion 3 <--- Change that to something higher (Too high might cause instability/crash)
and
//The damage multiplier caused by the bullet on hitting an entity
Damage 50 <--- I guess the same rules apply for the previous one
Found a little bug, not sure how to replicate. I'm trying to infuse my witchery familiar, and no infusion works. none. I place the items, place my familiar, click the matrix, and nothing happens. the wand doesn't move, the matrix doesn't move, nothing.
Either the matrix is the wrong matrix or infusions dont work on witchery familiars.
It would be kewl if you could transfer your soul to another body via curative vats and linked together soul beacons instead of having to die to get into another body.
OK, I have pretty much found da best thing ever, you can mutant creature pets (at least some of them). I've only tested it on the mutant creeper and enderman but i dont know if the skeleton might work because i jarred it but didnt infuse it. It does not work on the zombie however. So have fun with you new mutant pets! EDIT: It does not work on the skeleton
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What if we could use this to our advantage? Imagine capturing the node and putting it somewhere else, possible warding it so it cant spread or eat other nodes. But it would still have the ability to attract nodes to it for our benefit. Maybe normal nodes would have a weaker effect due to it being a single node but maybe 3 captured nodes (or more?) could be an ultra magnet. However, keeping all that tainted energy in one place couldn't be easy... Just hope it doesn't 'break free' and you know, release all of the built up taint at once.
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Just a question, why is there such a high energy multiplier on far planets like Pluto? 20% bonus being that far away does not make much sense :/. EDIT: Actually it has a substantial loss of power on Pluto, but on MakeMake it has a 20% bonus. And also, centauri Bb has a -20% on solar panels, and with 3 stars, 1 of them being bigger than the sun and the other being almost as big as the sun, I would believe it would have aa much larger power output.
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Darn
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No, like the amount base damage the knife takes from you. Like instead of 1 heart it would be 3 hearts
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Is there any way to increase the damage taken from the sacrificial knife?
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Is there any way you can register the liquid methane as a gas for the gas liquifier. I want to have an automated system for turning methane to rocket fuel but i dont want to autocraft canisters.
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Thanks :DD
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Is there any way to increase Tank shell explosion damage?
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Boooooooooo.
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Either the matrix is the wrong matrix or infusions dont work on witchery familiars.
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It would be cool if you could grow zombies and infuse them in the vat to become giants, a neat affect would be it would break the vat in the process
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It would be neat if you could transfer your soul between bodies using linked soul beacons, or possibly fuse two souls together. Just a thought.
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When I fight enemies in the mod i get kicked out of the world into the server screen, help would be appriciated.
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It would be kewl if you could transfer your soul to another body via curative vats and linked together soul beacons instead of having to die to get into another body.
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OK, I have pretty much found da best thing ever, you can mutant creature pets (at least some of them). I've only tested it on the mutant creeper and enderman but i dont know if the skeleton might work because i jarred it but didnt infuse it. It does not work on the zombie however. So have fun with you new mutant pets! EDIT: It does not work on the skeleton