I dont really know where to put this topic so I'll just put it here (might be part of mapping/modding but idk). Pretty much I was wondering if anyone here knows of a program that can generate a lot (40,000x40,000 blocks) of the world without having to walk all that area. I just wanted to render a really big map of a world just to see what it looks like on a huge scale. Thanks for any help.
or if you built the door so when its "on" its closed... a button next to the door would put it in the "off" state..and still open the door.
not like any of this matters because you can mine through the door anyways, hence the reason I've never been into door locks.
its like putting a 1billion character combination lock on a door made of cardboard...whats the point.
You can place a door so that its default state is "closed", but just according to the angle of the door frame (if you moved the frame it would appear open) using that you can make it closed just on default and use current to activate it.
So heres what I am trying to do.
I have one input, A, and I want it to trigger outputs B and C. When A is powered I wanted B to trigger 1 tick after C, easy enough just add a repeater. But then, I also wanted C to trigger 1 tick after B when power from A is removed, basically reverse the delays. You would think just add another repeater and give it more ticks but then that negates the first condition and they don't trigger correctly. Does anyone have an idea for this?
Also the application I am putting it towards is just 2 sticky pistons with 2 blocks pushing them back and forth without and problems, but one never retracts on time so it keeps the other one from pushing the 2 blocks back.
More defined:
Double tap your jump button, hold it to go up. If you touch the ground while your flying you will stop flying. You also travel at like 2x running speed.
To go down, hold your sneak key, and to land double tap jump again.
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http://i.imgur.com/Dstfq.jpg
Looks like its trying to work but its not doing too good of a job
GPU is a Sapphire 7950
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You can place a door so that its default state is "closed", but just according to the angle of the door frame (if you moved the frame it would appear open) using that you can make it closed just on default and use current to activate it.
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Sweet thanks man
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I have one input, A, and I want it to trigger outputs B and C. When A is powered I wanted B to trigger 1 tick after C, easy enough just add a repeater. But then, I also wanted C to trigger 1 tick after B when power from A is removed, basically reverse the delays. You would think just add another repeater and give it more ticks but then that negates the first condition and they don't trigger correctly. Does anyone have an idea for this?
Also the application I am putting it towards is just 2 sticky pistons with 2 blocks pushing them back and forth without and problems, but one never retracts on time so it keeps the other one from pushing the 2 blocks back.
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I have personally seen 19 melons in a patch but its possible to have 20.
Edit: problem with this is the "records" are the games max cap on stuff, which makes it kinda impossible?
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Double tap your jump button, hold it to go up. If you touch the ground while your flying you will stop flying. You also travel at like 2x running speed.
To go down, hold your sneak key, and to land double tap jump again.
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uh sure...
You just got to hide 2 sticky pistons behind a wall, then put blocks on them like this:
= Piston
TOP:
SIDE:
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Its not a glitch...
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Thats knock back, also can be put on swords.
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